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![Mike Fleetwood](/assets/img/avatar_default.png)
The PartitionVector class is now internally using pointers to Partition objects and taking on management of their lifetimes. It therefore has to implement the Big 3: destructor, copy constructor and copy assignment operator [1][2]. This is because the implicitly-defined copy constructor and assignment operator perform memberwise "shallow copying" and the destructor does nothing. This not correct for classes which contain non-class types such as raw pointers. The semantics of the interface still copies each Partition object into the PartitionVector when they are added with push_back() and insert(). Note that a PartitionVector object is explicitly copy assigned in Win_GParted::Refresh_Visual(). They are also implicitly copied when (1) the implementing vector is resized larger to allow it to hold more pointers to Partition objects than it previously had capacity for; and (2) a Partition object is copied including the logicals PartitionVector member. [1] The rule of three/five/zero http://en.cppreference.com/w/cpp/language/rule_of_three [2] Rule of Three https://en.wikipedia.org/wiki/Rule_of_three_%28C%2B%2B_programming%29 Bug 759726 - Implement Partition object polymorphism
82 lines
2.8 KiB
C++
82 lines
2.8 KiB
C++
/* Copyright (C) 2015 Mike Fleetwood
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://www.gnu.org/licenses/>.
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*/
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/* Minimal implementation of a class with some behaviours like a std::vector<Partition>.
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* However internally the class manages pointers to Partition objects allowing for
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* Partition object polymorphism.
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* Reference:
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* C++ Reference to std::vector
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* http://www.cplusplus.com/reference/vector/vector/
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*/
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#ifndef GPARTED_PARTITIONVECTOR_H
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#define GPARTED_PARTITIONVECTOR_H
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#include "../include/Partition.h"
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#include <cstddef>
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#include <vector>
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namespace GParted
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{
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class Partition; // Forward declarations as Partition and PartitionVector are
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class PartitionVector; // mutually recursive classes.
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// References:
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// Mutually recursive classes
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// http://stackoverflow.com/questions/3410637/mutually-recursive-classes
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// recursive definition in CPP
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// http://stackoverflow.com/questions/4300420/recursive-definition-in-cpp
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class PartitionVector {
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public:
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typedef size_t size_type;
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typedef std::vector<Partition *>::iterator iterator;
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PartitionVector() {};
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PartitionVector( const PartitionVector & src );
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~PartitionVector();
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void swap( PartitionVector & other );
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PartitionVector & operator=( PartitionVector rhs );
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// Iterators
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iterator begin() { return v.begin(); };
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// Capacity
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bool empty() const { return v.empty(); };
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// Element access
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Partition & operator[]( size_type n ) { return *v[n]; };
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const Partition & operator[]( size_type n ) const { return *v[n]; };
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size_type size() const { return v.size(); };
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const Partition & front() const { return *v.front(); };
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const Partition & back() const { return *v.back(); };
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// Modifiers
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void pop_back();
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void erase( const iterator position );
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void clear();
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void push_back( const Partition & partition );
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void insert( iterator position, const Partition & partition );
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private:
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std::vector<Partition *> v;
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};
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} //GParted
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#endif /* GPARTED_PARTITIONVECTOR_H */
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