mirror of
https://github.com/RPCS3/rpcs3
synced 2024-11-02 11:45:30 +00:00
00c6a589a5
rsx/vk/shaders_cache: Move vp control mask to dynamic state rsx/vk/gl: adds a shader cache for GL. Also Separates pipeline storage for each backend rsx: Add more texture state variables to the cache
27 lines
No EOL
510 B
C++
27 lines
No EOL
510 B
C++
#pragma once
|
|
#include <stdint.h>
|
|
|
|
namespace rpcs3
|
|
{
|
|
template<typename T>
|
|
static size_t hash_base(T value)
|
|
{
|
|
return static_cast<size_t>(value);
|
|
}
|
|
|
|
template<typename T>
|
|
static size_t hash_struct(const T& value)
|
|
{
|
|
// FNV 64-bit
|
|
size_t result = 14695981039346656037ull;
|
|
const unsigned char *bytes = reinterpret_cast<const unsigned char*>(&value);
|
|
|
|
for (size_t n = 0; n < sizeof(T); ++n)
|
|
{
|
|
result ^= bytes[n];
|
|
result *= 1099511628211ull;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
} |