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67e2a42fea
2004-11-22 Alexander Larsson <alexl@redhat.com> * Merge bonobo-slay-branch
76 lines
2.9 KiB
C
76 lines
2.9 KiB
C
/* -*- Mode: C; indent-tabs-mode: t; c-basic-offset: 8; tab-width: 8 -*- */
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/* nautilus-undo.h - public interface for objects that implement
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* undoable actions -- works across components
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*
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* Copyright (C) 2000 Eazel, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* Author: Darin Adler <darin@bentspoon.com>
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*/
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#ifndef NAUTILUS_UNDO_H
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#define NAUTILUS_UNDO_H
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#include <glib-object.h>
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typedef struct _NautilusUndoTransaction NautilusUndoTransaction;
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/* The basic undoable operation. */
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typedef void (* NautilusUndoCallback) (GObject *target, gpointer callback_data);
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/* Recipe for undo of a bit of work on an object.
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* Create these atoms when you want to register more
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* than one as a single undoable operation.
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*/
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typedef struct {
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GObject *target;
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NautilusUndoCallback callback;
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gpointer callback_data;
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GDestroyNotify callback_data_destroy_notify;
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} NautilusUndoAtom;
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/* Registering something that can be undone. */
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void nautilus_undo_register (GObject *target,
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NautilusUndoCallback callback,
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gpointer callback_data,
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GDestroyNotify callback_data_destroy_notify,
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const char *operation_name,
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const char *undo_menu_item_label,
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const char *undo_menu_item_hint,
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const char *redo_menu_item_label,
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const char *redo_menu_item_hint);
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void nautilus_undo_register_full (GList *atoms,
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GObject *undo_manager_search_start_object,
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const char *operation_name,
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const char *undo_menu_item_label,
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const char *undo_menu_item_hint,
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const char *redo_menu_item_label,
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const char *redo_menu_item_hint);
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void nautilus_undo_unregister (GObject *target);
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/* Performing an undo explicitly. Only for use by objects "out in the field".
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* The menu bar itself uses a richer API in the undo manager.
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*/
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void nautilus_undo (GObject *undo_manager_search_start_object);
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/* Connecting an undo manager. */
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void nautilus_undo_share_undo_manager (GObject *destination_object,
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GObject *source_object);
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#endif /* NAUTILUS_UNDO_H */
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