mirror of
https://github.com/RPCS3/rpcs3
synced 2024-11-02 11:45:30 +00:00
6bceebbb1a
Thanks to @RipleyTom Co-Authored-By: RipleyTom <RipleyTom@users.noreply.github.com>
144 lines
6.2 KiB
CMake
144 lines
6.2 KiB
CMake
cmake_minimum_required(VERSION 3.16.9)
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project(rpcs3 LANGUAGES C CXX)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
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if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 11)
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message(FATAL_ERROR "RPCS3 requires at least gcc-11.")
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endif()
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elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 12.0)
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message(FATAL_ERROR "RPCS3 requires at least clang-12.0.")
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endif()
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endif()
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option(USE_NATIVE_INSTRUCTIONS "USE_NATIVE_INSTRUCTIONS makes rpcs3 compile with -march=native, which is useful for local builds, but not good for packages." ON)
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option(WITH_LLVM "Enable usage of LLVM library" ON)
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option(BUILD_LLVM "Build LLVM from git submodule" OFF)
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option(STATIC_LINK_LLVM "Link against LLVM statically. This will get set to ON if you build LLVM from the submodule." OFF)
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option(USE_FAUDIO "FAudio audio backend" ON)
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option(USE_LIBEVDEV "libevdev-based joystick support" ON)
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option(USE_DISCORD_RPC "Discord rich presence integration" OFF)
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option(USE_SYSTEM_ZLIB "Prefer system ZLIB instead of the builtin one" ON)
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option(USE_VULKAN "Vulkan render backend" ON)
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option(USE_PRECOMPILED_HEADERS "Use precompiled headers" OFF)
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option(USE_SDL "Enables SDL input handler" OFF)
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option(USE_SYSTEM_SDL "Prefer system SDL instead of the builtin one" OFF)
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option(USE_SYSTEM_FFMPEG "Prefer system ffmpeg instead of the prebuild one" OFF)
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set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/buildfiles/cmake")
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include(CheckCXXCompilerFlag)
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get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
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if(IS_MULTI_CONFIG)
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# TODO(cjj19970505@live.cn)
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# Currently DicordRPC is included as a binary compiled with /MT flag.
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# We need all 4 binaries(/MT /MTd /MD /MDd) or including the source instead of binary.
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set(USE_DISCORD_RPC OFF CACHE BOOL "Discord RPC is only avaliable with single-config generator" FORCE)
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else()
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if(NOT CMAKE_BUILD_TYPE)
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message(STATUS "No build type selected, default to Release")
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set(CMAKE_BUILD_TYPE "Release")
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endif()
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endif()
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if(CMAKE_BUILD_TYPE MATCHES "Debug" AND NOT MSVC)
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add_compile_definitions(_DEBUG)
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endif()
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if(MSVC)
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option(USE_MSVC_STATIC_CRT "Use static MSVC C runtime" OFF)
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# TODO(cjj19970505@live.cn)
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# DiscordRPC binary in 3rdparty is compiled /MT
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# So theoretically we should enable DiscordRPC in Release and static CRT build
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# since we might encounter some rumtime issues when more than one CRT version are presented.
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# https://docs.microsoft.com/en-us/cpp/c-runtime-library/crt-library-features?view=msvc-160#what-problems-exist-if-an-application-uses-more-than-one-crt-version
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# Add other DiscordRPC binaries(compiled with /MTd, /MD, /MDd) or compile it from source may address this issue.
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if(NOT IS_MULTI_CONFIG)
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if(NOT(CMAKE_BUILD_TYPE MATCHES "Release" AND USE_MSVC_STATIC_CRT))
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set(USE_DISCORD_RPC OFF CACHE BOOL "Discord RPC is only available in Release and static CRT build." FORCE)
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endif()
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endif()
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if(USE_MSVC_STATIC_CRT)
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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else()
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# though doc ( https://cmake.org/cmake/help/latest/variable/CMAKE_MSVC_RUNTIME_LIBRARY.html )
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# says if that property is not set then CMake uses the default value MultiThreaded$<$<CONFIG:Debug>:Debug>DLL
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# to select a MSVC runtime library.
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# But yaml-cpp set /MT(d) if CMAKE_MSVC_RUNTIME_LIBRARY is undefined
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# So we have to define it explicitly
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
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endif()
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# TODO(cjj19970505@live.cn)
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# offical QT uses dynamic CRT.
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# When building our lib with static CRT and debug build type
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# and linking with Qt with dynamic CRT and debug build,
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# error is encountered in runtime (which is expected).
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# But building our lib with static CRT and release build type,
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# and linking with Qt with dynamic CRT and release build seems to be working,
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# which is the same config with VS solution.
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# (though technically it might still have some hidden errors).
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# So we allow static CRT in both relase and debug build, but prompt warning in debug build.
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# For more info:
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# https://docs.microsoft.com/en-us/cpp/c-runtime-library/crt-library-features?view=msvc-160#what-problems-exist-if-an-application-uses-more-than-one-crt-version
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# https://wiki.qt.io/Technical_FAQ#Why_does_a_statically_built_Qt_use_the_dynamic_Visual_Studio_runtime_libraries_.3F_Do_I_need_to_deploy_those_with_my_application_.3F
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if(USE_MSVC_STATIC_CRT)
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if(IS_MULTI_CONFIG OR CMAKE_BUILD_TYPE MATCHES "Debug")
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message(AUTHOR_WARNING "Debug build currently can not work with static CRT.")
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endif()
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endif()
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add_compile_options(/MP)
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endif()
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if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
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message( FATAL_ERROR "RPCS3 can only be compiled on 64-bit platforms." )
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endif()
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find_program(CCACHE_FOUND ccache)
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if(CCACHE_FOUND)
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set(CMAKE_CXX_COMPILER_LAUNCHER ccache)
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endif()
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if(APPLE AND CMAKE_OSX_ARCHITECTURES STREQUAL "arm64")
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include_directories(/opt/homebrew/include)
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link_directories(/opt/homebrew/lib)
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endif()
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if(MSVC)
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add_compile_options(/wd4530 /utf-8) # C++ exception handler used, but unwind semantics are not enabled
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endif()
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add_subdirectory(3rdparty)
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if (DISABLE_LTO)
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if (CMAKE_C_FLAGS)
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string(REGEX REPLACE "-flto[^ ]*" "" CMAKE_C_FLAGS ${CMAKE_C_FLAGS})
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endif()
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if (CMAKE_CXX_FLAGS)
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string(REGEX REPLACE "-flto[^ ]*" "" CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS})
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endif()
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endif()
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string(FIND "${CMAKE_C_FLAGS} ${CMAKE_CXX_FLAGS}" "-flto" FOUND_LTO)
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if (NOT FOUND_LTO EQUAL -1)
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message(FATAL_ERROR "RPCS3 doesn't support building with LTO, use -DDISABLE_LTO=TRUE to force-disable it")
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endif()
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if(NOT WIN32)
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add_compile_options(-pthread)
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endif()
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# TODO: do real installation, including copying directory structure
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE "${PROJECT_BINARY_DIR}/bin")
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${PROJECT_BINARY_DIR}/bin")
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${PROJECT_BINARY_DIR}/bin")
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add_subdirectory(rpcs3)
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set_directory_properties(PROPERTIES VS_STARTUP_PROJECT rpcs3)
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