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![Alexander Larsson](/assets/img/avatar_default.png)
2003-05-05 Alexander Larsson <alexl@redhat.com> * src/nautilus-shell-ui.xml: Make Go to CD burner a command * src/nautilus-window-menus.c (nautilus_window_initialize_menus_part_1): Hide Go to CD burner if burn: not availible. * docs/style-guide.html: Clarify the change. We still have to declare variables at the beginning of a block.
138 lines
5.1 KiB
HTML
138 lines
5.1 KiB
HTML
<html>
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<head>
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<title>Nautilus Coding Style Guide</title>
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</head>
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<body>
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<p>To make code written for Nautilus look and act in a predictable way,
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we follow a set of guidelines that specify some details of how we write code.
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To start, we follow all the guidelines outlined in the
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<a href="http://developer.gnome.org/doc/guides/programming-guidelines/">GNOME Programming Guidelines</a>.</p>
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<p>This document covers both things that are not mentioned in the GNOME
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Programming Guidelines and things that are mentioned there but need
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to be re-emphasized because people don't follow them often enough.</p>
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<p>I'm just getting started on this document. Feedback is welcome.
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Eventually I'd like better organization and tons of examples.</p>
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<blockquote>
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<p>- <a href="mailto:darin@bentspoon.com">Darin</a></p>
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</blockquote>
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<hr>
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<p><b>We use the most-recommended coding style from the GNOME Programming
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Guidelines.</b> This means that we use the Linux kernel brace style with
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8-character tabs (not the GNU brace style), we put spaces before
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the parentheses that introduce function argument lists, we put the
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braces that open the block for an if statement on the same line as the
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if statement (part of Linux kernel brace style).</p>
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<p><b>We prefer to use words rather than acronyms or abbreviations.</b> This means that
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we name classes with a prefix like Nautilus, not Ntl, for example. And we use variables
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named result rather than retval or rv.</p>
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<p><b>We strive to have a minimum number of local variables.</b> This makes it
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easier to move pieces of code around. For more on this, read
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<a href="recommended-books.html#Refactoring"><i>Refactoring</i></a>.</p>
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<p><b>We use type casts as little as possible.</b> There are many places in GTK programming
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where you have to cast to make the program work, but we do whatever we can
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to avoid this. Also, we prefer to cast data pointers, rather than casting
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function pointers, since there's so much more to get wrong with function
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pointer casts.</p>
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<p><b>We use typedefs from <glib.h> for things like guint, guchar and gpointer,
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but not gint, gchar, or gdouble.</b> Using these gives a false sense
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of portability. In all three cases, using system calls like printf requires
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knowing that these are the "real" int, char, and double, so there's no reason
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to use a typedef that's non-standard unless it's a shorter name or clearer
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in some way.</p>
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<p><b>We avoid in-band signaling.</b> This means that we avoid using special
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values to indicate errors, for example. This can lead to subtle bugs when a valid
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result is misinterpreted as an error, and can make it hard to tell if the code
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handles errors or not.</p>
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<p><b>We code for clarity first.</b> Other concerns like efficiency are secondary.
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Sometimes they become more important than clarity, but only once they are proven
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to be a problem.</p>
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<p><b>We use for loops when they make the code easier to read.</b> The alternative
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is usually to use a while loop. It's true that
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"easy to read" is a subjective thing.</p>
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<p><b>We declare local variables at the beginning of a block.</b> C99 allows you
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to declare variables anywhere in a function, but a lot of compilers still do not
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support C99.</p>
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<p><b>We do not initialize local variables in their declarations.</b> C allows you
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to initialize a local variable when declaring it. But no other code can run before
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this, because the other statements in a function must be after all the declarations.
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If there are lines of code initializing the variables in the declarations, it can
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be harder to change the function around, since code must move down from the declaration
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if other code needs to run after it. To avoid this, we just don't use the ability
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to initialize the variable when it's declared.</p>
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<p><b>We always use braces, even for one-statement "blocks".</b> Our consensus is
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to do things like this:</p>
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<blockquote>
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<pre>
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if (list != NULL) {
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g_warning ("the list isn't empty");
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}
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</pre>
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</blockquote>
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<p>Instead of this:</p>
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<blockquote>
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<pre>
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if (list != NULL)
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g_warning ("the list isn't empty");
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</pre>
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</blockquote>
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<p>This applies to all control structures: if, while, for, do.</p>
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<p><b>We make each header "stand alone".</b> Our concept with C header files is
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that each one must be written so it can be included without including another file
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first. To test that the header files we develop have this property, we always
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include the corresponding header file first in each C source file. The only exception
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is the include of <config.h>, which goes first. Here's an example:</p>
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<blockquote>
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<pre>
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/* -*- Mode: C; indent-tabs-mode: t; c-basic-offset: 8; tab-width: 8 -*-
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*
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* nautilus-icon-factory.c: Class for obtaining icons for files and other objects.
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*
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* Copyright (C) 1999, 2000 Red Hat Inc.
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* Copyright (C) 1999, 2000 Eazel, Inc.
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*
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* <i>License agreement goes here.</i>
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*
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* Author: John Sullivan <sullivan@eazel.com>
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*/
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#include <config.h>
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#include "nautilus-icon-factory.h"
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#include <string.h>
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#include <stdio.h>
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<i>Include statements for other header files go here.</i>
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<i>Other declarations and code go here.</i>
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</pre>
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</blockquote>
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<hr>
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</body>
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</html>
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