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illusion c2a24fd047
readme.md: Fix Azure Badge URL (#7888)
previously leads to RPCS3.glslang instead of RPCS3.RPCS3
2020-03-28 10:38:38 +00:00
.github update issue templates 2020-02-09 08:29:33 +00:00
.travis CI: Port Windows build to Azure Pipelines (#7757) 2020-03-27 16:37:27 +03:00
3rdparty build/cmake: add option to use system-wide libcurl package (#7882) 2020-03-28 00:49:31 +00:00
asmjit@fc251c914e asmjit cleaned up their cmake warnings (no code change) 2019-06-25 20:36:32 -07:00
asmjitsrc [MSbuild] Extend support to v142 toolset 2019-08-17 23:30:23 +03:00
bin Replace XAudio2 implementation with an unified Xaudio2Redist 2020-02-20 23:33:09 +03:00
llvm@f5679565d3 Adjust llvm hash (affects nothing) 2020-03-26 15:29:15 +03:00
llvm_build static RT 2020-03-26 15:21:53 +03:00
rpcs3 rsx: Fix typo in NV4097_SET_TRANSFORM_PROGRAM range 2020-03-28 11:07:34 +03:00
Utilities Implement IsDebuggerPresent on BSDs (#7880) 2020-03-28 01:57:41 +00:00
Vulkan static RT 2020-03-26 15:21:53 +03:00
.clang-format Update .clang-format 2018-05-08 13:05:29 +03:00
.editorconfig Fix .editorconfig encoding 2018-09-17 12:18:40 +03:00
.gitignore .gitignore: Ignore cmake autogen libusb files 2020-03-27 15:26:28 +03:00
.gitmodules Replace QNetwork operations with libcurl + wolfssl 2020-03-22 13:48:43 +03:00
.mention-bot Added DHrpcs3 to mention-bot ignore list (#2026) 2016-08-04 22:36:10 +03:00
.travis.yml Disable failing OSX build on travis 2020-03-14 23:07:40 +03:00
azure-pipelines.yml Change target to the correct commit SHA on RPCS3/RPCS3-binaries-win side 2020-03-27 19:21:41 +03:00
BUILDING.md Update building instructions (#7872) 2020-03-27 10:34:13 +03:00
CMakeLists.txt Update BUILDING.md and CMakeLists.txt 2020-02-27 21:31:43 +03:00
common_default.props static RT 2020-03-26 15:21:53 +03:00
common_default_macros.props [MSbuild] Extend support to v142 toolset 2019-08-17 23:30:23 +03:00
git-clang-format Add a git pre-commit hook running clang-format 2016-08-27 15:40:41 +02:00
LICENSE Few bugs fixed and license file added 2014-02-13 11:33:07 +01:00
pre-commit.readme Add a git pre-commit hook running clang-format 2016-08-27 15:40:41 +02:00
README.md readme.md: Fix Azure Badge URL (#7888) 2020-03-28 10:38:38 +00:00
rpcs3.sln [MSVC] Remove unnecessary configurations and properly fix curl 2020-03-26 15:56:40 +03:00
rpcs3_debug.props static RT 2020-03-26 15:21:53 +03:00
rpcs3_default.props Make ppu_decoder<> objects constexpr (partial) 2020-03-24 13:46:46 +03:00
rpcs3_glslang.props Inject rpcs3_glslang.props to glslang build 2020-01-04 01:30:52 +03:00
rpcs3_llvm.props Update LLVM to new llvm-mirror (LLVM 11) 2020-03-03 18:33:02 +03:00
rpcs3_memleak.props Property sheets, configuration simplified 2015-12-08 20:02:30 +03:00
rpcs3_release.props static RT 2020-03-26 15:21:53 +03:00
usertype.dat .clang-format added 2016-08-12 14:32:57 +03:00

RPCS3

Build Status Build Status

The world's first free and open-source PlayStation 3 emulator/debugger, written in C++ for Windows and Linux.

You can find some basic information on our website. Game info is being populated on the Wiki. For discussion about this emulator, PS3 emulation, and game compatibility reports, please visit our forums and our Discord server.

Support Lead Developers Nekotekina and kd-11 on Patreon

Contributing

If you want to help the project but do not code, the best way to help out is to test games and make bug reports. See:

If you want to contribute as a developer, please take a look at the following pages:

You should also contact any of the developers in the forums or in the Discord server to learn more about the current state of the emulator.

Building

See BUILDING.md for more information about how to setup an environment to build RPCS3.

Running

Check our friendly quickstart guide to make sure your computer meets the minimum system requirements to run RPCS3.

Don't forget to have your graphics driver up to date and to install the Visual C++ Redistributable Packages for Visual Studio 2019 if you are a Windows user.

License

Most files are licensed under the terms of GNU GPLv2 License; see LICENSE file for details. Some files may be licensed differently; check appropriate file headers for details.