nautilus/eel/eel-canvas-util.c
Alexander Larsson 7e668edf20 eel/ Import eel into nautilus.
2008-12-15  Alexander Larsson  <alexl@redhat.com>

        * Makefile.am:
        * acconfig.h:
        * configure.in:
	* eel/
        * libnautilus-private/Makefile.am:
	Import eel into nautilus.


svn path=/trunk/; revision=14815
2008-12-15 15:56:41 +00:00

397 lines
10 KiB
C

/*
* Copyright (C) 1997, 1998, 1999, 2000 Free Software Foundation
* All rights reserved.
*
* This file is part of the Gnome Library.
*
* The Gnome Library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* The Gnome Library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with the Gnome Library; see the file COPYING.LIB. If not,
* write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/*
@NOTATION@
*/
/* Miscellaneous utility functions for the EelCanvas widget
*
* EelCanvas is basically a port of the Tk toolkit's most excellent canvas widget. Tk is
* copyrighted by the Regents of the University of California, Sun Microsystems, and other parties.
*
*
* Author: Federico Mena <federico@nuclecu.unam.mx>
*/
#include <config.h>
#include <sys/types.h>
#include <glib.h>
#include <math.h>
#include "eel-canvas.h"
#include "eel-canvas-util.h"
/*
* Ok, so some systems require magic incantations for M_PI to be defined.
* It's not important enough to worry about.
*/
#ifndef M_PI
#define M_PI 3.141592653589793238462643383279502884197169399375105820974944592307816406286208998628034825342117
#endif
/**
* eel_canvas_points_new:
* @num_points: The number of points to allocate space for in the array.
*
* Creates a structure that should be used to pass an array of points to
* items.
*
* Return value: A newly-created array of points. It should be filled in
* by the user.
**/
EelCanvasPoints *
eel_canvas_points_new (int num_points)
{
EelCanvasPoints *points;
g_return_val_if_fail (num_points > 1, NULL);
points = g_new (EelCanvasPoints, 1);
points->num_points = num_points;
points->coords = g_new (double, 2 * num_points);
points->ref_count = 1;
return points;
}
/**
* eel_canvas_points_ref:
* @points: A canvas points structure.
*
* Increases the reference count of the specified points structure.
*
* Return value: The canvas points structure itself.
**/
EelCanvasPoints *
eel_canvas_points_ref (EelCanvasPoints *points)
{
g_return_val_if_fail (points != NULL, NULL);
points->ref_count += 1;
return points;
}
/**
* eel_canvas_points_free:
* @points: A canvas points structure.
*
* Decreases the reference count of the specified points structure. If it
* reaches zero, then the structure is freed.
**/
void
eel_canvas_points_free (EelCanvasPoints *points)
{
g_return_if_fail (points != NULL);
points->ref_count -= 1;
if (points->ref_count == 0) {
g_free (points->coords);
g_free (points);
}
}
/**
* eel_canvas_get_miter_points:
* @x1: X coordinate of the first point
* @y1: Y coordinate of the first point
* @x2: X coordinate of the second (angle) point
* @y2: Y coordinate of the second (angle) point
* @x3: X coordinate of the third point
* @y3: Y coordinate of the third point
* @width: Width of the line
* @mx1: The X coordinate of the first miter point is returned here.
* @my1: The Y coordinate of the first miter point is returned here.
* @mx2: The X coordinate of the second miter point is returned here.
* @my2: The Y coordinate of the second miter point is returned here.
*
* Given three points forming an angle, computes the coordinates of the inside
* and outside points of the mitered corner formed by a line of a given width at
* that angle.
*
* Return value: FALSE if the angle is less than 11 degrees (this is the same
* threshold as X uses. If this occurs, the return points are not modified.
* Otherwise, returns TRUE.
**/
int
eel_canvas_get_miter_points (double x1, double y1, double x2, double y2, double x3, double y3,
double width,
double *mx1, double *my1, double *mx2, double *my2)
{
double theta1; /* angle of segment p2-p1 */
double theta2; /* angle of segment p2-p3 */
double theta; /* angle between line segments */
double theta3; /* angle that bisects theta1 and theta2 and points to p1 */
double dist; /* distance of miter points from p2 */
double dx, dy; /* x and y offsets corresponding to dist */
double ELEVEN_DEGREES = 11.0 * M_PI / 180.0;
/* Degenerate cases. */
if ((x1 == x2 && y1 == y2) || (x2 == x3 && y2 == y3))
return FALSE;
theta1 = atan2 (y1 - y2, x1 - x2);
theta2 = atan2 (y3 - y2, x3 - x2);
theta = theta1 - theta2;
/* Normalize to (-pi; pi]. */
if (theta > M_PI)
theta -= 2.0 * M_PI;
else if (theta <= -M_PI)
theta += 2.0 * M_PI;
if (fabs (theta) < ELEVEN_DEGREES)
return FALSE;
dist = fabs (0.5 * width / sin (0.5 * theta));
theta3 = (theta1 + theta2) / 2.0;
if (sin (theta3 - theta1) > 0.0)
theta3 += M_PI;
dx = dist * cos (theta3);
dy = dist * sin (theta3);
*mx1 = x2 + dx;
*mx2 = x2 - dx;
*my1 = y2 + dy;
*my2 = y2 - dy;
return TRUE;
}
/**
* eel_canvas_get_butt_points:
* @x1: X coordinate of first point in the line
* @y1: Y cooordinate of first point in the line
* @x2: X coordinate of second point (endpoint) of the line
* @y2: Y coordinate of second point (endpoint) of the line
* @width: Width of the line
* @project: Whether the butt points should project out by width/2 distance
* @bx1: X coordinate of first butt point is returned here
* @by1: Y coordinate of first butt point is returned here
* @bx2: X coordinate of second butt point is returned here
* @by2: Y coordinate of second butt point is returned here
*
* Computes the butt points of a line segment.
**/
void
eel_canvas_get_butt_points (double x1, double y1, double x2, double y2,
double width, int project,
double *bx1, double *by1, double *bx2, double *by2)
{
double length;
double dx, dy;
width *= 0.5;
dx = x2 - x1;
dy = y2 - y1;
length = sqrt (dx * dx + dy * dy);
if (length < EEL_CANVAS_EPSILON) {
*bx1 = *bx2 = x2;
*by1 = *by2 = y2;
} else {
dx = -width * (y2 - y1) / length;
dy = width * (x2 - x1) / length;
*bx1 = x2 + dx;
*bx2 = x2 - dx;
*by1 = y2 + dy;
*by2 = y2 - dy;
if (project) {
*bx1 += dy;
*bx2 += dy;
*by1 -= dx;
*by2 -= dx;
}
}
}
/**
* eel_canvas_polygon_to_point:
* @poly: Vertices of the polygon. X coordinates are in the even indices, and Y
* coordinates are in the odd indices
* @num_points: Number of points in the polygon
* @x: X coordinate of the point
* @y: Y coordinate of the point
*
* Computes the distance between a point and a polygon.
*
* Return value: The distance from the point to the polygon, or zero if the
* point is inside the polygon.
**/
double
eel_canvas_polygon_to_point (double *poly, int num_points, double x, double y)
{
double best;
int intersections;
int i;
double *p;
double dx, dy;
/* Iterate through all the edges in the polygon, updating best and intersections.
*
* When computing intersections, include left X coordinate of line within its range, but not
* Y coordinate. Otherwise if the point lies exactly below a vertex we'll count it as two
* intersections.
*/
best = 1.0e36;
intersections = 0;
for (i = num_points, p = poly; i > 1; i--, p += 2) {
double px, py, dist;
/* Compute the point on the current edge closest to the point and update the
* intersection count. This must be done separately for vertical edges, horizontal
* edges, and others.
*/
if (p[2] == p[0]) {
/* Vertical edge */
px = p[0];
if (p[1] >= p[3]) {
py = MIN (p[1], y);
py = MAX (py, p[3]);
} else {
py = MIN (p[3], y);
py = MAX (py, p[1]);
}
} else if (p[3] == p[1]) {
/* Horizontal edge */
py = p[1];
if (p[0] >= p[2]) {
px = MIN (p[0], x);
px = MAX (px, p[2]);
if ((y < py) && (x < p[0]) && (x >= p[2]))
intersections++;
} else {
px = MIN (p[2], x);
px = MAX (px, p[0]);
if ((y < py) && (x < p[2]) && (x >= p[0]))
intersections++;
}
} else {
double m1, b1, m2, b2;
int lower;
/* Diagonal edge. Convert the edge to a line equation (y = m1*x + b1), then
* compute a line perpendicular to this edge but passing through the point,
* (y = m2*x + b2).
*/
m1 = (p[3] - p[1]) / (p[2] - p[0]);
b1 = p[1] - m1 * p[0];
m2 = -1.0 / m1;
b2 = y - m2 * x;
px = (b2 - b1) / (m1 - m2);
py = m1 * px + b1;
if (p[0] > p[2]) {
if (px > p[0]) {
px = p[0];
py = p[1];
} else if (px < p[2]) {
px = p[2];
py = p[3];
}
} else {
if (px > p[2]) {
px = p[2];
py = p[3];
} else if (px < p[0]) {
px = p[0];
py = p[1];
}
}
lower = (m1 * x + b1) > y;
if (lower && (x >= MIN (p[0], p[2])) && (x < MAX (p[0], p[2])))
intersections++;
}
/* Compute the distance to the closest point, and see if that is the best so far */
dx = x - px;
dy = y - py;
dist = sqrt (dx * dx + dy * dy);
if (dist < best)
best = dist;
}
/* We've processed all the points. If the number of intersections is odd, the point is
* inside the polygon.
*/
if (intersections & 0x1)
return 0.0;
else
return best;
}
/**
* eel_canvas_item_reset_bounds:
* @item: A canvas item
*
* Resets the bounding box of a canvas item to an empty rectangle.
**/
void
eel_canvas_item_reset_bounds (EelCanvasItem *item)
{
item->x1 = 0.0;
item->y1 = 0.0;
item->x2 = 0.0;
item->y2 = 0.0;
}
/**
* eel_canvas_update_bbox:
* @canvas: the canvas needing update
* @x1: Left coordinate of the new bounding box
* @y1: Top coordinate of the new bounding box
* @x2: Right coordinate of the new bounding box
* @y2: Bottom coordinate of the new bounding box
*
* Sets the bbox to the new value, requesting full repaint.
**/
void
eel_canvas_update_bbox (EelCanvasItem *item, int x1, int y1, int x2, int y2)
{
eel_canvas_item_request_redraw (item);
item->x1 = x1;
item->y1 = y1;
item->x2 = x2;
item->y2 = y2;
eel_canvas_item_request_redraw (item);
}