RPCS3 ===== [![Build Status](https://travis-ci.org/RPCS3/rpcs3.svg?branch=master)](https://travis-ci.org/RPCS3/rpcs3) [![Build status](https://ci.appveyor.com/api/projects/status/411c4clmiohtx7eo/branch/master?svg=true)](https://ci.appveyor.com/project/rpcs3/rpcs3/branch/master) [![Coverity Status](https://img.shields.io/coverity/scan/3960.svg)](https://scan.coverity.com/projects/3960) [![Coverage Status](https://coveralls.io/repos/RPCS3/rpcs3/badge.svg)](https://coveralls.io/r/RPCS3/rpcs3) An open-source PlayStation 3 emulator/debugger written in C++. You can find some basic information in the [FAQ](https://github.com/RPCS3/rpcs3/wiki/FAQ). For discussion about this emulator and PS3 emulation please visit the [official forums](http://www.emunewz.net/forum/forumdisplay.php?fid=162). ### Development If you want to contribute please take a look at the [Coding Style](https://github.com/RPCS3/rpcs3/wiki/Coding-Style), [Roadmap](https://github.com/RPCS3/rpcs3/wiki/Roadmap) and [Developer Information](https://github.com/RPCS3/rpcs3/wiki/Developer-Information) pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator. ### Dependencies __Windows__ * [Visual Studio 2015](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx) * [Visual C++ Redistributable Packages for Visual Studio 2015](http://www.microsoft.com/en-us/download/details.aspx?id=48145) * [Cmake 3.1.0+](http://www.cmake.org/download/) (required; add to PATH) * [Python 3.3+](https://www.python.org/downloads/) (required; add to PATH) __Linux__ * GCC 5.1+ or Clang 3.5.0+ ([not GCC 6.1](https://github.com/RPCS3/rpcs3/issues/1691)) * Debian & Ubuntu: `sudo apt-get install cmake build-essential libopenal-dev libwxgtk3.0-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev` * Arch: `sudo pacman -S glew openal wxgtk cmake llvm` __Mac OSX__ * Xcode 6+ (tested with Xcode 6.4) * Install with Homebrew: `brew install glew wxwidgets` * Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config ### Building To initialize the repository don't forget to execute `git submodule update --init` to pull the submodules. * __Windows__: 1) Open the *.SLN* file. 2) Build the projects in *__BUILD_BEFORE* folder: right-click on every project > *Build*. 3) Press *BUILD* > *Build Solution* or *Rebuild Solution*. * __Linux & Mac OSX__: If you want to build with LLVM, then LLVM 3.8 is required. `cd rpcs3 && cmake CMakeLists.txt && make && cd ../` then run with `cd bin && ./rpcs3`. If you are on OSX and want to build with llvm don't forget to add `-DLLVM_DIR=...` (or wherever llvm brew was installed) to cmake invocation. When using GDB, configure it to ignore SIGSEGV signal (`handle SIGSEGV nostop noprint`). ##### CMake Build Options (Linux & Mac OSX) - ```-DUSE_SYSTEM_LIBPNG=ON/OFF``` (default = *OFF*)
Build against the shared libpng instead of using the builtin one. libpng 1.6+ highly recommended. Try this option if you get version conflict errors or only see black game icons. - ```-DUSE_SYSTEM_FFMPEG=ON/OFF``` (default = *OFF*)
Build against the shared ffmpeg libraries instead of using the builtin patched version. Try this if the builtin version breaks the OpenGL renderer for you.