rsx/vk: Derstroy shader workers on thread exit

This commit is contained in:
Elad Ashkenazi 2024-05-19 19:52:30 +03:00
parent ad41796ddb
commit dae83c53fb

View file

@ -1482,6 +1482,7 @@ void VKGSRender::on_init_thread()
void VKGSRender::on_exit()
{
GSRender::on_exit();
vk::destroy_pipe_compiler(); // Ensure no pending shaders being compiled
zcull_ctrl.release();
}