input: redesign pad profiles

This commit is contained in:
Megamouse 2021-08-10 21:45:26 +02:00
parent 41cfa6349a
commit cad96cef72
28 changed files with 781 additions and 629 deletions

View file

@ -226,7 +226,6 @@ void cfg::encode(YAML::Emitter& out, const cfg::_base& rhs)
out << YAML::Value;
encode(out, *node);
}
out << YAML::EndMap;
return;
}
@ -237,10 +236,20 @@ void cfg::encode(YAML::Emitter& out, const cfg::_base& rhs)
{
out << str;
}
out << YAML::EndSeq;
return;
}
case type::map:
{
out << YAML::BeginMap;
for (const auto& np : static_cast<const map_entry&>(rhs).get_map())
{
out << YAML::Key << np.first;
out << YAML::Value << fmt::format("%s", np.second);
}
out << YAML::EndMap;
return;
}
case type::log:
{
out << YAML::BeginMap;
@ -250,7 +259,6 @@ void cfg::encode(YAML::Emitter& out, const cfg::_base& rhs)
out << YAML::Key << np.first;
out << YAML::Value << fmt::format("%s", np.second);
}
out << YAML::EndMap;
return;
}
@ -305,6 +313,25 @@ void cfg::decode(const YAML::Node& data, cfg::_base& rhs, bool dynamic)
break;
}
case type::map:
{
if (!data.IsMap())
{
return;
}
std::map<std::string, std::string> values;
for (const auto& pair : data)
{
if (!pair.first.IsScalar() || !pair.second.IsScalar()) continue;
values.emplace(pair.first.Scalar(), pair.second.Scalar());
}
static_cast<map_entry&>(rhs).set_map(std::move(values));
break;
}
case type::log:
{
if (data.IsScalar() || data.IsSequence())
@ -387,6 +414,26 @@ void cfg::set_entry::from_default()
m_set = {};
}
std::string cfg::map_entry::get_value(const std::string& key)
{
return m_map.contains(key) ? m_map.at(key) : "";
}
void cfg::map_entry::set_value(const std::string& key, const std::string& value)
{
m_map[key] = value;
}
void cfg::map_entry::set_map(std::map<std::string, std::string>&& map)
{
m_map = std::move(map);
}
void cfg::map_entry::from_default()
{
set_map({});
}
void cfg::log_entry::set_map(std::map<std::string, logs::level>&& map)
{
m_map = std::move(map);

View file

@ -36,6 +36,7 @@ namespace cfg
uint, // cfg::uint type
string, // cfg::string type
set, // cfg::set_entry type
map, // cfg::map_entry type
log,
};
@ -473,6 +474,29 @@ namespace cfg
}
};
class map_entry final : public _base
{
std::map<std::string, std::string> m_map{};
public:
map_entry(node* owner, const std::string& name)
: _base(type::map, owner, name, true)
{
}
const std::map<std::string, std::string>& get_map() const
{
return m_map;
}
std::string get_value(const std::string& key);
void set_value(const std::string& key, const std::string& value);
void set_map(std::map<std::string, std::string>&& map);
void from_default() override;
};
class log_entry final : public _base
{
std::map<std::string, logs::level> m_map{};

View file

@ -15,13 +15,10 @@ public:
return true;
}
void init_config(pad_config* cfg, const std::string& /*name*/) override
void init_config(cfg_pad* cfg) override
{
if (!cfg) return;
// This profile does not need a save location
cfg->cfg_name = "";
// Reset default button mapping
cfg->ls_left.def = "";
cfg->ls_down.def = "";

View file

@ -299,39 +299,11 @@ bool PadHandlerBase::has_pressure_intensity_button() const
return b_has_pressure_intensity_button;
}
std::string PadHandlerBase::get_config_dir(pad_handler type, const std::string& title_id)
{
if (!title_id.empty())
{
return rpcs3::utils::get_custom_input_config_dir(title_id) + fmt::format("%s", type) + "/";
}
return fs::get_config_dir() + "/InputConfigs/" + fmt::format("%s", type) + "/";
}
std::string PadHandlerBase::get_config_filename(int i, const std::string& title_id)
{
if (!title_id.empty() && fs::is_file(rpcs3::utils::get_custom_input_config_path(title_id)))
{
const std::string path = rpcs3::utils::get_custom_input_config_dir(title_id) + g_cfg_input.player[i]->handler.to_string() + "/" + g_cfg_input.player[i]->profile.to_string() + ".yml";
if (fs::is_file(path))
{
return path;
}
}
return fs::get_config_dir() + "/InputConfigs/" + g_cfg_input.player[i]->handler.to_string() + "/" + g_cfg_input.player[i]->profile.to_string() + ".yml";
}
void PadHandlerBase::init_configs()
{
int index = 0;
for (u32 i = 0; i < MAX_GAMEPADS; i++)
{
if (g_cfg_input.player[i]->handler == m_type)
{
init_config(&m_pad_configs[index], get_config_filename(i, pad::g_title_id));
index++;
}
init_config(&m_pad_configs[i]);
}
}
@ -460,24 +432,23 @@ bool PadHandlerBase::bindPadToDevice(std::shared_ptr<Pad> pad, const std::string
return false;
}
const int index = static_cast<int>(bindings.size());
m_pad_configs[index].load();
pad_device->config = &m_pad_configs[index];
m_pad_configs[player_id].from_string(g_cfg_input.player[player_id]->config.to_string());
pad_device->config = &m_pad_configs[player_id];
pad_device->player_id = player_id;
pad_config* profile = pad_device->config;
if (profile == nullptr)
cfg_pad* config = pad_device->config;
if (config == nullptr)
{
input_log.error("PadHandlerBase::bindPadToDevice: no profile found for device %d '%s'", index, device);
input_log.error("PadHandlerBase::bindPadToDevice: no profile found for device %d '%s'", bindings.size(), device);
return false;
}
std::array<u32, button::button_count> mapping = get_mapped_key_codes(pad_device, profile);
std::array<u32, button::button_count> mapping = get_mapped_key_codes(pad_device, config);
u32 pclass_profile = 0x0;
for (const auto& product : input::get_products_by_class(profile->device_class_type))
for (const auto& product : input::get_products_by_class(config->device_class_type))
{
if (product.vendor_id == profile->vendor_id && product.product_id == profile->product_id)
if (product.vendor_id == config->vendor_id && product.product_id == config->product_id)
{
pclass_profile = product.pclass_profile;
}
@ -488,11 +459,11 @@ bool PadHandlerBase::bindPadToDevice(std::shared_ptr<Pad> pad, const std::string
CELL_PAD_STATUS_DISCONNECTED,
CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_HP_ANALOG_STICK | CELL_PAD_CAPABILITY_ACTUATOR | CELL_PAD_CAPABILITY_SENSOR_MODE,
CELL_PAD_DEV_TYPE_STANDARD,
profile->device_class_type,
config->device_class_type,
pclass_profile,
profile->vendor_id,
profile->product_id,
profile->pressure_intensity
config->vendor_id,
config->product_id,
config->pressure_intensity
);
pad->m_buttons.emplace_back(special_button_offset, mapping[button::pressure_intensity_button], special_button_value::pressure_intensity);
@ -535,37 +506,39 @@ bool PadHandlerBase::bindPadToDevice(std::shared_ptr<Pad> pad, const std::string
return true;
}
std::array<u32, PadHandlerBase::button::button_count> PadHandlerBase::get_mapped_key_codes(const std::shared_ptr<PadDevice>& /*device*/, const pad_config* profile)
std::array<u32, PadHandlerBase::button::button_count> PadHandlerBase::get_mapped_key_codes(const std::shared_ptr<PadDevice>& /*device*/, const cfg_pad* cfg)
{
std::array<u32, button::button_count> mapping;
std::array<u32, button::button_count> mapping{};
if (!cfg)
return mapping;
mapping[button::up] = FindKeyCode(button_list, profile->up);
mapping[button::down] = FindKeyCode(button_list, profile->down);
mapping[button::left] = FindKeyCode(button_list, profile->left);
mapping[button::right] = FindKeyCode(button_list, profile->right);
mapping[button::cross] = FindKeyCode(button_list, profile->cross);
mapping[button::square] = FindKeyCode(button_list, profile->square);
mapping[button::circle] = FindKeyCode(button_list, profile->circle);
mapping[button::triangle] = FindKeyCode(button_list, profile->triangle);
mapping[button::start] = FindKeyCode(button_list, profile->start);
mapping[button::select] = FindKeyCode(button_list, profile->select);
mapping[button::l1] = FindKeyCode(button_list, profile->l1);
mapping[button::l2] = FindKeyCode(button_list, profile->l2);
mapping[button::l3] = FindKeyCode(button_list, profile->l3);
mapping[button::r1] = FindKeyCode(button_list, profile->r1);
mapping[button::r2] = FindKeyCode(button_list, profile->r2);
mapping[button::r3] = FindKeyCode(button_list, profile->r3);
mapping[button::ls_left] = FindKeyCode(button_list, profile->ls_left);
mapping[button::ls_right] = FindKeyCode(button_list, profile->ls_right);
mapping[button::ls_down] = FindKeyCode(button_list, profile->ls_down);
mapping[button::ls_up] = FindKeyCode(button_list, profile->ls_up);
mapping[button::rs_left] = FindKeyCode(button_list, profile->rs_left);
mapping[button::rs_right] = FindKeyCode(button_list, profile->rs_right);
mapping[button::rs_down] = FindKeyCode(button_list, profile->rs_down);
mapping[button::rs_up] = FindKeyCode(button_list, profile->rs_up);
mapping[button::ps] = FindKeyCode(button_list, profile->ps);
mapping[button::up] = FindKeyCode(button_list, cfg->up);
mapping[button::down] = FindKeyCode(button_list, cfg->down);
mapping[button::left] = FindKeyCode(button_list, cfg->left);
mapping[button::right] = FindKeyCode(button_list, cfg->right);
mapping[button::cross] = FindKeyCode(button_list, cfg->cross);
mapping[button::square] = FindKeyCode(button_list, cfg->square);
mapping[button::circle] = FindKeyCode(button_list, cfg->circle);
mapping[button::triangle] = FindKeyCode(button_list, cfg->triangle);
mapping[button::start] = FindKeyCode(button_list, cfg->start);
mapping[button::select] = FindKeyCode(button_list, cfg->select);
mapping[button::l1] = FindKeyCode(button_list, cfg->l1);
mapping[button::l2] = FindKeyCode(button_list, cfg->l2);
mapping[button::l3] = FindKeyCode(button_list, cfg->l3);
mapping[button::r1] = FindKeyCode(button_list, cfg->r1);
mapping[button::r2] = FindKeyCode(button_list, cfg->r2);
mapping[button::r3] = FindKeyCode(button_list, cfg->r3);
mapping[button::ls_left] = FindKeyCode(button_list, cfg->ls_left);
mapping[button::ls_right] = FindKeyCode(button_list, cfg->ls_right);
mapping[button::ls_down] = FindKeyCode(button_list, cfg->ls_down);
mapping[button::ls_up] = FindKeyCode(button_list, cfg->ls_up);
mapping[button::rs_left] = FindKeyCode(button_list, cfg->rs_left);
mapping[button::rs_right] = FindKeyCode(button_list, cfg->rs_right);
mapping[button::rs_down] = FindKeyCode(button_list, cfg->rs_down);
mapping[button::rs_up] = FindKeyCode(button_list, cfg->rs_up);
mapping[button::ps] = FindKeyCode(button_list, cfg->ps);
mapping[button::pressure_intensity_button] = FindKeyCode(button_list, profile->pressure_intensity_button);
mapping[button::pressure_intensity_button] = FindKeyCode(button_list, cfg->pressure_intensity_button);
return mapping;
}

View file

@ -15,7 +15,7 @@
class PadDevice
{
public:
pad_config* config{ nullptr };
cfg_pad* config{ nullptr };
u8 player_id{0};
};
@ -83,7 +83,7 @@ protected:
bool b_has_rumble = false;
bool b_has_config = false;
bool b_has_pressure_intensity_button = true;
std::array<pad_config, MAX_GAMEPADS> m_pad_configs;
std::array<cfg_pad, MAX_GAMEPADS> m_pad_configs;
std::vector<std::pair<std::shared_ptr<PadDevice>, std::shared_ptr<Pad>>> bindings;
std::unordered_map<u32, std::string> button_list;
std::vector<u32> blacklist;
@ -153,9 +153,6 @@ public:
bool has_battery() const;
bool has_pressure_intensity_button() const;
static std::string get_config_dir(pad_handler type, const std::string& title_id = "");
static std::string get_config_filename(int i, const std::string& title_id = "");
u16 NormalizeStickInput(u16 raw_value, int threshold, int multiplier, bool ignore_threshold = false) const;
void convert_stick_values(u16& x_out, u16& y_out, const s32& x_in, const s32& y_in, const s32& deadzone, const s32& padsquircling) const;
@ -171,7 +168,7 @@ public:
virtual void ThreadProc();
// Binds a Pad to a device
virtual bool bindPadToDevice(std::shared_ptr<Pad> pad, const std::string& device, u8 player_id);
virtual void init_config(pad_config* /*cfg*/, const std::string& /*name*/) = 0;
virtual void init_config(cfg_pad* /*cfg*/) = 0;
virtual void get_next_button_press(const std::string& padId, const pad_callback& callback, const pad_fail_callback& fail_callback, bool get_blacklist, const std::vector<std::string>& buttons = {});
private:
@ -187,7 +184,7 @@ private:
virtual pad_preview_values get_preview_values(const std::unordered_map<u64, u16>& /*data*/) { return {}; }
protected:
virtual std::array<u32, PadHandlerBase::button::button_count> get_mapped_key_codes(const std::shared_ptr<PadDevice>& /*device*/, const pad_config* profile);
virtual std::array<u32, PadHandlerBase::button::button_count> get_mapped_key_codes(const std::shared_ptr<PadDevice>& device, const cfg_pad* cfg);
virtual void get_mapping(const std::shared_ptr<PadDevice>& device, const std::shared_ptr<Pad>& pad);
void TranslateButtonPress(const std::shared_ptr<PadDevice>& device, u64 keyCode, bool& pressed, u16& val, bool ignore_stick_threshold = false, bool ignore_trigger_threshold = false);
void init_configs();

View file

@ -2,64 +2,103 @@
#include "pad_config.h"
#include "Emu/system_utils.hpp"
cfg_input::cfg_input()
: cfg_name(fs::get_config_dir() + "/config_input.yml")
LOG_CHANNEL(input_log, "Input");
bool cfg_input::load(const std::string& title_id, const std::string& profile, bool strict)
{
}
// Check custom config first
std::string cfg_name;
bool cfg_input::load(const std::string& title_id)
{
cfg_name = rpcs3::utils::get_custom_input_config_path(title_id);
if (!fs::is_file(cfg_name))
{
cfg_name = fs::get_config_dir() + "/config_input.yml";
}
if (fs::file cfg_file{ cfg_name, fs::read })
{
return from_string(cfg_file.to_string());
}
else
{
// Add keyboard by default
player[0]->handler.from_string(fmt::format("%s", pad_handler::keyboard));
player[0]->device.from_string(pad::keyboard_device_name.data());
}
return false;
}
void cfg_input::save(const std::string& title_id)
{
if (title_id.empty())
{
cfg_name = fs::get_config_dir() + "/config_input.yml";
cfg_name = rpcs3::utils::get_input_config_dir() + profile + ".yml";
}
else
{
cfg_name = rpcs3::utils::get_custom_input_config_path(title_id);
}
fs::file(cfg_name, fs::rewrite).write(to_string());
}
if (!strict && !fs::is_file(cfg_name))
{
cfg_name = rpcs3::utils::get_input_config_dir() + g_cfg_profile.default_profile + ".yml";
}
bool pad_config::exist() const
{
return fs::is_file(cfg_name);
}
from_default();
bool pad_config::load()
{
if (fs::file cfg_file{ cfg_name, fs::read })
{
return from_string(cfg_file.to_string());
input_log.notice("Loading pad profile: '%s'", cfg_name);
if (std::string content = cfg_file.to_string(); !content.empty())
{
return from_string(content);
}
}
// Add keyboard by default
input_log.notice("Pad profile empty. Adding default keyboard pad handler");
player[0]->handler.from_string(fmt::format("%s", pad_handler::keyboard));
player[0]->device.from_string(pad::keyboard_device_name.data());
return false;
}
void pad_config::save() const
void cfg_input::save(const std::string& title_id, const std::string& profile) const
{
fs::file(cfg_name, fs::rewrite).write(to_string());
std::string cfg_name;
if (title_id.empty())
{
cfg_name = rpcs3::utils::get_input_config_dir() + profile + ".yml";
input_log.notice("Saving pad config profile '%s' to '%s'", profile, cfg_name);
}
else
{
cfg_name = rpcs3::utils::get_custom_input_config_path(title_id);
input_log.notice("Saving custom pad config for '%s' to '%s'", title_id, cfg_name);
}
if (!fs::create_path(fs::get_parent_dir(cfg_name)))
{
input_log.fatal("Failed to create path: %s (%s)", cfg_name, fs::g_tls_error);
}
if (auto cfg_file = fs::file(cfg_name, fs::rewrite))
{
cfg_file.write(to_string());
}
else
{
input_log.error("Failed to save pad config to '%s'", cfg_name);
}
}
cfg_profile::cfg_profile()
: path(rpcs3::utils::get_input_config_root() + "/active_profiles.yml")
{
}
bool cfg_profile::load()
{
if (fs::file cfg_file{ path, fs::read })
{
return from_string(cfg_file.to_string());
}
from_default();
return false;
}
void cfg_profile::save() const
{
input_log.notice("Saving pad profile config to '%s'", path);
if (auto cfg_file = fs::file(path, fs::rewrite))
{
cfg_file.write(to_string());
}
else
{
input_log.error("Failed to save pad profile config to '%s'", path);
}
}

View file

@ -4,44 +4,17 @@
#include "Utilities/Config.h"
#include <array>
namespace pad
{
constexpr static std::string_view keyboard_device_name = "Keyboard";
}
struct cfg_player final : cfg::node
struct cfg_pad final : cfg::node
{
pad_handler def_handler = pad_handler::null;
cfg_player(node* owner, const std::string& name, pad_handler type) : cfg::node(owner, name), def_handler(type) {}
cfg::_enum<pad_handler> handler{ this, "Handler", def_handler };
cfg::string device{ this, "Device", handler.to_string() };
cfg::string profile{ this, "Profile", "Default Profile" };
};
struct cfg_input final : cfg::node
{
cfg_input();
std::string cfg_name;
cfg_player player1{ this, "Player 1 Input", pad_handler::null };
cfg_player player2{ this, "Player 2 Input", pad_handler::null };
cfg_player player3{ this, "Player 3 Input", pad_handler::null };
cfg_player player4{ this, "Player 4 Input", pad_handler::null };
cfg_player player5{ this, "Player 5 Input", pad_handler::null };
cfg_player player6{ this, "Player 6 Input", pad_handler::null };
cfg_player player7{ this, "Player 7 Input", pad_handler::null };
cfg_player* player[7]{ &player1, &player2, &player3, &player4, &player5, &player6, &player7 }; // Thanks gcc!
bool load(const std::string& title_id = "");
void save(const std::string& title_id = "");
};
struct pad_config final : cfg::node
{
std::string cfg_name{};
cfg_pad() {};
cfg_pad(node* owner, const std::string& name) : cfg::node(owner, name) {}
cfg::string ls_left{ this, "Left Stick Left", "" };
cfg::string ls_down{ this, "Left Stick Down", "" };
@ -106,10 +79,46 @@ struct pad_config final : cfg::node
cfg::uint<0, 5> device_class_type{ this, "Device Class Type", 0 };
cfg::uint<0, 65535> vendor_id{ this, "Vendor ID", 0 };
cfg::uint<0, 65535> product_id{ this, "Product ID", 0 };
};
bool exist() const;
struct cfg_player final : cfg::node
{
pad_handler def_handler = pad_handler::null;
cfg_player(node* owner, const std::string& name, pad_handler type) : cfg::node(owner, name), def_handler(type) {}
cfg::_enum<pad_handler> handler{ this, "Handler", def_handler };
cfg::string device{ this, "Device", handler.to_string() };
cfg_pad config{ this, "Config" };
};
struct cfg_input final : cfg::node
{
cfg_player player1{ this, "Player 1 Input", pad_handler::null };
cfg_player player2{ this, "Player 2 Input", pad_handler::null };
cfg_player player3{ this, "Player 3 Input", pad_handler::null };
cfg_player player4{ this, "Player 4 Input", pad_handler::null };
cfg_player player5{ this, "Player 5 Input", pad_handler::null };
cfg_player player6{ this, "Player 6 Input", pad_handler::null };
cfg_player player7{ this, "Player 7 Input", pad_handler::null };
std::array<cfg_player*, 7> player{ &player1, &player2, &player3, &player4, &player5, &player6, &player7 }; // Thanks gcc!
bool load(const std::string& title_id = "", const std::string& profile = "", bool strict = false);
void save(const std::string& title_id, const std::string& profile = "") const;
};
struct cfg_profile final : cfg::node
{
cfg_profile();
bool load();
void save() const;
const std::string path;
const std::string global_key = "global";
const std::string default_profile = "Default";
cfg::map_entry active_profiles{ this, "Active Profiles" };
};
extern cfg_input g_cfg_input;
extern cfg_profile g_cfg_profile;

View file

@ -1,6 +1,7 @@
#include "stdafx.h"
#include "system_utils.hpp"
#include "system_config.h"
#include "Emu/Io/pad_config.h"
#include "util/sysinfo.hpp"
#include "Utilities/File.h"
#include "Utilities/StrUtil.h"
@ -225,19 +226,23 @@ namespace rpcs3::utils
return path;
}
std::string get_custom_input_config_dir(const std::string& title_id)
std::string get_input_config_root()
{
// Notice: the extra folder for each title id may be removed at a later stage
// Warning: make sure to change any function that removes this directory as well
#ifdef _WIN32
return fs::get_config_dir() + "config/custom_input_configs/" + title_id + "/";
return fs::get_config_dir() + "config/input_configs/";
#else
return fs::get_config_dir() + "custom_input_configs/" + title_id + "/";
return fs::get_config_dir() + "input_configs/";
#endif
}
std::string get_input_config_dir(const std::string& title_id)
{
return get_input_config_root() + (title_id.empty() ? "global" : title_id) + "/";
}
std::string get_custom_input_config_path(const std::string& title_id)
{
return get_custom_input_config_dir(title_id) + "/config_input_" + title_id + ".yml";
if (title_id.empty()) return "";
return get_input_config_dir(title_id) + g_cfg_profile.default_profile + ".yml";
}
}

View file

@ -27,6 +27,8 @@ namespace rpcs3::utils
std::string get_custom_config_dir();
std::string get_custom_config_path(const std::string& title_id, bool get_deprecated_path = false);
std::string get_custom_input_config_dir(const std::string& title_id);
std::string get_input_config_root();
std::string get_input_config_dir(const std::string& title_id = "");
std::string get_custom_input_config_path(const std::string& title_id);
}

View file

@ -137,7 +137,7 @@ void ds3_pad_handler::SetPadData(const std::string& padId, u8 player_id, u32 lar
{
if (g_cfg_input.player[i]->device.to_string() == padId)
{
m_pad_configs[index].load();
m_pad_configs[index].from_string(g_cfg_input.player[i]->config.to_string());
device->config = &m_pad_configs[index];
break;
}
@ -197,13 +197,10 @@ int ds3_pad_handler::send_output_report(ds3_device* ds3dev)
return hid_write(ds3dev->hidDevice, &output_report.report_id, sizeof(output_report));
}
void ds3_pad_handler::init_config(pad_config* cfg, const std::string& name)
void ds3_pad_handler::init_config(cfg_pad* cfg)
{
if (!cfg) return;
// Set this profile's save location
cfg->cfg_name = name;
// Set default button mapping
cfg->ls_left.def = button_list.at(DS3KeyCodes::LSXNeg);
cfg->ls_down.def = button_list.at(DS3KeyCodes::LSYNeg);
@ -560,7 +557,7 @@ void ds3_pad_handler::apply_pad_data(const std::shared_ptr<PadDevice>& device, c
if (!dev || !dev->hidDevice || !dev->config || !pad)
return;
pad_config* config = dev->config;
cfg_pad* config = dev->config;
const int idx_l = config->switch_vibration_motors ? 1 : 0;
const int idx_s = config->switch_vibration_motors ? 0 : 1;

View file

@ -82,7 +82,7 @@ public:
void SetPadData(const std::string& padId, u8 player_id, u32 largeMotor, u32 smallMotor, s32 r, s32 g, s32 b, bool battery_led, u32 battery_led_brightness) override;
u32 get_battery_level(const std::string& padId) override;
void init_config(pad_config* cfg, const std::string& name) override;
void init_config(cfg_pad* cfg) override;
private:
ds3_pad_handler::DataStatus get_data(ds3_device* ds3dev) override;

View file

@ -129,13 +129,10 @@ ds4_pad_handler::ds4_pad_handler()
m_thumb_threshold = thumb_max / 2;
}
void ds4_pad_handler::init_config(pad_config* cfg, const std::string& name)
void ds4_pad_handler::init_config(cfg_pad* cfg)
{
if (!cfg) return;
// Set this profile's save location
cfg->cfg_name = name;
// Set default button mapping
cfg->ls_left.def = button_list.at(DS4KeyCodes::LSXNeg);
cfg->ls_down.def = button_list.at(DS4KeyCodes::LSYNeg);
@ -215,7 +212,7 @@ void ds4_pad_handler::SetPadData(const std::string& padId, u8 player_id, u32 lar
{
if (g_cfg_input.player[i]->device.to_string() == padId)
{
m_pad_configs[index].load();
m_pad_configs[index].from_string(g_cfg_input.player[i]->config.to_string());
device->config = &m_pad_configs[index];
break;
}
@ -855,7 +852,7 @@ void ds4_pad_handler::apply_pad_data(const std::shared_ptr<PadDevice>& device, c
if (!ds4_dev || !ds4_dev->hidDevice || !ds4_dev->config || !pad)
return;
pad_config* config = ds4_dev->config;
cfg_pad* config = ds4_dev->config;
// Attempt to send rumble no matter what
const int idx_l = config->switch_vibration_motors ? 1 : 0;

View file

@ -58,7 +58,7 @@ public:
void SetPadData(const std::string& padId, u8 player_id, u32 largeMotor, u32 smallMotor, s32 r, s32 g, s32 b, bool battery_led, u32 battery_led_brightness) override;
u32 get_battery_level(const std::string& padId) override;
void init_config(pad_config* cfg, const std::string& name) override;
void init_config(cfg_pad* cfg) override;
private:
// This function gets us usuable buffer from the rawbuffer of padData

View file

@ -240,13 +240,10 @@ void dualsense_pad_handler::check_add_device(hid_device* hidDevice, std::string_
dualsense_log.notice("Added device: bluetooth=%d, data_mode=%s, serial='%s', hw_version: 0x%x, fw_version: 0x%x, path='%s'", device->bt_controller, device->data_mode, serial, hw_version, fw_version, device->path);
}
void dualsense_pad_handler::init_config(pad_config* cfg, const std::string& name)
void dualsense_pad_handler::init_config(cfg_pad* cfg)
{
if (!cfg) return;
// Set this profile's save location
cfg->cfg_name = name;
// Set default button mapping
cfg->ls_left.def = button_list.at(DualSenseKeyCodes::LSXNeg);
cfg->ls_down.def = button_list.at(DualSenseKeyCodes::LSYNeg);
@ -1008,7 +1005,7 @@ void dualsense_pad_handler::apply_pad_data(const std::shared_ptr<PadDevice>& dev
if (!dualsense_dev || !dualsense_dev->hidDevice || !dualsense_dev->config || !pad)
return;
pad_config* config = dualsense_dev->config;
cfg_pad* config = dualsense_dev->config;
// Attempt to send rumble no matter what
const int idx_l = config->switch_vibration_motors ? 1 : 0;
@ -1104,7 +1101,7 @@ void dualsense_pad_handler::SetPadData(const std::string& padId, u8 player_id, u
{
if (g_cfg_input.player[i]->device.to_string() == padId)
{
m_pad_configs[index].load();
m_pad_configs[index].from_string(g_cfg_input.player[i]->config.to_string());
device->config = &m_pad_configs[index];
break;
}

View file

@ -71,7 +71,7 @@ public:
void SetPadData(const std::string& padId, u8 player_id, u32 largeMotor, u32 smallMotor, s32 r, s32 g, s32 b, bool battery_led, u32 battery_led_brightness) override;
u32 get_battery_level(const std::string& padId) override;
void init_config(pad_config* cfg, const std::string& name) override;
void init_config(cfg_pad* cfg) override;
private:
bool get_calibration_data(DualSenseDevice* dualsense_device) const;

View file

@ -47,13 +47,10 @@ evdev_joystick_handler::~evdev_joystick_handler()
Close();
}
void evdev_joystick_handler::init_config(pad_config* cfg, const std::string& name)
void evdev_joystick_handler::init_config(cfg_pad* cfg)
{
if (!cfg) return;
// Set this profile's save location
cfg->cfg_name = name;
// Set default button mapping
cfg->ls_left.def = rev_axis_list.at(ABS_X);
cfg->ls_down.def = axis_list.at(ABS_Y);
@ -902,12 +899,11 @@ bool evdev_joystick_handler::bindPadToDevice(std::shared_ptr<Pad> pad, const std
m_dev = std::make_shared<EvdevDevice>();
const int index = static_cast<int>(bindings.size());
m_pad_configs[index].load();
m_dev->config = &m_pad_configs[index];
m_pad_configs[player_id].from_string(g_cfg_input.player[player_id]->config.to_string());
m_dev->config = &m_pad_configs[player_id];
m_dev->player_id = player_id;
pad_config* p_profile = m_dev->config;
if (p_profile == nullptr)
cfg_pad* cfg = m_dev->config;
if (cfg == nullptr)
return false;
std::unordered_map<int, bool> axis_orientations;
@ -946,9 +942,9 @@ bool evdev_joystick_handler::bindPadToDevice(std::shared_ptr<Pad> pad, const std
u32 pclass_profile = 0x0;
for (const auto product : input::get_products_by_class(p_profile->device_class_type))
for (const auto product : input::get_products_by_class(cfg->device_class_type))
{
if (product.vendor_id == p_profile->vendor_id && product.product_id == p_profile->product_id)
if (product.vendor_id == cfg->vendor_id && product.product_id == cfg->product_id)
{
pclass_profile = product.pclass_profile;
}
@ -959,48 +955,48 @@ bool evdev_joystick_handler::bindPadToDevice(std::shared_ptr<Pad> pad, const std
CELL_PAD_STATUS_DISCONNECTED,
CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_HP_ANALOG_STICK | CELL_PAD_CAPABILITY_ACTUATOR | CELL_PAD_CAPABILITY_SENSOR_MODE,
CELL_PAD_DEV_TYPE_STANDARD,
p_profile->device_class_type,
cfg->device_class_type,
pclass_profile,
p_profile->vendor_id,
p_profile->product_id,
p_profile->pressure_intensity
cfg->vendor_id,
cfg->product_id,
cfg->pressure_intensity
);
pad->m_buttons.emplace_back(special_button_offset, evdevbutton(p_profile->pressure_intensity_button).code, special_button_value::pressure_intensity);
pad->m_buttons.emplace_back(special_button_offset, evdevbutton(cfg->pressure_intensity_button).code, special_button_value::pressure_intensity);
pad->m_pressure_intensity_button_index = pad->m_buttons.size() - 1;
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, evdevbutton(p_profile->triangle).code, CELL_PAD_CTRL_TRIANGLE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, evdevbutton(p_profile->circle).code, CELL_PAD_CTRL_CIRCLE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, evdevbutton(p_profile->cross).code, CELL_PAD_CTRL_CROSS);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, evdevbutton(p_profile->square).code, CELL_PAD_CTRL_SQUARE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, evdevbutton(cfg->triangle).code, CELL_PAD_CTRL_TRIANGLE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, evdevbutton(cfg->circle).code, CELL_PAD_CTRL_CIRCLE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, evdevbutton(cfg->cross).code, CELL_PAD_CTRL_CROSS);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, evdevbutton(cfg->square).code, CELL_PAD_CTRL_SQUARE);
m_dev->trigger_left = evdevbutton(p_profile->l2);
m_dev->trigger_left = evdevbutton(cfg->l2);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, m_dev->trigger_left.code, CELL_PAD_CTRL_L2);
m_dev->trigger_right = evdevbutton(p_profile->r2);
m_dev->trigger_right = evdevbutton(cfg->r2);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, m_dev->trigger_right.code, CELL_PAD_CTRL_R2);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, evdevbutton(p_profile->l1).code, CELL_PAD_CTRL_L1);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, evdevbutton(p_profile->r1).code, CELL_PAD_CTRL_R1);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, evdevbutton(p_profile->start).code, CELL_PAD_CTRL_START);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, evdevbutton(p_profile->select).code, CELL_PAD_CTRL_SELECT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, evdevbutton(p_profile->l3).code, CELL_PAD_CTRL_L3);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, evdevbutton(p_profile->r3).code, CELL_PAD_CTRL_R3);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, evdevbutton(p_profile->ps).code, 0x100/*CELL_PAD_CTRL_PS*/);// TODO: PS button support
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, evdevbutton(p_profile->up).code, CELL_PAD_CTRL_UP);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, evdevbutton(p_profile->down).code, CELL_PAD_CTRL_DOWN);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, evdevbutton(p_profile->left).code, CELL_PAD_CTRL_LEFT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, evdevbutton(p_profile->right).code, CELL_PAD_CTRL_RIGHT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, evdevbutton(cfg->l1).code, CELL_PAD_CTRL_L1);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, evdevbutton(cfg->r1).code, CELL_PAD_CTRL_R1);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, evdevbutton(cfg->start).code, CELL_PAD_CTRL_START);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, evdevbutton(cfg->select).code, CELL_PAD_CTRL_SELECT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, evdevbutton(cfg->l3).code, CELL_PAD_CTRL_L3);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, evdevbutton(cfg->r3).code, CELL_PAD_CTRL_R3);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, evdevbutton(cfg->ps).code, 0x100/*CELL_PAD_CTRL_PS*/);// TODO: PS button support
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, evdevbutton(cfg->up).code, CELL_PAD_CTRL_UP);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, evdevbutton(cfg->down).code, CELL_PAD_CTRL_DOWN);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, evdevbutton(cfg->left).code, CELL_PAD_CTRL_LEFT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, evdevbutton(cfg->right).code, CELL_PAD_CTRL_RIGHT);
//pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, 0x0); // Reserved (and currently not in use by rpcs3 at all)
m_dev->axis_left[0] = evdevbutton(p_profile->ls_right);
m_dev->axis_left[1] = evdevbutton(p_profile->ls_left);
m_dev->axis_left[2] = evdevbutton(p_profile->ls_up);
m_dev->axis_left[3] = evdevbutton(p_profile->ls_down);
m_dev->axis_right[0] = evdevbutton(p_profile->rs_right);
m_dev->axis_right[1] = evdevbutton(p_profile->rs_left);
m_dev->axis_right[2] = evdevbutton(p_profile->rs_up);
m_dev->axis_right[3] = evdevbutton(p_profile->rs_down);
m_dev->axis_left[0] = evdevbutton(cfg->ls_right);
m_dev->axis_left[1] = evdevbutton(cfg->ls_left);
m_dev->axis_left[2] = evdevbutton(cfg->ls_up);
m_dev->axis_left[3] = evdevbutton(cfg->ls_down);
m_dev->axis_right[0] = evdevbutton(cfg->rs_right);
m_dev->axis_right[1] = evdevbutton(cfg->rs_left);
m_dev->axis_right[2] = evdevbutton(cfg->rs_up);
m_dev->axis_right[3] = evdevbutton(cfg->rs_down);
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, m_dev->axis_left[1].code, m_dev->axis_left[0].code);
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, m_dev->axis_left[3].code, m_dev->axis_left[2].code);

View file

@ -359,7 +359,7 @@ public:
evdev_joystick_handler();
~evdev_joystick_handler();
void init_config(pad_config* cfg, const std::string& name) override;
void init_config(cfg_pad* cfg) override;
bool Init() override;
std::vector<std::string> ListDevices() override;
bool bindPadToDevice(std::shared_ptr<Pad> pad, const std::string& device, u8 player_id) override;

View file

@ -127,7 +127,7 @@ void hid_pad_handler<Device>::enumerate_devices()
if (controller.second && !controller.second->path.empty() && !device_paths.contains(controller.second->path))
{
hid_close(controller.second->hidDevice);
pad_config* config = controller.second->config;
cfg_pad* config = controller.second->config;
controller.second.reset(new Device());
controller.second->config = config;
}

View file

@ -31,13 +31,10 @@ keyboard_pad_handler::keyboard_pad_handler()
b_has_config = true;
}
void keyboard_pad_handler::init_config(pad_config* cfg, const std::string& name)
void keyboard_pad_handler::init_config(cfg_pad* cfg)
{
if (!cfg) return;
// Set this profile's save location
cfg->cfg_name = name;
// Set default button mapping
cfg->ls_left.def = GetKeyName(Qt::Key_A);
cfg->ls_down.def = GetKeyName(Qt::Key_S);
@ -690,27 +687,26 @@ std::string keyboard_pad_handler::native_scan_code_to_string(int native_scan_cod
}
}
bool keyboard_pad_handler::bindPadToDevice(std::shared_ptr<Pad> pad, const std::string& device, u8 /*player_id*/)
bool keyboard_pad_handler::bindPadToDevice(std::shared_ptr<Pad> pad, const std::string& device, u8 player_id)
{
if (device != pad::keyboard_device_name)
return false;
const int index = static_cast<int>(m_bindings.size());
m_pad_configs[index].load();
pad_config* p_profile = &m_pad_configs[index];
if (p_profile == nullptr)
m_pad_configs[player_id].from_string(g_cfg_input.player[player_id]->config.to_string());
cfg_pad* cfg = &m_pad_configs[player_id];
if (cfg == nullptr)
return false;
m_mouse_move_used = false;
m_mouse_wheel_used = false;
m_deadzone_x = p_profile->mouse_deadzone_x;
m_deadzone_y = p_profile->mouse_deadzone_y;
m_multi_x = p_profile->mouse_acceleration_x / 100.0;
m_multi_y = p_profile->mouse_acceleration_y / 100.0;
m_l_stick_lerp_factor = p_profile->l_stick_lerp_factor / 100.0f;
m_r_stick_lerp_factor = p_profile->r_stick_lerp_factor / 100.0f;
m_analog_lerp_factor = p_profile->analog_lerp_factor / 100.0f;
m_trigger_lerp_factor = p_profile->trigger_lerp_factor / 100.0f;
m_deadzone_x = cfg->mouse_deadzone_x;
m_deadzone_y = cfg->mouse_deadzone_y;
m_multi_x = cfg->mouse_acceleration_x / 100.0;
m_multi_y = cfg->mouse_acceleration_y / 100.0;
m_l_stick_lerp_factor = cfg->l_stick_lerp_factor / 100.0f;
m_r_stick_lerp_factor = cfg->r_stick_lerp_factor / 100.0f;
m_analog_lerp_factor = cfg->analog_lerp_factor / 100.0f;
m_trigger_lerp_factor = cfg->trigger_lerp_factor / 100.0f;
const auto find_key = [this](const cfg::string& name)
{
@ -728,9 +724,9 @@ bool keyboard_pad_handler::bindPadToDevice(std::shared_ptr<Pad> pad, const std::
u32 pclass_profile = 0x0;
for (const auto product : input::get_products_by_class(p_profile->device_class_type))
for (const auto& product : input::get_products_by_class(cfg->device_class_type))
{
if (product.vendor_id == p_profile->vendor_id && product.product_id == p_profile->product_id)
if (product.vendor_id == cfg->vendor_id && product.product_id == cfg->product_id)
{
pclass_profile = product.pclass_profile;
}
@ -742,39 +738,39 @@ bool keyboard_pad_handler::bindPadToDevice(std::shared_ptr<Pad> pad, const std::
CELL_PAD_STATUS_DISCONNECTED,
CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_HP_ANALOG_STICK | CELL_PAD_CAPABILITY_ACTUATOR | CELL_PAD_CAPABILITY_SENSOR_MODE,
CELL_PAD_DEV_TYPE_STANDARD,
p_profile->device_class_type,
cfg->device_class_type,
pclass_profile,
p_profile->vendor_id,
p_profile->product_id,
p_profile->pressure_intensity
cfg->vendor_id,
cfg->product_id,
cfg->pressure_intensity
);
pad->m_buttons.emplace_back(special_button_offset, find_key(p_profile->pressure_intensity_button), special_button_value::pressure_intensity);
pad->m_buttons.emplace_back(special_button_offset, find_key(cfg->pressure_intensity_button), special_button_value::pressure_intensity);
pad->m_pressure_intensity_button_index = pad->m_buttons.size() - 1;
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->left), CELL_PAD_CTRL_LEFT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->down), CELL_PAD_CTRL_DOWN);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->right), CELL_PAD_CTRL_RIGHT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->up), CELL_PAD_CTRL_UP);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->start), CELL_PAD_CTRL_START);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->r3), CELL_PAD_CTRL_R3);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->l3), CELL_PAD_CTRL_L3);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->select), CELL_PAD_CTRL_SELECT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->ps), 0x100/*CELL_PAD_CTRL_PS*/);// TODO: PS button support
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(cfg->left), CELL_PAD_CTRL_LEFT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(cfg->down), CELL_PAD_CTRL_DOWN);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(cfg->right), CELL_PAD_CTRL_RIGHT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(cfg->up), CELL_PAD_CTRL_UP);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(cfg->start), CELL_PAD_CTRL_START);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(cfg->r3), CELL_PAD_CTRL_R3);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(cfg->l3), CELL_PAD_CTRL_L3);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(cfg->select), CELL_PAD_CTRL_SELECT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(cfg->ps), 0x100/*CELL_PAD_CTRL_PS*/);// TODO: PS button support
//pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, 0x0); // Reserved (and currently not in use by rpcs3 at all)
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->square), CELL_PAD_CTRL_SQUARE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->cross), CELL_PAD_CTRL_CROSS);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->circle), CELL_PAD_CTRL_CIRCLE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->triangle), CELL_PAD_CTRL_TRIANGLE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->r1), CELL_PAD_CTRL_R1);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->l1), CELL_PAD_CTRL_L1);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->r2), CELL_PAD_CTRL_R2);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->l2), CELL_PAD_CTRL_L2);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(cfg->square), CELL_PAD_CTRL_SQUARE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(cfg->cross), CELL_PAD_CTRL_CROSS);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(cfg->circle), CELL_PAD_CTRL_CIRCLE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(cfg->triangle), CELL_PAD_CTRL_TRIANGLE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(cfg->r1), CELL_PAD_CTRL_R1);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(cfg->l1), CELL_PAD_CTRL_L1);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(cfg->r2), CELL_PAD_CTRL_R2);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(cfg->l2), CELL_PAD_CTRL_L2);
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, find_key(p_profile->ls_left), find_key(p_profile->ls_right));
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, find_key(p_profile->ls_up), find_key(p_profile->ls_down));
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X, find_key(p_profile->rs_left), find_key(p_profile->rs_right));
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y, find_key(p_profile->rs_up), find_key(p_profile->rs_down));
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, find_key(cfg->ls_left), find_key(cfg->ls_right));
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, find_key(cfg->ls_up), find_key(cfg->ls_down));
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X, find_key(cfg->rs_left), find_key(cfg->rs_right));
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y, find_key(cfg->rs_up), find_key(cfg->rs_down));
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_X, 512);
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Y, 399);

View file

@ -82,7 +82,7 @@ public:
bool eventFilter(QObject* target, QEvent* ev) override;
void init_config(pad_config* cfg, const std::string& name) override;
void init_config(cfg_pad* cfg) override;
std::vector<std::string> ListDevices() override;
void get_next_button_press(const std::string& /*padId*/, const pad_callback& /*callback*/, const pad_fail_callback& /*fail_callback*/, bool /*get_blacklist*/ = false, const std::vector<std::string>& /*buttons*/ = {}) override {}
bool bindPadToDevice(std::shared_ptr<Pad> pad, const std::string& device, u8 player_id) override;

View file

@ -26,13 +26,10 @@ mm_joystick_handler::mm_joystick_handler() : PadHandlerBase(pad_handler::mm)
m_thumb_threshold = thumb_max / 2;
}
void mm_joystick_handler::init_config(pad_config* cfg, const std::string& name)
void mm_joystick_handler::init_config(cfg_pad* cfg)
{
if (!cfg) return;
// Set this profile's save location
cfg->cfg_name = name;
// Set default button mapping
cfg->ls_left.def = axis_list.at(mmjoy_axis::joy_x_neg);
cfg->ls_down.def = axis_list.at(mmjoy_axis::joy_y_neg);
@ -129,42 +126,42 @@ u64 mm_joystick_handler::find_key(const std::string& name) const
return static_cast<u64>(key);
}
std::array<u32, PadHandlerBase::button::button_count> mm_joystick_handler::get_mapped_key_codes(const std::shared_ptr<PadDevice>& device, const pad_config* profile)
std::array<u32, PadHandlerBase::button::button_count> mm_joystick_handler::get_mapped_key_codes(const std::shared_ptr<PadDevice>& device, const cfg_pad* cfg)
{
std::array<u32, button::button_count> mapping{ 0 };
std::array<u32, button::button_count> mapping{};
MMJOYDevice* joy_device = static_cast<MMJOYDevice*>(device.get());
if (!joy_device)
if (!joy_device || !cfg)
return mapping;
joy_device->trigger_left = find_key(profile->l2);
joy_device->trigger_right = find_key(profile->r2);
joy_device->axis_left[0] = find_key(profile->ls_left);
joy_device->axis_left[1] = find_key(profile->ls_right);
joy_device->axis_left[2] = find_key(profile->ls_down);
joy_device->axis_left[3] = find_key(profile->ls_up);
joy_device->axis_right[0] = find_key(profile->rs_left);
joy_device->axis_right[1] = find_key(profile->rs_right);
joy_device->axis_right[2] = find_key(profile->rs_down);
joy_device->axis_right[3] = find_key(profile->rs_up);
joy_device->trigger_left = find_key(cfg->l2);
joy_device->trigger_right = find_key(cfg->r2);
joy_device->axis_left[0] = find_key(cfg->ls_left);
joy_device->axis_left[1] = find_key(cfg->ls_right);
joy_device->axis_left[2] = find_key(cfg->ls_down);
joy_device->axis_left[3] = find_key(cfg->ls_up);
joy_device->axis_right[0] = find_key(cfg->rs_left);
joy_device->axis_right[1] = find_key(cfg->rs_right);
joy_device->axis_right[2] = find_key(cfg->rs_down);
joy_device->axis_right[3] = find_key(cfg->rs_up);
mapping[button::up] = static_cast<u32>(find_key(profile->up));
mapping[button::down] = static_cast<u32>(find_key(profile->down));
mapping[button::left] = static_cast<u32>(find_key(profile->left));
mapping[button::right] = static_cast<u32>(find_key(profile->right));
mapping[button::cross] = static_cast<u32>(find_key(profile->cross));
mapping[button::square] = static_cast<u32>(find_key(profile->square));
mapping[button::circle] = static_cast<u32>(find_key(profile->circle));
mapping[button::triangle] = static_cast<u32>(find_key(profile->triangle));
mapping[button::l1] = static_cast<u32>(find_key(profile->l1));
mapping[button::up] = static_cast<u32>(find_key(cfg->up));
mapping[button::down] = static_cast<u32>(find_key(cfg->down));
mapping[button::left] = static_cast<u32>(find_key(cfg->left));
mapping[button::right] = static_cast<u32>(find_key(cfg->right));
mapping[button::cross] = static_cast<u32>(find_key(cfg->cross));
mapping[button::square] = static_cast<u32>(find_key(cfg->square));
mapping[button::circle] = static_cast<u32>(find_key(cfg->circle));
mapping[button::triangle] = static_cast<u32>(find_key(cfg->triangle));
mapping[button::l1] = static_cast<u32>(find_key(cfg->l1));
mapping[button::l2] = static_cast<u32>(joy_device->trigger_left);
mapping[button::l3] = static_cast<u32>(find_key(profile->l3));
mapping[button::r1] = static_cast<u32>(find_key(profile->r1));
mapping[button::l3] = static_cast<u32>(find_key(cfg->l3));
mapping[button::r1] = static_cast<u32>(find_key(cfg->r1));
mapping[button::r2] = static_cast<u32>(joy_device->trigger_right);
mapping[button::r3] = static_cast<u32>(find_key(profile->r3));
mapping[button::start] = static_cast<u32>(find_key(profile->start));
mapping[button::select] = static_cast<u32>(find_key(profile->select));
mapping[button::ps] = static_cast<u32>(find_key(profile->ps));
mapping[button::r3] = static_cast<u32>(find_key(cfg->r3));
mapping[button::start] = static_cast<u32>(find_key(cfg->start));
mapping[button::select] = static_cast<u32>(find_key(cfg->select));
mapping[button::ps] = static_cast<u32>(find_key(cfg->ps));
mapping[button::ls_left] = static_cast<u32>(joy_device->axis_left[0]);
mapping[button::ls_right] = static_cast<u32>(joy_device->axis_left[1]);
mapping[button::ls_down] = static_cast<u32>(joy_device->axis_left[2]);
@ -174,7 +171,7 @@ std::array<u32, PadHandlerBase::button::button_count> mm_joystick_handler::get_m
mapping[button::rs_down] = static_cast<u32>(joy_device->axis_right[2]);
mapping[button::rs_up] = static_cast<u32>(joy_device->axis_right[3]);
mapping[button::pressure_intensity_button] = static_cast<u32>(find_key(profile->pressure_intensity_button));
mapping[button::pressure_intensity_button] = static_cast<u32>(find_key(cfg->pressure_intensity_button));
return mapping;
}

View file

@ -118,7 +118,7 @@ public:
std::vector<std::string> ListDevices() override;
void get_next_button_press(const std::string& padId, const pad_callback& callback, const pad_fail_callback& fail_callback, bool get_blacklist = false, const std::vector<std::string>& buttons = {}) override;
void init_config(pad_config* cfg, const std::string& name) override;
void init_config(cfg_pad* cfg) override;
private:
std::unordered_map<u64, u16> GetButtonValues(const JOYINFOEX& js_info, const JOYCAPS& js_caps);
@ -133,7 +133,7 @@ private:
u64 find_key(const std::string& name) const;
std::array<u32, PadHandlerBase::button::button_count> get_mapped_key_codes(const std::shared_ptr<PadDevice>& device, const pad_config* profile) override;
std::array<u32, PadHandlerBase::button::button_count> get_mapped_key_codes(const std::shared_ptr<PadDevice>& device, const cfg_pad* cfg) override;
std::shared_ptr<PadDevice> get_device(const std::string& device) override;
bool get_is_left_trigger(u64 keyCode) override;
bool get_is_right_trigger(u64 keyCode) override;

View file

@ -89,7 +89,8 @@ void pad_thread::Init()
handlers.clear();
g_cfg_input.load(pad::g_title_id);
g_cfg_profile.load();
g_cfg_input.load(pad::g_title_id, g_cfg_profile.active_profiles.get_value(pad::g_title_id));
std::shared_ptr<keyboard_pad_handler> keyptr;
@ -162,6 +163,8 @@ void pad_thread::Init()
m_pads_interface[i] = std::make_shared<Pad>(CELL_PAD_STATUS_DISCONNECTED, pad_settings[i].device_capability, pad_settings[i].device_type);
*m_pads_interface[i] = *m_pads[i];
input_log.notice("Pad %d: %s", i, g_cfg_input.player[i]->device.to_string());
}
}
@ -287,6 +290,8 @@ void pad_thread::InitLddPad(u32 handle)
return;
}
input_log.notice("Pad %d: LDD", handle);
static const auto product = input::get_product_info(input::product_type::playstation_3_controller);
m_pads[handle]->ldd = true;

View file

@ -83,13 +83,10 @@ xinput_pad_handler::~xinput_pad_handler()
}
}
void xinput_pad_handler::init_config(pad_config* cfg, const std::string& name)
void xinput_pad_handler::init_config(cfg_pad* cfg)
{
if (!cfg) return;
// Set this profile's save location
cfg->cfg_name = name;
// Set default button mapping
cfg->ls_left.def = button_list.at(XInputKeyCodes::LSXNeg);
cfg->ls_down.def = button_list.at(XInputKeyCodes::LSYNeg);

View file

@ -112,7 +112,7 @@ public:
std::vector<std::string> ListDevices() override;
void SetPadData(const std::string& padId, u8 player_id, u32 largeMotor, u32 smallMotor, s32 r, s32 g, s32 b, bool battery_led, u32 battery_led_brightness) override;
u32 get_battery_level(const std::string& padId) override;
void init_config(pad_config* cfg, const std::string& name) override;
void init_config(cfg_pad* cfg) override;
private:
typedef DWORD (WINAPI * PFN_XINPUTGETEXTENDED)(DWORD, SCP_EXTN *);

View file

@ -1453,7 +1453,10 @@ bool game_list_frame::RemoveCustomConfiguration(const std::string& title_id, con
bool game_list_frame::RemoveCustomPadConfiguration(const std::string& title_id, const game_info& game, bool is_interactive)
{
const std::string config_dir = rpcs3::utils::get_custom_input_config_dir(title_id);
if (title_id.empty())
return true;
const std::string config_dir = rpcs3::utils::get_input_config_dir(title_id);
if (!fs::is_dir(config_dir))
return true;

File diff suppressed because it is too large Load diff

View file

@ -81,7 +81,7 @@ class pad_settings_dialog : public QDialog
struct pad_button
{
cfg::string* cfg_name = nullptr;
cfg::string* cfg_text = nullptr;
std::string key;
QString text;
};
@ -98,11 +98,14 @@ public Q_SLOTS:
private Q_SLOTS:
void OnPadButtonClicked(int id);
void OnTabChanged(int index);
void RefreshInputTypes();
void ChangeInputType();
void RefreshHandlers();
void ChangeHandler();
void ChangeProfile(const QString& profile);
void ChangeDevice(int index);
void HandleDeviceClassChange(int index) const;
/** Save the Pad Configuration to the current Pad Handler Config File */
void SaveProfile();
void AddProfile();
/** Update the current player config with the GUI values. */
void ApplyCurrentPlayerConfig(int new_player_id);
private:
Ui::pad_settings_dialog *ui;
@ -141,10 +144,10 @@ private:
// Pad Handlers
std::shared_ptr<PadHandlerBase> m_handler;
pad_config m_handler_cfg;
std::string m_device_name;
std::string m_profile;
QTimer m_timer_pad_refresh;
int m_last_player_id = 0;
// Remap Timer
const int MAX_SECONDS = 5;
@ -176,7 +179,7 @@ private:
void InitButtons();
void ReloadButtons();
void ChangeProfile();
void InitPadConfig(cfg_pad& cfg, pad_handler type);
/** Repaints a stick deadzone preview label */
void RepaintPreviewLabel(QLabel* l, int deadzone, int desired_width, int x, int y, int squircle, double multiplier) const;
@ -186,7 +189,13 @@ private:
QString GetLocalizedPadHandler(const QString& original, pad_handler handler);
/** Checks if the port at the given index is already reserved by the application as custom controller (ldd pad) */
bool GetIsLddPad(int index) const;
bool GetIsLddPad(u32 index) const;
/** Returns the current player index */
u32 GetPlayerIndex() const;
/** Returns the current player config */
cfg_pad& GetPlayerConfig() const;
/** Resizes the dialog. We need to do this because the main scroll area can't determine the size on its own. */
void ResizeDialog();