nautilus/librsvg/art_render_mask.c
George Lebl e00e0138b4 Only bugfixes so I suspect I'm allowed to check these in.
-George

Fri Aug 04 14:21:51 2000  George Lebl <jirka@5z.com>

	* components/hardware/nautilus-hardware-view.c (setup_form_title):
	  Check result of gnome_pixmap_file.  If NULL, we can't make a new
	  gnome-pixmap.

	* components/help/converters/gnome-db2html2/sect-elements.c
	  (sect_get_infobox_logo) (sect_infobox_start_element):
	  sect_get_infobox_logo can return a NULL so check its return
	  and if NULL just add %s instead of <IMG ...>

	* components/services/vault/command-line/vault-operations.c,
	  libnautilus-extensions/nautilus-list.c:
	  add #include <string.h>

	* cut-n-paste-code/freetype/ftcalc.h,
	  cut-n-paste-code/freetype/ftconfig.h:  Well even though this
	  is cut and paste code I NEED to add this patch for it to even
	  compile on alpha, I'll try to get this upstream.  The only changes
	  are inside #ifdefs on platforms where long is 64 bit so it should
	  not affect intel code at all.

	* libnautilus-extensions/nautilus-file-utilities.c
	  (nautilus_format_uri_for_display):  use g_strdup instead of strdup
	  as then g_free is used and this would really confuse glib in memory
	  checking mode.


	* librsvg/art_render_mask.c, librsvg/rsvg-bpath-util.c,
	  librsvg/rsvg-ft.c: add #include <string.h>

	* src/Makefile.am: define NAUTILUS_PIXMAPDIR.  This is neccessary for
	  both making the tarballs and actual code sanity on switching
	  toolbar themes etc.  In GNOME 2.0 the GNOME_PATH can be sanely used
	  to allow relocatable nautilus binary, but in 1.[02] this is the
	  correct way to do things.

	* src/nautilus-complex-search-bar.c
	  (nautilus_complex_search_bar_initialize)
	  (load_find_them_pixmap_widget):  If we can't load pixmaps don't
	  add them.  Also don't hardcode "/gnome/share" prefix and use
	  the NAUTILUS_PIXMAPDIR define to find search.png AND make sure
	  we can load it before using it.

	* src/nautilus-window-toolbars.c (find_toolbar_child) (setup_button)
	  In toolbar_info use the NAUTILUS_PIXMAPDIR define to find pixmaps.
	  remove get_stock_callback and get_stock_widget as those functions
	  were an incredible hack and were likely to break.  Replace with a
	  function which searches the toolbar children and then finds correct
	  icon widget.  It also doesn't do anything if there is no icon.  In
	  setup button, use NAUTILUS_PIXMAPDIR to define pixmaps by their
	  full name.  If we cannot set the stock widget icon, then the icon
	  is not registered and we register it with gnome-stock.
	  Miraculously the current code worked but only worked because the
	  eazel theme was set up in the toolbar_info, other themes with
	  outside images would break.
2000-08-04 21:27:35 +00:00

169 lines
4.1 KiB
C

/*
* art_render_mask.c: Alpha mask source for modular rendering.
*
* Libart_LGPL - library of basic graphic primitives
* Copyright (C) 2000 Raph Levien
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*
* Authors: Raph Levien <raph@acm.org>
*/
#include <string.h>
#include <libart_lgpl/art_misc.h>
#include <libart_lgpl/art_alphagamma.h>
#include "art_render.h"
#include "art_render_mask.h"
typedef struct _ArtMaskSourceMask ArtMaskSourceMask;
struct _ArtMaskSourceMask {
ArtMaskSource super;
ArtRender *render;
art_boolean first;
int x0;
int y0;
int x1;
int y1;
const art_u8 *mask_buf;
int rowstride;
};
static void
art_render_mask_done (ArtRenderCallback *self, ArtRender *render)
{
art_free (self);
}
static int
art_render_mask_can_drive (ArtMaskSource *self, ArtRender *render)
{
return 0;
}
static void
art_render_mask_render (ArtRenderCallback *self, ArtRender *render,
art_u8 *dest, int y)
{
ArtMaskSourceMask *z = (ArtMaskSourceMask *)self;
int x0 = render->x0, x1 = render->x1;
int z_x0 = z->x0, z_x1 = z->x1;
int width = x1 - x0;
art_u8 *alpha_buf = render->alpha_buf;
if (y < z->y0 || y >= z->y1)
memset (alpha_buf, 0, width);
else
{
const art_u8 *src_line = z->mask_buf + (y - z->y0) * z->rowstride;
art_u8 *dst_line = alpha_buf + z->x0 - x0;
int z_width = z->x1 - z->x0;
if (z_x0 > x0)
memset (alpha_buf, 0, z_x0 - x0);
if (z->first)
{
memcpy (dst_line, src_line, z_width);
}
else
{
int x;
for (x = 0; x < z_width; x++)
{
int v;
v = src_line[x];
if (v)
{
v = v * dst_line[x] + 0x80;
v = (v + (v >> 8)) >> 8;
dst_line[x] = v;
}
else
{
dst_line[x] = 0;
}
}
}
if (z_x1 < x1)
memset (alpha_buf + z_x1 - x0, 0, x1 - z_x1);
}
}
static void
art_render_mask_prepare (ArtMaskSource *self, ArtRender *render,
art_boolean first)
{
ArtMaskSourceMask *z = (ArtMaskSourceMask *)self;
self->super.render = art_render_mask_render;
z->first = first;
}
/**
* art_render_mask: Use an alpha buffer as a render mask source.
* @render: Render object.
* @x0: Left coordinate of mask rect.
* @y0: Top coordinate of mask rect.
* @x1: Right coordinate of mask rect.
* @y1: Bottom coordinate of mask rect.
* @mask_buf: Buffer containing 8bpp alpha mask data.
* @rowstride: Rowstride of @mask_buf.
*
* Adds @mask_buf to the render object as a mask. Note: @mask_buf must
* remain allocated until art_render_invoke() is called on @render.
**/
void
art_render_mask (ArtRender *render,
int x0, int y0, int x1, int y1,
const art_u8 *mask_buf, int rowstride)
{
ArtMaskSourceMask *mask_source;
if (x0 < render->x0)
{
mask_buf += render->x0 - x0;
x0 = render->x0;
}
if (x1 > render->x1)
x1 = render->x1;
if (y0 < render->y0)
{
mask_buf += (render->y0 - y0) * rowstride;
y0 = render->y0;
}
if (y1 > render->y1)
y1 = render->y1;
mask_source = art_new (ArtMaskSourceMask, 1);
mask_source->super.super.render = NULL;
mask_source->super.super.done = art_render_mask_done;
mask_source->super.can_drive = art_render_mask_can_drive;
mask_source->super.invoke_driver = NULL;
mask_source->super.prepare = art_render_mask_prepare;
mask_source->render = render;
mask_source->x0 = x0;
mask_source->y0 = y0;
mask_source->x1 = x1;
mask_source->y1 = y1;
mask_source->mask_buf = mask_buf;
mask_source->rowstride = rowstride;
art_render_add_mask_source (render, &mask_source->super);
}