mirror of
https://github.com/RPCS3/rpcs3
synced 2024-11-02 11:45:30 +00:00
5720a32bc5
There's no need to tell the user that the entry is for game xy, they are already playing that game. On a real PS3 only the subtitle and the date are displayed.
58 lines
1.1 KiB
C++
58 lines
1.1 KiB
C++
#pragma once
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#include <ctime>
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#include <string>
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namespace date_time
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{
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static inline tm get_time(time_t* _time)
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{
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tm buf;
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time_t t = time(_time);
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#ifdef _MSC_VER
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localtime_s(&buf, &t);
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#else
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buf = *localtime(&t);
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#endif
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return buf;
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}
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static inline std::string fmt_time(const char* fmt, const s64 time)
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{
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tm buf;
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time_t t = time;
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#ifdef _MSC_VER
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localtime_s(&buf, &t);
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#else
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buf = *localtime(&t);
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#endif
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char str[80];
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strftime(str, sizeof(str), fmt, &buf);
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return str;
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}
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static inline std::string current_time()
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{
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char str[80];
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tm now = get_time(nullptr);
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strftime(str, sizeof(str), "%c", &now);
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return str;
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}
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template<char separator = 0>
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static inline std::string current_time_narrow()
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{
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char str[80];
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tm now = get_time(nullptr);
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std::string parse_buf;
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if constexpr(separator != 0)
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parse_buf = std::string("%Y") + separator + "%m" + separator + "%d" + separator + "%H" + separator + "%M" + separator + "%S";
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else
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parse_buf = "%Y%m%d%H%M%S";
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strftime(str, sizeof(str), parse_buf.c_str(), &now);
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return str;
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}
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}
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