Input: move some pad handler logic to the parent class

This commit is contained in:
Megamouse 2019-09-20 16:28:55 +02:00
parent 8f47f9517a
commit 4594148409
19 changed files with 1574 additions and 1602 deletions

View file

@ -298,6 +298,7 @@ namespace cfg
// Simple string entry with mutex
class string final : public _base
{
std::string m_name;
std::string m_value;
public:
@ -305,6 +306,7 @@ namespace cfg
string(node* owner, const std::string& name, const std::string& def = {})
: _base(type::string, owner, name)
, m_name(name)
, m_value(def)
, def(def)
{
@ -320,6 +322,11 @@ namespace cfg
return m_value;
}
std::string get_name() const
{
return m_name;
}
std::size_t size() const
{
return m_value.size();

View file

@ -2,6 +2,10 @@
#include "PadHandler.h"
#include "pad_thread.h"
#ifdef _WIN32
#include <Windows.h>
#endif
cfg_input g_cfg_input;
PadHandlerBase::PadHandlerBase(pad_handler type) : m_type(type)
@ -9,7 +13,7 @@ PadHandlerBase::PadHandlerBase(pad_handler type) : m_type(type)
}
// Search an unordered map for a string value and return found keycode
int PadHandlerBase::FindKeyCode(std::unordered_map<u32, std::string> map, const cfg::string& name, bool fallback)
int PadHandlerBase::FindKeyCode(const std::unordered_map<u32, std::string>& map, const cfg::string& name, bool fallback)
{
std::string def = name.def;
std::string nam = name.to_string();
@ -34,7 +38,7 @@ int PadHandlerBase::FindKeyCode(std::unordered_map<u32, std::string> map, const
return def_code;
}
long PadHandlerBase::FindKeyCode(std::unordered_map<u64, std::string> map, const cfg::string& name, bool fallback)
long PadHandlerBase::FindKeyCode(const std::unordered_map<u64, std::string>& map, const cfg::string& name, bool fallback)
{
std::string def = name.def;
std::string nam = name.to_string();
@ -60,7 +64,7 @@ long PadHandlerBase::FindKeyCode(std::unordered_map<u64, std::string> map, const
}
// Search an unordered map for a string value and return found keycode
int PadHandlerBase::FindKeyCodeByString(std::unordered_map<u32, std::string> map, const std::string& name, bool fallback)
int PadHandlerBase::FindKeyCodeByString(const std::unordered_map<u32, std::string>& map, const std::string& name, bool fallback)
{
for (auto it = map.begin(); it != map.end(); ++it)
{
@ -70,7 +74,7 @@ int PadHandlerBase::FindKeyCodeByString(std::unordered_map<u32, std::string> map
if (fallback)
{
LOG_ERROR(HLE, "long FindKeyCodeByString fohr [name = %s] returned with 0", name);
LOG_ERROR(HLE, "long FindKeyCodeByString for [name = %s] returned with 0", name);
return 0;
}
@ -78,7 +82,7 @@ int PadHandlerBase::FindKeyCodeByString(std::unordered_map<u32, std::string> map
}
// Search an unordered map for a string value and return found keycode
long PadHandlerBase::FindKeyCodeByString(std::unordered_map<u64, std::string> map, const std::string& name, bool fallback)
long PadHandlerBase::FindKeyCodeByString(const std::unordered_map<u64, std::string>& map, const std::string& name, bool fallback)
{
for (auto it = map.begin(); it != map.end(); ++it)
{
@ -88,7 +92,7 @@ long PadHandlerBase::FindKeyCodeByString(std::unordered_map<u64, std::string> ma
if (fallback)
{
LOG_ERROR(HLE, "long FindKeyCodeByString fohr [name = %s] returned with 0", name);
LOG_ERROR(HLE, "long FindKeyCodeByString for [name = %s] returned with 0", name);
return 0;
}
@ -246,7 +250,7 @@ std::string PadHandlerBase::name_string()
return m_name_string;
}
int PadHandlerBase::max_devices()
size_t PadHandlerBase::max_devices()
{
return m_max_devices;
}
@ -306,3 +310,327 @@ void PadHandlerBase::init_configs()
}
}
}
void PadHandlerBase::get_next_button_press(const std::string& pad_id, const std::function<void(u16, std::string, std::string, std::array<int, 6>)>& callback, const std::function<void(std::string)>& fail_callback, bool get_blacklist, const std::vector<std::string>& /*buttons*/)
{
if (get_blacklist)
blacklist.clear();
auto device = get_device(pad_id);
const auto status = update_connection(device);
if (status == connection::disconnected)
return fail_callback(pad_id);
else if (status == connection::no_data)
return;
// Get the current button values
auto data = get_button_values(device);
// Check for each button in our list if its corresponding (maybe remapped) button or axis was pressed.
// Return the new value if the button was pressed (aka. its value was bigger than 0 or the defined threshold)
// Use a pair to get all the legally pressed buttons and use the one with highest value (prioritize first)
std::pair<u16, std::string> pressed_button = { 0, "" };
for (const auto& button : button_list)
{
u32 keycode = button.first;
u16 value = data[keycode];
if (!get_blacklist && std::find(blacklist.begin(), blacklist.end(), keycode) != blacklist.end())
continue;
const bool is_trigger = get_is_left_trigger(keycode) || get_is_right_trigger(keycode);
const bool is_stick = !is_trigger && (get_is_left_stick(keycode) || get_is_right_stick(keycode));
const bool is_button = !is_trigger && !is_stick;
if ((is_trigger && (value > m_trigger_threshold)) || (is_stick && (value > m_thumb_threshold)) || (is_button && (value > 0)))
{
if (get_blacklist)
{
blacklist.emplace_back(keycode);
LOG_ERROR(HLE, "%s Calibration: Added key [ %d = %s ] to blacklist. Value = %d", m_type, keycode, button.second, value);
}
else if (value > pressed_button.first)
pressed_button = { value, button.second };
}
}
if (get_blacklist)
{
if (blacklist.empty())
LOG_SUCCESS(HLE, "%s Calibration: Blacklist is clear. No input spam detected", m_type);
return;
}
const auto preview_values = get_preview_values(data);
if (pressed_button.first > 0)
return callback(pressed_button.first, pressed_button.second, pad_id, preview_values);
else
return callback(0, "", pad_id, preview_values);
return;
}
// Update the pad button values based on their type and thresholds. With this you can use axis or triggers as buttons or vice versa
void PadHandlerBase::TranslateButtonPress(const std::shared_ptr<PadDevice>& device, u64 keyCode, bool& pressed, u16& val, bool ignore_stick_threshold, bool ignore_trigger_threshold)
{
if (!device || !device->config)
{
return;
}
if (get_is_left_trigger(keyCode))
{
pressed = val > (ignore_trigger_threshold ? 0 : device->config->ltriggerthreshold);
val = pressed ? NormalizeTriggerInput(val, device->config->ltriggerthreshold) : 0;
}
else if (get_is_right_trigger(keyCode))
{
pressed = val > (ignore_trigger_threshold ? 0 : device->config->rtriggerthreshold);
val = pressed ? NormalizeTriggerInput(val, device->config->rtriggerthreshold) : 0;
}
else if (get_is_left_stick(keyCode))
{
pressed = val > (ignore_stick_threshold ? 0 : device->config->lstickdeadzone);
val = pressed ? NormalizeStickInput(val, device->config->lstickdeadzone, device->config->lstickmultiplier, ignore_stick_threshold) : 0;
}
else if (get_is_right_stick(keyCode))
{
pressed = val > (ignore_stick_threshold ? 0 : device->config->rstickdeadzone);
val = pressed ? NormalizeStickInput(val, device->config->rstickdeadzone, device->config->rstickmultiplier, ignore_stick_threshold) : 0;
}
else // normal button (should in theory also support sensitive buttons)
{
pressed = val > 0;
val = pressed ? val : 0;
}
}
bool PadHandlerBase::bindPadToDevice(std::shared_ptr<Pad> pad, const std::string& device)
{
std::shared_ptr<PadDevice> pad_device = get_device(device);
if (!pad_device)
return false;
int index = static_cast<int>(bindings.size());
m_pad_configs[index].load();
pad_device->config = &m_pad_configs[index];
pad_config* profile = pad_device->config;
if (profile == nullptr)
return false;
std::array<u32, button::button_count> mapping = get_mapped_key_codes(pad_device, profile);
pad->Init
(
CELL_PAD_STATUS_DISCONNECTED,
CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_HP_ANALOG_STICK | CELL_PAD_CAPABILITY_ACTUATOR | CELL_PAD_CAPABILITY_SENSOR_MODE,
CELL_PAD_DEV_TYPE_STANDARD,
profile->device_class_type
);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, mapping[button::up], CELL_PAD_CTRL_UP);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, mapping[button::down], CELL_PAD_CTRL_DOWN);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, mapping[button::left], CELL_PAD_CTRL_LEFT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, mapping[button::right], CELL_PAD_CTRL_RIGHT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, mapping[button::cross], CELL_PAD_CTRL_CROSS);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, mapping[button::square], CELL_PAD_CTRL_SQUARE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, mapping[button::circle], CELL_PAD_CTRL_CIRCLE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, mapping[button::triangle], CELL_PAD_CTRL_TRIANGLE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, mapping[button::l1], CELL_PAD_CTRL_L1);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, mapping[button::l2], CELL_PAD_CTRL_L2);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, mapping[button::l3], CELL_PAD_CTRL_L3);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, mapping[button::r1], CELL_PAD_CTRL_R1);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, mapping[button::r2], CELL_PAD_CTRL_R2);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, mapping[button::r3], CELL_PAD_CTRL_R3);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, mapping[button::start], CELL_PAD_CTRL_START);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, mapping[button::select], CELL_PAD_CTRL_SELECT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, mapping[button::ps], 0x100/*CELL_PAD_CTRL_PS*/);// TODO: PS button support
//pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, 0x0); // Reserved (and currently not in use by rpcs3 at all)
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, mapping[button::ls_left], mapping[button::ls_right]);
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, mapping[button::ls_down], mapping[button::ls_up]);
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X, mapping[button::rs_left], mapping[button::rs_right]);
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y, mapping[button::rs_down], mapping[button::rs_up]);
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_X, 512);
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Y, 399);
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Z, 512);
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_G, 512);
pad->m_vibrateMotors.emplace_back(true, 0);
pad->m_vibrateMotors.emplace_back(false, 0);
bindings.emplace_back(pad_device, pad);
return true;
}
std::array<u32, PadHandlerBase::button::button_count> PadHandlerBase::get_mapped_key_codes(const std::shared_ptr<PadDevice>& /*device*/, const pad_config* profile)
{
std::array<u32, button::button_count> mapping;
mapping[button::up] = FindKeyCode(button_list, profile->up);
mapping[button::down] = FindKeyCode(button_list, profile->down);
mapping[button::left] = FindKeyCode(button_list, profile->left);
mapping[button::right] = FindKeyCode(button_list, profile->right);
mapping[button::cross] = FindKeyCode(button_list, profile->cross);
mapping[button::square] = FindKeyCode(button_list, profile->square);
mapping[button::circle] = FindKeyCode(button_list, profile->circle);
mapping[button::triangle] = FindKeyCode(button_list, profile->triangle);
mapping[button::start] = FindKeyCode(button_list, profile->start);
mapping[button::select] = FindKeyCode(button_list, profile->select);
mapping[button::l1] = FindKeyCode(button_list, profile->l1);
mapping[button::l2] = FindKeyCode(button_list, profile->l2);
mapping[button::l3] = FindKeyCode(button_list, profile->l3);
mapping[button::r1] = FindKeyCode(button_list, profile->r1);
mapping[button::r2] = FindKeyCode(button_list, profile->r2);
mapping[button::r3] = FindKeyCode(button_list, profile->r3);
mapping[button::ls_left] = FindKeyCode(button_list, profile->ls_left);
mapping[button::ls_right] = FindKeyCode(button_list, profile->ls_right);
mapping[button::ls_down] = FindKeyCode(button_list, profile->ls_down);
mapping[button::ls_up] = FindKeyCode(button_list, profile->ls_up);
mapping[button::rs_left] = FindKeyCode(button_list, profile->rs_left);
mapping[button::rs_right] = FindKeyCode(button_list, profile->rs_right);
mapping[button::rs_down] = FindKeyCode(button_list, profile->rs_down);
mapping[button::rs_up] = FindKeyCode(button_list, profile->rs_up);
return mapping;
}
void PadHandlerBase::get_mapping(const std::shared_ptr<PadDevice>& device, const std::shared_ptr<Pad>& pad)
{
if (!device || !pad)
return;
auto profile = device->config;
auto button_values = get_button_values(device);
// Translate any corresponding keycodes to our normal DS3 buttons and triggers
for (auto& btn : pad->m_buttons)
{
btn.m_value = button_values[btn.m_keyCode];
TranslateButtonPress(device, btn.m_keyCode, btn.m_pressed, btn.m_value);
}
// used to get the absolute value of an axis
s32 stick_val[4]{ 0 };
// Translate any corresponding keycodes to our two sticks. (ignoring thresholds for now)
for (int i = 0; i < static_cast<int>(pad->m_sticks.size()); i++)
{
bool pressed;
// m_keyCodeMin is the mapped key for left or down
u32 key_min = pad->m_sticks[i].m_keyCodeMin;
u16 val_min = button_values[key_min];
TranslateButtonPress(device, key_min, pressed, val_min, true);
// m_keyCodeMax is the mapped key for right or up
u32 key_max = pad->m_sticks[i].m_keyCodeMax;
u16 val_max = button_values[key_max];
TranslateButtonPress(device, key_max, pressed, val_max, true);
// cancel out opposing values and get the resulting difference
stick_val[i] = val_max - val_min;
}
u16 lx, ly, rx, ry;
// Normalize our two stick's axis based on the thresholds
std::tie(lx, ly) = NormalizeStickDeadzone(stick_val[0], stick_val[1], profile->lstickdeadzone);
std::tie(rx, ry) = NormalizeStickDeadzone(stick_val[2], stick_val[3], profile->rstickdeadzone);
if (profile->padsquircling != 0)
{
std::tie(lx, ly) = ConvertToSquirclePoint(lx, ly, profile->padsquircling);
std::tie(rx, ry) = ConvertToSquirclePoint(rx, ry, profile->padsquircling);
}
if (m_type == pad_handler::ds4)
{
ly = 255 - ly;
ry = 255 - ry;
// these are added with previous value and divided to 'smooth' out the readings
// the ds4 seems to rapidly flicker sometimes between two values and this seems to stop that
pad->m_sticks[0].m_value = (lx + pad->m_sticks[0].m_value) / 2; // LX
pad->m_sticks[1].m_value = (ly + pad->m_sticks[1].m_value) / 2; // LY
pad->m_sticks[2].m_value = (rx + pad->m_sticks[2].m_value) / 2; // RX
pad->m_sticks[3].m_value = (ry + pad->m_sticks[3].m_value) / 2; // RY
}
else
{
pad->m_sticks[0].m_value = lx;
pad->m_sticks[1].m_value = 255 - ly;
pad->m_sticks[2].m_value = rx;
pad->m_sticks[3].m_value = 255 - ry;
}
}
void PadHandlerBase::ThreadProc()
{
for (size_t i = 0; i < bindings.size(); ++i)
{
auto device = bindings[i].first;
auto pad = bindings[i].second;
if (!device || !pad)
continue;
const auto status = update_connection(device);
switch (status)
{
case connection::no_data:
case connection::connected:
{
if (!last_connection_status[i])
{
LOG_SUCCESS(HLE, "%s device %d connected", m_type, i);
pad->m_port_status |= CELL_PAD_STATUS_CONNECTED;
pad->m_port_status |= CELL_PAD_STATUS_ASSIGN_CHANGES;
last_connection_status[i] = true;
connected_devices++;
}
if (status == connection::no_data)
continue;
break;
}
case connection::disconnected:
{
if (last_connection_status[i])
{
LOG_ERROR(HLE, "%s device %d disconnected", m_type, i);
pad->m_port_status &= ~CELL_PAD_STATUS_CONNECTED;
pad->m_port_status |= CELL_PAD_STATUS_ASSIGN_CHANGES;
last_connection_status[i] = false;
connected_devices--;
}
continue;
}
default:
break;
}
get_mapping(device, pad);
get_extended_info(device, pad);
apply_pad_data(device, pad);
#ifdef _WIN32
for (const auto& btn : pad->m_buttons)
{
if (pad->m_buttons[i].m_pressed)
{
SetThreadExecutionState(ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
break;
}
}
#endif
}
}

View file

@ -59,11 +59,11 @@ enum Digital2Flags
enum DeviceCapability
{
CELL_PAD_CAPABILITY_PS3_CONFORMITY = 0x00000001, //PS3 Conformity Controller
CELL_PAD_CAPABILITY_PRESS_MODE = 0x00000002, //Press mode supported
CELL_PAD_CAPABILITY_SENSOR_MODE = 0x00000004, //Sensor mode supported
CELL_PAD_CAPABILITY_HP_ANALOG_STICK = 0x00000008, //High Precision analog stick
CELL_PAD_CAPABILITY_ACTUATOR = 0x00000010, //Motor supported
CELL_PAD_CAPABILITY_PS3_CONFORMITY = 0x00000001, // PS3 Conformity Controller
CELL_PAD_CAPABILITY_PRESS_MODE = 0x00000002, // Press mode supported
CELL_PAD_CAPABILITY_SENSOR_MODE = 0x00000004, // Sensor mode supported
CELL_PAD_CAPABILITY_HP_ANALOG_STICK = 0x00000008, // High Precision analog stick
CELL_PAD_CAPABILITY_ACTUATOR = 0x00000010, // Motor supported
};
enum DeviceType
@ -184,11 +184,11 @@ struct Pad
std::vector<AnalogSensor> m_sensors;
std::vector<VibrateMotor> m_vibrateMotors;
//These hold bits for their respective buttons
// These hold bits for their respective buttons
u16 m_digital_1;
u16 m_digital_2;
//All sensors go from 0-255
// All sensors go from 0-255
u16 m_analog_left_x;
u16 m_analog_left_y;
u16 m_analog_right_x;
@ -207,8 +207,8 @@ struct Pad
u16 m_press_R1;
u16 m_press_R2;
//Except for these...0-1023
//~399 on sensor y is a level non moving controller
// Except for these...0-1023
// ~399 on sensor y is a level non moving controller
u16 m_sensor_x;
u16 m_sensor_y;
u16 m_sensor_z;
@ -396,15 +396,59 @@ struct pad_config final : cfg::node
}
};
struct PadDevice
{
pad_config* config{ nullptr };
};
class PadHandlerBase
{
protected:
enum button
{
up,
down,
left,
right,
cross,
square,
circle,
triangle,
l1,
l2,
l3,
r1,
r2,
r3,
start,
select,
ps,
//reserved,
ls_left,
ls_right,
ls_down,
ls_up,
rs_left,
rs_right,
rs_down,
rs_up,
button_count
};
enum connection
{
no_data,
connected,
disconnected
};
static const u32 MAX_GAMEPADS = 7;
std::array<bool, MAX_GAMEPADS> last_connection_status{{ false, false, false, false, false, false, false }};
std::string m_name_string;
int m_max_devices = 0;
size_t m_max_devices = 0;
int m_trigger_threshold = 0;
int m_thumb_threshold = 0;
@ -413,6 +457,9 @@ protected:
bool b_has_rumble = false;
bool b_has_config = false;
std::array<pad_config, MAX_GAMEPADS> m_pad_configs;
std::vector<std::pair<std::shared_ptr<PadDevice>, std::shared_ptr<Pad>>> bindings;
std::unordered_map<u32, std::string> button_list;
std::vector<u32> blacklist;
template <typename T>
T lerp(T v0, T v1, T t) {
@ -420,16 +467,16 @@ protected:
}
// Search an unordered map for a string value and return found keycode
int FindKeyCode(std::unordered_map<u32, std::string> map, const cfg::string& name, bool fallback = true);
int FindKeyCode(const std::unordered_map<u32, std::string>& map, const cfg::string& name, bool fallback = true);
// Search an unordered map for a string value and return found keycode
long FindKeyCode(std::unordered_map<u64, std::string> map, const cfg::string& name, bool fallback = true);
long FindKeyCode(const std::unordered_map<u64, std::string>& map, const cfg::string& name, bool fallback = true);
// Search an unordered map for a string value and return found keycode
int FindKeyCodeByString(std::unordered_map<u32, std::string> map, const std::string& name, bool fallback = true);
int FindKeyCodeByString(const std::unordered_map<u32, std::string>& map, const std::string& name, bool fallback = true);
// Search an unordered map for a string value and return found keycode
long FindKeyCodeByString(std::unordered_map<u64, std::string> map, const std::string& name, bool fallback = true);
long FindKeyCodeByString(const std::unordered_map<u64, std::string>& map, const std::string& name, bool fallback = true);
// Get new scaled value between 0 and 255 based on its minimum and maximum
float ScaleStickInput(s32 raw_value, int minimum, int maximum);
@ -472,12 +519,12 @@ public:
s32 trigger_max = 255;
s32 vibration_min = 0;
s32 vibration_max = 255;
u32 connected = 0;
u32 connected_devices = 0;
pad_handler m_type = pad_handler::null;
std::string name_string();
int max_devices();
size_t max_devices();
bool has_config();
bool has_rumble();
bool has_deadzones();
@ -489,20 +536,32 @@ public:
virtual bool Init() { return true; }
PadHandlerBase(pad_handler type = pad_handler::null);
virtual ~PadHandlerBase() = default;
//Sets window to config the controller(optional)
virtual void GetNextButtonPress(const std::string& /*padId*/, const std::function<void(u16, std::string, std::string, int[])>& /*callback*/, const std::function<void(std::string)>& /*fail_callback*/, bool /*get_blacklist*/ = false, const std::vector<std::string>& /*buttons*/ = {}) {}
// Sets window to config the controller(optional)
virtual void SetPadData(const std::string& /*padId*/, u32 /*largeMotor*/, u32 /*smallMotor*/, s32 /*r*/, s32 /*g*/, s32 /*b*/) {}
//Return list of devices for that handler
// Return list of devices for that handler
virtual std::vector<std::string> ListDevices() = 0;
//Callback called during pad_thread::ThreadFunc
virtual void ThreadProc() = 0;
//Binds a Pad to a device
virtual bool bindPadToDevice(std::shared_ptr<Pad> /*pad*/, const std::string& /*device*/) = 0;
// Callback called during pad_thread::ThreadFunc
virtual void ThreadProc();
// Binds a Pad to a device
virtual bool bindPadToDevice(std::shared_ptr<Pad> pad, const std::string& device);
virtual void init_config(pad_config* /*cfg*/, const std::string& /*name*/) = 0;
virtual void get_next_button_press(const std::string& padId, const std::function<void(u16, std::string, std::string, std::array<int, 6>)>& callback, const std::function<void(std::string)>& fail_callback, bool get_blacklist, const std::vector<std::string>& buttons = {});
private:
virtual void TranslateButtonPress(u64 /*keyCode*/, bool& /*pressed*/, u16& /*val*/, bool /*ignore_threshold*/ = false) {}
virtual std::shared_ptr<PadDevice> get_device(const std::string& /*device*/) { return nullptr; };
virtual bool get_is_left_trigger(u64 /*keyCode*/) { return false; };
virtual bool get_is_right_trigger(u64 /*keyCode*/) { return false; };
virtual bool get_is_left_stick(u64 /*keyCode*/) { return false; };
virtual bool get_is_right_stick(u64 /*keyCode*/) { return false; };
virtual PadHandlerBase::connection update_connection(const std::shared_ptr<PadDevice>& /*device*/) { return connection::disconnected; };
virtual void get_extended_info(const std::shared_ptr<PadDevice>& /*device*/, const std::shared_ptr<Pad>& /*pad*/) {};
virtual void apply_pad_data(const std::shared_ptr<PadDevice>& /*device*/, const std::shared_ptr<Pad>& /*pad*/) {};
virtual std::unordered_map<u64, u16> get_button_values(const std::shared_ptr<PadDevice>& /*device*/) { return {}; };
virtual std::array<int, 6> get_preview_values(std::unordered_map<u64, u16> /*data*/) { return {}; };
protected:
virtual std::array<u32, PadHandlerBase::button::button_count> get_mapped_key_codes(const std::shared_ptr<PadDevice>& /*device*/, const pad_config* profile);
virtual void get_mapping(const std::shared_ptr<PadDevice>& device, const std::shared_ptr<Pad>& pad);
void TranslateButtonPress(const std::shared_ptr<PadDevice>& device, u64 keyCode, bool& pressed, u16& val, bool ignore_stick_threshold = false, bool ignore_trigger_threshold = false);
void init_configs();
};

View file

@ -2,21 +2,49 @@
#include <thread>
#ifdef _WIN32
#include <Windows.h>
#endif
ds3_pad_handler::ds3_pad_handler() : PadHandlerBase(pad_handler::ds3)
{
button_list =
{
{ DS3KeyCodes::Triangle, "Triangle" },
{ DS3KeyCodes::Circle, "Circle" },
{ DS3KeyCodes::Cross, "Cross" },
{ DS3KeyCodes::Square, "Square" },
{ DS3KeyCodes::Left, "Left" },
{ DS3KeyCodes::Right, "Right" },
{ DS3KeyCodes::Up, "Up" },
{ DS3KeyCodes::Down, "Down" },
{ DS3KeyCodes::R1, "R1" },
{ DS3KeyCodes::R2, "R2" },
{ DS3KeyCodes::R3, "R3" },
{ DS3KeyCodes::Start, "Start" },
{ DS3KeyCodes::Select, "Select" },
{ DS3KeyCodes::PSButton, "PS Button" },
{ DS3KeyCodes::L1, "L1" },
{ DS3KeyCodes::L2, "L2" },
{ DS3KeyCodes::L3, "L3" },
{ DS3KeyCodes::LSXNeg, "LS X-" },
{ DS3KeyCodes::LSXPos, "LS X+" },
{ DS3KeyCodes::LSYPos, "LS Y+" },
{ DS3KeyCodes::LSYNeg, "LS Y-" },
{ DS3KeyCodes::RSXNeg, "RS X-" },
{ DS3KeyCodes::RSXPos, "RS X+" },
{ DS3KeyCodes::RSYPos, "RS Y+" },
{ DS3KeyCodes::RSYNeg, "RS Y-" }
};
init_configs();
// set capabilities
b_has_config = true;
b_has_rumble = true;
b_has_deadzones = false;
b_has_deadzones = true;
m_name_string = "DS3 Pad #";
m_max_devices = CELL_PAD_MAX_PORT_NUM;
m_trigger_threshold = trigger_max / 2;
m_thumb_threshold = thumb_max / 2;
}
ds3_pad_handler::~ds3_pad_handler()
@ -123,124 +151,9 @@ std::vector<std::string> ds3_pad_handler::ListDevices()
return ds3_pads_list;
}
bool ds3_pad_handler::bindPadToDevice(std::shared_ptr<Pad> pad, const std::string& device)
{
std::shared_ptr<ds3_device> ds3device = get_device(device);
if (ds3device == nullptr || ds3device->handle == nullptr)
return false;
int index = static_cast<int>(bindings.size());
m_pad_configs[index].load();
ds3device->config = &m_pad_configs[index];
pad_config* p_profile = ds3device->config;
if (p_profile == nullptr)
return false;
pad->Init
(
CELL_PAD_STATUS_DISCONNECTED,
CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_HP_ANALOG_STICK | CELL_PAD_CAPABILITY_ACTUATOR | CELL_PAD_CAPABILITY_SENSOR_MODE,
CELL_PAD_DEV_TYPE_STANDARD,
p_profile->device_class_type
);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->l2), CELL_PAD_CTRL_L2);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->r2), CELL_PAD_CTRL_R2);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->up), CELL_PAD_CTRL_UP);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->down), CELL_PAD_CTRL_DOWN);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->left), CELL_PAD_CTRL_LEFT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->right), CELL_PAD_CTRL_RIGHT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->square), CELL_PAD_CTRL_SQUARE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->cross), CELL_PAD_CTRL_CROSS);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->circle), CELL_PAD_CTRL_CIRCLE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->triangle), CELL_PAD_CTRL_TRIANGLE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->l1), CELL_PAD_CTRL_L1);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->r1), CELL_PAD_CTRL_R1);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->select), CELL_PAD_CTRL_SELECT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->start), CELL_PAD_CTRL_START);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->l3), CELL_PAD_CTRL_L3);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->r3), CELL_PAD_CTRL_R3);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->ps), 0x100/*CELL_PAD_CTRL_PS*/);// TODO: PS button support
//pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, 0x0); // Reserved (and currently not in use by rpcs3 at all)
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_X, 512);
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Y, 399);
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Z, 512);
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_G, 512);
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, FindKeyCode(button_list, p_profile->ls_left), FindKeyCode(button_list, p_profile->ls_right));
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, FindKeyCode(button_list, p_profile->ls_down), FindKeyCode(button_list, p_profile->ls_up));
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X, FindKeyCode(button_list, p_profile->rs_left), FindKeyCode(button_list, p_profile->rs_right));
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y, FindKeyCode(button_list, p_profile->rs_down), FindKeyCode(button_list, p_profile->rs_up));
pad->m_vibrateMotors.emplace_back(true, 0);
pad->m_vibrateMotors.emplace_back(false, 0);
bindings.emplace_back(ds3device, pad);
return true;
}
void ds3_pad_handler::ThreadProc()
{
for (int i = 0; i < static_cast<int>(bindings.size()); i++)
{
m_dev = bindings[i].first;
auto thepad = bindings[i].second;
if (m_dev->handle == nullptr)
{
hid_device* devhandle = hid_open_path(m_dev->device.c_str());
if (!devhandle)
{
continue;
}
m_dev->handle = devhandle;
}
switch (get_data(m_dev))
{
case DS3Status::NewData:
process_data(m_dev, thepad);
case DS3Status::Connected:
if (m_dev->status == DS3Status::Disconnected)
{
m_dev->status = DS3Status::Connected;
thepad->m_port_status = CELL_PAD_STATUS_CONNECTED | CELL_PAD_STATUS_ASSIGN_CHANGES;
LOG_WARNING(HLE, "[DS3] Pad was connected");
connected++;
}
if (m_dev->large_motor != thepad->m_vibrateMotors[0].m_value || m_dev->small_motor != thepad->m_vibrateMotors[1].m_value)
{
m_dev->large_motor = (u8)thepad->m_vibrateMotors[0].m_value;
m_dev->small_motor = (u8)thepad->m_vibrateMotors[1].m_value;
send_output_report(m_dev);
}
break;
case DS3Status::Disconnected:
if (m_dev->status == DS3Status::Connected)
{
m_dev->status = DS3Status::Disconnected;
thepad->m_port_status = CELL_PAD_STATUS_DISCONNECTED | CELL_PAD_STATUS_ASSIGN_CHANGES;
hid_close(m_dev->handle);
m_dev->handle = nullptr;
LOG_WARNING(HLE, "[DS3] Pad was disconnected");
connected--;
}
break;
}
}
}
void ds3_pad_handler::SetPadData(const std::string& padId, u32 largeMotor, u32 smallMotor, s32/* r*/, s32/* g*/, s32 /* b*/)
{
std::shared_ptr<ds3_device> device = get_device(padId);
std::shared_ptr<ds3_device> device = get_ds3_device(padId);
if (device == nullptr || device->handle == nullptr)
return;
@ -267,20 +180,11 @@ void ds3_pad_handler::SetPadData(const std::string& padId, u32 largeMotor, u32 s
send_output_report(device);
}
void ds3_pad_handler::GetNextButtonPress(const std::string& padId, const std::function<void(u16, std::string, std::string, int[])>& /*callback*/, const std::function<void(std::string)>& fail_callback, bool get_blacklist, const std::vector<std::string>& /*buttons*/)
{
if (get_blacklist)
blacklist.clear();
std::shared_ptr<ds3_device> device = get_device(padId);
if (device == nullptr || device->handle == nullptr)
return fail_callback(padId);
return;
}
void ds3_pad_handler::send_output_report(const std::shared_ptr<ds3_device>& ds3dev)
{
if (!ds3dev)
return;
#ifdef _WIN32
u8 report_buf[] = {
0x00,
@ -307,7 +211,7 @@ void ds3_pad_handler::send_output_report(const std::shared_ptr<ds3_device>& ds3d
hid_write(ds3dev->handle, report_buf, sizeof(report_buf));
}
std::shared_ptr<ds3_pad_handler::ds3_device> ds3_pad_handler::get_device(const std::string& padId)
std::shared_ptr<ds3_pad_handler::ds3_device> ds3_pad_handler::get_ds3_device(const std::string& padId)
{
if (!Init())
return nullptr;
@ -356,8 +260,8 @@ void ds3_pad_handler::init_config(pad_config* cfg, const std::string& name)
cfg->l3.def = button_list.at(DS3KeyCodes::L3);
// Set default misc variables
cfg->lstickdeadzone.def = 0; // between 0 and 255
cfg->rstickdeadzone.def = 0; // between 0 and 255
cfg->lstickdeadzone.def = 40; // between 0 and 255
cfg->rstickdeadzone.def = 40; // between 0 and 255
cfg->ltriggerthreshold.def = 0; // between 0 and 255
cfg->rtriggerthreshold.def = 0; // between 0 and 255
cfg->padsquircling.def = 0;
@ -373,6 +277,9 @@ void ds3_pad_handler::init_config(pad_config* cfg, const std::string& name)
ds3_pad_handler::DS3Status ds3_pad_handler::get_data(const std::shared_ptr<ds3_device>& ds3dev)
{
if (!ds3dev)
return DS3Status::Disconnected;
auto& dbuf = ds3dev->buf;
#ifdef _WIN32
@ -407,76 +314,85 @@ ds3_pad_handler::DS3Status ds3_pad_handler::get_data(const std::shared_ptr<ds3_d
return DS3Status::Disconnected;
}
std::array<std::pair<u16, bool>, ds3_pad_handler::DS3KeyCodes::KeyCodeCount> ds3_pad_handler::get_button_values(const std::shared_ptr<ds3_device>& device)
std::unordered_map<u64, u16> ds3_pad_handler::get_button_values(const std::shared_ptr<PadDevice>& device)
{
std::array<std::pair<u16, bool>, DS3KeyCodes::KeyCodeCount> key_buf;
auto& dbuf = device->buf;
std::unordered_map<u64, u16> key_buf;
auto dev = std::static_pointer_cast<ds3_device>(device);
if (!dev)
return key_buf;
key_buf[DS3KeyCodes::Up].second = dbuf[2 + DS3_HID_OFFSET] & 0x10;
key_buf[DS3KeyCodes::Right].second = dbuf[2 + DS3_HID_OFFSET] & 0x20;
key_buf[DS3KeyCodes::Down].second = dbuf[2 + DS3_HID_OFFSET] & 0x40;
key_buf[DS3KeyCodes::Left].second = dbuf[2 + DS3_HID_OFFSET] & 0x80;
auto& dbuf = dev->buf;
key_buf[DS3KeyCodes::Select].second = dbuf[2 + DS3_HID_OFFSET] & 0x01;
key_buf[DS3KeyCodes::L3].second = dbuf[2 + DS3_HID_OFFSET] & 0x02;
key_buf[DS3KeyCodes::R3].second = dbuf[2 + DS3_HID_OFFSET] & 0x04;
key_buf[DS3KeyCodes::Start].second = dbuf[2 + DS3_HID_OFFSET] & 0x08;
//key_buf[DS3KeyCodes::Up].second = dbuf[2 + DS3_HID_OFFSET] & 0x10;
//key_buf[DS3KeyCodes::Right].second = dbuf[2 + DS3_HID_OFFSET] & 0x20;
//key_buf[DS3KeyCodes::Down].second = dbuf[2 + DS3_HID_OFFSET] & 0x40;
//key_buf[DS3KeyCodes::Left].second = dbuf[2 + DS3_HID_OFFSET] & 0x80;
key_buf[DS3KeyCodes::Square].second = dbuf[3 + DS3_HID_OFFSET] & 0x80;
key_buf[DS3KeyCodes::Cross].second = dbuf[3 + DS3_HID_OFFSET] & 0x40;
key_buf[DS3KeyCodes::Circle].second = dbuf[3 + DS3_HID_OFFSET] & 0x20;
key_buf[DS3KeyCodes::Triangle].second = dbuf[3 + DS3_HID_OFFSET] & 0x10;
//key_buf[DS3KeyCodes::Select].second = dbuf[2 + DS3_HID_OFFSET] & 0x01;
//key_buf[DS3KeyCodes::L3].second = dbuf[2 + DS3_HID_OFFSET] & 0x02;
//key_buf[DS3KeyCodes::R3].second = dbuf[2 + DS3_HID_OFFSET] & 0x04;
//key_buf[DS3KeyCodes::Start].second = dbuf[2 + DS3_HID_OFFSET] & 0x08;
key_buf[DS3KeyCodes::R1].second = dbuf[3 + DS3_HID_OFFSET] & 0x08;
key_buf[DS3KeyCodes::L1].second = dbuf[3 + DS3_HID_OFFSET] & 0x04;
key_buf[DS3KeyCodes::R2].second = dbuf[3 + DS3_HID_OFFSET] & 0x02;
key_buf[DS3KeyCodes::L2].second = dbuf[3 + DS3_HID_OFFSET] & 0x01;
//key_buf[DS3KeyCodes::Square].second = dbuf[3 + DS3_HID_OFFSET] & 0x80;
//key_buf[DS3KeyCodes::Cross].second = dbuf[3 + DS3_HID_OFFSET] & 0x40;
//key_buf[DS3KeyCodes::Circle].second = dbuf[3 + DS3_HID_OFFSET] & 0x20;
//key_buf[DS3KeyCodes::Triangle].second = dbuf[3 + DS3_HID_OFFSET] & 0x10;
key_buf[DS3KeyCodes::PSButton].second = dbuf[4 + DS3_HID_OFFSET] & 0x01;
//key_buf[DS3KeyCodes::R1].second = dbuf[3 + DS3_HID_OFFSET] & 0x08;
//key_buf[DS3KeyCodes::L1].second = dbuf[3 + DS3_HID_OFFSET] & 0x04;
//key_buf[DS3KeyCodes::R2].second = dbuf[3 + DS3_HID_OFFSET] & 0x02;
//key_buf[DS3KeyCodes::L2].second = dbuf[3 + DS3_HID_OFFSET] & 0x01;
key_buf[DS3KeyCodes::LSXPos].first = dbuf[6 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::LSYPos].first = dbuf[7 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::RSXPos].first = dbuf[8 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::RSYPos].first = dbuf[9 + DS3_HID_OFFSET];
//key_buf[DS3KeyCodes::PSButton].second = dbuf[4 + DS3_HID_OFFSET] & 0x01;
key_buf[DS3KeyCodes::Up].first = dbuf[14 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::Right].first = dbuf[15 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::Down].first = dbuf[16 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::Left].first = dbuf[17 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::Triangle].first = dbuf[22 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::Circle].first = dbuf[23 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::Cross].first = dbuf[24 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::Square].first = dbuf[25 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::L1].first = dbuf[20 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::R1].first = dbuf[21 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::L2].first = dbuf[18 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::R2].first = dbuf[19 + DS3_HID_OFFSET];
const u8 lsx = dbuf[6 + DS3_HID_OFFSET];
const u8 lsy = dbuf[7 + DS3_HID_OFFSET];
const u8 rsx = dbuf[8 + DS3_HID_OFFSET];
const u8 rsy = dbuf[9 + DS3_HID_OFFSET];
// Left Stick X Axis
key_buf[DS3KeyCodes::LSXNeg] = Clamp0To255((127.5f - lsx) * 2.0f);
key_buf[DS3KeyCodes::LSXPos] = Clamp0To255((lsx - 127.5f) * 2.0f);
// Left Stick Y Axis (Up is the negative for some reason)
key_buf[DS3KeyCodes::LSYNeg] = Clamp0To255((lsy - 127.5f) * 2.0f);
key_buf[DS3KeyCodes::LSYPos] = Clamp0To255((127.5f - lsy) * 2.0f);
// Right Stick X Axis
key_buf[DS3KeyCodes::RSXNeg] = Clamp0To255((127.5f - rsx) * 2.0f);
key_buf[DS3KeyCodes::RSXPos] = Clamp0To255((rsx - 127.5f) * 2.0f);
// Right Stick Y Axis (Up is the negative for some reason)
key_buf[DS3KeyCodes::RSYNeg] = Clamp0To255((rsy - 127.5f) * 2.0f);
key_buf[DS3KeyCodes::RSYPos] = Clamp0To255((127.5f - rsy) * 2.0f);
// Buttons
key_buf[DS3KeyCodes::Up] = dbuf[14 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::Right] = dbuf[15 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::Down] = dbuf[16 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::Left] = dbuf[17 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::Triangle] = dbuf[22 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::Circle] = dbuf[23 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::Cross] = dbuf[24 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::Square] = dbuf[25 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::L1] = dbuf[20 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::R1] = dbuf[21 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::L2] = dbuf[18 + DS3_HID_OFFSET];
key_buf[DS3KeyCodes::R2] = dbuf[19 + DS3_HID_OFFSET];
return key_buf;
}
void ds3_pad_handler::process_data(const std::shared_ptr<ds3_device>& ds3dev, const std::shared_ptr<Pad>& pad)
std::array<int, 6> ds3_pad_handler::get_preview_values(std::unordered_map<u64, u16> data)
{
auto ds3_info = get_button_values(ds3dev);
return { data[L2], data[R2], data[LSXPos] - data[LSXNeg], data[LSYPos] - data[LSYNeg], data[RSXPos] - data[RSXNeg], data[RSYPos] - data[RSYNeg] };
}
for (auto & btn : pad->m_buttons)
{
btn.m_value = ds3_info[btn.m_keyCode].first;
btn.m_pressed = ds3_info[btn.m_keyCode].second;
}
#ifdef _WIN32
if(ds3dev->buf[2] || ds3dev->buf[3] || ds3dev->buf[4])
SetThreadExecutionState(ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
#endif
// DS3 pad handler is only using the positive values for accuracy sake
for (int i = 0; i < static_cast<int>(pad->m_sticks.size()); i++)
{
// m_keyCodeMax is the mapped key for right or up
u32 key_max = pad->m_sticks[i].m_keyCodeMax;
pad->m_sticks[i].m_value = ds3_info[key_max].first;
}
void ds3_pad_handler::get_extended_info(const std::shared_ptr<PadDevice>& device, const std::shared_ptr<Pad>& pad)
{
auto ds3dev = std::static_pointer_cast<ds3_device>(device);
if (!ds3dev || !pad)
return;
// For unknown reasons the sixaxis values seem to be in little endian on linux
@ -511,3 +427,112 @@ void ds3_pad_handler::process_data(const std::shared_ptr<ds3_device>& ds3dev, co
//pad->m_sensors[2].m_value = polish_value(pad->m_sensors[2].m_value, 113, 113, 512, 512, 0, 1023);
//pad->m_sensors[3].m_value = polish_value(pad->m_sensors[3].m_value, 1, 1, 512, 512, 0, 1023);
}
std::shared_ptr<PadDevice> ds3_pad_handler::get_device(const std::string& device)
{
std::shared_ptr<ds3_device> ds3device = get_ds3_device(device);
if (ds3device == nullptr || ds3device->handle == nullptr)
return nullptr;
return ds3device;
}
bool ds3_pad_handler::get_is_left_trigger(u64 keyCode)
{
return keyCode == DS3KeyCodes::L2;
}
bool ds3_pad_handler::get_is_right_trigger(u64 keyCode)
{
return keyCode == DS3KeyCodes::R2;
}
bool ds3_pad_handler::get_is_left_stick(u64 keyCode)
{
switch (keyCode)
{
case DS3KeyCodes::LSXNeg:
case DS3KeyCodes::LSXPos:
case DS3KeyCodes::LSYPos:
case DS3KeyCodes::LSYNeg:
return true;
default:
return false;
}
}
bool ds3_pad_handler::get_is_right_stick(u64 keyCode)
{
switch (keyCode)
{
case DS3KeyCodes::RSXNeg:
case DS3KeyCodes::RSXPos:
case DS3KeyCodes::RSYPos:
case DS3KeyCodes::RSYNeg:
return true;
default:
return false;
}
}
PadHandlerBase::connection ds3_pad_handler::update_connection(const std::shared_ptr<PadDevice>& device)
{
auto dev = std::static_pointer_cast<ds3_device>(device);
if (!dev)
return connection::disconnected;
if (dev->handle == nullptr)
{
hid_device* devhandle = hid_open_path(dev->device.c_str());
if (!devhandle)
{
return connection::disconnected;
}
dev->handle = devhandle;
}
switch (get_data(dev))
{
case DS3Status::Disconnected:
{
if (dev->status == DS3Status::Connected)
{
dev->status = DS3Status::Disconnected;
hid_close(dev->handle);
dev->handle = nullptr;
}
return connection::disconnected;
}
case DS3Status::Connected:
{
if (dev->status == DS3Status::Disconnected)
{
dev->status = DS3Status::Connected;
}
return connection::no_data;
}
case DS3Status::NewData:
{
return connection::connected;
}
default:
break;
}
return connection::disconnected;
}
void ds3_pad_handler::apply_pad_data(const std::shared_ptr<PadDevice>& device, const std::shared_ptr<Pad>& pad)
{
auto dev = std::static_pointer_cast<ds3_device>(device);
if (!dev || !pad)
return;
if (dev->large_motor != pad->m_vibrateMotors[0].m_value || dev->small_motor != pad->m_vibrateMotors[1].m_value)
{
dev->large_motor = (u8)pad->m_vibrateMotors[0].m_value;
dev->small_motor = (u8)pad->m_vibrateMotors[1].m_value;
send_output_report(dev);
}
}

View file

@ -72,40 +72,10 @@ class ds3_pad_handler final : public PadHandlerBase
NewData
};
const std::unordered_map<u32, std::string> button_list =
{
{ DS3KeyCodes::Triangle, "Triangle" },
{ DS3KeyCodes::Circle, "Circle" },
{ DS3KeyCodes::Cross, "Cross" },
{ DS3KeyCodes::Square, "Square" },
{ DS3KeyCodes::Left, "Left" },
{ DS3KeyCodes::Right, "Right" },
{ DS3KeyCodes::Up, "Up" },
{ DS3KeyCodes::Down, "Down" },
{ DS3KeyCodes::R1, "R1" },
{ DS3KeyCodes::R2, "R2" },
{ DS3KeyCodes::R3, "R3" },
{ DS3KeyCodes::Start, "Start" },
{ DS3KeyCodes::Select, "Select" },
{ DS3KeyCodes::PSButton, "PS Button" },
{ DS3KeyCodes::L1, "L1" },
{ DS3KeyCodes::L2, "L2" },
{ DS3KeyCodes::L3, "L3" },
{ DS3KeyCodes::LSXNeg, "LS X-" },
{ DS3KeyCodes::LSXPos, "LS X+" },
{ DS3KeyCodes::LSYPos, "LS Y+" },
{ DS3KeyCodes::LSYNeg, "LS Y-" },
{ DS3KeyCodes::RSXNeg, "RS X-" },
{ DS3KeyCodes::RSXPos, "RS X+" },
{ DS3KeyCodes::RSYPos, "RS Y+" },
{ DS3KeyCodes::RSYNeg, "RS Y-" }
};
struct ds3_device
struct ds3_device : public PadDevice
{
std::string device = {};
hid_device *handle = nullptr;
pad_config* config{ nullptr };
u8 buf[64]{ 0 };
u8 large_motor = 0;
u8 small_motor = 0;
@ -131,17 +101,12 @@ public:
bool Init() override;
std::vector<std::string> ListDevices() override;
bool bindPadToDevice(std::shared_ptr<Pad> pad, const std::string& device) override;
void ThreadProc() override;
void GetNextButtonPress(const std::string& padId, const std::function<void(u16, std::string, std::string, int[])>& buttonCallback, const std::function<void(std::string)>& fail_callback, bool get_blacklist = false, const std::vector<std::string>& buttons = {}) override;
void SetPadData(const std::string& padId, u32 largeMotor, u32 smallMotor, s32 r, s32 g, s32 b) override;
void init_config(pad_config* cfg, const std::string& name) override;
private:
std::shared_ptr<ds3_device> get_device(const std::string& padId);
std::shared_ptr<ds3_device> get_ds3_device(const std::string& padId);
ds3_pad_handler::DS3Status get_data(const std::shared_ptr<ds3_device>& ds3dev);
void process_data(const std::shared_ptr<ds3_device>& ds3dev, const std::shared_ptr<Pad>& pad);
std::array<std::pair<u16, bool>, ds3_pad_handler::DS3KeyCodes::KeyCodeCount> get_button_values(const std::shared_ptr<ds3_device>& device);
void send_output_report(const std::shared_ptr<ds3_device>& ds3dev);
private:
@ -150,8 +115,14 @@ private:
private:
bool is_init = false;
std::vector<u32> blacklist;
std::vector<std::pair<std::shared_ptr<ds3_device>, std::shared_ptr<Pad>>> bindings;
std::shared_ptr<ds3_device> m_dev;
std::shared_ptr<PadDevice> get_device(const std::string& device) override;
bool get_is_left_trigger(u64 keyCode) override;
bool get_is_right_trigger(u64 keyCode) override;
bool get_is_left_stick(u64 keyCode) override;
bool get_is_right_stick(u64 keyCode) override;
PadHandlerBase::connection update_connection(const std::shared_ptr<PadDevice>& device) override;
void get_extended_info(const std::shared_ptr<PadDevice>& device, const std::shared_ptr<Pad>& pad) override;
void apply_pad_data(const std::shared_ptr<PadDevice>& device, const std::shared_ptr<Pad>& pad) override;
std::unordered_map<u64, u16> get_button_values(const std::shared_ptr<PadDevice>& device) override;
std::array<int, 6> get_preview_values(std::unordered_map<u64, u16> data) override;
};

View file

@ -2,10 +2,6 @@
#include <thread>
#ifdef _WIN32
#include <Windows.h>
#endif
namespace
{
const auto THREAD_SLEEP = 1ms; //ds4 has new data every ~4ms,
@ -81,6 +77,37 @@ namespace
ds4_pad_handler::ds4_pad_handler() : PadHandlerBase(pad_handler::ds4)
{
// Unique names for the config files and our pad settings dialog
button_list =
{
{ DS4KeyCodes::Triangle, "Triangle" },
{ DS4KeyCodes::Circle, "Circle" },
{ DS4KeyCodes::Cross, "Cross" },
{ DS4KeyCodes::Square, "Square" },
{ DS4KeyCodes::Left, "Left" },
{ DS4KeyCodes::Right, "Right" },
{ DS4KeyCodes::Up, "Up" },
{ DS4KeyCodes::Down, "Down" },
{ DS4KeyCodes::R1, "R1" },
{ DS4KeyCodes::R2, "R2" },
{ DS4KeyCodes::R3, "R3" },
{ DS4KeyCodes::Options, "Options" },
{ DS4KeyCodes::Share, "Share" },
{ DS4KeyCodes::PSButton, "PS Button" },
{ DS4KeyCodes::TouchPad, "Touch Pad" },
{ DS4KeyCodes::L1, "L1" },
{ DS4KeyCodes::L2, "L2" },
{ DS4KeyCodes::L3, "L3" },
{ DS4KeyCodes::LSXNeg, "LS X-" },
{ DS4KeyCodes::LSXPos, "LS X+" },
{ DS4KeyCodes::LSYPos, "LS Y+" },
{ DS4KeyCodes::LSYNeg, "LS Y-" },
{ DS4KeyCodes::RSXNeg, "RS X-" },
{ DS4KeyCodes::RSXPos, "RS X+" },
{ DS4KeyCodes::RSYPos, "RS Y+" },
{ DS4KeyCodes::RSYNeg, "RS Y-" }
};
init_configs();
// Define border values
@ -152,79 +179,9 @@ void ds4_pad_handler::init_config(pad_config* cfg, const std::string& name)
cfg->from_default();
}
void ds4_pad_handler::GetNextButtonPress(const std::string& padId, const std::function<void(u16, std::string, std::string, int[])>& callback, const std::function<void(std::string)>& fail_callback, bool get_blacklist, const std::vector<std::string>& /*buttons*/)
{
if (get_blacklist)
blacklist.clear();
std::shared_ptr<DS4Device> device = GetDevice(padId, true);
if (device == nullptr || device->hidDevice == nullptr)
return fail_callback(padId);
// Now that we have found a device, get its status
DS4DataStatus status = GetRawData(device);
if (status == DS4DataStatus::ReadError)
{
// this also can mean disconnected, either way deal with it on next loop and reconnect
hid_close(device->hidDevice);
device->hidDevice = nullptr;
return fail_callback(padId);
}
// return if nothing new has happened. ignore this to get the current state for blacklist
if (!get_blacklist && status != DS4DataStatus::NewData)
return;
// Get the current button values
auto data = GetButtonValues(device);
// Check for each button in our list if its corresponding (maybe remapped) button or axis was pressed.
// Return the new value if the button was pressed (aka. its value was bigger than 0 or the defined threshold)
// Use a pair to get all the legally pressed buttons and use the one with highest value (prioritize first)
std::pair<u16, std::string> pressed_button = { 0, "" };
for (const auto& button : button_list)
{
u32 keycode = button.first;
u16 value = data[keycode];
if (!get_blacklist && std::find(blacklist.begin(), blacklist.end(), keycode) != blacklist.end())
continue;
if (((keycode < DS4KeyCodes::L2) && (value > 0))
|| ((keycode == DS4KeyCodes::L2) && (value > m_trigger_threshold))
|| ((keycode == DS4KeyCodes::R2) && (value > m_trigger_threshold))
|| ((keycode >= DS4KeyCodes::LSXNeg && keycode <= DS4KeyCodes::LSYPos) && (value > m_thumb_threshold))
|| ((keycode >= DS4KeyCodes::RSXNeg && keycode <= DS4KeyCodes::RSYPos) && (value > m_thumb_threshold)))
{
if (get_blacklist)
{
blacklist.emplace_back(keycode);
LOG_ERROR(HLE, "DS4 Calibration: Added key [ %d = %s ] to blacklist. Value = %d", keycode, button.second, value);
}
else if (value > pressed_button.first)
pressed_button = { value, button.second };
}
}
if (get_blacklist)
{
if (blacklist.empty())
LOG_SUCCESS(HLE, "DS4 Calibration: Blacklist is clear. No input spam detected");
return;
}
int preview_values[6] = { data[L2], data[R2], data[LSXPos] - data[LSXNeg], data[LSYPos] - data[LSYNeg], data[RSXPos] - data[RSXNeg], data[RSYPos] - data[RSYNeg] };
if (pressed_button.first > 0)
return callback(pressed_button.first, pressed_button.second, padId, preview_values);
else
return callback(0, "", padId, preview_values);
}
void ds4_pad_handler::SetPadData(const std::string& padId, u32 largeMotor, u32 smallMotor, s32 r, s32 g, s32 b)
{
std::shared_ptr<DS4Device> device = GetDevice(padId);
std::shared_ptr<DS4Device> device = GetDS4Device(padId);
if (device == nullptr || device->hidDevice == nullptr)
return;
@ -259,7 +216,7 @@ void ds4_pad_handler::SetPadData(const std::string& padId, u32 largeMotor, u32 s
SendVibrateData(device);
}
std::shared_ptr<ds4_pad_handler::DS4Device> ds4_pad_handler::GetDevice(const std::string& padId, bool try_reconnect)
std::shared_ptr<ds4_pad_handler::DS4Device> ds4_pad_handler::GetDS4Device(const std::string& padId, bool try_reconnect)
{
if (!Init())
return nullptr;
@ -294,46 +251,14 @@ std::shared_ptr<ds4_pad_handler::DS4Device> ds4_pad_handler::GetDevice(const std
return device;
}
void ds4_pad_handler::TranslateButtonPress(u64 keyCode, bool& pressed, u16& val, bool ignore_threshold)
std::unordered_map<u64, u16> ds4_pad_handler::get_button_values(const std::shared_ptr<PadDevice>& device)
{
// Update the pad button values based on their type and thresholds.
// With this you can use axis or triggers as buttons or vice versa
auto p_profile = m_dev->config;
switch (keyCode)
{
case DS4KeyCodes::L2:
pressed = val > p_profile->ltriggerthreshold;
val = pressed ? NormalizeTriggerInput(val, p_profile->ltriggerthreshold) : 0;
break;
case DS4KeyCodes::R2:
pressed = val > p_profile->rtriggerthreshold;
val = pressed ? NormalizeTriggerInput(val, p_profile->rtriggerthreshold) : 0;
break;
case DS4KeyCodes::LSXNeg:
case DS4KeyCodes::LSXPos:
case DS4KeyCodes::LSYNeg:
case DS4KeyCodes::LSYPos:
pressed = val > (ignore_threshold ? 0 : p_profile->lstickdeadzone);
val = pressed ? NormalizeStickInput(val, p_profile->lstickdeadzone, p_profile->lstickmultiplier, ignore_threshold) : 0;
break;
case DS4KeyCodes::RSXNeg:
case DS4KeyCodes::RSXPos:
case DS4KeyCodes::RSYNeg:
case DS4KeyCodes::RSYPos:
pressed = val > (ignore_threshold ? 0 : p_profile->rstickdeadzone);
val = pressed ? NormalizeStickInput(val, p_profile->rstickdeadzone, p_profile->rstickmultiplier, ignore_threshold) : 0;
break;
default: // normal button (should in theory also support sensitive buttons)
pressed = val > 0;
val = pressed ? val : 0;
break;
}
}
std::unordered_map<u64, u16> keyBuffer;
auto ds4_dev = std::static_pointer_cast<DS4Device>(device);
if (!ds4_dev)
return keyBuffer;
std::array<u16, ds4_pad_handler::DS4KeyCodes::KeyCodeCount> ds4_pad_handler::GetButtonValues(const std::shared_ptr<DS4Device>& device)
{
std::array<u16, DS4KeyCodes::KeyCodeCount> keyBuffer;
auto buf = device->padData;
auto buf = ds4_dev->padData;
// Left Stick X Axis
keyBuffer[DS4KeyCodes::LSXNeg] = Clamp0To255((127.5f - buf[1]) * 2.0f);
@ -440,104 +365,9 @@ std::array<u16, ds4_pad_handler::DS4KeyCodes::KeyCodeCount> ds4_pad_handler::Get
return keyBuffer;
}
void ds4_pad_handler::ProcessDataToPad(const std::shared_ptr<DS4Device>& device, const std::shared_ptr<Pad>& pad)
std::array<int, 6> ds4_pad_handler::get_preview_values(std::unordered_map<u64, u16> data)
{
pad->m_battery_level = device->batteryLevel;
pad->m_cable_state = device->cableState;
auto buf = device->padData;
auto button_values = GetButtonValues(device);
auto p_profile = device->config;
// Translate any corresponding keycodes to our normal DS3 buttons and triggers
for (auto & btn : pad->m_buttons)
{
btn.m_value = button_values[btn.m_keyCode];
TranslateButtonPress(btn.m_keyCode, btn.m_pressed, btn.m_value);
}
#ifdef _WIN32
for (int i = 6; i < 16; i++)
{
if (pad->m_buttons[i].m_pressed)
{
SetThreadExecutionState(ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
break;
}
}
#endif
// used to get the absolute value of an axis
s32 stick_val[4]{0};
// Translate any corresponding keycodes to our two sticks. (ignoring thresholds for now)
for (int i = 0; i < static_cast<int>(pad->m_sticks.size()); i++)
{
bool pressed;
// m_keyCodeMin is the mapped key for left or down
u32 key_min = pad->m_sticks[i].m_keyCodeMin;
u16 val_min = button_values[key_min];
TranslateButtonPress(key_min, pressed, val_min, true);
// m_keyCodeMax is the mapped key for right or up
u32 key_max = pad->m_sticks[i].m_keyCodeMax;
u16 val_max = button_values[key_max];
TranslateButtonPress(key_max, pressed, val_max, true);
// cancel out opposing values and get the resulting difference
stick_val[i] = val_max - val_min;
}
u16 lx, ly, rx, ry;
// Normalize our two stick's axis based on the thresholds
std::tie(lx, ly) = NormalizeStickDeadzone(stick_val[0], stick_val[1], p_profile->lstickdeadzone);
std::tie(rx, ry) = NormalizeStickDeadzone(stick_val[2], stick_val[3], p_profile->rstickdeadzone);
if (p_profile->padsquircling != 0)
{
std::tie(lx, ly) = ConvertToSquirclePoint(lx, ly, p_profile->padsquircling);
std::tie(rx, ry) = ConvertToSquirclePoint(rx, ry, p_profile->padsquircling);
}
ly = 255 - ly;
ry = 255 - ry;
// these are added with previous value and divided to 'smooth' out the readings
// the ds4 seems to rapidly flicker sometimes between two values and this seems to stop that
pad->m_sticks[0].m_value = (lx + pad->m_sticks[0].m_value) / 2; // LX
pad->m_sticks[1].m_value = (ly + pad->m_sticks[1].m_value) / 2; // LY
pad->m_sticks[2].m_value = (rx + pad->m_sticks[2].m_value) / 2; // RX
pad->m_sticks[3].m_value = (ry + pad->m_sticks[3].m_value) / 2; // RY
// these values come already calibrated from our ds4Thread,
// all we need to do is convert to ds3 range
// accel
f32 accelX = (((s16)((u16)(buf[20] << 8) | buf[19])) / static_cast<f32>(DS4_ACC_RES_PER_G)) * -1;
f32 accelY = (((s16)((u16)(buf[22] << 8) | buf[21])) / static_cast<f32>(DS4_ACC_RES_PER_G)) * -1;
f32 accelZ = (((s16)((u16)(buf[24] << 8) | buf[23])) / static_cast<f32>(DS4_ACC_RES_PER_G)) * -1;
// now just use formula from ds3
accelX = accelX * 113 + 512;
accelY = accelY * 113 + 512;
accelZ = accelZ * 113 + 512;
pad->m_sensors[0].m_value = Clamp0To1023(accelX);
pad->m_sensors[1].m_value = Clamp0To1023(accelY);
pad->m_sensors[2].m_value = Clamp0To1023(accelZ);
// gyroX is yaw, which is all that we need
f32 gyroX = (((s16)((u16)(buf[16] << 8) | buf[15])) / static_cast<f32>(DS4_GYRO_RES_PER_DEG_S)) * -1;
//const int gyroY = ((u16)(buf[14] << 8) | buf[13]) / 256;
//const int gyroZ = ((u16)(buf[18] << 8) | buf[17]) / 256;
// convert to ds3
gyroX = gyroX * (123.f / 90.f) + 512;
pad->m_sensors[3].m_value = Clamp0To1023(gyroX);
return { data[L2], data[R2], data[LSXPos] - data[LSXNeg], data[LSYPos] - data[LSYNeg], data[RSXPos] - data[RSXNeg], data[RSYPos] - data[RSYNeg] };
}
bool ds4_pad_handler::GetCalibrationData(const std::shared_ptr<DS4Device>& ds4Dev)
@ -694,6 +524,9 @@ ds4_pad_handler::~ds4_pad_handler()
int ds4_pad_handler::SendVibrateData(const std::shared_ptr<DS4Device>& device)
{
if (!device)
return -2;
auto p_profile = device->config;
if (p_profile == nullptr)
return -2; // hid_write and hid_write_control return -1 on error
@ -814,173 +647,11 @@ std::vector<std::string> ds4_pad_handler::ListDevices()
return ds4_pads_list;
}
bool ds4_pad_handler::bindPadToDevice(std::shared_ptr<Pad> pad, const std::string& device)
{
std::shared_ptr<DS4Device> ds4device = GetDevice(device);
if (ds4device == nullptr || ds4device->hidDevice == nullptr)
return false;
int index = static_cast<int>(bindings.size());
m_pad_configs[index].load();
ds4device->config = &m_pad_configs[index];
pad_config* p_profile = ds4device->config;
if (p_profile == nullptr)
return false;
pad->Init
(
CELL_PAD_STATUS_DISCONNECTED,
CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_HP_ANALOG_STICK | CELL_PAD_CAPABILITY_ACTUATOR | CELL_PAD_CAPABILITY_SENSOR_MODE,
CELL_PAD_DEV_TYPE_STANDARD,
p_profile->device_class_type
);
// 'keycode' here is just 0 as we have to manually calculate this
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->l2), CELL_PAD_CTRL_L2);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->r2), CELL_PAD_CTRL_R2);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->up), CELL_PAD_CTRL_UP);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->down), CELL_PAD_CTRL_DOWN);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->left), CELL_PAD_CTRL_LEFT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->right), CELL_PAD_CTRL_RIGHT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->square), CELL_PAD_CTRL_SQUARE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->cross), CELL_PAD_CTRL_CROSS);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->circle), CELL_PAD_CTRL_CIRCLE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->triangle), CELL_PAD_CTRL_TRIANGLE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->l1), CELL_PAD_CTRL_L1);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->r1), CELL_PAD_CTRL_R1);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->select), CELL_PAD_CTRL_SELECT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->start), CELL_PAD_CTRL_START);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->l3), CELL_PAD_CTRL_L3);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->r3), CELL_PAD_CTRL_R3);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->ps), 0x100/*CELL_PAD_CTRL_PS*/);// TODO: PS button support
//pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, 0x0); // Reserved (and currently not in use by rpcs3 at all)
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_X, 512);
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Y, 399);
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Z, 512);
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_G, 512);
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, FindKeyCode(button_list, p_profile->ls_left), FindKeyCode(button_list, p_profile->ls_right));
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, FindKeyCode(button_list, p_profile->ls_down), FindKeyCode(button_list, p_profile->ls_up));
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X, FindKeyCode(button_list, p_profile->rs_left), FindKeyCode(button_list, p_profile->rs_right));
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y, FindKeyCode(button_list, p_profile->rs_down), FindKeyCode(button_list, p_profile->rs_up));
pad->m_vibrateMotors.emplace_back(true, 0);
pad->m_vibrateMotors.emplace_back(false, 0);
bindings.emplace_back(ds4device, pad);
return true;
}
void ds4_pad_handler::ThreadProc()
{
for (int i = 0; i < static_cast<int>(bindings.size()); i++)
{
m_dev = bindings[i].first;
auto thepad = bindings[i].second;
auto profile = m_dev->config;
if (m_dev->hidDevice == nullptr)
{
// try to reconnect
hid_device* dev = hid_open_path(m_dev->path.c_str());
if (dev)
{
if (last_connection_status[i] == false)
{
LOG_SUCCESS(HLE, "DS4 device %d reconnected", i);
last_connection_status[i] = true;
connected++;
}
hid_set_nonblocking(dev, 1);
m_dev->hidDevice = dev;
thepad->m_port_status = CELL_PAD_STATUS_CONNECTED | CELL_PAD_STATUS_ASSIGN_CHANGES;
if (!m_dev->hasCalibData)
m_dev->hasCalibData = GetCalibrationData(m_dev);
}
else
{
// nope, not there
if (last_connection_status[i] == true)
{
LOG_ERROR(HLE, "DS4 device %d disconnected", i);
last_connection_status[i] = false;
connected--;
}
thepad->m_port_status = CELL_PAD_STATUS_DISCONNECTED | CELL_PAD_STATUS_ASSIGN_CHANGES;
continue;
}
}
else if (last_connection_status[i] == false)
{
LOG_NOTICE(HLE, "DS4 device %d connected", i);
thepad->m_port_status = CELL_PAD_STATUS_CONNECTED | CELL_PAD_STATUS_ASSIGN_CHANGES;
last_connection_status[i] = true;
connected++;
}
DS4DataStatus status = GetRawData(m_dev);
if (status == DS4DataStatus::ReadError)
{
// this also can mean disconnected, either way deal with it on next loop and reconnect
hid_close(m_dev->hidDevice);
m_dev->hidDevice = nullptr;
continue;
}
// Attempt to send rumble no matter what
int idx_l = profile->switch_vibration_motors ? 1 : 0;
int idx_s = profile->switch_vibration_motors ? 0 : 1;
int speed_large = profile->enable_vibration_motor_large ? thepad->m_vibrateMotors[idx_l].m_value : vibration_min;
int speed_small = profile->enable_vibration_motor_small ? thepad->m_vibrateMotors[idx_s].m_value : vibration_min;
bool wireless = m_dev->cableState < 1;
bool lowBattery = m_dev->batteryLevel < 2;
bool isBlinking = m_dev->led_delay_on > 0 || m_dev->led_delay_off > 0;
bool newBlinkData = false;
// we are now wired or have okay battery level -> stop blinking
if (isBlinking && !(wireless && lowBattery))
{
m_dev->led_delay_on = 0;
m_dev->led_delay_off = 0;
newBlinkData = true;
}
// we are now wireless and low on battery -> blink
if (!isBlinking && wireless && lowBattery)
{
m_dev->led_delay_on = 100;
m_dev->led_delay_off = 100;
newBlinkData = true;
}
m_dev->newVibrateData = m_dev->newVibrateData || m_dev->largeVibrate != speed_large || m_dev->smallVibrate != speed_small || newBlinkData;
m_dev->largeVibrate = speed_large;
m_dev->smallVibrate = speed_small;
if (m_dev->newVibrateData)
{
if (SendVibrateData(m_dev) >= 0)
{
m_dev->newVibrateData = false;
}
}
// no data? keep going
if (status == DS4DataStatus::NoNewData)
continue;
else if (status == DS4DataStatus::NewData)
ProcessDataToPad(m_dev, thepad);
}
}
ds4_pad_handler::DS4DataStatus ds4_pad_handler::GetRawData(const std::shared_ptr<DS4Device>& device)
{
if (!device)
return DS4DataStatus::ReadError;
std::array<u8, 78> buf{};
const int res = hid_read(device->hidDevice, buf.data(), device->btCon ? 78 : 64);
@ -1019,7 +690,6 @@ ds4_pad_handler::DS4DataStatus ds4_pad_handler::GetRawData(const std::shared_ptr
LOG_WARNING(HLE, "[DS4] Data packet CRC check failed, ignoring! Received 0x%x, Expected 0x%x", crcReported, crcCalc);
return DS4DataStatus::NoNewData;
}
}
else if (!device->btCon && buf[0] == 0x01 && res == 64)
{
@ -1052,3 +722,173 @@ ds4_pad_handler::DS4DataStatus ds4_pad_handler::GetRawData(const std::shared_ptr
return DS4DataStatus::NewData;
}
std::shared_ptr<PadDevice> ds4_pad_handler::get_device(const std::string& device)
{
std::shared_ptr<DS4Device> ds4device = GetDS4Device(device);
if (ds4device == nullptr || ds4device->hidDevice == nullptr)
return nullptr;
return ds4device;
}
bool ds4_pad_handler::get_is_left_trigger(u64 keyCode)
{
return keyCode == DS4KeyCodes::L2;
}
bool ds4_pad_handler::get_is_right_trigger(u64 keyCode)
{
return keyCode == DS4KeyCodes::R2;
}
bool ds4_pad_handler::get_is_left_stick(u64 keyCode)
{
switch (keyCode)
{
case DS4KeyCodes::LSXNeg:
case DS4KeyCodes::LSXPos:
case DS4KeyCodes::LSYPos:
case DS4KeyCodes::LSYNeg:
return true;
default:
return false;
}
}
bool ds4_pad_handler::get_is_right_stick(u64 keyCode)
{
switch (keyCode)
{
case DS4KeyCodes::RSXNeg:
case DS4KeyCodes::RSXPos:
case DS4KeyCodes::RSYPos:
case DS4KeyCodes::RSYNeg:
return true;
default:
return false;
}
}
PadHandlerBase::connection ds4_pad_handler::update_connection(const std::shared_ptr<PadDevice>& device)
{
auto ds4_dev = std::static_pointer_cast<DS4Device>(device);
if (!ds4_dev)
return connection::disconnected;
if (ds4_dev->hidDevice == nullptr)
{
// try to reconnect
hid_device* dev = hid_open_path(ds4_dev->path.c_str());
if (dev)
{
hid_set_nonblocking(dev, 1);
ds4_dev->hidDevice = dev;
if (!ds4_dev->hasCalibData)
ds4_dev->hasCalibData = GetCalibrationData(ds4_dev);
}
else
{
// nope, not there
return connection::disconnected;
}
}
status = GetRawData(ds4_dev);
if (status == DS4DataStatus::ReadError)
{
// this also can mean disconnected, either way deal with it on next loop and reconnect
hid_close(ds4_dev->hidDevice);
ds4_dev->hidDevice = nullptr;
return connection::no_data;
}
return connection::connected;
}
void ds4_pad_handler::get_extended_info(const std::shared_ptr<PadDevice>& device, const std::shared_ptr<Pad>& pad)
{
auto ds4_device = std::static_pointer_cast<DS4Device>(device);
if (!ds4_device || !pad)
return;
auto buf = ds4_device->padData;
pad->m_battery_level = ds4_device->batteryLevel;
pad->m_cable_state = ds4_device->cableState;
// these values come already calibrated from our ds4Thread,
// all we need to do is convert to ds3 range
// accel
f32 accelX = (((s16)((u16)(buf[20] << 8) | buf[19])) / static_cast<f32>(DS4_ACC_RES_PER_G)) * -1;
f32 accelY = (((s16)((u16)(buf[22] << 8) | buf[21])) / static_cast<f32>(DS4_ACC_RES_PER_G)) * -1;
f32 accelZ = (((s16)((u16)(buf[24] << 8) | buf[23])) / static_cast<f32>(DS4_ACC_RES_PER_G)) * -1;
// now just use formula from ds3
accelX = accelX * 113 + 512;
accelY = accelY * 113 + 512;
accelZ = accelZ * 113 + 512;
pad->m_sensors[0].m_value = Clamp0To1023(accelX);
pad->m_sensors[1].m_value = Clamp0To1023(accelY);
pad->m_sensors[2].m_value = Clamp0To1023(accelZ);
// gyroX is yaw, which is all that we need
f32 gyroX = (((s16)((u16)(buf[16] << 8) | buf[15])) / static_cast<f32>(DS4_GYRO_RES_PER_DEG_S)) * -1;
//const int gyroY = ((u16)(buf[14] << 8) | buf[13]) / 256;
//const int gyroZ = ((u16)(buf[18] << 8) | buf[17]) / 256;
// convert to ds3
gyroX = gyroX * (123.f / 90.f) + 512;
pad->m_sensors[3].m_value = Clamp0To1023(gyroX);
}
void ds4_pad_handler::apply_pad_data(const std::shared_ptr<PadDevice>& device, const std::shared_ptr<Pad>& pad)
{
auto ds4_dev = std::static_pointer_cast<DS4Device>(device);
if (!ds4_dev || !pad)
return;
auto profile = ds4_dev->config;
// Attempt to send rumble no matter what
int idx_l = profile->switch_vibration_motors ? 1 : 0;
int idx_s = profile->switch_vibration_motors ? 0 : 1;
int speed_large = profile->enable_vibration_motor_large ? pad->m_vibrateMotors[idx_l].m_value : vibration_min;
int speed_small = profile->enable_vibration_motor_small ? pad->m_vibrateMotors[idx_s].m_value : vibration_min;
bool wireless = ds4_dev->cableState < 1;
bool lowBattery = ds4_dev->batteryLevel < 2;
bool isBlinking = ds4_dev->led_delay_on > 0 || ds4_dev->led_delay_off > 0;
bool newBlinkData = false;
// we are now wired or have okay battery level -> stop blinking
if (isBlinking && !(wireless && lowBattery))
{
ds4_dev->led_delay_on = 0;
ds4_dev->led_delay_off = 0;
newBlinkData = true;
}
// we are now wireless and low on battery -> blink
if (!isBlinking && wireless && lowBattery)
{
ds4_dev->led_delay_on = 100;
ds4_dev->led_delay_off = 100;
newBlinkData = true;
}
ds4_dev->newVibrateData |= ds4_dev->largeVibrate != speed_large || ds4_dev->smallVibrate != speed_small || newBlinkData;
ds4_dev->largeVibrate = speed_large;
ds4_dev->smallVibrate = speed_small;
if (ds4_dev->newVibrateData && SendVibrateData(ds4_dev) >= 0)
{
ds4_dev->newVibrateData = false;
}
}

View file

@ -47,37 +47,6 @@ class ds4_pad_handler final : public PadHandlerBase
KeyCodeCount
};
// Unique names for the config files and our pad settings dialog
const std::unordered_map<u32, std::string> button_list =
{
{ DS4KeyCodes::Triangle, "Triangle" },
{ DS4KeyCodes::Circle, "Circle" },
{ DS4KeyCodes::Cross, "Cross" },
{ DS4KeyCodes::Square, "Square" },
{ DS4KeyCodes::Left, "Left" },
{ DS4KeyCodes::Right, "Right" },
{ DS4KeyCodes::Up, "Up" },
{ DS4KeyCodes::Down, "Down" },
{ DS4KeyCodes::R1, "R1" },
{ DS4KeyCodes::R2, "R2" },
{ DS4KeyCodes::R3, "R3" },
{ DS4KeyCodes::Options, "Options" },
{ DS4KeyCodes::Share, "Share" },
{ DS4KeyCodes::PSButton, "PS Button" },
{ DS4KeyCodes::TouchPad, "Touch Pad" },
{ DS4KeyCodes::L1, "L1" },
{ DS4KeyCodes::L2, "L2" },
{ DS4KeyCodes::L3, "L3" },
{ DS4KeyCodes::LSXNeg, "LS X-" },
{ DS4KeyCodes::LSXPos, "LS X+" },
{ DS4KeyCodes::LSYPos, "LS Y+" },
{ DS4KeyCodes::LSYNeg, "LS Y-" },
{ DS4KeyCodes::RSXNeg, "RS X-" },
{ DS4KeyCodes::RSXPos, "RS X+" },
{ DS4KeyCodes::RSYPos, "RS Y+" },
{ DS4KeyCodes::RSYNeg, "RS Y-" }
};
enum DS4CalibIndex
{
// gyro
@ -106,18 +75,17 @@ class ds4_pad_handler final : public PadHandlerBase
ReadError,
};
struct DS4Device
struct DS4Device : public PadDevice
{
hid_device* hidDevice{ nullptr };
pad_config* config{ nullptr };
std::string path{ "" };
bool btCon{ false };
bool hasCalibData{ false };
std::array<DS4CalibData, DS4CalibIndex::COUNT> calibData;
std::array<DS4CalibData, DS4CalibIndex::COUNT> calibData{};
bool newVibrateData{ true };
u8 largeVibrate{ 0 };
u8 smallVibrate{ 0 };
std::array<u8, 64> padData;
std::array<u8, 64> padData{};
u8 batteryLevel{ 0 };
u8 cableState{ 0 };
u8 led_delay_on{ 0 };
@ -140,28 +108,19 @@ public:
bool Init() override;
std::vector<std::string> ListDevices() override;
bool bindPadToDevice(std::shared_ptr<Pad> pad, const std::string& device) override;
void ThreadProc() override;
void GetNextButtonPress(const std::string& padId, const std::function<void(u16, std::string, std::string, int[])>& buttonCallback, const std::function<void(std::string)>& fail_callback, bool get_blacklist = false, const std::vector<std::string>& buttons = {}) override;
void SetPadData(const std::string& padId, u32 largeMotor, u32 smallMotor, s32 r, s32 g, s32 b) override;
void init_config(pad_config* cfg, const std::string& name) override;
private:
bool is_init = false;
std::vector<u32> blacklist;
std::vector<std::pair<std::shared_ptr<DS4Device>, std::shared_ptr<Pad>>> bindings;
std::shared_ptr<DS4Device> m_dev;
DS4DataStatus status;
private:
std::shared_ptr<DS4Device> GetDevice(const std::string& padId, bool try_reconnect = false);
void TranslateButtonPress(u64 keyCode, bool& pressed, u16& val, bool ignore_threshold = false) override;
void ProcessDataToPad(const std::shared_ptr<DS4Device>& ds4Device, const std::shared_ptr<Pad>& pad);
std::shared_ptr<DS4Device> GetDS4Device(const std::string& padId, bool try_reconnect = false);
// Copies data into padData if status is NewData, otherwise buffer is untouched
DS4DataStatus GetRawData(const std::shared_ptr<DS4Device>& ds4Device);
// This function gets us usuable buffer from the rawbuffer of padData
// Todo: this currently only handles 'buttons' and not axis or sensors for the time being
std::array<u16, DS4KeyCodes::KeyCodeCount> GetButtonValues(const std::shared_ptr<DS4Device>& ds4Device);
bool GetCalibrationData(const std::shared_ptr<DS4Device>& ds4Device);
void CheckAddDevice(hid_device* hidDevice, hid_device_info* hidDevInfo);
int SendVibrateData(const std::shared_ptr<DS4Device>& device);
@ -178,4 +137,15 @@ private:
return std::numeric_limits<s16>::min();
else return static_cast<s16>(output);
}
std::shared_ptr<PadDevice> get_device(const std::string& device) override;
bool get_is_left_trigger(u64 keyCode) override;
bool get_is_right_trigger(u64 keyCode) override;
bool get_is_left_stick(u64 keyCode) override;
bool get_is_right_stick(u64 keyCode) override;
PadHandlerBase::connection update_connection(const std::shared_ptr<PadDevice>& device) override;
void get_extended_info(const std::shared_ptr<PadDevice>& device, const std::shared_ptr<Pad>& pad) override;
void apply_pad_data(const std::shared_ptr<PadDevice>& device, const std::shared_ptr<Pad>& pad) override;
std::unordered_map<u64, u16> get_button_values(const std::shared_ptr<PadDevice>& device) override;
std::array<int, 6> get_preview_values(std::unordered_map<u64, u16> data) override;
};

View file

@ -36,6 +36,8 @@ evdev_joystick_handler::evdev_joystick_handler() : PadHandlerBase(pad_handler::e
m_trigger_threshold = trigger_max / 2;
m_thumb_threshold = thumb_max / 2;
m_dev = std::make_shared<EvdevDevice>();
}
evdev_joystick_handler::~evdev_joystick_handler()
@ -127,11 +129,14 @@ std::string evdev_joystick_handler::get_device_name(const libevdev* dev)
return name;
}
bool evdev_joystick_handler::update_device(EvdevDevice& device)
bool evdev_joystick_handler::update_device(const std::shared_ptr<PadDevice>& device)
{
std::shared_ptr<Pad> pad = device.pad;
const auto& path = device.path;
libevdev*& dev = device.device;
auto evdev_device = std::static_pointer_cast<EvdevDevice>(device);
if (!evdev_device)
return false;
const auto& path = evdev_device->path;
libevdev*& dev = evdev_device->device;
bool was_connected = dev != nullptr;
@ -173,32 +178,39 @@ bool evdev_joystick_handler::update_device(EvdevDevice& device)
void evdev_joystick_handler::update_devs()
{
for (auto& device : devices)
for (auto& binding : bindings)
{
update_device(device);
update_device(binding.first);
}
}
void evdev_joystick_handler::Close()
{
for (auto& device : devices)
for (auto& binding : bindings)
{
auto& dev = device.device;
if (dev != nullptr)
auto evdev_device = std::static_pointer_cast<EvdevDevice>(binding.first);
if (evdev_device)
{
int fd = libevdev_get_fd(dev);
if (device.effect_id != -1)
ioctl(fd, EVIOCRMFF, device.effect_id);
libevdev_free(dev);
close(fd);
auto& dev = evdev_device->device;
if (dev != nullptr)
{
int fd = libevdev_get_fd(dev);
if (evdev_device->effect_id != -1)
ioctl(fd, EVIOCRMFF, evdev_device->effect_id);
libevdev_free(dev);
close(fd);
}
}
}
}
std::unordered_map<u64, std::pair<u16, bool>> evdev_joystick_handler::GetButtonValues(const EvdevDevice& device)
std::unordered_map<u64, std::pair<u16, bool>> evdev_joystick_handler::GetButtonValues(const std::shared_ptr<EvdevDevice>& device)
{
std::unordered_map<u64, std::pair<u16, bool>> button_values;
auto& dev = device.device;
if (!device)
return button_values;
auto& dev = device->device;
if (!Init())
return button_values;
@ -241,30 +253,30 @@ std::unordered_map<u64, std::pair<u16, bool>> evdev_joystick_handler::GetButtonV
return button_values;
}
evdev_joystick_handler::EvdevDevice* evdev_joystick_handler::get_device(const std::string& device)
std::shared_ptr<evdev_joystick_handler::EvdevDevice> evdev_joystick_handler::get_evdev_device(const std::string& device)
{
// Add device if not yet present
m_pad_index = add_device(device, true);
m_pad_index = add_device(device, nullptr, true);
if (m_pad_index < 0)
return nullptr;
EvdevDevice& dev = devices[m_pad_index];
auto dev = bindings[m_pad_index];
// Check if our device is connected
if (!update_device(dev))
if (!update_device(dev.first))
return nullptr;
return &dev;
return std::static_pointer_cast<EvdevDevice>(dev.first);
}
void evdev_joystick_handler::GetNextButtonPress(const std::string& padId, const std::function<void(u16, std::string, std::string, int[])>& callback, const std::function<void(std::string)>& fail_callback, bool get_blacklist, const std::vector<std::string>& buttons)
void evdev_joystick_handler::get_next_button_press(const std::string& padId, const std::function<void(u16, std::string, std::string, std::array<int, 6>)>& callback, const std::function<void(std::string)>& fail_callback, bool get_blacklist, const std::vector<std::string>& buttons)
{
if (get_blacklist)
blacklist.clear();
// Get our evdev device
EvdevDevice* device = get_device(padId);
if (device == nullptr || device->device == nullptr)
auto device = get_evdev_device(padId);
if (!device || device->device == nullptr)
return fail_callback(padId);
libevdev* dev = device->device;
@ -276,7 +288,7 @@ void evdev_joystick_handler::GetNextButtonPress(const std::string& padId, const
if (ret == LIBEVDEV_READ_STATUS_SYNC)
ret = libevdev_next_event(dev, LIBEVDEV_READ_FLAG_NORMAL | LIBEVDEV_READ_FLAG_SYNC, &evt);
auto data = GetButtonValues(*device);
auto data = GetButtonValues(device);
auto find_value = [=](const std::string& name)
{
@ -290,7 +302,7 @@ void evdev_joystick_handler::GetNextButtonPress(const std::string& padId, const
return it != data.end() && dir == it->second.second ? it->second.first : 0;
};
int preview_values[6] = {0, 0, 0, 0, 0, 0};
std::array<int, 6> preview_values = {0, 0, 0, 0, 0, 0};
if (buttons.size() == 10)
{
@ -403,9 +415,9 @@ void evdev_joystick_handler::GetNextButtonPress(const std::string& padId, const
// https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp
// https://github.com/reicast/reicast-emulator/blob/master/core/linux-dist/evdev.cpp
// http://www.infradead.org/~mchehab/kernel_docs_pdf/linux-input.pdf
void evdev_joystick_handler::SetRumble(EvdevDevice* device, u16 large, u16 small)
void evdev_joystick_handler::SetRumble(std::shared_ptr<EvdevDevice>device, u16 large, u16 small)
{
if (device == nullptr || !device->has_rumble || device->effect_id == -2)
if (!device || !device->has_rumble || device->effect_id == -2)
return;
int fd = libevdev_get_fd(device->device);
@ -483,8 +495,8 @@ void evdev_joystick_handler::SetRumble(EvdevDevice* device, u16 large, u16 small
void evdev_joystick_handler::SetPadData(const std::string& padId, u32 largeMotor, u32 smallMotor, s32/* r*/, s32/* g*/, s32/* b*/)
{
// Get our evdev device
EvdevDevice* dev = get_device(padId);
if (dev == nullptr)
auto dev = get_evdev_device(padId);
if (!dev)
{
LOG_ERROR(HLE, "evdev TestVibration: Device [%s] not found! [largeMotor = %d] [smallMotor = %d]", padId, largeMotor, smallMotor);
return;
@ -499,49 +511,7 @@ void evdev_joystick_handler::SetPadData(const std::string& padId, u32 largeMotor
SetRumble(dev, largeMotor, smallMotor);
}
void evdev_joystick_handler::TranslateButtonPress(u64 keyCode, bool& pressed, u16& value, bool ignore_threshold)
{
// Update the pad button values based on their type and thresholds.
// With this you can use axis or triggers as buttons or vice versa
auto profile = m_dev.config;
u32 code = static_cast<u32>(keyCode);
auto checkButton = [&](const EvdevButton& b)
{
return b.code == code && b.type == m_dev.cur_type && b.dir == m_dev.cur_dir;
};
auto checkButtons = [&](const std::vector<EvdevButton>& b)
{
return std::find_if(b.begin(), b.end(), checkButton) != b.end();
};
if (checkButton(m_dev.trigger_left))
{
pressed = value > profile->ltriggerthreshold;
value = pressed ? NormalizeTriggerInput(value, profile->ltriggerthreshold) : 0;
}
else if (checkButton(m_dev.trigger_right))
{
pressed = value > profile->rtriggerthreshold;
value = pressed ? NormalizeTriggerInput(value, profile->rtriggerthreshold) : 0;
}
else if (checkButtons(m_dev.axis_left))
{
pressed = value > (ignore_threshold ? 0 : profile->lstickdeadzone);
value = pressed ? NormalizeStickInput(value, profile->lstickdeadzone, profile->lstickmultiplier, ignore_threshold) : 0;
}
else if (checkButtons(m_dev.axis_right))
{
pressed = value > (ignore_threshold ? 0 : profile->rstickdeadzone);
value = pressed ? NormalizeStickInput(value, profile->rstickdeadzone, profile->rstickmultiplier, ignore_threshold) : 0;
}
else // normal button (should in theory also support sensitive buttons)
{
pressed = value > 0;
value = pressed ? value : 0;
}
}
int evdev_joystick_handler::GetButtonInfo(const input_event& evt, const EvdevDevice& device, int& value)
int evdev_joystick_handler::GetButtonInfo(const input_event& evt, const std::shared_ptr<EvdevDevice>& device, int& value)
{
int code = evt.code;
int val = evt.value;
@ -565,7 +535,11 @@ int evdev_joystick_handler::GetButtonInfo(const input_event& evt, const EvdevDev
}
case EV_ABS:
{
auto& dev = device.device;
if (!device || !device->device)
{
return -1;
}
auto& dev = device->device;
int min = libevdev_get_abs_minimum(dev, code);
int max = libevdev_get_abs_maximum(dev, code);
@ -635,7 +609,7 @@ std::vector<std::string> evdev_joystick_handler::ListDevices()
return evdev_joystick_list;
}
int evdev_joystick_handler::add_device(const std::string& device, bool in_settings)
int evdev_joystick_handler::add_device(const std::string& device, const std::shared_ptr<Pad>& pad, bool in_settings)
{
if (in_settings && m_pad_index >= 0)
return m_pad_index;
@ -676,8 +650,12 @@ int evdev_joystick_handler::add_device(const std::string& device, bool in_settin
name == device)
{
// It's a joystick. Now let's make sure we don't already have this one.
auto it = std::find_if(devices.begin(), devices.end(), [&path](const EvdevDevice &device) { return path == device.path; });
if (it != devices.end())
auto it = std::find_if(bindings.begin(), bindings.end(), [&path](std::pair<std::shared_ptr<PadDevice>, std::shared_ptr<Pad>> binding)
{
auto device = std::static_pointer_cast<EvdevDevice>(binding.first);
return device && path == device->path;
});
if (it != bindings.end())
{
libevdev_free(dev);
close(fd);
@ -685,11 +663,11 @@ int evdev_joystick_handler::add_device(const std::string& device, bool in_settin
}
// Alright, now that we've confirmed we haven't added this joystick yet, les do dis.
m_dev.device = dev;
m_dev.path = path;
m_dev.has_rumble = libevdev_has_event_type(dev, EV_FF);
devices.push_back(m_dev);
return devices.size() - 1;
m_dev->device = dev;
m_dev->path = path;
m_dev->has_rumble = libevdev_has_event_type(dev, EV_FF);
bindings.emplace_back(m_dev, pad);
return bindings.size() - 1;
}
libevdev_free(dev);
close(fd);
@ -698,187 +676,188 @@ int evdev_joystick_handler::add_device(const std::string& device, bool in_settin
return -1;
}
void evdev_joystick_handler::ThreadProc()
PadHandlerBase::connection evdev_joystick_handler::update_connection(const std::shared_ptr<PadDevice>& device)
{
update_devs();
bool result = update_device(device);
if (!update_device(device))
return connection::disconnected;
int padnum = 0;
for (auto& device : devices)
auto evdev_device = std::static_pointer_cast<EvdevDevice>(device);
if (!evdev_device || !evdev_device->device)
return connection::disconnected;
return connection::connected;
}
void evdev_joystick_handler::get_mapping(const std::shared_ptr<PadDevice>& device, const std::shared_ptr<Pad>& pad)
{
std::unordered_map<u64, u16> values;
m_dev = std::static_pointer_cast<EvdevDevice>(device);
if (!m_dev || !pad)
return;
auto& dev = m_dev->device;
if (dev == nullptr)
return;
// Try to query the latest event from the joystick.
input_event evt;
int ret = libevdev_next_event(dev, LIBEVDEV_READ_FLAG_NORMAL, &evt);
// Grab any pending sync event.
if (ret == LIBEVDEV_READ_STATUS_SYNC)
{
m_dev = device;
auto profile = device.config;
auto pad = device.pad;
auto axis_orientations = device.axis_orientations;
auto& dev = device.device;
if (dev == nullptr)
{
if (last_connection_status[padnum] == true)
{
// It was disconnected.
LOG_ERROR(HLE, "evdev device %d disconnected", padnum);
pad->m_port_status &= ~CELL_PAD_STATUS_CONNECTED;
pad->m_port_status |= CELL_PAD_STATUS_ASSIGN_CHANGES;
last_connection_status[padnum] = false;
connected--;
}
padnum++;
continue;
}
if (last_connection_status[padnum] == false)
{
// Connection status changed from disconnected to connected.
LOG_ERROR(HLE, "evdev device %d reconnected", padnum);
pad->m_port_status |= CELL_PAD_STATUS_CONNECTED;
pad->m_port_status |= CELL_PAD_STATUS_ASSIGN_CHANGES;
last_connection_status[padnum] = true;
connected++;
}
padnum++;
// Handle vibration
int idx_l = profile->switch_vibration_motors ? 1 : 0;
int idx_s = profile->switch_vibration_motors ? 0 : 1;
u16 force_large = profile->enable_vibration_motor_large ? pad->m_vibrateMotors[idx_l].m_value * 257 : vibration_min;
u16 force_small = profile->enable_vibration_motor_small ? pad->m_vibrateMotors[idx_s].m_value * 257 : vibration_min;
SetRumble(&device, force_large, force_small);
// Try to query the latest event from the joystick.
input_event evt;
int ret = libevdev_next_event(dev, LIBEVDEV_READ_FLAG_NORMAL, &evt);
// Grab any pending sync event.
if (ret == LIBEVDEV_READ_STATUS_SYNC)
{
LOG_NOTICE(GENERAL, "Captured sync event");
ret = libevdev_next_event(dev, LIBEVDEV_READ_FLAG_NORMAL | LIBEVDEV_READ_FLAG_SYNC, &evt);
}
if (ret < 0)
{
// -EAGAIN signifies no available events, not an actual *error*.
if (ret != -EAGAIN)
LOG_ERROR(GENERAL, "Failed to read latest event from joystick: %s [errno %d]", strerror(-ret), -ret);
continue;
}
m_dev.cur_type = evt.type;
int value;
int button_code = GetButtonInfo(evt, device, value);
if (button_code < 0 || value < 0)
continue;
// Translate any corresponding keycodes to our normal DS3 buttons and triggers
for (int i = 0; i < static_cast<int>(pad->m_buttons.size() - 1); i++) // skip reserved button
{
if (pad->m_buttons[i].m_keyCode != button_code)
continue;
// Be careful to handle mapped axis specially
if (evt.type == EV_ABS)
{
// get axis direction and skip on error or set to 0 if the stick/hat is actually pointing to the other direction.
// maybe mimic on error, needs investigation. FindAxisDirection should ideally never return -1 anyway
int direction = FindAxisDirection(axis_orientations, i);
m_dev.cur_dir = direction;
if (direction < 0)
{
LOG_ERROR(HLE, "FindAxisDirection = %d, Button Nr.%d, value = %d", direction, i, value);
continue;
}
else if (direction != (m_is_negative ? 1 : 0))
{
pad->m_buttons[i].m_value = 0;
pad->m_buttons[i].m_pressed = 0;
continue;
}
}
pad->m_buttons[i].m_value = static_cast<u16>(value);
TranslateButtonPress(button_code, pad->m_buttons[i].m_pressed, pad->m_buttons[i].m_value);
}
// Translate any corresponding keycodes to our two sticks. (ignoring thresholds for now)
for (int idx = 0; idx < static_cast<int>(pad->m_sticks.size()); idx++)
{
bool pressed_min = false, pressed_max = false;
// m_keyCodeMin is the mapped key for left or down
if (pad->m_sticks[idx].m_keyCodeMin == button_code)
{
bool is_direction_min = false;
if (!m_is_button_or_trigger && evt.type == EV_ABS)
{
int index = BUTTON_COUNT + (idx * 2) + 1;
int min_direction = FindAxisDirection(axis_orientations, index);
m_dev.cur_dir = min_direction;
if (min_direction < 0)
LOG_ERROR(HLE, "keyCodeMin FindAxisDirection = %d, Axis Nr.%d, Button Nr.%d, value = %d", min_direction, idx, index, value);
else
is_direction_min = m_is_negative == (min_direction == 1);
}
if (m_is_button_or_trigger || is_direction_min)
{
device.val_min[idx] = value;
TranslateButtonPress(button_code, pressed_min, device.val_min[idx], true);
}
else // set to 0 to avoid remnant counter axis values
device.val_min[idx] = 0;
}
// m_keyCodeMax is the mapped key for right or up
if (pad->m_sticks[idx].m_keyCodeMax == button_code)
{
bool is_direction_max = false;
if (!m_is_button_or_trigger && evt.type == EV_ABS)
{
int index = BUTTON_COUNT + (idx * 2);
int max_direction = FindAxisDirection(axis_orientations, index);
m_dev.cur_dir = max_direction;
if (max_direction < 0)
LOG_ERROR(HLE, "keyCodeMax FindAxisDirection = %d, Axis Nr.%d, Button Nr.%d, value = %d", max_direction, idx, index, value);
else
is_direction_max = m_is_negative == (max_direction == 1);
}
if (m_is_button_or_trigger || is_direction_max)
{
device.val_max[idx] = value;
TranslateButtonPress(button_code, pressed_max, device.val_max[idx], true);
}
else // set to 0 to avoid remnant counter axis values
device.val_max[idx] = 0;
}
// cancel out opposing values and get the resulting difference. if there was no change, use the old value.
device.stick_val[idx] = device.val_max[idx] - device.val_min[idx];
}
// Normalize our two stick's axis based on the thresholds
u16 lx, ly, rx, ry;
// Normalize our two stick's axis based on the thresholds
std::tie(lx, ly) = NormalizeStickDeadzone(device.stick_val[0], device.stick_val[1], profile->lstickdeadzone);
std::tie(rx, ry) = NormalizeStickDeadzone(device.stick_val[2], device.stick_val[3], profile->rstickdeadzone);
if (profile->padsquircling != 0)
{
std::tie(lx, ly) = ConvertToSquirclePoint(lx, ly, profile->padsquircling);
std::tie(rx, ry) = ConvertToSquirclePoint(rx, ry, profile->padsquircling);
}
pad->m_sticks[0].m_value = lx;
pad->m_sticks[1].m_value = 255 - ly;
pad->m_sticks[2].m_value = rx;
pad->m_sticks[3].m_value = 255 - ry;
LOG_NOTICE(GENERAL, "Captured sync event");
ret = libevdev_next_event(dev, LIBEVDEV_READ_FLAG_NORMAL | LIBEVDEV_READ_FLAG_SYNC, &evt);
}
if (ret < 0)
{
// -EAGAIN signifies no available events, not an actual *error*.
if (ret != -EAGAIN)
LOG_ERROR(GENERAL, "Failed to read latest event from joystick: %s [errno %d]", strerror(-ret), -ret);
return;
}
m_dev->cur_type = evt.type;
int value;
int button_code = GetButtonInfo(evt, m_dev, value);
if (button_code < 0 || value < 0)
return;
auto axis_orientations = m_dev->axis_orientations;
// Translate any corresponding keycodes to our normal DS3 buttons and triggers
for (int i = 0; i < static_cast<int>(pad->m_buttons.size()); i++)
{
if (pad->m_buttons[i].m_keyCode != button_code)
continue;
// Be careful to handle mapped axis specially
if (evt.type == EV_ABS)
{
// get axis direction and skip on error or set to 0 if the stick/hat is actually pointing to the other direction.
// maybe mimic on error, needs investigation. FindAxisDirection should ideally never return -1 anyway
int direction = FindAxisDirection(axis_orientations, i);
m_dev->cur_dir = direction;
if (direction < 0)
{
LOG_ERROR(HLE, "FindAxisDirection = %d, Button Nr.%d, value = %d", direction, i, value);
continue;
}
else if (direction != (m_is_negative ? 1 : 0))
{
pad->m_buttons[i].m_value = 0;
pad->m_buttons[i].m_pressed = 0;
continue;
}
}
pad->m_buttons[i].m_value = static_cast<u16>(value);
TranslateButtonPress(m_dev, button_code, pad->m_buttons[i].m_pressed, pad->m_buttons[i].m_value);
}
// Translate any corresponding keycodes to our two sticks. (ignoring thresholds for now)
for (int idx = 0; idx < static_cast<int>(pad->m_sticks.size()); idx++)
{
bool pressed_min = false;
bool pressed_max = false;
// m_keyCodeMin is the mapped key for left or down
if (pad->m_sticks[idx].m_keyCodeMin == button_code)
{
bool is_direction_min = false;
if (!m_is_button_or_trigger && evt.type == EV_ABS)
{
int index = BUTTON_COUNT + (idx * 2) + 1;
int min_direction = FindAxisDirection(axis_orientations, index);
m_dev->cur_dir = min_direction;
if (min_direction < 0)
LOG_ERROR(HLE, "keyCodeMin FindAxisDirection = %d, Axis Nr.%d, Button Nr.%d, value = %d", min_direction, idx, index, value);
else
is_direction_min = m_is_negative == (min_direction == 1);
}
if (m_is_button_or_trigger || is_direction_min)
{
m_dev->val_min[idx] = value;
TranslateButtonPress(m_dev, button_code, pressed_min, m_dev->val_min[idx], true);
}
else // set to 0 to avoid remnant counter axis values
m_dev->val_min[idx] = 0;
}
// m_keyCodeMax is the mapped key for right or up
if (pad->m_sticks[idx].m_keyCodeMax == button_code)
{
bool is_direction_max = false;
if (!m_is_button_or_trigger && evt.type == EV_ABS)
{
int index = BUTTON_COUNT + (idx * 2);
int max_direction = FindAxisDirection(axis_orientations, index);
m_dev->cur_dir = max_direction;
if (max_direction < 0)
LOG_ERROR(HLE, "keyCodeMax FindAxisDirection = %d, Axis Nr.%d, Button Nr.%d, value = %d", max_direction, idx, index, value);
else
is_direction_max = m_is_negative == (max_direction == 1);
}
if (m_is_button_or_trigger || is_direction_max)
{
m_dev->val_max[idx] = value;
TranslateButtonPress(m_dev, button_code, pressed_max, m_dev->val_max[idx], true);
}
else // set to 0 to avoid remnant counter axis values
m_dev->val_max[idx] = 0;
}
// cancel out opposing values and get the resulting difference. if there was no change, use the old value.
m_dev->stick_val[idx] = m_dev->val_max[idx] - m_dev->val_min[idx];
}
const auto profile = m_dev->config;
// Normalize our two stick's axis based on the thresholds
u16 lx, ly, rx, ry;
// Normalize our two stick's axis based on the thresholds
std::tie(lx, ly) = NormalizeStickDeadzone(m_dev->stick_val[0], m_dev->stick_val[1], profile->lstickdeadzone);
std::tie(rx, ry) = NormalizeStickDeadzone(m_dev->stick_val[2], m_dev->stick_val[3], profile->rstickdeadzone);
if (profile->padsquircling != 0)
{
std::tie(lx, ly) = ConvertToSquirclePoint(lx, ly, profile->padsquircling);
std::tie(rx, ry) = ConvertToSquirclePoint(rx, ry, profile->padsquircling);
}
pad->m_sticks[0].m_value = lx;
pad->m_sticks[1].m_value = 255 - ly;
pad->m_sticks[2].m_value = rx;
pad->m_sticks[3].m_value = 255 - ry;
return;
}
void evdev_joystick_handler::apply_pad_data(const std::shared_ptr<PadDevice>& device, const std::shared_ptr<Pad>& pad)
{
auto evdev_device = std::static_pointer_cast<EvdevDevice>(device);
if (!evdev_device)
return;
auto profile = device->config;
// Handle vibration
int idx_l = profile->switch_vibration_motors ? 1 : 0;
int idx_s = profile->switch_vibration_motors ? 0 : 1;
u16 force_large = profile->enable_vibration_motor_large ? pad->m_vibrateMotors[idx_l].m_value * 257 : vibration_min;
u16 force_small = profile->enable_vibration_motor_small ? pad->m_vibrateMotors[idx_s].m_value * 257 : vibration_min;
SetRumble(evdev_device, force_large, force_small);
}
// Search axis_orientations map for the direction by index, returns -1 if not found, 0 for positive and 1 for negative
@ -893,16 +872,19 @@ int evdev_joystick_handler::FindAxisDirection(const std::unordered_map<int, bool
bool evdev_joystick_handler::bindPadToDevice(std::shared_ptr<Pad> pad, const std::string& device)
{
if (!pad)
return false;
Init();
std::unordered_map<int, bool> axis_orientations;
int i = 0; // increment to know the axis location (17-24). Be careful if you ever add more find_key() calls in here (BUTTON_COUNT = 17)
int last_type = EV_ABS;
int index = static_cast<int>(devices.size());
int index = static_cast<int>(bindings.size());
m_pad_configs[index].load();
m_dev.config = &m_pad_configs[index];
pad_config* p_profile = m_dev.config;
m_dev->config = &m_pad_configs[index];
pad_config* p_profile = m_dev->config;
if (p_profile == nullptr)
return false;
@ -954,11 +936,11 @@ bool evdev_joystick_handler::bindPadToDevice(std::shared_ptr<Pad> pad, const std
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->cross), CELL_PAD_CTRL_CROSS);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->square), CELL_PAD_CTRL_SQUARE);
m_dev.trigger_left = evdevbutton(p_profile->l2);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, m_dev.trigger_left.code, CELL_PAD_CTRL_L2);
m_dev->trigger_left = evdevbutton(p_profile->l2);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, m_dev->trigger_left.code, CELL_PAD_CTRL_L2);
m_dev.trigger_right = evdevbutton(p_profile->r2);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, m_dev.trigger_right.code, CELL_PAD_CTRL_R2);
m_dev->trigger_right = evdevbutton(p_profile->r2);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, m_dev->trigger_right.code, CELL_PAD_CTRL_R2);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->l1), CELL_PAD_CTRL_L1);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->r1), CELL_PAD_CTRL_R1);
@ -973,19 +955,19 @@ bool evdev_joystick_handler::bindPadToDevice(std::shared_ptr<Pad> pad, const std
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->right), CELL_PAD_CTRL_RIGHT);
//pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, 0x0); // Reserved (and currently not in use by rpcs3 at all)
m_dev.axis_left[0] = evdevbutton(p_profile->ls_right);
m_dev.axis_left[1] = evdevbutton(p_profile->ls_left);
m_dev.axis_left[2] = evdevbutton(p_profile->ls_up);
m_dev.axis_left[3] = evdevbutton(p_profile->ls_down);
m_dev.axis_right[0] = evdevbutton(p_profile->rs_right);
m_dev.axis_right[1] = evdevbutton(p_profile->rs_left);
m_dev.axis_right[2] = evdevbutton(p_profile->rs_up);
m_dev.axis_right[3] = evdevbutton(p_profile->rs_down);
m_dev->axis_left[0] = evdevbutton(p_profile->ls_right);
m_dev->axis_left[1] = evdevbutton(p_profile->ls_left);
m_dev->axis_left[2] = evdevbutton(p_profile->ls_up);
m_dev->axis_left[3] = evdevbutton(p_profile->ls_down);
m_dev->axis_right[0] = evdevbutton(p_profile->rs_right);
m_dev->axis_right[1] = evdevbutton(p_profile->rs_left);
m_dev->axis_right[2] = evdevbutton(p_profile->rs_up);
m_dev->axis_right[3] = evdevbutton(p_profile->rs_down);
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, m_dev.axis_left[1].code, m_dev.axis_left[0].code);
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, m_dev.axis_left[3].code, m_dev.axis_left[2].code);
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X, m_dev.axis_right[1].code, m_dev.axis_right[0].code);
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y, m_dev.axis_right[3].code, m_dev.axis_right[2].code);
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, m_dev->axis_left[1].code, m_dev->axis_left[0].code);
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, m_dev->axis_left[3].code, m_dev->axis_left[2].code);
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X, m_dev->axis_right[1].code, m_dev->axis_right[0].code);
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y, m_dev->axis_right[3].code, m_dev->axis_right[2].code);
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_X, 512);
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Y, 399);
@ -995,14 +977,43 @@ bool evdev_joystick_handler::bindPadToDevice(std::shared_ptr<Pad> pad, const std
pad->m_vibrateMotors.emplace_back(true, 0);
pad->m_vibrateMotors.emplace_back(false, 0);
m_dev.pad = pad;
m_dev.axis_orientations = axis_orientations;
m_dev->axis_orientations = axis_orientations;
if (!add_device(device, false))
if (add_device(device, pad, false) < 0)
LOG_WARNING(HLE, "evdev add_device in bindPadToDevice failed for device %s", device);
update_devs();
return true;
}
bool evdev_joystick_handler::check_button(const EvdevButton& b, const u32 code)
{
return m_dev && b.code == code && b.type == m_dev->cur_type && b.dir == m_dev->cur_dir;
}
bool evdev_joystick_handler::check_buttons(const std::vector<EvdevButton>& b, const u32 code)
{
return std::find_if(b.begin(), b.end(), [this, code](const EvdevButton& b) { return check_button(b, code); }) != b.end();
};
bool evdev_joystick_handler::get_is_left_trigger(u64 keyCode)
{
return keyCode == check_button(m_dev->trigger_left, static_cast<u32>(keyCode));
}
bool evdev_joystick_handler::get_is_right_trigger(u64 keyCode)
{
return keyCode == check_button(m_dev->trigger_right, static_cast<u32>(keyCode));
}
bool evdev_joystick_handler::get_is_left_stick(u64 keyCode)
{
return keyCode == check_buttons(m_dev->axis_left, static_cast<u32>(keyCode));
}
bool evdev_joystick_handler::get_is_right_stick(u64 keyCode)
{
return keyCode == check_buttons(m_dev->axis_right, static_cast<u32>(keyCode));
}
#endif

View file

@ -1,4 +1,5 @@
#pragma once
#ifdef HAVE_LIBEVDEV
#include "Utilities/types.h"
#include "Utilities/Config.h"
@ -303,12 +304,10 @@ class evdev_joystick_handler final : public PadHandlerBase
int type;
};
struct EvdevDevice
struct EvdevDevice : public PadDevice
{
libevdev* device{ nullptr };
pad_config* config{ nullptr };
std::string path;
std::shared_ptr<Pad> pad;
std::unordered_map<int, bool> axis_orientations; // value is true if key was found in rev_axis_list
s32 stick_val[4] = { 0, 0, 0, 0 };
u16 val_min[4] = { 0, 0, 0, 0 };
@ -336,21 +335,19 @@ public:
bool Init() override;
std::vector<std::string> ListDevices() override;
bool bindPadToDevice(std::shared_ptr<Pad> pad, const std::string& device) override;
void ThreadProc() override;
void Close();
void GetNextButtonPress(const std::string& padId, const std::function<void(u16, std::string, std::string, int[])>& callback, const std::function<void(std::string)>& fail_callback, bool get_blacklist = false, const std::vector<std::string>& buttons = {}) override;
void get_next_button_press(const std::string& padId, const std::function<void(u16, std::string, std::string, std::array<int, 6>)>& callback, const std::function<void(std::string)>& fail_callback, bool get_blacklist = false, const std::vector<std::string>& buttons = {}) override;
void SetPadData(const std::string& padId, u32 largeMotor, u32 smallMotor, s32 r, s32 g, s32 b) override;
private:
void TranslateButtonPress(u64 keyCode, bool& pressed, u16& value, bool ignore_threshold = false) override;
EvdevDevice* get_device(const std::string& device);
std::shared_ptr<EvdevDevice> get_evdev_device(const std::string& device);
std::string get_device_name(const libevdev* dev);
bool update_device(EvdevDevice& device);
bool update_device(const std::shared_ptr<PadDevice>& device);
void update_devs();
int add_device(const std::string& device, bool in_settings = false);
int GetButtonInfo(const input_event& evt, const EvdevDevice& device, int& button_code);
std::unordered_map<u64, std::pair<u16, bool>> GetButtonValues(const EvdevDevice& device);
void SetRumble(EvdevDevice* device, u16 large, u16 small);
int add_device(const std::string& device, const std::shared_ptr<Pad>& pad, bool in_settings = false);
int GetButtonInfo(const input_event& evt, const std::shared_ptr<EvdevDevice>& device, int& button_code);
std::unordered_map<u64, std::pair<u16, bool>> GetButtonValues(const std::shared_ptr<EvdevDevice>& device);
void SetRumble(std::shared_ptr<EvdevDevice> device, u16 large, u16 small);
// Search axis_orientations map for the direction by index, returns -1 if not found, 0 for positive and 1 for negative
int FindAxisDirection(const std::unordered_map<int, bool>& map, int index);
@ -358,10 +355,23 @@ private:
positive_axis m_pos_axis_config;
std::vector<u32> m_positive_axis;
std::vector<std::string> blacklist;
std::vector<EvdevDevice> devices;
int m_pad_index = -1;
EvdevDevice m_dev;
std::shared_ptr<EvdevDevice> m_dev;
bool m_is_button_or_trigger;
bool m_is_negative;
bool m_is_init = false;
bool check_button(const EvdevButton& b, const u32 code);
bool check_buttons(const std::vector<EvdevButton>& b, const u32 code);
protected:
PadHandlerBase::connection update_connection(const std::shared_ptr<PadDevice>& device) override;
void get_mapping(const std::shared_ptr<PadDevice>& device, const std::shared_ptr<Pad>& pad) override;
void apply_pad_data(const std::shared_ptr<PadDevice>& device, const std::shared_ptr<Pad>& pad);
bool get_is_left_trigger(u64 keyCode) override;
bool get_is_right_trigger(u64 keyCode) override;
bool get_is_left_stick(u64 keyCode) override;
bool get_is_right_stick(u64 keyCode) override;
};
#endif

View file

@ -595,7 +595,7 @@ void keyboard_pad_handler::ThreadProc()
bindings[i]->m_port_status |= CELL_PAD_STATUS_CONNECTED;
bindings[i]->m_port_status |= CELL_PAD_STATUS_ASSIGN_CHANGES;
last_connection_status[i] = true;
connected++;
connected_devices++;
}
else
{

View file

@ -1,4 +1,4 @@
#pragma once
#pragma once
#include "Utilities/Config.h"
#include "Emu/Io/PadHandler.h"

View file

@ -62,7 +62,7 @@ EmuCallbacks main_application::CreateCallbacks()
{
EmuCallbacks callbacks;
callbacks.reset_pads = [this](const std::string& title_id = "")
callbacks.reset_pads = [this](const std::string& title_id)
{
pad::get_current_handler()->Reset(title_id);
};

View file

@ -77,17 +77,17 @@ bool mm_joystick_handler::Init()
return true;
m_devices.clear();
m_supported_joysticks = joyGetNumDevs();
u32 supported_joysticks = joyGetNumDevs();
if (m_supported_joysticks <= 0)
if (supported_joysticks <= 0)
{
LOG_ERROR(GENERAL, "mmjoy: Driver doesn't support Joysticks");
return false;
}
LOG_NOTICE(GENERAL, "mmjoy: Driver supports %u joysticks", m_supported_joysticks);
LOG_NOTICE(GENERAL, "mmjoy: Driver supports %u joysticks", supported_joysticks);
for (u32 i = 0; i < m_supported_joysticks; i++)
for (u32 i = 0; i < supported_joysticks; i++)
{
MMJOYDevice dev;
@ -116,23 +116,13 @@ std::vector<std::string> mm_joystick_handler::ListDevices()
return devices;
}
bool mm_joystick_handler::bindPadToDevice(std::shared_ptr<Pad> pad, const std::string& device)
std::array<u32, PadHandlerBase::button::button_count> mm_joystick_handler::get_mapped_key_codes(const std::shared_ptr<PadDevice>& device, const pad_config* profile)
{
if (!Init())
return false;
std::array<u32, button::button_count> mapping{ 0 };
int id = GetIDByName(device);
if (id < 0)
return false;
std::shared_ptr<MMJOYDevice> joy_device = std::make_shared<MMJOYDevice>(m_devices.at(id));
int index = static_cast<int>(bindings.size());
m_pad_configs[index].load();
joy_device->config = &m_pad_configs[index];
pad_config* p_profile = joy_device->config;
if (p_profile == nullptr)
return false;
auto joy_device = std::static_pointer_cast<MMJOYDevice>(device);
if (!joy_device)
return mapping;
auto find_key = [=](const cfg::string& name)
{
@ -144,147 +134,47 @@ bool mm_joystick_handler::bindPadToDevice(std::shared_ptr<Pad> pad, const std::s
return static_cast<u64>(key);
};
pad->Init
(
CELL_PAD_STATUS_DISCONNECTED,
CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_HP_ANALOG_STICK | CELL_PAD_CAPABILITY_ACTUATOR | CELL_PAD_CAPABILITY_SENSOR_MODE,
CELL_PAD_DEV_TYPE_STANDARD,
p_profile->device_class_type
);
joy_device->trigger_left = find_key(profile->l2);
joy_device->trigger_right = find_key(profile->r2);
joy_device->axis_left[0] = find_key(profile->ls_left);
joy_device->axis_left[1] = find_key(profile->ls_right);
joy_device->axis_left[2] = find_key(profile->ls_down);
joy_device->axis_left[3] = find_key(profile->ls_up);
joy_device->axis_right[0] = find_key(profile->rs_left);
joy_device->axis_right[1] = find_key(profile->rs_right);
joy_device->axis_right[2] = find_key(profile->rs_down);
joy_device->axis_right[3] = find_key(profile->rs_up);
joy_device->trigger_left = find_key(p_profile->l2);
joy_device->trigger_right = find_key(p_profile->r2);
joy_device->axis_left[0] = find_key(p_profile->ls_left);
joy_device->axis_left[1] = find_key(p_profile->ls_right);
joy_device->axis_left[2] = find_key(p_profile->ls_down);
joy_device->axis_left[3] = find_key(p_profile->ls_up);
joy_device->axis_right[0] = find_key(p_profile->rs_left);
joy_device->axis_right[1] = find_key(p_profile->rs_right);
joy_device->axis_right[2] = find_key(p_profile->rs_down);
joy_device->axis_right[3] = find_key(p_profile->rs_up);
mapping[button::up] = find_key(profile->up);
mapping[button::down] = find_key(profile->down);
mapping[button::left] = find_key(profile->left);
mapping[button::right] = find_key(profile->right);
mapping[button::cross] = find_key(profile->cross);
mapping[button::square] = find_key(profile->square);
mapping[button::circle] = find_key(profile->circle);
mapping[button::triangle] = find_key(profile->triangle);
mapping[button::l1] = find_key(profile->l1);
mapping[button::l2] = (u32)joy_device->trigger_left;
mapping[button::l3] = find_key(profile->l3);
mapping[button::r1] = find_key(profile->r1);
mapping[button::r2] = (u32)joy_device->trigger_right;
mapping[button::r3] = find_key(profile->r3);
mapping[button::start] = find_key(profile->start);
mapping[button::select] = find_key(profile->select);
mapping[button::ps] = find_key(profile->ps);
mapping[button::ls_left] = joy_device->axis_left[0];
mapping[button::ls_right] = joy_device->axis_left[1];
mapping[button::ls_down] = joy_device->axis_left[2];
mapping[button::ls_up] = joy_device->axis_left[3];
mapping[button::rs_left] = joy_device->axis_right[0];
mapping[button::rs_right] = joy_device->axis_right[1];
mapping[button::rs_down] = joy_device->axis_right[2];
mapping[button::rs_up] = joy_device->axis_right[3];
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->triangle), CELL_PAD_CTRL_TRIANGLE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->circle), CELL_PAD_CTRL_CIRCLE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->cross), CELL_PAD_CTRL_CROSS);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->square), CELL_PAD_CTRL_SQUARE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, (u32) joy_device->trigger_left, CELL_PAD_CTRL_L2);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, (u32) joy_device->trigger_right, CELL_PAD_CTRL_R2);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->l1), CELL_PAD_CTRL_L1);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->r1), CELL_PAD_CTRL_R1);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->start), CELL_PAD_CTRL_START);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->select), CELL_PAD_CTRL_SELECT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->l3), CELL_PAD_CTRL_L3);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->r3), CELL_PAD_CTRL_R3);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->ps), 0x100/*CELL_PAD_CTRL_PS*/);// TODO: PS button support
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->up), CELL_PAD_CTRL_UP);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->down), CELL_PAD_CTRL_DOWN);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->left), CELL_PAD_CTRL_LEFT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->right), CELL_PAD_CTRL_RIGHT);
//pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, 0x0); // Reserved (and currently not in use by rpcs3 at all)
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, joy_device->axis_left[0], joy_device->axis_left[1]);
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, joy_device->axis_left[2], joy_device->axis_left[3]);
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X, joy_device->axis_right[0], joy_device->axis_right[1]);
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y, joy_device->axis_right[2], joy_device->axis_right[3]);
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_X, 512);
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Y, 399);
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Z, 512);
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_G, 512);
pad->m_vibrateMotors.emplace_back(true, 0);
pad->m_vibrateMotors.emplace_back(false, 0);
bindings.emplace_back(joy_device, pad);
return true;
return mapping;
}
void mm_joystick_handler::ThreadProc()
{
MMRESULT status;
for (u32 i = 0; i != bindings.size(); ++i)
{
m_dev = bindings[i].first;
auto pad = bindings[i].second;
auto profile = m_dev->config;
status = joyGetPosEx(m_dev->device_id, &m_dev->device_info);
if (status != JOYERR_NOERROR)
{
if (last_connection_status[i] == true)
{
LOG_ERROR(HLE, "MMJOY Device %d disconnected.", m_dev->device_id);
pad->m_port_status &= ~CELL_PAD_STATUS_CONNECTED;
pad->m_port_status |= CELL_PAD_STATUS_ASSIGN_CHANGES;
last_connection_status[i] = false;
connected--;
}
continue;
}
if (last_connection_status[i] == false)
{
if (GetMMJOYDevice(m_dev->device_id, m_dev.get()) == false)
continue;
LOG_SUCCESS(HLE, "MMJOY Device %d reconnected.", m_dev->device_id);
pad->m_port_status |= CELL_PAD_STATUS_CONNECTED;
pad->m_port_status |= CELL_PAD_STATUS_ASSIGN_CHANGES;
last_connection_status[i] = true;
connected++;
}
auto button_values = GetButtonValues(m_dev->device_info, m_dev->device_caps);
// Translate any corresponding keycodes to our normal DS3 buttons and triggers
for (auto& btn : pad->m_buttons)
{
btn.m_value = button_values[btn.m_keyCode];
TranslateButtonPress(btn.m_keyCode, btn.m_pressed, btn.m_value);
}
s32 stick_val[4]{0};
// Translate any corresponding keycodes to our two sticks. (ignoring thresholds for now)
for (int i = 0; i < static_cast<int>(pad->m_sticks.size()); i++)
{
bool pressed;
// m_keyCodeMin is the mapped key for left or down
u32 key_min = pad->m_sticks[i].m_keyCodeMin;
u16 val_min = button_values[key_min];
TranslateButtonPress(key_min, pressed, val_min, true);
// m_keyCodeMax is the mapped key for right or up
u32 key_max = pad->m_sticks[i].m_keyCodeMax;
u16 val_max = button_values[key_max];
TranslateButtonPress(key_max, pressed, val_max, true);
// cancel out opposing values and get the resulting difference
stick_val[i] = val_max - val_min;
}
u16 lx, ly, rx, ry;
// Normalize our two stick's axis based on the thresholds
std::tie(lx, ly) = NormalizeStickDeadzone(stick_val[0], stick_val[1], profile->lstickdeadzone);
std::tie(rx, ry) = NormalizeStickDeadzone(stick_val[2], stick_val[3], profile->rstickdeadzone);
if (profile->padsquircling != 0)
{
std::tie(lx, ly) = ConvertToSquirclePoint(lx, ly, profile->padsquircling);
std::tie(rx, ry) = ConvertToSquirclePoint(rx, ry, profile->padsquircling);
}
pad->m_sticks[0].m_value = lx;
pad->m_sticks[1].m_value = 255 - ly;
pad->m_sticks[2].m_value = rx;
pad->m_sticks[3].m_value = 255 - ry;
}
}
void mm_joystick_handler::GetNextButtonPress(const std::string& padId, const std::function<void(u16, std::string, std::string, int[])>& callback, const std::function<void(std::string)>& fail_callback, bool get_blacklist, const std::vector<std::string>& buttons)
void mm_joystick_handler::get_next_button_press(const std::string& padId, const std::function<void(u16, std::string, std::string, std::array<int, 6>)>& callback, const std::function<void(std::string)>& fail_callback, bool get_blacklist, const std::vector<std::string>& buttons)
{
if (get_blacklist)
blacklist.clear();
@ -301,7 +191,7 @@ void mm_joystick_handler::GetNextButtonPress(const std::string& padId, const std
id = GetIDByName(padId);
if (id < 0)
{
LOG_ERROR(GENERAL, "MMJOY GetNextButtonPress for device [%s] failed with id = %d", padId, id);
LOG_ERROR(GENERAL, "MMJOY get_next_button_press for device [%s] failed with id = %d", padId, id);
return fail_callback(padId);
}
}
@ -406,7 +296,7 @@ void mm_joystick_handler::GetNextButtonPress(const std::string& padId, const std
return static_cast<u64>(key);
};
int preview_values[6] = { 0, 0, 0, 0, 0, 0 };
std::array<int, 6> preview_values = { 0, 0, 0, 0, 0, 0 };
if (buttons.size() == 10)
{
preview_values[0] = data[find_key(buttons[0])];
@ -429,39 +319,6 @@ void mm_joystick_handler::GetNextButtonPress(const std::string& padId, const std
}
}
void mm_joystick_handler::TranslateButtonPress(u64 keyCode, bool& pressed, u16& val, bool ignore_threshold)
{
// Update the pad button values based on their type and thresholds.
// With this you can use axis or triggers as buttons or vice versa
auto p_profile = m_dev->config;
if (keyCode == m_dev->trigger_left)
{
pressed = val > (ignore_threshold ? 0 : p_profile->ltriggerthreshold);
val = pressed ? NormalizeTriggerInput(val, p_profile->ltriggerthreshold) : 0;
}
else if (keyCode == m_dev->trigger_right)
{
pressed = val > (ignore_threshold ? 0 : p_profile->rtriggerthreshold);
val = pressed ? NormalizeTriggerInput(val, p_profile->rtriggerthreshold) : 0;
}
else if (std::find(m_dev->axis_left.begin(), m_dev->axis_left.end(), keyCode) != m_dev->axis_left.end())
{
pressed = val > (ignore_threshold ? 0 : p_profile->lstickdeadzone);
val = pressed ? NormalizeStickInput(val, p_profile->lstickdeadzone, p_profile->lstickmultiplier, ignore_threshold) : 0;
}
else if (std::find(m_dev->axis_right.begin(), m_dev->axis_right.end(), keyCode) != m_dev->axis_right.end())
{
pressed = val > (ignore_threshold ? 0 : p_profile->rstickdeadzone);
val = pressed ? NormalizeStickInput(val, p_profile->rstickdeadzone, p_profile->rstickmultiplier, ignore_threshold) : 0;
}
else // normal button (should in theory also support sensitive buttons)
{
pressed = val > 0;
val = pressed ? val : 0;
}
}
std::unordered_map<u64, u16> mm_joystick_handler::GetButtonValues(const JOYINFOEX& js_info, const JOYCAPS& js_caps)
{
std::unordered_map<u64, u16> button_values;
@ -554,6 +411,14 @@ std::unordered_map<u64, u16> mm_joystick_handler::GetButtonValues(const JOYINFOE
return button_values;
}
std::unordered_map<u64, u16> mm_joystick_handler::get_button_values(const std::shared_ptr<PadDevice>& device)
{
auto dev = std::static_pointer_cast<MMJOYDevice>(device);
if (!dev)
return std::unordered_map<u64, u16>();
return GetButtonValues(dev->device_info, dev->device_caps);
}
int mm_joystick_handler::GetIDByName(const std::string& name)
{
for (auto dev : m_devices)
@ -567,9 +432,7 @@ int mm_joystick_handler::GetIDByName(const std::string& name)
bool mm_joystick_handler::GetMMJOYDevice(int index, MMJOYDevice* dev)
{
if (!dev)
{
return false;
}
JOYINFOEX js_info;
JOYCAPS js_caps;
@ -593,4 +456,51 @@ bool mm_joystick_handler::GetMMJOYDevice(int index, MMJOYDevice* dev)
return true;
}
std::shared_ptr<PadDevice> mm_joystick_handler::get_device(const std::string& device)
{
if (!Init())
return false;
int id = GetIDByName(device);
if (id < 0)
return false;
std::shared_ptr<MMJOYDevice> joy_device = std::make_shared<MMJOYDevice>(m_devices.at(id));
return joy_device;
}
bool mm_joystick_handler::get_is_left_trigger(u64 keyCode)
{
return m_dev && m_dev->trigger_left == keyCode;
}
bool mm_joystick_handler::get_is_right_trigger(u64 keyCode)
{
return m_dev && m_dev->trigger_right == keyCode;
}
bool mm_joystick_handler::get_is_left_stick(u64 keyCode)
{
return m_dev && std::find(m_dev->axis_left.begin(), m_dev->axis_left.end(), keyCode) != m_dev->axis_left.end();
}
bool mm_joystick_handler::get_is_right_stick(u64 keyCode)
{
return m_dev && std::find(m_dev->axis_right.begin(), m_dev->axis_right.end(), keyCode) != m_dev->axis_right.end();
}
PadHandlerBase::connection mm_joystick_handler::update_connection(const std::shared_ptr<PadDevice>& device)
{
auto dev = std::static_pointer_cast<MMJOYDevice>(device);
if (!dev)
return connection::disconnected;
MMRESULT status = joyGetPosEx(dev->device_id, &dev->device_info);
if (status == JOYERR_NOERROR && GetMMJOYDevice(dev->device_id, dev.get()))
{
return connection::connected;
}
return connection::disconnected;
}
#endif

View file

@ -1,4 +1,4 @@
#pragma once
#pragma once
#include "Emu/Io/PadHandler.h"
#include <Windows.h>
@ -86,13 +86,12 @@ class mm_joystick_handler final : public PadHandlerBase
{ joy_v_neg, "V-" },
};
struct MMJOYDevice
struct MMJOYDevice : public PadDevice
{
u32 device_id{ 0 };
std::string device_name{ "" };
pad_config* config{ nullptr };
JOYINFOEX device_info;
JOYCAPS device_caps;
JOYINFOEX device_info{};
JOYCAPS device_caps{};
u64 trigger_left = 0;
u64 trigger_right = 0;
std::vector<u64> axis_left = { 0,0,0,0 };
@ -106,22 +105,26 @@ public:
bool Init() override;
std::vector<std::string> ListDevices() override;
bool bindPadToDevice(std::shared_ptr<Pad> pad, const std::string& device) override;
void ThreadProc() override;
void GetNextButtonPress(const std::string& padId, const std::function<void(u16, std::string, std::string, int[])>& callback, const std::function<void(std::string)>& fail_callback, bool get_blacklist = false, const std::vector<std::string>& buttons = {}) override;
void get_next_button_press(const std::string& padId, const std::function<void(u16, std::string, std::string, std::array<int, 6>)>& callback, const std::function<void(std::string)>& fail_callback, bool get_blacklist = false, const std::vector<std::string>& buttons = {}) override;
void init_config(pad_config* cfg, const std::string& name) override;
private:
void TranslateButtonPress(u64 keyCode, bool& pressed, u16& val, bool ignore_threshold = false) override;
std::unordered_map<u64, u16> GetButtonValues(const JOYINFOEX& js_info, const JOYCAPS& js_caps);
int GetIDByName(const std::string& name);
bool GetMMJOYDevice(int index, MMJOYDevice* dev);
bool is_init = false;
u32 m_supported_joysticks = 0;
std::vector<u64> blacklist;
std::unordered_map<int, MMJOYDevice> m_devices;
std::vector<std::pair<std::shared_ptr<MMJOYDevice>, std::shared_ptr<Pad>>> bindings;
std::shared_ptr<MMJOYDevice> m_dev;
std::unordered_map<int, MMJOYDevice> m_devices;
std::array<u32, PadHandlerBase::button::button_count> get_mapped_key_codes(const std::shared_ptr<PadDevice>& device, const pad_config* profile) override;
std::shared_ptr<PadDevice> get_device(const std::string& device) override;
bool get_is_left_trigger(u64 keyCode) override;
bool get_is_right_trigger(u64 keyCode) override;
bool get_is_left_stick(u64 keyCode) override;
bool get_is_right_stick(u64 keyCode) override;
PadHandlerBase::connection update_connection(const std::shared_ptr<PadDevice>& device) override;
std::unordered_map<u64, u16> get_button_values(const std::shared_ptr<PadDevice>& device) override;
};

View file

@ -185,15 +185,15 @@ void pad_thread::ThreadFunc()
Init();
}
u32 connected = 0;
u32 connected_devices = 0;
for (auto& cur_pad_handler : handlers)
{
cur_pad_handler.second->ThreadProc();
connected += cur_pad_handler.second->connected;
connected_devices += cur_pad_handler.second->connected_devices;
}
m_info.now_connect = connected + num_ldd_pad;
m_info.now_connect = connected_devices + num_ldd_pad;
// The following section is only reached when a dialog was closed and the pads are still intercepted.
// As long as any of the listed buttons is pressed, cellPadGetData will ignore all input (needed for Hotline Miami).

View file

@ -94,7 +94,7 @@ pad_settings_dialog::pad_settings_dialog(QWidget *parent, const GameInfo *game)
// Fill input type combobox
std::vector<std::string> str_inputs = g_cfg_input.player[0]->handler.to_list();
for (int index = 0; index < str_inputs.size(); index++)
for (size_t index = 0; index < str_inputs.size(); index++)
{
ui->chooseHandler->addItem(qstr(str_inputs[index]));
}
@ -355,7 +355,7 @@ void pad_settings_dialog::InitButtons()
});
// Enable Button Remapping
const auto& callback = [=](u16 val, std::string name, std::string pad_name, int preview_values[6])
const auto& callback = [=](u16 val, std::string name, std::string pad_name, std::array<int, 6> preview_values)
{
SwitchPadInfo(pad_name, true);
@ -385,7 +385,7 @@ void pad_settings_dialog::InitButtons()
return;
}
LOG_NOTICE(HLE, "GetNextButtonPress: %s device %s button %s pressed with value %d", m_handler->m_type, pad_name, name, val);
LOG_NOTICE(HLE, "get_next_button_press: %s device %s button %s pressed with value %d", m_handler->m_type, pad_name, name, val);
if (m_button_id > button_ids::id_pad_begin && m_button_id < button_ids::id_pad_end)
{
m_cfg_entries[m_button_id].key = name;
@ -414,7 +414,7 @@ void pad_settings_dialog::InitButtons()
m_cfg_entries[button_ids::id_pad_rstick_left].key, m_cfg_entries[button_ids::id_pad_rstick_right].key, m_cfg_entries[button_ids::id_pad_rstick_down].key,
m_cfg_entries[button_ids::id_pad_rstick_up].key
};
m_handler->GetNextButtonPress(m_device_name, callback, fail_callback, false, buttons);
m_handler->get_next_button_press(m_device_name, callback, fail_callback, false, buttons);
});
// Use timer to refresh pad connection status
@ -428,7 +428,7 @@ void pad_settings_dialog::InitButtons()
continue;
}
const pad_info info = ui->chooseDevice->itemData(i).value<pad_info>();
m_handler->GetNextButtonPress(info.name, [=](u16, std::string, std::string pad_name, int[6]) { SwitchPadInfo(pad_name, true); }, [=](std::string pad_name) { SwitchPadInfo(pad_name, false); }, false);
m_handler->get_next_button_press(info.name, [=](u16, std::string, std::string pad_name, std::array<int, 6>) { SwitchPadInfo(pad_name, true); }, [=](std::string pad_name) { SwitchPadInfo(pad_name, false); }, false);
}
});
}
@ -835,7 +835,7 @@ void pad_settings_dialog::OnPadButtonClicked(int id)
UpdateLabel(true);
return;
case button_ids::id_blacklist:
m_handler->GetNextButtonPress(m_device_name, nullptr, nullptr, true);
m_handler->get_next_button_press(m_device_name, nullptr, nullptr, true);
return;
default:
break;
@ -987,7 +987,7 @@ void pad_settings_dialog::ChangeInputType()
case pad_handler::ds4:
{
const QString name_string = qstr(m_handler->name_string());
for (int i = 1; i <= m_handler->max_devices(); i++) // Controllers 1-n in GUI
for (size_t i = 1; i <= m_handler->max_devices(); i++) // Controllers 1-n in GUI
{
const QString device_name = name_string + QString::number(i);
ui->chooseDevice->addItem(device_name, QVariant::fromValue(pad_info{ sstr(device_name), true }));
@ -997,7 +997,7 @@ void pad_settings_dialog::ChangeInputType()
}
default:
{
for (int i = 0; i < device_list.size(); i++)
for (size_t i = 0; i < device_list.size(); i++)
{
ui->chooseDevice->addItem(qstr(device_list[i]), QVariant::fromValue(pad_info{ device_list[i], true }));
}
@ -1020,7 +1020,7 @@ void pad_settings_dialog::ChangeInputType()
continue;
}
const pad_info info = ui->chooseDevice->itemData(i).value<pad_info>();
m_handler->GetNextButtonPress(info.name, [=](u16, std::string, std::string pad_name, int[6]) { SwitchPadInfo(pad_name, true); }, [=](std::string pad_name) { SwitchPadInfo(pad_name, false); }, false);
m_handler->get_next_button_press(info.name, [=](u16, std::string, std::string pad_name, std::array<int, 6>) { SwitchPadInfo(pad_name, true); }, [=](std::string pad_name) { SwitchPadInfo(pad_name, false); }, false);
if (info.name == device)
{
ui->chooseDevice->setCurrentIndex(i);

View file

@ -79,7 +79,7 @@ class pad_settings_dialog : public QDialog
struct pad_button
{
cfg::string* cfg_name;
cfg::string* cfg_name = nullptr;
std::string key;
QString text;
};

View file

@ -12,41 +12,38 @@ namespace XINPUT_INFO
};
} // namespace XINPUT_INFO
// ScpToolkit defined structure for pressure sensitive button query
struct SCP_EXTN
{
float SCP_UP;
float SCP_RIGHT;
float SCP_DOWN;
float SCP_LEFT;
float SCP_LX;
float SCP_LY;
float SCP_L1;
float SCP_L2;
float SCP_L3;
float SCP_RX;
float SCP_RY;
float SCP_R1;
float SCP_R2;
float SCP_R3;
float SCP_T;
float SCP_C;
float SCP_X;
float SCP_S;
float SCP_SELECT;
float SCP_START;
float SCP_PS;
};
xinput_pad_handler::xinput_pad_handler() : PadHandlerBase(pad_handler::xinput)
{
// Unique names for the config files and our pad settings dialog
button_list =
{
{ XInputKeyCodes::A, "A" },
{ XInputKeyCodes::B, "B" },
{ XInputKeyCodes::X, "X" },
{ XInputKeyCodes::Y, "Y" },
{ XInputKeyCodes::Left, "Left" },
{ XInputKeyCodes::Right, "Right" },
{ XInputKeyCodes::Up, "Up" },
{ XInputKeyCodes::Down, "Down" },
{ XInputKeyCodes::LB, "LB" },
{ XInputKeyCodes::RB, "RB" },
{ XInputKeyCodes::Back, "Back" },
{ XInputKeyCodes::Start, "Start" },
{ XInputKeyCodes::LS, "LS" },
{ XInputKeyCodes::RS, "RS" },
{ XInputKeyCodes::Guide, "Guide" },
{ XInputKeyCodes::LT, "LT" },
{ XInputKeyCodes::RT, "RT" },
{ XInputKeyCodes::LSXNeg, "LS X-" },
{ XInputKeyCodes::LSXPos, "LS X+" },
{ XInputKeyCodes::LSYPos, "LS Y+" },
{ XInputKeyCodes::LSYNeg, "LS Y-" },
{ XInputKeyCodes::RSXNeg, "RS X-" },
{ XInputKeyCodes::RSXPos, "RS X+" },
{ XInputKeyCodes::RSYPos, "RS Y+" },
{ XInputKeyCodes::RSYNeg, "RS Y-" }
};
init_configs();
// Define border values
@ -71,7 +68,15 @@ xinput_pad_handler::xinput_pad_handler() : PadHandlerBase(pad_handler::xinput)
xinput_pad_handler::~xinput_pad_handler()
{
Close();
if (library)
{
FreeLibrary(library);
library = nullptr;
xinputGetExtended = nullptr;
xinputGetState = nullptr;
xinputSetState = nullptr;
xinputGetBatteryInformation = nullptr;
}
}
void xinput_pad_handler::init_config(pad_config* cfg, const std::string& name)
@ -117,65 +122,6 @@ void xinput_pad_handler::init_config(pad_config* cfg, const std::string& name)
cfg->from_default();
}
void xinput_pad_handler::GetNextButtonPress(const std::string& padId, const std::function<void(u16, std::string, std::string, int[])>& callback, const std::function<void(std::string)>& fail_callback, bool get_blacklist, const std::vector<std::string>& /*buttons*/)
{
if (get_blacklist)
blacklist.clear();
int device_number = GetDeviceNumber(padId);
if (device_number < 0)
return fail_callback(padId);
// Simply get the state of the controller from XInput.
const auto state = GetState(static_cast<u32>(device_number));
if (std::get<DWORD>(state) != ERROR_SUCCESS)
return fail_callback(padId);
// Check for each button in our list if its corresponding (maybe remapped) button or axis was pressed.
// Return the new value if the button was pressed (aka. its value was bigger than 0 or the defined threshold)
// Use a pair to get all the legally pressed buttons and use the one with highest value (prioritize first)
ASSERT(std::get<std::optional<PadButtonValues>>(state).has_value());
std::pair<u16, std::string> pressed_button = {0, ""};
const PadButtonValues& data = *std::get<std::optional<PadButtonValues>>(state);
for (const auto& button : button_list)
{
u32 keycode = button.first;
u16 value = data[keycode];
if (!get_blacklist && std::find(blacklist.begin(), blacklist.end(), keycode) != blacklist.end())
continue;
if (((keycode < XInputKeyCodes::LT) && (value > 0))
|| ((keycode == XInputKeyCodes::LT) && (value > m_trigger_threshold))
|| ((keycode == XInputKeyCodes::RT) && (value > m_trigger_threshold))
|| ((keycode >= XInputKeyCodes::LSXNeg && keycode <= XInputKeyCodes::LSYPos) && (value > m_thumb_threshold))
|| ((keycode >= XInputKeyCodes::RSXNeg && keycode <= XInputKeyCodes::RSYPos) && (value > m_thumb_threshold)))
{
if (get_blacklist)
{
blacklist.emplace_back(keycode);
LOG_ERROR(HLE, "XInput Calibration: Added key [ %d = %s ] to blacklist. Value = %d", keycode, button.second, value);
}
else if (value > pressed_button.first)
pressed_button = { value, button.second };
}
}
if (get_blacklist)
{
if (blacklist.empty())
LOG_SUCCESS(HLE, "XInput Calibration: Blacklist is clear. No input spam detected");
return;
}
int preview_values[6] = { data[LT], data[RT], data[LSXPos] - data[LSXNeg], data[LSYPos] - data[LSYNeg], data[RSXPos] - data[RSXNeg], data[RSYPos] - data[RSYNeg] };
if (pressed_button.first > 0)
return callback(pressed_button.first, pressed_button.second, padId, preview_values);
else
return callback(0, "", padId, preview_values);
}
void xinput_pad_handler::SetPadData(const std::string& padId, u32 largeMotor, u32 smallMotor, s32/* r*/, s32/* g*/, s32/* b*/)
{
int device_number = GetDeviceNumber(padId);
@ -192,42 +138,6 @@ void xinput_pad_handler::SetPadData(const std::string& padId, u32 largeMotor, u3
(*xinputSetState)(static_cast<u32>(device_number), &vibrate);
}
void xinput_pad_handler::TranslateButtonPress(u64 keyCode, bool& pressed, u16& val, bool ignore_threshold)
{
// Update the pad button values based on their type and thresholds.
// With this you can use axis or triggers as buttons or vice versa
auto p_profile = m_dev->config;
switch (keyCode)
{
case XInputKeyCodes::LT:
pressed = val > p_profile->ltriggerthreshold;
val = pressed ? NormalizeTriggerInput(val, p_profile->ltriggerthreshold) : 0;
break;
case XInputKeyCodes::RT:
pressed = val > p_profile->rtriggerthreshold;
val = pressed ? NormalizeTriggerInput(val, p_profile->rtriggerthreshold) : 0;
break;
case XInputKeyCodes::LSXNeg:
case XInputKeyCodes::LSXPos:
case XInputKeyCodes::LSYPos:
case XInputKeyCodes::LSYNeg:
pressed = val > (ignore_threshold ? 0 : p_profile->lstickdeadzone);
val = pressed ? NormalizeStickInput(val, p_profile->lstickdeadzone, p_profile->lstickmultiplier, ignore_threshold) : 0;
break;
case XInputKeyCodes::RSXNeg:
case XInputKeyCodes::RSXPos:
case XInputKeyCodes::RSYPos:
case XInputKeyCodes::RSYNeg:
pressed = val > (ignore_threshold ? 0 : p_profile->rstickdeadzone);
val = pressed ? NormalizeStickInput(val, p_profile->rstickdeadzone, p_profile->rstickmultiplier, ignore_threshold) : 0;
break;
default: // normal button (should in theory also support sensitive buttons)
pressed = val > 0;
val = pressed ? val : 0;
break;
}
}
int xinput_pad_handler::GetDeviceNumber(const std::string& padId)
{
if (!Init())
@ -244,9 +154,25 @@ int xinput_pad_handler::GetDeviceNumber(const std::string& padId)
return device_number;
}
std::array<u16, xinput_pad_handler::XInputKeyCodes::KeyCodeCount> xinput_pad_handler::GetButtonValues_Base(const XINPUT_STATE& state)
std::unordered_map<u64, u16> xinput_pad_handler::get_button_values(const std::shared_ptr<PadDevice>& device)
{
std::array<u16, xinput_pad_handler::XInputKeyCodes::KeyCodeCount> values;
PadButtonValues values;
auto dev = std::static_pointer_cast<XInputDevice>(device);
if (!dev || dev->state != ERROR_SUCCESS) // the state has to be aquired with update_connection before calling this function
return values;
// Try SCP first, if it fails for that pad then try normal XInput
if (dev->is_scp_device)
{
return get_button_values_scp(dev->state_scp);
}
return get_button_values_base(dev->state_base);
}
xinput_pad_handler::PadButtonValues xinput_pad_handler::get_button_values_base(const XINPUT_STATE& state)
{
PadButtonValues values;
// Triggers
values[XInputKeyCodes::LT] = state.Gamepad.bLeftTrigger;
@ -303,9 +229,9 @@ std::array<u16, xinput_pad_handler::XInputKeyCodes::KeyCodeCount> xinput_pad_han
return values;
}
std::array<u16, xinput_pad_handler::XInputKeyCodes::KeyCodeCount> xinput_pad_handler::GetButtonValues_SCP(const SCP_EXTN& state)
xinput_pad_handler::PadButtonValues xinput_pad_handler::get_button_values_scp(const SCP_EXTN& state)
{
std::array<u16, xinput_pad_handler::XInputKeyCodes::KeyCodeCount> values;
PadButtonValues values;
// Triggers
values[xinput_pad_handler::XInputKeyCodes::LT] = static_cast<u16>(state.SCP_L2 * 255.0f);
@ -359,33 +285,9 @@ std::array<u16, xinput_pad_handler::XInputKeyCodes::KeyCodeCount> xinput_pad_han
return values;
}
auto xinput_pad_handler::GetState(u32 device_number) -> std::tuple<DWORD, std::optional<PadButtonValues>>
std::array<int, 6> xinput_pad_handler::get_preview_values(std::unordered_map<u64, u16> data)
{
std::tuple<DWORD, std::optional<PadButtonValues>> result;
std::get<DWORD>(result) = ERROR_NOT_CONNECTED;
// Try SCP first, if it fails for that pad then try normal XInput
if (xinputGetExtended)
{
SCP_EXTN stateExtn;
std::get<DWORD>(result) = xinputGetExtended(device_number, &stateExtn);
if (std::get<DWORD>(result) == ERROR_SUCCESS)
{
std::get<std::optional<PadButtonValues>>(result) = GetButtonValues_SCP(stateExtn);
}
}
if (std::get<DWORD>(result) != ERROR_SUCCESS)
{
XINPUT_STATE stateBase;
std::get<DWORD>(result) = xinputGetState(device_number, &stateBase);
if (std::get<DWORD>(result) == ERROR_SUCCESS)
{
std::get<std::optional<PadButtonValues>>(result) = GetButtonValues_Base(stateBase);
}
}
return result;
return { data[LT], data[RT], data[LSXPos] - data[LSXNeg], data[LSYPos] - data[LSYNeg], data[RSXPos] - data[RSXNeg], data[RSYPos] - data[RSYNeg] };
}
bool xinput_pad_handler::Init()
@ -427,154 +329,6 @@ bool xinput_pad_handler::Init()
return true;
}
void xinput_pad_handler::Close()
{
if (library)
{
FreeLibrary(library);
library = nullptr;
xinputGetExtended = nullptr;
xinputGetState = nullptr;
xinputSetState = nullptr;
xinputGetBatteryInformation = nullptr;
}
}
void xinput_pad_handler::ThreadProc()
{
for (int i = 0; i < static_cast<int>(bindings.size()); ++i)
{
auto& bind = bindings[i];
m_dev = bind.first;
auto padnum = m_dev->deviceNumber;
auto profile = m_dev->config;
auto pad = bind.second;
const auto state = GetState(padnum);
switch (std::get<DWORD>(state))
{
case ERROR_DEVICE_NOT_CONNECTED:
{
if (last_connection_status[i] == true)
{
LOG_ERROR(HLE, "XInput device %d disconnected", padnum);
pad->m_port_status &= ~CELL_PAD_STATUS_CONNECTED;
pad->m_port_status |= CELL_PAD_STATUS_ASSIGN_CHANGES;
last_connection_status[i] = false;
connected--;
}
continue;
}
case ERROR_SUCCESS:
{
if (last_connection_status[i] == false)
{
LOG_SUCCESS(HLE, "XInput device %d reconnected", padnum);
pad->m_port_status |= CELL_PAD_STATUS_CONNECTED;
pad->m_port_status |= CELL_PAD_STATUS_ASSIGN_CHANGES;
last_connection_status[i] = true;
connected++;
}
ASSERT(std::get<std::optional<PadButtonValues>>(state).has_value());
const PadButtonValues& button_values = *std::get<std::optional<PadButtonValues>>(state);
// Translate any corresponding keycodes to our normal DS3 buttons and triggers
for (auto& btn : pad->m_buttons)
{
btn.m_value = button_values[btn.m_keyCode];
TranslateButtonPress(btn.m_keyCode, btn.m_pressed, btn.m_value);
}
for (const auto& btn : pad->m_buttons)
{
if (btn.m_pressed)
{
SetThreadExecutionState(ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
break;
}
}
// used to get the absolute value of an axis
s32 stick_val[4]{0};
// Translate any corresponding keycodes to our two sticks. (ignoring thresholds for now)
for (int i = 0; i < static_cast<int>(pad->m_sticks.size()); i++)
{
bool pressed;
// m_keyCodeMin is the mapped key for left or down
u32 key_min = pad->m_sticks[i].m_keyCodeMin;
u16 val_min = button_values[key_min];
TranslateButtonPress(key_min, pressed, val_min, true);
// m_keyCodeMax is the mapped key for right or up
u32 key_max = pad->m_sticks[i].m_keyCodeMax;
u16 val_max = button_values[key_max];
TranslateButtonPress(key_max, pressed, val_max, true);
// cancel out opposing values and get the resulting difference
stick_val[i] = val_max - val_min;
}
u16 lx, ly, rx, ry;
// Normalize our two stick's axis based on the thresholds
std::tie(lx, ly) = NormalizeStickDeadzone(stick_val[0], stick_val[1], profile->lstickdeadzone);
std::tie(rx, ry) = NormalizeStickDeadzone(stick_val[2], stick_val[3], profile->rstickdeadzone);
if (profile->padsquircling != 0)
{
std::tie(lx, ly) = ConvertToSquirclePoint(lx, ly, profile->padsquircling);
std::tie(rx, ry) = ConvertToSquirclePoint(rx, ry, profile->padsquircling);
}
pad->m_sticks[0].m_value = lx;
pad->m_sticks[1].m_value = 255 - ly;
pad->m_sticks[2].m_value = rx;
pad->m_sticks[3].m_value = 255 - ry;
// Receive Battery Info. If device is not on cable, get battery level, else assume full
XINPUT_BATTERY_INFORMATION battery_info;
(*xinputGetBatteryInformation)(padnum, BATTERY_DEVTYPE_GAMEPAD, &battery_info);
pad->m_cable_state = battery_info.BatteryType == BATTERY_TYPE_WIRED ? 1 : 0;
pad->m_battery_level = pad->m_cable_state ? BATTERY_LEVEL_FULL : battery_info.BatteryLevel;
// The left motor is the low-frequency rumble motor. The right motor is the high-frequency rumble motor.
// The two motors are not the same, and they create different vibration effects. Values range between 0 to 65535.
size_t idx_l = profile->switch_vibration_motors ? 1 : 0;
size_t idx_s = profile->switch_vibration_motors ? 0 : 1;
u16 speed_large = profile->enable_vibration_motor_large ? pad->m_vibrateMotors[idx_l].m_value : static_cast<u16>(vibration_min);
u16 speed_small = profile->enable_vibration_motor_small ? pad->m_vibrateMotors[idx_s].m_value : static_cast<u16>(vibration_min);
m_dev->newVibrateData |= m_dev->largeVibrate != speed_large || m_dev->smallVibrate != speed_small;
m_dev->largeVibrate = speed_large;
m_dev->smallVibrate = speed_small;
// XBox One Controller can't handle faster vibration updates than ~10ms. Elite is even worse. So I'll use 20ms to be on the safe side. No lag was noticable.
if (m_dev->newVibrateData && (std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - m_dev->last_vibration) > 20ms))
{
XINPUT_VIBRATION vibrate;
vibrate.wLeftMotorSpeed = speed_large * 257;
vibrate.wRightMotorSpeed = speed_small * 257;
if ((*xinputSetState)(padnum, &vibrate) == ERROR_SUCCESS)
{
m_dev->newVibrateData = false;
m_dev->last_vibration = std::chrono::high_resolution_clock::now();
}
}
break;
}
default:
break;
}
}
}
std::vector<std::string> xinput_pad_handler::ListDevices()
{
std::vector<std::string> xinput_pads_list;
@ -584,74 +338,153 @@ std::vector<std::string> xinput_pad_handler::ListDevices()
for (DWORD i = 0; i < XUSER_MAX_COUNT; i++)
{
XINPUT_STATE state;
DWORD result = (*xinputGetState)(i, &state);
DWORD result = ERROR_NOT_CONNECTED;
// Try SCP first, if it fails for that pad then try normal XInput
if (xinputGetExtended)
{
SCP_EXTN state;
result = xinputGetExtended(i, &state);
}
if (result != ERROR_SUCCESS)
{
XINPUT_STATE state;
result = xinputGetState(i, &state);
}
if (result == ERROR_SUCCESS)
xinput_pads_list.push_back(m_name_string + std::to_string(i + 1)); // Controllers 1-n in GUI
}
return xinput_pads_list;
}
bool xinput_pad_handler::bindPadToDevice(std::shared_ptr<Pad> pad, const std::string& device)
std::shared_ptr<PadDevice> xinput_pad_handler::get_device(const std::string& device)
{
//Convert device string to u32 representing xinput device number
// Convert device string to u32 representing xinput device number
int device_number = GetDeviceNumber(device);
if (device_number < 0)
return false;
return nullptr;
std::shared_ptr<XInputDevice> x_device = std::make_shared<XInputDevice>();
x_device->deviceNumber = static_cast<u32>(device_number);
int index = static_cast<int>(bindings.size());
m_pad_configs[index].load();
x_device->config = &m_pad_configs[index];
pad_config* p_profile = x_device->config;
if (p_profile == nullptr)
return x_device;
}
bool xinput_pad_handler::get_is_left_trigger(u64 keyCode)
{
return keyCode == XInputKeyCodes::LT;
}
bool xinput_pad_handler::get_is_right_trigger(u64 keyCode)
{
return keyCode == XInputKeyCodes::RT;
}
bool xinput_pad_handler::get_is_left_stick(u64 keyCode)
{
switch (keyCode)
{
case XInputKeyCodes::LSXNeg:
case XInputKeyCodes::LSXPos:
case XInputKeyCodes::LSYPos:
case XInputKeyCodes::LSYNeg:
return true;
default:
return false;
}
}
pad->Init
(
CELL_PAD_STATUS_DISCONNECTED,
CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_HP_ANALOG_STICK | CELL_PAD_CAPABILITY_ACTUATOR | CELL_PAD_CAPABILITY_SENSOR_MODE,
CELL_PAD_DEV_TYPE_STANDARD,
p_profile->device_class_type
);
bool xinput_pad_handler::get_is_right_stick(u64 keyCode)
{
switch (keyCode)
{
case XInputKeyCodes::RSXNeg:
case XInputKeyCodes::RSXPos:
case XInputKeyCodes::RSYPos:
case XInputKeyCodes::RSYNeg:
return true;
default:
return false;
}
}
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->up), CELL_PAD_CTRL_UP);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->down), CELL_PAD_CTRL_DOWN);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->left), CELL_PAD_CTRL_LEFT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->right), CELL_PAD_CTRL_RIGHT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->start), CELL_PAD_CTRL_START);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->select), CELL_PAD_CTRL_SELECT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->l3), CELL_PAD_CTRL_L3);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, FindKeyCode(button_list, p_profile->r3), CELL_PAD_CTRL_R3);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->l1), CELL_PAD_CTRL_L1);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->r1), CELL_PAD_CTRL_R1);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->ps), 0x100/*CELL_PAD_CTRL_PS*/);// TODO: PS button support
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->cross), CELL_PAD_CTRL_CROSS);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->circle), CELL_PAD_CTRL_CIRCLE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->square), CELL_PAD_CTRL_SQUARE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->triangle), CELL_PAD_CTRL_TRIANGLE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->l2), CELL_PAD_CTRL_L2);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, FindKeyCode(button_list, p_profile->r2), CELL_PAD_CTRL_R2);
//pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, 0x0); // Reserved (and currently not in use by rpcs3 at all)
PadHandlerBase::connection xinput_pad_handler::update_connection(const std::shared_ptr<PadDevice>& device)
{
auto dev = std::static_pointer_cast<XInputDevice>(device);
if (!dev)
return connection::disconnected;
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, FindKeyCode(button_list, p_profile->ls_left), FindKeyCode(button_list, p_profile->ls_right));
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, FindKeyCode(button_list, p_profile->ls_down), FindKeyCode(button_list, p_profile->ls_up));
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X, FindKeyCode(button_list, p_profile->rs_left), FindKeyCode(button_list, p_profile->rs_right));
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y, FindKeyCode(button_list, p_profile->rs_down), FindKeyCode(button_list, p_profile->rs_up));
dev->state = ERROR_NOT_CONNECTED;
dev->state_scp = {};
dev->state_base = {};
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_X, 512);
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Y, 399);
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Z, 512);
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_G, 512);
// Try SCP first, if it fails for that pad then try normal XInput
if (xinputGetExtended)
dev->state = xinputGetExtended(dev->deviceNumber, &dev->state_scp);
pad->m_vibrateMotors.emplace_back(true, 0);
pad->m_vibrateMotors.emplace_back(false, 0);
dev->is_scp_device = dev->state == ERROR_SUCCESS;
bindings.emplace_back(x_device, pad);
if (!dev->is_scp_device)
dev->state = xinputGetState(dev->deviceNumber, &dev->state_base);
return true;
if (dev->state == ERROR_SUCCESS)
return connection::connected;
return connection::disconnected;
}
void xinput_pad_handler::get_extended_info(const std::shared_ptr<PadDevice>& device, const std::shared_ptr<Pad>& pad)
{
auto dev = std::static_pointer_cast<XInputDevice>(device);
if (!dev || !pad)
return;
auto padnum = dev->deviceNumber;
// Receive Battery Info. If device is not on cable, get battery level, else assume full
XINPUT_BATTERY_INFORMATION battery_info;
(*xinputGetBatteryInformation)(padnum, BATTERY_DEVTYPE_GAMEPAD, &battery_info);
pad->m_cable_state = battery_info.BatteryType == BATTERY_TYPE_WIRED ? 1 : 0;
pad->m_battery_level = pad->m_cable_state ? BATTERY_LEVEL_FULL : battery_info.BatteryLevel;
}
void xinput_pad_handler::apply_pad_data(const std::shared_ptr<PadDevice>& device, const std::shared_ptr<Pad>& pad)
{
auto dev = std::static_pointer_cast<XInputDevice>(device);
if (!dev || !pad)
return;
auto padnum = dev->deviceNumber;
auto profile = dev->config;
// The left motor is the low-frequency rumble motor. The right motor is the high-frequency rumble motor.
// The two motors are not the same, and they create different vibration effects. Values range between 0 to 65535.
size_t idx_l = profile->switch_vibration_motors ? 1 : 0;
size_t idx_s = profile->switch_vibration_motors ? 0 : 1;
u16 speed_large = profile->enable_vibration_motor_large ? pad->m_vibrateMotors[idx_l].m_value : static_cast<u16>(vibration_min);
u16 speed_small = profile->enable_vibration_motor_small ? pad->m_vibrateMotors[idx_s].m_value : static_cast<u16>(vibration_min);
dev->newVibrateData |= dev->largeVibrate != speed_large || dev->smallVibrate != speed_small;
dev->largeVibrate = speed_large;
dev->smallVibrate = speed_small;
// XBox One Controller can't handle faster vibration updates than ~10ms. Elite is even worse. So I'll use 20ms to be on the safe side. No lag was noticable.
if (dev->newVibrateData && (std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - dev->last_vibration) > 20ms))
{
XINPUT_VIBRATION vibrate;
vibrate.wLeftMotorSpeed = speed_large * 257;
vibrate.wRightMotorSpeed = speed_small * 257;
if ((*xinputSetState)(padnum, &vibrate) == ERROR_SUCCESS)
{
dev->newVibrateData = false;
dev->last_vibration = std::chrono::high_resolution_clock::now();
}
}
}
#endif

View file

@ -8,7 +8,38 @@
#include <chrono>
#include <optional>
struct SCP_EXTN;
// ScpToolkit defined structure for pressure sensitive button query
struct SCP_EXTN
{
float SCP_UP;
float SCP_RIGHT;
float SCP_DOWN;
float SCP_LEFT;
float SCP_LX;
float SCP_LY;
float SCP_L1;
float SCP_L2;
float SCP_L3;
float SCP_RX;
float SCP_RY;
float SCP_R1;
float SCP_R2;
float SCP_R3;
float SCP_T;
float SCP_C;
float SCP_X;
float SCP_S;
float SCP_SELECT;
float SCP_START;
float SCP_PS;
};
class xinput_pad_handler final : public PadHandlerBase
{
@ -46,44 +77,19 @@ class xinput_pad_handler final : public PadHandlerBase
KeyCodeCount
};
// Unique names for the config files and our pad settings dialog
const std::unordered_map<u32, std::string> button_list =
{
{ XInputKeyCodes::A, "A" },
{ XInputKeyCodes::B, "B" },
{ XInputKeyCodes::X, "X" },
{ XInputKeyCodes::Y, "Y" },
{ XInputKeyCodes::Left, "Left" },
{ XInputKeyCodes::Right, "Right" },
{ XInputKeyCodes::Up, "Up" },
{ XInputKeyCodes::Down, "Down" },
{ XInputKeyCodes::LB, "LB" },
{ XInputKeyCodes::RB, "RB" },
{ XInputKeyCodes::Back, "Back" },
{ XInputKeyCodes::Start, "Start" },
{ XInputKeyCodes::LS, "LS" },
{ XInputKeyCodes::RS, "RS" },
{ XInputKeyCodes::Guide, "Guide" },
{ XInputKeyCodes::LT, "LT" },
{ XInputKeyCodes::RT, "RT" },
{ XInputKeyCodes::LSXNeg, "LS X-" },
{ XInputKeyCodes::LSXPos, "LS X+" },
{ XInputKeyCodes::LSYPos, "LS Y+" },
{ XInputKeyCodes::LSYNeg, "LS Y-" },
{ XInputKeyCodes::RSXNeg, "RS X-" },
{ XInputKeyCodes::RSXPos, "RS X+" },
{ XInputKeyCodes::RSYPos, "RS Y+" },
{ XInputKeyCodes::RSYNeg, "RS Y-" }
};
using PadButtonValues = std::unordered_map<u64, u16>;
struct XInputDevice
struct XInputDevice : public PadDevice
{
u32 deviceNumber{ 0 };
bool newVibrateData{ true };
u16 largeVibrate{ 0 };
u16 smallVibrate{ 0 };
std::chrono::high_resolution_clock::time_point last_vibration;
pad_config* config{ nullptr };
bool is_scp_device{ false };
DWORD state{ ERROR_NOT_CONNECTED }; // holds internal controller state change
SCP_EXTN state_scp{ 0 };
XINPUT_STATE state_base{ 0 };
};
public:
@ -91,12 +97,8 @@ public:
~xinput_pad_handler();
bool Init() override;
void Close();
std::vector<std::string> ListDevices() override;
bool bindPadToDevice(std::shared_ptr<Pad> pad, const std::string& device) override;
void ThreadProc() override;
void GetNextButtonPress(const std::string& padId, const std::function<void(u16, std::string, std::string, int[])>& callback, const std::function<void(std::string)>& fail_callback, bool get_blacklist = false, const std::vector<std::string>& buttons = {}) override;
void SetPadData(const std::string& padId, u32 largeMotor, u32 smallMotor, s32 r, s32 g, s32 b) override;
void init_config(pad_config* cfg, const std::string& name) override;
@ -106,14 +108,10 @@ private:
typedef DWORD (WINAPI * PFN_XINPUTSETSTATE)(DWORD, XINPUT_VIBRATION *);
typedef DWORD (WINAPI * PFN_XINPUTGETBATTERYINFORMATION)(DWORD, BYTE, XINPUT_BATTERY_INFORMATION *);
using PadButtonValues = std::array<u16, XInputKeyCodes::KeyCodeCount>;
private:
int GetDeviceNumber(const std::string& padId);
std::tuple<DWORD, std::optional<PadButtonValues>> GetState(u32 device_number);
PadButtonValues GetButtonValues_Base(const XINPUT_STATE& state);
PadButtonValues GetButtonValues_SCP(const SCP_EXTN& state);
void TranslateButtonPress(u64 keyCode, bool& pressed, u16& val, bool ignore_threshold = false) override;
PadButtonValues get_button_values_base(const XINPUT_STATE& state);
PadButtonValues get_button_values_scp(const SCP_EXTN& state);
bool is_init{ false };
HMODULE library{ nullptr };
@ -122,7 +120,14 @@ private:
PFN_XINPUTSETSTATE xinputSetState{ nullptr };
PFN_XINPUTGETBATTERYINFORMATION xinputGetBatteryInformation{ nullptr };
std::vector<u32> blacklist;
std::vector<std::pair<std::shared_ptr<XInputDevice>, std::shared_ptr<Pad>>> bindings;
std::shared_ptr<XInputDevice> m_dev;
std::shared_ptr<PadDevice> get_device(const std::string& device) override;
bool get_is_left_trigger(u64 keyCode) override;
bool get_is_right_trigger(u64 keyCode) override;
bool get_is_left_stick(u64 keyCode) override;
bool get_is_right_stick(u64 keyCode) override;
PadHandlerBase::connection update_connection(const std::shared_ptr<PadDevice>& device) override;
void get_extended_info(const std::shared_ptr<PadDevice>& device, const std::shared_ptr<Pad>& pad) override;
void apply_pad_data(const std::shared_ptr<PadDevice>& device, const std::shared_ptr<Pad>& pad) override;
std::unordered_map<u64, u16> get_button_values(const std::shared_ptr<PadDevice>& device) override;
std::array<int, 6> get_preview_values(std::unordered_map<u64, u16> data) override;
};