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1c74bdde2f
an alpha channel (ie if has_alpha=0 in rsvg_start_svg).
1140 lines
29 KiB
C
1140 lines
29 KiB
C
/* This file is adapted from art_render.c in Libart version 2.3.0 */
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#include <libart_lgpl/libart-features.h>
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#if LIBART_MAJOR_VERSION == 2 && LIBART_MINOR_VERSION < 3
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/* Libart_LGPL - library of basic graphic primitives
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* Copyright (C) 2000 Raph Levien
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* Authors: Raph Levien <raph@acm.org>
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*/
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#include <libart_lgpl/art_misc.h>
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#include <libart_lgpl/art_alphagamma.h>
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#include <libart_lgpl/art_rgb.h>
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#include "art_render.h"
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typedef struct _ArtRenderPriv ArtRenderPriv;
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struct _ArtRenderPriv {
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ArtRender super;
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ArtImageSource *image_source;
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int n_mask_source;
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ArtMaskSource **mask_source;
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int n_callbacks;
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ArtRenderCallback **callbacks;
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};
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ArtRender *
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art_render_new (int x0, int y0, int x1, int y1,
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art_u8 *pixels, int rowstride,
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int n_chan, int depth, ArtAlphaType alpha_type,
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ArtAlphaGamma *alphagamma)
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{
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ArtRenderPriv *priv;
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ArtRender *result;
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priv = art_new (ArtRenderPriv, 1);
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result = &priv->super;
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if (n_chan > ART_MAX_CHAN)
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{
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art_warn ("art_render_new: n_chan = %d, exceeds %d max\n",
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n_chan, ART_MAX_CHAN);
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return NULL;
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}
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if (depth > ART_MAX_DEPTH)
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{
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art_warn ("art_render_new: depth = %d, exceeds %d max\n",
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depth, ART_MAX_DEPTH);
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return NULL;
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}
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if (x0 >= x1)
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{
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art_warn ("art_render_new: x0 >= x1 (x0 = %d, x1 = %d)\n", x0, x1);
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return NULL;
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}
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result->x0 = x0;
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result->y0 = y0;
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result->x1 = x1;
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result->y1 = y1;
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result->pixels = pixels;
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result->rowstride = rowstride;
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result->n_chan = n_chan;
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result->depth = depth;
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result->alpha_type = alpha_type;
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result->clear = ART_FALSE;
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result->opacity = 0x10000;
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result->compositing_mode = ART_COMPOSITE_NORMAL;
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result->alphagamma = alphagamma;
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result->alpha_buf = NULL;
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result->image_buf = NULL;
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result->run = NULL;
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result->span_x = NULL;
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result->need_span = ART_FALSE;
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priv->image_source = NULL;
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priv->n_mask_source = 0;
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priv->mask_source = NULL;
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return result;
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}
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/* todo on clear routines: I haven't really figured out what to do
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with clearing the alpha channel. It _should_ be possible to clear
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to an arbitrary RGBA color. */
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/**
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* art_render_clear: Set clear color.
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* @clear_color: Color with which to clear dest.
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*
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* Sets clear color, equivalent to actually clearing the destination
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* buffer before rendering. This is the most general form.
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**/
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void
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art_render_clear (ArtRender *render, const ArtPixMaxDepth *clear_color)
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{
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int i;
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int n_ch = render->n_chan + (render->alpha_type != ART_ALPHA_NONE);
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render->clear = ART_TRUE;
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for (i = 0; i < n_ch; i++)
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render->clear_color[i] = clear_color[i];
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}
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/**
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* art_render_clear_rgb: Set clear color, given in RGB format.
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* @clear_rgb: Clear color, in 0xRRGGBB format.
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*
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* Sets clear color, equivalent to actually clearing the destination
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* buffer before rendering.
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**/
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void
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art_render_clear_rgb (ArtRender *render, art_u32 clear_rgb)
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{
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if (render->n_chan != 3)
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art_warn ("art_render_clear_rgb: called on render with %d channels, only works with 3\n",
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render->n_chan);
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else
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{
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int r, g, b;
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render->clear = ART_TRUE;
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r = clear_rgb >> 16;
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g = (clear_rgb >> 8) & 0xff;
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b = clear_rgb & 0xff;
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render->clear_color[0] = ART_PIX_MAX_FROM_8(r);
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render->clear_color[1] = ART_PIX_MAX_FROM_8(g);
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render->clear_color[2] = ART_PIX_MAX_FROM_8(b);
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}
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}
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static void
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art_render_nop_done (ArtRenderCallback *self, ArtRender *render)
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{
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}
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static void
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art_render_clear_render_rgb8 (ArtRenderCallback *self, ArtRender *render,
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art_u8 *dest, int y)
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{
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int width = render->x1 - render->x0;
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art_u8 r, g, b;
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ArtPixMaxDepth color_max;
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color_max = render->clear_color[0];
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r = ART_PIX_8_FROM_MAX (color_max);
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color_max = render->clear_color[1];
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g = ART_PIX_8_FROM_MAX (color_max);
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color_max = render->clear_color[2];
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b = ART_PIX_8_FROM_MAX (color_max);
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art_rgb_fill_run (dest, r, g, b, width);
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}
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static void
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art_render_clear_render_8 (ArtRenderCallback *self, ArtRender *render,
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art_u8 *dest, int y)
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{
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int width = render->x1 - render->x0;
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int i, j;
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int n_ch = render->n_chan + (render->alpha_type != ART_ALPHA_NONE);
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int ix;
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art_u8 color[ART_MAX_CHAN + 1];
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for (j = 0; j < n_ch; j++)
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{
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ArtPixMaxDepth color_max = render->clear_color[j];
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color[j] = ART_PIX_8_FROM_MAX (color_max);
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}
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ix = 0;
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for (i = 0; i < width; i++)
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for (j = 0; j < n_ch; j++)
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dest[ix++] = color[j];
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}
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const ArtRenderCallback art_render_clear_rgb8_obj =
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{
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art_render_clear_render_rgb8,
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art_render_nop_done
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};
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const ArtRenderCallback art_render_clear_8_obj =
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{
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art_render_clear_render_8,
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art_render_nop_done
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};
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#if ART_MAX_DEPTH >= 16
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static void
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art_render_clear_render_16 (ArtRenderCallback *self, ArtRender *render,
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art_u8 *dest, int y)
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{
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int width = render->x1 - render->x0;
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int i, j;
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int n_ch = render->n_chan + (render->alpha_type != ART_ALPHA_NONE);
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int ix;
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art_u16 *dest_16 = (art_u16 *)dest;
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art_u8 color[ART_MAX_CHAN + 1];
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for (j = 0; j < n_ch; j++)
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{
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int color_16 = render->clear_color[j];
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color[j] = color_16;
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}
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ix = 0;
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for (i = 0; i < width; i++)
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for (j = 0; j < n_ch; j++)
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dest_16[ix++] = color[j];
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}
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const ArtRenderCallback art_render_clear_16_obj =
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{
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art_render_clear_render_16,
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art_render_nop_done
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};
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#endif /* ART_MAX_DEPTH >= 16 */
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/* todo: inline */
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static ArtRenderCallback *
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art_render_choose_clear_callback (ArtRender *render)
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{
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ArtRenderCallback *clear_callback;
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if (render->depth == 8)
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{
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if (render->n_chan == 3 &&
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render->alpha_type == ART_ALPHA_NONE)
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clear_callback = (ArtRenderCallback *)&art_render_clear_rgb8_obj;
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else
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clear_callback = (ArtRenderCallback *)&art_render_clear_8_obj;
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}
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#if ART_MAX_DEPTH >= 16
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else if (render->depth == 16)
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clear_callback = (ArtRenderCallback *)&art_render_clear_16_obj;
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#endif
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else
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{
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art_die ("art_render_choose_clear_callback: inconsistent render->depth = %d\n",
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render->depth);
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clear_callback = NULL; /* to avoid "may be used uninitialized" warning */
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}
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return clear_callback;
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}
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#if 0
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/* todo: get around to writing this */
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static void
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art_render_composite_render_noa_8_norm (ArtRenderCallback *self, ArtRender *render,
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art_u8 *dest, int y)
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{
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int width = render->x1 - render->x0;
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}
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#endif
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/* This is the most general form of the function. It is slow but
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(hopefully) correct. Actually, I'm still worried about roundoff
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errors in the premul case - it seems to me that an off-by-one could
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lead to overflow. */
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static void
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art_render_composite (ArtRenderCallback *self, ArtRender *render,
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art_u8 *dest, int y)
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{
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ArtRenderMaskRun *run = render->run;
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art_u32 depth = render->depth;
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int n_run = render->n_run;
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int x0 = render->x0;
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int x;
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int run_x0, run_x1;
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art_u8 *alpha_buf = render->alpha_buf;
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art_u8 *image_buf = render->image_buf;
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int i, j;
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art_u32 tmp;
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art_u32 run_alpha;
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art_u32 alpha;
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int image_ix;
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art_u16 src[ART_MAX_CHAN + 1];
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art_u16 dst[ART_MAX_CHAN + 1];
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int n_chan = render->n_chan;
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ArtAlphaType alpha_type = render->alpha_type;
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int n_ch = n_chan + (alpha_type != ART_ALPHA_NONE);
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int dst_pixstride = n_ch * (depth >> 3);
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int buf_depth = render->buf_depth;
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ArtAlphaType buf_alpha = render->buf_alpha;
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int buf_n_ch = n_chan + (buf_alpha != ART_ALPHA_NONE);
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int buf_pixstride = buf_n_ch * (buf_depth >> 3);
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art_u8 *bufptr;
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art_u32 src_alpha;
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art_u32 src_mul;
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art_u8 *dstptr;
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art_u32 dst_alpha;
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art_u32 dst_mul;
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image_ix = 0;
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for (i = 0; i < n_run - 1; i++)
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{
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run_x0 = run[i].x;
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run_x1 = run[i + 1].x;
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tmp = run[i].alpha;
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if (tmp < 0x8100)
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continue;
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run_alpha = (tmp + (tmp >> 8) + (tmp >> 16) - 0x8000) >> 8; /* range [0 .. 0x10000] */
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bufptr = image_buf + (run_x0 - x0) * buf_pixstride;
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dstptr = dest + (run_x0 - x0) * dst_pixstride;
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for (x = run_x0; x < run_x1; x++)
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{
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if (alpha_buf)
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{
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if (depth == 8)
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{
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tmp = run_alpha * alpha_buf[x - x0] + 0x80;
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/* range 0x80 .. 0xff0080 */
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alpha = (tmp + (tmp >> 8) + (tmp >> 16)) >> 8;
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}
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else /* (depth == 16) */
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{
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tmp = ((art_u16 *)alpha_buf)[x - x0];
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tmp = (run_alpha * tmp + 0x8000) >> 8;
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/* range 0x80 .. 0xffff80 */
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alpha = (tmp + (tmp >> 16)) >> 8;
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}
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}
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else
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alpha = run_alpha;
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/* alpha is run_alpha * alpha_buf[x], range 0 .. 0x10000 */
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/* convert (src pixel * alpha) to premul alpha form,
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store in src as 0..0xffff range */
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if (buf_alpha == ART_ALPHA_NONE)
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{
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src_alpha = alpha;
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src_mul = src_alpha;
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}
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else
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{
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if (buf_depth == 8)
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{
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tmp = alpha * bufptr[n_chan] + 0x80;
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/* range 0x80 .. 0xff0080 */
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src_alpha = (tmp + (tmp >> 8) + (tmp >> 16)) >> 8;
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}
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else /* (depth == 16) */
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{
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tmp = ((art_u16 *)bufptr)[n_chan];
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tmp = (alpha * tmp + 0x8000) >> 8;
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/* range 0x80 .. 0xffff80 */
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src_alpha = (tmp + (tmp >> 16)) >> 8;
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}
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if (buf_alpha == ART_ALPHA_SEPARATE)
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src_mul = src_alpha;
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else /* buf_alpha == (ART_ALPHA_PREMUL) */
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src_mul = alpha;
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}
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/* src_alpha is the (alpha of the source pixel * alpha),
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range 0..0x10000 */
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if (buf_depth == 8)
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{
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src_mul *= 0x101;
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for (j = 0; j < n_chan; j++)
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src[j] = (bufptr[j] * src_mul + 0x8000) >> 16;
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}
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else if (buf_depth == 16)
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{
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for (j = 0; j < n_chan; j++)
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src[j] = (((art_u16 *)bufptr)[j] * src_mul + 0x8000) >> 16;
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}
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bufptr += buf_pixstride;
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/* src[0..n_chan - 1] (range 0..0xffff) and src_alpha (range
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0..0x10000) now contain the source pixel with
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premultiplied alpha */
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/* convert dst pixel to premul alpha form,
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store in dst as 0..0xffff range */
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if (alpha_type == ART_ALPHA_NONE)
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{
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dst_alpha = 0x10000;
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dst_mul = dst_alpha;
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}
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else
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{
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if (depth == 8)
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{
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tmp = dstptr[n_chan];
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/* range 0..0xff */
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dst_alpha = (tmp << 8) + tmp + (tmp >> 7);
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}
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else /* (depth == 16) */
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{
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tmp = ((art_u16 *)bufptr)[n_chan];
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dst_alpha = (tmp + (tmp >> 15));
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}
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if (alpha_type == ART_ALPHA_SEPARATE)
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dst_mul = dst_alpha;
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else /* (alpha_type == ART_ALPHA_PREMUL) */
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dst_mul = 0x10000;
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}
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/* dst_alpha is the alpha of the dest pixel,
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range 0..0x10000 */
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if (depth == 8)
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{
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dst_mul *= 0x101;
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for (j = 0; j < n_chan; j++)
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dst[j] = (dstptr[j] * dst_mul + 0x8000) >> 16;
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}
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else if (buf_depth == 16)
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{
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for (j = 0; j < n_chan; j++)
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dst[j] = (((art_u16 *)dstptr)[j] * dst_mul + 0x8000) >> 16;
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}
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/* do the compositing, dst = (src over dst) */
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for (j = 0; j < n_chan; j++)
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{
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art_u32 srcv, dstv;
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art_u32 tmp;
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srcv = src[j];
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dstv = dst[j];
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tmp = ((dstv * (0x10000 - src_alpha) + 0x8000) >> 16) + srcv;
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tmp -= tmp >> 16;
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dst[j] = tmp;
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}
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if (alpha_type == ART_ALPHA_NONE)
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{
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if (depth == 8)
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dst_mul = 0xff;
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else /* (depth == 16) */
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dst_mul = 0xffff;
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}
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else
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{
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if (src_alpha >= 0x10000)
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dst_alpha = 0x10000;
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else
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dst_alpha += ((((0x10000 - dst_alpha) * src_alpha) >> 8) + 0x80) >> 8;
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if (alpha_type == ART_ALPHA_PREMUL || dst_alpha == 0)
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{
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if (depth == 8)
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dst_mul = 0xff;
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else /* (depth == 16) */
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dst_mul = 0xffff;
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}
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else /* (ALPHA_TYPE == ART_ALPHA_SEPARATE && dst_alpha != 0) */
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{
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if (depth == 8)
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dst_mul = 0xff0000 / dst_alpha;
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else /* (depth == 16) */
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dst_mul = 0xffff0000 / dst_alpha;
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}
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}
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if (depth == 8)
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{
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for (j = 0; j < n_chan; j++)
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dstptr[j] = (dst[j] * dst_mul + 0x8000) >> 16;
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if (alpha_type != ART_ALPHA_NONE)
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dstptr[n_chan] = (dst_alpha * 0xff + 0x8000) >> 16;
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}
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else if (depth == 16)
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{
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for (j = 0; j < n_chan; j++)
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((art_u16 *)dstptr)[j] = (dst[j] * dst_mul + 0x8000) >> 16;
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if (alpha_type != ART_ALPHA_NONE)
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dstptr[n_chan] = (dst_alpha * 0xffff + 0x8000) >> 16;
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}
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dstptr += dst_pixstride;
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}
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}
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}
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const ArtRenderCallback art_render_composite_obj =
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{
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art_render_composite,
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art_render_nop_done
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};
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|
|
static void
|
|
art_render_composite_8 (ArtRenderCallback *self, ArtRender *render,
|
|
art_u8 *dest, int y)
|
|
{
|
|
ArtRenderMaskRun *run = render->run;
|
|
int n_run = render->n_run;
|
|
int x0 = render->x0;
|
|
int x;
|
|
int run_x0, run_x1;
|
|
art_u8 *alpha_buf = render->alpha_buf;
|
|
art_u8 *image_buf = render->image_buf;
|
|
int i, j;
|
|
art_u32 tmp;
|
|
art_u32 run_alpha;
|
|
art_u32 alpha;
|
|
int image_ix;
|
|
int n_chan = render->n_chan;
|
|
ArtAlphaType alpha_type = render->alpha_type;
|
|
int n_ch = n_chan + (alpha_type != ART_ALPHA_NONE);
|
|
int dst_pixstride = n_ch;
|
|
ArtAlphaType buf_alpha = render->buf_alpha;
|
|
int buf_n_ch = n_chan + (buf_alpha != ART_ALPHA_NONE);
|
|
int buf_pixstride = buf_n_ch;
|
|
art_u8 *bufptr;
|
|
art_u32 src_alpha;
|
|
art_u32 src_mul;
|
|
art_u8 *dstptr;
|
|
art_u32 dst_alpha;
|
|
art_u32 dst_mul, dst_save_mul;
|
|
|
|
image_ix = 0;
|
|
for (i = 0; i < n_run - 1; i++)
|
|
{
|
|
run_x0 = run[i].x;
|
|
run_x1 = run[i + 1].x;
|
|
tmp = run[i].alpha;
|
|
if (tmp < 0x10000)
|
|
continue;
|
|
|
|
run_alpha = (tmp + (tmp >> 8) + (tmp >> 16) - 0x8000) >> 8; /* range [0 .. 0x10000] */
|
|
bufptr = image_buf + (run_x0 - x0) * buf_pixstride;
|
|
dstptr = dest + (run_x0 - x0) * dst_pixstride;
|
|
for (x = run_x0; x < run_x1; x++)
|
|
{
|
|
if (alpha_buf)
|
|
{
|
|
tmp = run_alpha * alpha_buf[x - x0] + 0x80;
|
|
/* range 0x80 .. 0xff0080 */
|
|
alpha = (tmp + (tmp >> 8) + (tmp >> 16)) >> 8;
|
|
}
|
|
else
|
|
alpha = run_alpha;
|
|
/* alpha is run_alpha * alpha_buf[x], range 0 .. 0x10000 */
|
|
|
|
/* convert (src pixel * alpha) to premul alpha form,
|
|
store in src as 0..0xffff range */
|
|
if (buf_alpha == ART_ALPHA_NONE)
|
|
{
|
|
src_alpha = alpha;
|
|
src_mul = src_alpha;
|
|
}
|
|
else
|
|
{
|
|
tmp = alpha * bufptr[n_chan] + 0x80;
|
|
/* range 0x80 .. 0xff0080 */
|
|
src_alpha = (tmp + (tmp >> 8) + (tmp >> 16)) >> 8;
|
|
|
|
if (buf_alpha == ART_ALPHA_SEPARATE)
|
|
src_mul = src_alpha;
|
|
else /* buf_alpha == (ART_ALPHA_PREMUL) */
|
|
src_mul = alpha;
|
|
}
|
|
/* src_alpha is the (alpha of the source pixel * alpha),
|
|
range 0..0x10000 */
|
|
|
|
src_mul *= 0x101;
|
|
|
|
if (alpha_type == ART_ALPHA_NONE)
|
|
{
|
|
dst_alpha = 0x10000;
|
|
dst_mul = dst_alpha;
|
|
}
|
|
else
|
|
{
|
|
tmp = dstptr[n_chan];
|
|
/* range 0..0xff */
|
|
dst_alpha = (tmp << 8) + tmp + (tmp >> 7);
|
|
if (alpha_type == ART_ALPHA_SEPARATE)
|
|
dst_mul = dst_alpha;
|
|
else /* (alpha_type == ART_ALPHA_PREMUL) */
|
|
dst_mul = 0x10000;
|
|
}
|
|
/* dst_alpha is the alpha of the dest pixel,
|
|
range 0..0x10000 */
|
|
|
|
dst_mul *= 0x101;
|
|
|
|
if (alpha_type == ART_ALPHA_NONE)
|
|
{
|
|
dst_save_mul = 0xff;
|
|
}
|
|
else
|
|
{
|
|
if (src_alpha >= 0x10000)
|
|
dst_alpha = 0x10000;
|
|
else
|
|
dst_alpha += ((((0x10000 - dst_alpha) * src_alpha) >> 8) + 0x80) >> 8;
|
|
if (alpha_type == ART_ALPHA_PREMUL || dst_alpha == 0)
|
|
{
|
|
dst_save_mul = 0xff;
|
|
}
|
|
else /* (ALPHA_TYPE == ART_ALPHA_SEPARATE && dst_alpha != 0) */
|
|
{
|
|
dst_save_mul = 0xff0000 / dst_alpha;
|
|
}
|
|
}
|
|
for (j = 0; j < n_chan; j++)
|
|
{
|
|
art_u32 src, dst;
|
|
art_u32 tmp;
|
|
|
|
src = (bufptr[j] * src_mul + 0x8000) >> 16;
|
|
dst = (dstptr[j] * dst_mul + 0x8000) >> 16;
|
|
tmp = ((dst * (0x10000 - src_alpha) + 0x8000) >> 16) + src;
|
|
tmp -= tmp >> 16;
|
|
dstptr[j] = (tmp * dst_save_mul + 0x8000) >> 16;
|
|
}
|
|
if (alpha_type != ART_ALPHA_NONE)
|
|
dstptr[n_chan] = (dst_alpha * 0xff + 0x8000) >> 16;
|
|
|
|
bufptr += buf_pixstride;
|
|
dstptr += dst_pixstride;
|
|
}
|
|
}
|
|
}
|
|
|
|
const ArtRenderCallback art_render_composite_8_obj =
|
|
{
|
|
art_render_composite_8,
|
|
art_render_nop_done
|
|
};
|
|
|
|
/* todo: inline */
|
|
static ArtRenderCallback *
|
|
art_render_choose_compositing_callback (ArtRender *render)
|
|
{
|
|
if (render->depth == 8 && render->buf_depth == 8)
|
|
return (ArtRenderCallback *)&art_render_composite_8_obj;
|
|
return (ArtRenderCallback *)&art_render_composite_obj;
|
|
}
|
|
|
|
/**
|
|
* art_render_invoke_callbacks: Invoke the callbacks in the render object.
|
|
* @render: The render object.
|
|
* @y: The current Y coordinate value.
|
|
*
|
|
* Invokes the callbacks of the render object in the appropriate
|
|
* order. Drivers should call this routine once per scanline.
|
|
*
|
|
* todo: should management of dest devolve to this routine? very
|
|
* plausibly yes.
|
|
**/
|
|
void
|
|
art_render_invoke_callbacks (ArtRender *render, art_u8 *dest, int y)
|
|
{
|
|
ArtRenderPriv *priv = (ArtRenderPriv *)render;
|
|
int i;
|
|
|
|
for (i = 0; i < priv->n_callbacks; i++)
|
|
{
|
|
ArtRenderCallback *callback;
|
|
|
|
callback = priv->callbacks[i];
|
|
callback->render (callback, render, dest, y);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* art_render_invoke: Perform the requested rendering task.
|
|
* @render: The render object.
|
|
*
|
|
* Invokes the renderer and all sources associated with it, to perform
|
|
* the requested rendering task.
|
|
**/
|
|
void
|
|
art_render_invoke (ArtRender *render)
|
|
{
|
|
ArtRenderPriv *priv = (ArtRenderPriv *)render;
|
|
int width;
|
|
int best_driver, best_score;
|
|
int i;
|
|
int n_callbacks, n_callbacks_max;
|
|
ArtImageSource *image_source;
|
|
ArtImageSourceFlags image_flags;
|
|
int buf_depth;
|
|
ArtAlphaType buf_alpha;
|
|
art_boolean first = ART_TRUE;
|
|
|
|
if (render == NULL)
|
|
{
|
|
art_warn ("art_render_invoke: called with render == NULL\n");
|
|
return;
|
|
}
|
|
if (priv->image_source == NULL)
|
|
{
|
|
art_warn ("art_render_invoke: no image source given\n");
|
|
return;
|
|
}
|
|
|
|
width = render->x1 - render->x0;
|
|
|
|
render->run = art_new (ArtRenderMaskRun, width + 1);
|
|
|
|
/* Elect a mask source as driver. */
|
|
best_driver = -1;
|
|
best_score = 0;
|
|
for (i = 0; i < priv->n_mask_source; i++)
|
|
{
|
|
int score;
|
|
ArtMaskSource *mask_source;
|
|
|
|
mask_source = priv->mask_source[i];
|
|
score = mask_source->can_drive (mask_source, render);
|
|
if (score > best_score)
|
|
{
|
|
best_score = score;
|
|
best_driver = i;
|
|
}
|
|
}
|
|
|
|
/* Allocate alpha buffer if needed. */
|
|
if (priv->n_mask_source > 1 ||
|
|
(priv->n_mask_source == 1 && best_driver < 0))
|
|
{
|
|
render->alpha_buf = art_new (art_u8, (width * render->depth) >> 3);
|
|
}
|
|
|
|
/* Negotiate image rendering and compositing. */
|
|
image_source = priv->image_source;
|
|
image_source->negotiate (image_source, render, &image_flags, &buf_depth,
|
|
&buf_alpha);
|
|
|
|
/* Build callback list. */
|
|
n_callbacks_max = priv->n_mask_source + 3;
|
|
priv->callbacks = art_new (ArtRenderCallback *, n_callbacks_max);
|
|
n_callbacks = 0;
|
|
for (i = 0; i < priv->n_mask_source; i++)
|
|
if (i != best_driver)
|
|
{
|
|
ArtMaskSource *mask_source = priv->mask_source[i];
|
|
|
|
mask_source->prepare (mask_source, render, first);
|
|
first = ART_FALSE;
|
|
priv->callbacks[n_callbacks++] = &mask_source->super;
|
|
}
|
|
|
|
if (render->clear && !(image_flags & ART_IMAGE_SOURCE_CAN_CLEAR))
|
|
priv->callbacks[n_callbacks++] =
|
|
art_render_choose_clear_callback (render);
|
|
|
|
priv->callbacks[n_callbacks++] = &image_source->super;
|
|
|
|
/* Allocate image buffer and add compositing callback if needed. */
|
|
if (!(image_flags & ART_IMAGE_SOURCE_CAN_COMPOSITE))
|
|
{
|
|
int bytespp = ((render->n_chan + (buf_alpha != ART_ALPHA_NONE)) *
|
|
buf_depth) >> 3;
|
|
render->buf_depth = buf_depth;
|
|
render->buf_alpha = buf_alpha;
|
|
render->image_buf = art_new (art_u8, width * bytespp);
|
|
priv->callbacks[n_callbacks++] =
|
|
art_render_choose_compositing_callback (render);
|
|
}
|
|
|
|
priv->n_callbacks = n_callbacks;
|
|
|
|
if (render->need_span)
|
|
render->span_x = art_new (int, width + 1);
|
|
|
|
/* Invoke the driver */
|
|
if (best_driver >= 0)
|
|
{
|
|
ArtMaskSource *driver;
|
|
|
|
driver = priv->mask_source[best_driver];
|
|
driver->invoke_driver (driver, render);
|
|
}
|
|
else
|
|
{
|
|
art_u8 *dest_ptr = render->pixels;
|
|
int y;
|
|
|
|
/* Dummy driver */
|
|
render->n_run = 2;
|
|
render->run[0].x = render->x0;
|
|
render->run[0].alpha = 0x8000 + 0xff * render->opacity;
|
|
render->run[1].x = render->x1;
|
|
render->run[1].alpha = 0x8000;
|
|
if (render->need_span)
|
|
{
|
|
render->n_span = 2;
|
|
render->span_x[0] = render->x0;
|
|
render->span_x[1] = render->x1;
|
|
}
|
|
for (y = render->y0; y < render->y1; y++)
|
|
{
|
|
art_render_invoke_callbacks (render, dest_ptr, y);
|
|
dest_ptr += render->rowstride;
|
|
}
|
|
}
|
|
|
|
if (priv->mask_source != NULL)
|
|
art_free (priv->mask_source);
|
|
|
|
/* clean up callbacks */
|
|
for (i = 0; i < priv->n_callbacks; i++)
|
|
{
|
|
ArtRenderCallback *callback;
|
|
|
|
callback = priv->callbacks[i];
|
|
callback->done (callback, render);
|
|
}
|
|
|
|
/* Tear down object */
|
|
if (render->alpha_buf != NULL)
|
|
art_free (render->alpha_buf);
|
|
if (render->image_buf != NULL)
|
|
art_free (render->image_buf);
|
|
art_free (render->run);
|
|
if (render->span_x != NULL)
|
|
art_free (render->span_x);
|
|
art_free (priv->callbacks);
|
|
art_free (render);
|
|
}
|
|
|
|
/**
|
|
* art_render_mask_solid: Add a solid translucent mask.
|
|
* @render: The render object.
|
|
* @opacity: Opacity in [0..0x10000] form.
|
|
*
|
|
* Adds a translucent mask to the rendering object.
|
|
**/
|
|
void
|
|
art_render_mask_solid (ArtRender *render, int opacity)
|
|
{
|
|
art_u32 old_opacity = render->opacity;
|
|
art_u32 new_opacity_tmp;
|
|
|
|
if (opacity == 0x10000)
|
|
/* avoid potential overflow */
|
|
return;
|
|
new_opacity_tmp = old_opacity * (art_u32)opacity + 0x8000;
|
|
render->opacity = new_opacity_tmp >> 16;
|
|
}
|
|
|
|
/**
|
|
* art_render_add_mask_source: Add a mask source to the render object.
|
|
* @render: Render object.
|
|
* @mask_source: Mask source to add.
|
|
*
|
|
* This routine adds a mask source to the render object. In general,
|
|
* client api's for adding mask sources should just take a render object,
|
|
* then the mask source creation function should call this function.
|
|
* Clients should never have to call this function directly, unless of
|
|
* course they're creating custom mask sources.
|
|
**/
|
|
void
|
|
art_render_add_mask_source (ArtRender *render, ArtMaskSource *mask_source)
|
|
{
|
|
ArtRenderPriv *priv = (ArtRenderPriv *)render;
|
|
int n_mask_source = priv->n_mask_source++;
|
|
|
|
if (n_mask_source == 0)
|
|
priv->mask_source = art_new (ArtMaskSource *, 1);
|
|
/* This predicate is true iff n_mask_source is a power of two */
|
|
else if (!(n_mask_source & (n_mask_source - 1)))
|
|
priv->mask_source = art_renew (priv->mask_source, ArtMaskSource *,
|
|
n_mask_source << 1);
|
|
|
|
priv->mask_source[n_mask_source] = mask_source;
|
|
}
|
|
|
|
/**
|
|
* art_render_add_image_source: Add a mask source to the render object.
|
|
* @render: Render object.
|
|
* @image_source: Image source to add.
|
|
*
|
|
* This routine adds an image source to the render object. In general,
|
|
* client api's for adding image sources should just take a render
|
|
* object, then the mask source creation function should call this
|
|
* function. Clients should never have to call this function
|
|
* directly, unless of course they're creating custom image sources.
|
|
**/
|
|
void
|
|
art_render_add_image_source (ArtRender *render, ArtImageSource *image_source)
|
|
{
|
|
ArtRenderPriv *priv = (ArtRenderPriv *)render;
|
|
|
|
if (priv->image_source != NULL)
|
|
{
|
|
art_warn ("art_render_add_image_source: image source already present.\n");
|
|
return;
|
|
}
|
|
priv->image_source = image_source;
|
|
}
|
|
|
|
/* Solid image source object and methods. Perhaps this should go into a
|
|
separate file. */
|
|
|
|
typedef struct _ArtImageSourceSolid ArtImageSourceSolid;
|
|
|
|
struct _ArtImageSourceSolid {
|
|
ArtImageSource super;
|
|
ArtPixMaxDepth color[ART_MAX_CHAN];
|
|
art_u32 *rgbtab;
|
|
art_boolean init;
|
|
};
|
|
|
|
static void
|
|
art_render_image_solid_done (ArtRenderCallback *self, ArtRender *render)
|
|
{
|
|
ArtImageSourceSolid *z = (ArtImageSourceSolid *)self;
|
|
|
|
if (z->rgbtab != NULL)
|
|
art_free (z->rgbtab);
|
|
art_free (self);
|
|
}
|
|
|
|
static void
|
|
art_render_image_solid_rgb8_opaq_init (ArtImageSourceSolid *self, ArtRender *render)
|
|
{
|
|
ArtImageSourceSolid *z = (ArtImageSourceSolid *)self;
|
|
ArtPixMaxDepth color_max;
|
|
int r_fg, g_fg, b_fg;
|
|
int r_bg, g_bg, b_bg;
|
|
int r, g, b;
|
|
int dr, dg, db;
|
|
int i;
|
|
int tmp;
|
|
art_u32 *rgbtab;
|
|
|
|
rgbtab = art_new (art_u32, 256);
|
|
z->rgbtab = rgbtab;
|
|
|
|
color_max = self->color[0];
|
|
r_fg = ART_PIX_8_FROM_MAX (color_max);
|
|
color_max = self->color[1];
|
|
g_fg = ART_PIX_8_FROM_MAX (color_max);
|
|
color_max = self->color[2];
|
|
b_fg = ART_PIX_8_FROM_MAX (color_max);
|
|
|
|
color_max = render->clear_color[0];
|
|
r_bg = ART_PIX_8_FROM_MAX (color_max);
|
|
color_max = render->clear_color[1];
|
|
g_bg = ART_PIX_8_FROM_MAX (color_max);
|
|
color_max = render->clear_color[2];
|
|
b_bg = ART_PIX_8_FROM_MAX (color_max);
|
|
|
|
r = (r_bg << 16) + 0x8000;
|
|
g = (g_bg << 16) + 0x8000;
|
|
b = (b_bg << 16) + 0x8000;
|
|
tmp = ((r_fg - r_bg) << 16) + 0x80;
|
|
dr = (tmp + (tmp >> 8)) >> 8;
|
|
tmp = ((g_fg - g_bg) << 16) + 0x80;
|
|
dg = (tmp + (tmp >> 8)) >> 8;
|
|
tmp = ((b_fg - b_bg) << 16) + 0x80;
|
|
db = (tmp + (tmp >> 8)) >> 8;
|
|
|
|
for (i = 0; i < 256; i++)
|
|
{
|
|
rgbtab[i] = (r & 0xff0000) | ((g & 0xff0000) >> 8) | (b >> 16);
|
|
r += dr;
|
|
g += dg;
|
|
b += db;
|
|
}
|
|
}
|
|
|
|
static void
|
|
art_render_image_solid_rgb8_opaq (ArtRenderCallback *self, ArtRender *render,
|
|
art_u8 *dest, int y)
|
|
{
|
|
ArtImageSourceSolid *z = (ArtImageSourceSolid *)self;
|
|
ArtRenderMaskRun *run = render->run;
|
|
int n_run = render->n_run;
|
|
art_u32 *rgbtab = z->rgbtab;
|
|
art_u32 rgb;
|
|
int x0 = render->x0;
|
|
int x1 = render->x1;
|
|
int run_x0, run_x1;
|
|
int i;
|
|
int ix;
|
|
|
|
if (n_run > 0)
|
|
{
|
|
run_x1 = run[0].x;
|
|
if (run_x1 > x0)
|
|
{
|
|
rgb = rgbtab[0];
|
|
art_rgb_fill_run (dest,
|
|
rgb >> 16, (rgb >> 8) & 0xff, rgb & 0xff,
|
|
run_x1 - x0);
|
|
}
|
|
for (i = 0; i < n_run - 1; i++)
|
|
{
|
|
run_x0 = run_x1;
|
|
run_x1 = run[i + 1].x;
|
|
rgb = rgbtab[(run[i].alpha >> 16) & 0xff];
|
|
ix = (run_x0 - x0) * 3;
|
|
#define OPTIMIZE_LEN_1
|
|
#ifdef OPTIMIZE_LEN_1
|
|
if (run_x1 - run_x0 == 1)
|
|
{
|
|
dest[ix] = rgb >> 16;
|
|
dest[ix + 1] = (rgb >> 8) & 0xff;
|
|
dest[ix + 2] = rgb & 0xff;
|
|
}
|
|
else
|
|
{
|
|
art_rgb_fill_run (dest + ix,
|
|
rgb >> 16, (rgb >> 8) & 0xff, rgb & 0xff,
|
|
run_x1 - run_x0);
|
|
}
|
|
#else
|
|
art_rgb_fill_run (dest + ix,
|
|
rgb >> 16, (rgb >> 8) & 0xff, rgb & 0xff,
|
|
run_x1 - run_x0);
|
|
#endif
|
|
}
|
|
}
|
|
else
|
|
{
|
|
run_x1 = x0;
|
|
}
|
|
if (run_x1 < x1)
|
|
{
|
|
rgb = rgbtab[0];
|
|
art_rgb_fill_run (dest + (run_x1 - x0) * 3,
|
|
rgb >> 16, (rgb >> 8) & 0xff, rgb & 0xff,
|
|
x1 - run_x1);
|
|
}
|
|
}
|
|
|
|
static void
|
|
art_render_image_solid_rgb8 (ArtRenderCallback *self, ArtRender *render,
|
|
art_u8 *dest, int y)
|
|
{
|
|
ArtImageSourceSolid *z = (ArtImageSourceSolid *)self;
|
|
int width = render->x1 - render->x0;
|
|
art_u8 r, g, b;
|
|
ArtPixMaxDepth color_max;
|
|
|
|
/* todo: replace this simple test with real sparseness */
|
|
if (z->init)
|
|
return;
|
|
z->init = ART_TRUE;
|
|
|
|
color_max = z->color[0];
|
|
r = ART_PIX_8_FROM_MAX (color_max);
|
|
color_max = z->color[1];
|
|
g = ART_PIX_8_FROM_MAX (color_max);
|
|
color_max = z->color[2];
|
|
b = ART_PIX_8_FROM_MAX (color_max);
|
|
|
|
art_rgb_fill_run (render->image_buf, r, g, b, width);
|
|
}
|
|
|
|
static void
|
|
art_render_image_solid_negotiate (ArtImageSource *self, ArtRender *render,
|
|
ArtImageSourceFlags *p_flags,
|
|
int *p_buf_depth, ArtAlphaType *p_alpha)
|
|
{
|
|
ArtImageSourceSolid *z = (ArtImageSourceSolid *)self;
|
|
ArtImageSourceFlags flags = 0;
|
|
static void (*render_cbk) (ArtRenderCallback *self, ArtRender *render,
|
|
art_u8 *dest, int y);
|
|
|
|
render_cbk = NULL;
|
|
|
|
if (render->depth == 8 && render->n_chan == 3 &&
|
|
render->alpha_type == ART_ALPHA_NONE)
|
|
{
|
|
if (render->clear)
|
|
{
|
|
render_cbk = art_render_image_solid_rgb8_opaq;
|
|
flags |= ART_IMAGE_SOURCE_CAN_CLEAR | ART_IMAGE_SOURCE_CAN_COMPOSITE;
|
|
art_render_image_solid_rgb8_opaq_init (z, render);
|
|
}
|
|
}
|
|
if (render_cbk == NULL)
|
|
{
|
|
if (render->depth == 8)
|
|
{
|
|
render_cbk = art_render_image_solid_rgb8;
|
|
*p_buf_depth = 8;
|
|
*p_alpha = ART_ALPHA_NONE; /* todo */
|
|
}
|
|
}
|
|
/* todo: general case */
|
|
self->super.render = render_cbk;
|
|
*p_flags = flags;
|
|
}
|
|
|
|
/**
|
|
* art_render_image_solid: Add a solid color image source.
|
|
* @render: The render object.
|
|
* @color: Color.
|
|
*
|
|
* Adds an image source with the solid color given by @color. The
|
|
* color need not be retained in memory after this call.
|
|
**/
|
|
void
|
|
art_render_image_solid (ArtRender *render, ArtPixMaxDepth *color)
|
|
{
|
|
ArtImageSourceSolid *image_source;
|
|
int i;
|
|
|
|
image_source = art_new (ArtImageSourceSolid, 1);
|
|
image_source->super.super.render = NULL;
|
|
image_source->super.super.done = art_render_image_solid_done;
|
|
image_source->super.negotiate = art_render_image_solid_negotiate;
|
|
|
|
for (i = 0; i < render->n_chan; i++)
|
|
image_source->color[i] = color[i];
|
|
|
|
image_source->rgbtab = NULL;
|
|
image_source->init = ART_FALSE;
|
|
|
|
art_render_add_image_source (render, &image_source->super);
|
|
}
|
|
|
|
#endif
|