mirror of
https://github.com/lutris/lutris
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1032 lines
29 KiB
ReStructuredText
1032 lines
29 KiB
ReStructuredText
==================
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Writing installers
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==================
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See an example installer at the end of this document.
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Fetching required files
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=======================
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The ``files`` section of the installer references every file needed for
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installing the game. This section's keys are unique identifier used later in
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the ``installer`` section. The value can either be a string containing a URI
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pointing at the required file or a dictionary containing the ``filename`` and
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``url`` keys. The ``url`` key is equivalent to passing only a string to the
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installer and the ``filename`` key will be used to give the local copy another
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name. If you need to set referer use ``referer`` key.
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If the game contains copyrighted files that cannot be redistributed, the value
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should begin with ``N/A``. When the installer encounter this value, it will
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prompt the user for the location of the file. To indicate to the user what file
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to select, append a message to ``N/A`` like this:
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``N/A:Please select the installer for this game``
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Examples:
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::
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files:
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- file1: https://example.com/gamesetup.exe
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- file2: "N/A:Select the game's setup file"
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- file3:
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url: https://example.com/url-that-doesnt-resolve-to-a-proper-filename
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filename: actual_local_filename.zip
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referer: www.mywebsite.com
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If the game makes use of (Windows) Steam data, the value should be
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``$WINESTEAM:appid:path/to/data``. This will check that the data is available
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or install it otherwise.
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Installer meta data
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===================
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Referencing the main file
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---------------------------
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For Linux and Wine games, specify the executable file with the ``exe``
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directive. The given path is relative to the game directory.
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Example: ``exe: game.sh``
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For emulator games, in case you don't ask the user to select the rom
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directly but make the installer extract it from an archive or something, you
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can reference the rom with the ``main_file`` parameter.
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Example: ``main_file: game.rom``
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For web games, specify the game's URL (or filename) with ``main_file``.
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Example: ``main_file: http://www...``
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Customizing the game's name
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---------------------------
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Use the ``custom-name`` directive to override the name of the game. Use this
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only if the installer provides a significantly different game from the base
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one.
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(Note: In a future update, custom names will be added as game aliases so they
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can be searchable)
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Example: ``custom-name: Quake Champions: Doom Edition``
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Presetting game parameters
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--------------------------
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The ``game`` directive lets you preset game parameters and options. Available
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parameters depend on the runner:
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* linux: ``args`` (optional command arguments), ``working_dir``
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(optional working directory, defaults to the exe's dir).
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* wine: ``args``, ``arch`` (optional WINEARCH), ``prefix`` (optional Wine prefix), ``working_dir`` (optional
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working directory, defaults to the exe's dir).
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* winesteam: ``args``, ``prefix`` (optional Wine prefix).
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Example (Windows game):
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::
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game:
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exe: drive_c/Game/game.exe
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prefix: $GAMEDIR
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args: -arg
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Runner configuration
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--------------------
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The runner can be preconfigured from the installer.
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The name of the directive is the slug name of the runner,
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for example ``wine``. Available parameters depend on the runner.
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The best way to set this is to add the game to Lutris, tweak the
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runner config and then copy it from ``.config/lutris/games/<game name and id>.yml``.
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Example for Wine (set wine version for this installer):
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::
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wine:
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version: overwatch-2.15-x86_64
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System configuration
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--------------------
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The ``system`` directive lets you preset the system config for the game.
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Example (setting some environment variables):
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::
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system:
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env:
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__GL_SHADER_DISK_CACHE: '1'
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__GL_THREADED_OPTIMIZATIONS: '1'
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mesa_glthread: 'true'
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Requiring additional binaries
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-----------------------------
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If the game or the installer needs some system binaries to run, you can specify
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them in the `require-binaries` directive. The value is a comma-separated list
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of required binaries (acting as AND), if one of several binaries are able to
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run the program, you can add them as a ``|`` separated list (acting as OR).
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Example
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::
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# This requires cmake to be installed and either ggc or clang
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require-binaries: cmake, gcc | clang
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Mods and add-ons
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----------------
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Mods and add-ons require that a base game is already installed on the system.
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You can let the installer know that you want to install an add-on by specifying
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the ``requires`` directive. The value of ``requires`` must be the canonical
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slug name of the base game, not one of its aliases. For example, to install the
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add-on "The reckoning" for Quake 2, you should add: ``requires: quake-2``
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You can also add complex requirements following the same syntax as the
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``require-binaries`` directive described above.
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Writing the installation script
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===============================
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After every file needed by the game has been aquired, the actual installation
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can take place. A series of directives will tell the installer how to set up
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the game correctly. Start the installer section with ``installer:`` then stack
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the directives by order of execution (top to bottom).
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Displaying an 'Insert disc' dialog
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----------------------------------
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The ``insert-disc`` command will display a message box to the user requesting
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him to insert the game's disc into the optical drive.
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Ensure a correct disc detection by specifying a file or folder present on the
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disc with the ``requires`` parameter.
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The $DISC variable will contain the drive's path for use in subsequent
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installer tasks.
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A link to CDEmu's homepage and PPA will also be displayed if the program isn't
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detected on the machine, otherwise it will be replaced with a button to open
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gCDEmu. You can override this default text with the ``message`` parameter.
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Example:
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::
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- insert-disc:
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requires: diablosetup.exe
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Moving files and directories
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----------------------------
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Move files or directories by using the ``move`` command. ``move`` requires
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two parameters: ``src`` (the source file or folder) and ``dst`` (the
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destination folder).
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The ``src`` parameter can either be a ``file ID`` or a path relative to game
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dir. If the parameter value is not found in the list of file ids,
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then it must be prefixed by either ``$CACHE`` or ``$GAMEDIR`` to move a file or
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directory from the download cache or the game's install dir, respectively.
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The ``dst`` parameter should be prefixed by either ``$GAMEDIR`` or ``$HOME``
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to move files to path relative to the game dir or the current user's home
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If the source is a ``file ID``, it will be updated with the new destination
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path. It can then be used in following commands to access the moved file.
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The ``move`` command cannot overwrite files.
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Example:
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::
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- move:
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src: game_file_id
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dst: $GAMEDIR/location
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Copying and merging directories
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-------------------------------
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Both merging and copying actions are done with the ``merge`` or the ``copy`` directive.
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It is not important which of these directives is used because ``copy`` is just an alias for ``merge``.
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Whether the action does a merge or copy depends on the existence of the
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destination directory. When merging into an existing directory, original files
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with the same name as the ones present in the merged directory will be
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overwritten. Take this into account when writing your script and order your
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actions accordingly.
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If the source is a ``file ID``, it will be updated with the new destination
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path. It can then be used in following commands to access the copied file.
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Example:
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::
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- merge:
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src: game_file_id
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dst: $GAMEDIR/location
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Extracting archives
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-------------------
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Extracting archives is done with the ``extract`` directive, the ``file``
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argument is a ``file id`` or a file path. If the archive should be extracted
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in some other location than the ``$GAMEDIR``, you can specify a ``dst``
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argument.
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You can optionally specify the archive's type with the ``format`` option.
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This is useful if the archive's file extension does not match what it should
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be. Accepted values for ``format`` are: zip, tgz, gzip and bz2.
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Example:
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::
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- extract:
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file: game_archive
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dst: $GAMEDIR/datadir/
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Making a file executable
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------------------------
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Marking the file as executable is done with the ``chmodx`` directive. It is often
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needed for games that ship in a zip file, which does not retain file
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permissions.
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Example: ``- chmodx: $GAMEDIR/game_binary``
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Executing a file
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----------------
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Execute files with the ``execute`` directive. Use the ``file`` parameter to
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reference a ``file id`` or a path, ``args`` to add command arguments,
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``terminal`` (set to "true") to execute in a new terminal window, ``working_dir``
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to set the directory to execute the command in (defaults to the install path).
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The command is executed within the Lutris Runtime (resolving most shared
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library dependencies). The file is made executable if necessary, no need to run
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chmodx before. You can also use ``env`` (environment variables), ``exclude_processes`` (space-separated list of processes to exclude from being watched), ``include_processes`` (the opposite of ``exclude_processes``, is used to override Lutris' built-in exclude list) and ``disable_runtime`` (run a process without the Lutris Runtime, useful for running system binaries).
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Example:
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::
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- execute:
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args: --argh
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file: great_id
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terminal: true
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env:
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key: value
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You can use the ``command`` parameter instead of ``file`` and ``args``. This
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lets you run bash/shell commands easier. ``bash`` is used and is added to ``include_processes`` internally.
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Example:
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::
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- execute:
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command: 'echo Hello World! | cat'
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Writing files
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-------------
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Writing text files
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~~~~~~~~~~~~~~~~~~
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Create or overwrite a file with the ``write_file`` directive. Use the ``file``
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(an absolute path or a ``file id``) and ``content`` parameters.
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You can also use the optional parameter ``mode`` to specify a file write mode.
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Valid values for ``mode`` include ``w`` (the default, to write to a new file)
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or ``a`` to append data to an existing file.
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Refer to the YAML documentation for reference on how to including multiline
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documents and quotes.
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Example:
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::
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- write_file:
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file: $GAMEDIR/myfile.txt
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content: 'This is the contents of the file.'
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Writing into an INI type config file
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Modify or create a config file with the ``write_config`` directive. A config file
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is a text file composed of key=value (or key: value) lines grouped under
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[sections]. Use the ``file`` (an absolute path or a ``file id``), ``section``,
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``key`` and ``value`` parameters. Note that the file is entirely rewritten and
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comments are left out; Make sure to compare the initial and resulting file
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to spot any potential parsing issues.
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Example:
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::
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- write_config:
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file: $GAMEDIR/myfile.ini
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section: Engine
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key: Renderer
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value: OpenGL
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Writing into a JSON type file
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Modify or create a JSON file with the ``write_json`` directive.
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Use the ``file`` (an absolute path or a ``file id``) and ``data`` parameters.
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Note that the file is entirely rewritten; Make sure to compare the initial
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and resulting file to spot any potential parsing issues. You can set the optional parameter ``merge`` to ``false`` if you want to overwrite the JSON file instead of updating it.
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Example:
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::
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- write_json:
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file: $GAMEDIR/myfile.json
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data:
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Sound:
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Enabled: 'false'
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This writes (or updates) a file with the following content:
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::
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{
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"Sound": {
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"Enabled": "false"
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}
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}
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Running a task provided by a runner
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-----------------------------------
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Some actions are specific to some runners, you can call them with the ``task``
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command. You must at least provide the ``name`` parameter which is the function
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that will be called. Other parameters depend on the task being called. It is
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possible to call functions from other runners by prefixing the task name with
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the runner's name (e.g., from a dosbox installer you can use the wineexec task
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with ``wine.wineexec`` as the task's ``name``)
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Currently, the following tasks are implemented:
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* wine / winesteam: ``create_prefix`` Creates an empty Wine prefix at the
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specified path. The other wine/winesteam directives below include the
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creation of the prefix, so in most cases you won't need to use the
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create_prefix command. Parameters are:
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* ``prefix``: the path
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* ``arch``: optional architecture of the prefix, default: win64 unless a
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32bit build is specified in the runner options.
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* ``overrides``: optional dll overrides, format described later
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* ``install_gecko``: optional variable to stop installing gecko
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* ``install_mono``: optional variable to stop installing mono
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Example:
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::
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- task:
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name: create_prefix
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prefix: $GAMEDIR
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arch: win64
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* wine / winesteam: ``wineexec`` Runs a windows executable. Parameters are
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``executable`` (``file ID`` or path), ``args`` (optional arguments passed
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to the executable), ``prefix`` (optional WINEPREFIX),
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``arch`` (optional WINEARCH, required when you created win64 prefix), ``blocking`` (if true, do not run the process in a thread), ``working_dir`` (optional working directory), ``include_processes`` (optional space-separated list of processes to include to
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being watched)
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``exclude_processes`` (optional space-separated list of processes to exclude from
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being watched), ``env`` (optional environment variables), ``overrides`` (optional dll overrides).
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Example:
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::
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- task:
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name: wineexec
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prefix: $GAMEDIR
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executable: drive_c/Program Files/Game/Game.exe
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args: --windowed
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* wine / winesteam: ``winetricks`` Runs winetricks with the ``app`` argument.
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``prefix`` is an optional WINEPREFIX path. You can run many tricks at once by adding more to the ``app`` parameter (space-separated).
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By default Winetricks will run in silent mode but that can cause issues
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with some components such as XNA. In such cases, you can provide the
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option ``silent: false``
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Example:
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::
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- task:
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name: winetricks
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prefix: $GAMEDIR
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app: nt40
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* wine / winesteam: ``winecfg`` runs execute winecfg in your ``prefix`` argument. Parameters are
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``prefix`` (optional wineprefix path), ``arch`` (optional WINEARCH, required when you created win64 prefix),
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``config`` (dunno what is is).
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example:
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::
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- task:
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name: winecfg
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prefix: $GAMEDIR
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config: config-file
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arch: win64
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* wine / winesteam: ``joycpl`` runs joycpl in your ``prefix`` argument. Parameters are
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``prefix`` (optional wineprefix path), ``arch`` (optional WINEARCH, required when you created win64 prefix).
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example:
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::
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- task:
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name: joypl
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prefix: $GAMEDIR
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arch: win64
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* wine / winesteam: ``eject_disk`` runs eject_disk in your ``prefix`` argument. parameters are
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``prefix`` (optional wineprefix path).
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example:
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::
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- task:
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name: eject_disc
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prefix: $GAMEDIR
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* wine / winesteam: ``disable_desktop_integration`` remove links to user directories in a ``prefix`` argument. parameters are
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``prefix`` (wineprefix path).
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example:
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::
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- task:
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name: eject_disc
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prefix: $GAMEDIR
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* wine / winesteam: ``set_regedit`` Modifies the Windows registry. Parameters
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are ``path`` (the registry path, use backslashes), ``key``, ``value``,
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``type`` (optional value type, default is REG_SZ (string)), ``prefix``
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(optional WINEPREFIX), ``arch``
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(optional architecture of the prefix, required when you created win64 prefix).
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Example:
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::
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- task:
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name: set_regedit
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prefix: $GAMEDIR
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path: HKEY_CURRENT_USER\Software\Valve\Steam
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key: SuppressAutoRun
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value: '00000000'
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type: REG_DWORD
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arch: win64
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* wine / winesteam: ``delete_registry_key`` Deletes registry key in the Windows registry. Parameters
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are ``key``, ``prefix``
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(optional WINEPREFIX), ``arch`` (optional architecture of the prefix, required when you created win64 prefix).
|
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Example:
|
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::
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- task:
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name: set_regedit
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prefix: $GAMEDIR
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path: HKEY_CURRENT_USER\Software\Valve\Steam
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key: SuppressAutoRun
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value: '00000000'
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type: REG_DWORD
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arch: win64
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* wine / winesteam: ``set_regedit_file`` Apply a regedit file to the
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registry, Parameters are ``filename`` (regfile name),
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``arch`` (optional architecture of the prefix, required when you created win64 prefix).
|
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|
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Example::
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- task:
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name: set_regedit_file
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prefix: $GAMEDIR
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filename: myregfile
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arch: win64
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* wine / winesteam: ``winekill`` Stops processes running in Wine prefix. Parameters
|
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are ``prefix`` (optional WINEPREFIX),
|
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``arch`` (optional architecture of the prefix, required when you created win64 prefix).
|
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|
Example
|
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|
::
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- task:
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name: winekill
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prefix: $GAMEDIR
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arch: win64
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* dosbox: ``dosexec`` Runs dosbox. Parameters are ``executable`` (optional
|
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``file ID`` or path to executable), ``config_file``
|
|
(optional ``file ID`` or path to .conf file), ``args`` (optional command
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|
arguments), ``working_dir`` (optional working directory, defaults to the
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|
``executable``'s dir or the ``config_file``'s dir), ``exit`` (set to
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``false`` to prevent DOSBox to exit when the ``executable`` is terminated).
|
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|
|
Example:
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::
|
|
|
|
- task:
|
|
name: dosexec
|
|
executable: file_id
|
|
config: $GAMEDIR/game_install.conf
|
|
args: -scaler normal3x -conf more_conf.conf
|
|
|
|
Displaying a drop-down menu with options
|
|
----------------------------------------
|
|
|
|
Request input from the user by displaying a menu filled with options to choose
|
|
from with the ``input_menu`` directive.
|
|
The ``description`` parameter holds the message to the user, ``options`` is an
|
|
indented list of ``value: label`` lines where "value" is the text that will be
|
|
stored and "label" is the text displayed, and the optional ``preselect``
|
|
parameter is the value to preselect for the user.
|
|
|
|
The result of the last input directive is available with the ``$INPUT`` alias.
|
|
If need be, you can add an ``id`` parameter to the directive which will make the
|
|
selected value available with ``$INPUT_<id>`` with "<id>" obviously being the
|
|
id you specified. The id must contain only numbers, letters and underscores.
|
|
|
|
Example:
|
|
|
|
::
|
|
|
|
- input_menu:
|
|
description: "Choose the game's language:"
|
|
id: LANG
|
|
options:
|
|
- en: English
|
|
- bf: Brainfuck
|
|
- "value and": "label can be anything, surround them with quotes to avoid issues"
|
|
preselect: bf
|
|
|
|
In this example, English would be preselected. If the option eventually
|
|
selected is Brainfuck, the "$INPUT_LANG" alias would be available in
|
|
following directives and would correspond to "bf". "$INPUT" would work as well,
|
|
up until the next input directive.
|
|
|
|
|
|
Trying the installer locally
|
|
============================
|
|
|
|
If needed (i.e. you didn't download the installer first from the website), add
|
|
the ``name`` (if name contains : character surrond name with quotes), ``game_slug``, ``slug``, ``version`` and ``runner`` directives.
|
|
The value for ``runner`` must be the slug name for the runner.
|
|
(E.g. winesteam for Steam Windows.)
|
|
Under ``script``, add ``files``, ``installer``, ``game`` and other installer
|
|
directives. See below for an example.
|
|
Save your script in a .yaml file and use the following command in a terminal:
|
|
``lutris -i /path/to/file.yaml``
|
|
|
|
Example Linux game:
|
|
|
|
::
|
|
|
|
name: My Game
|
|
game_slug: my-game
|
|
version: Installer
|
|
slug: my-game-installer
|
|
runner: linux
|
|
|
|
script:
|
|
game:
|
|
exe: $GAMEDIR/mygame
|
|
args: --some-arg
|
|
working_dir: $GAMEDIR
|
|
|
|
files:
|
|
- myfile: https://example.com/mygame.zip
|
|
|
|
installer:
|
|
- chmodx: $GAMEDIR/mygame
|
|
system:
|
|
terminal: true
|
|
env:
|
|
SOMEENV: true
|
|
|
|
Example wine game:
|
|
|
|
::
|
|
|
|
name: My Game
|
|
game_slug: my-game
|
|
version: Installer
|
|
slug: my-game-installer
|
|
runner: wine
|
|
|
|
script:
|
|
game:
|
|
exe: $GAMEDIR/mygame
|
|
args: --some-args
|
|
prefix: $GAMEDIR/prefix
|
|
arch: win64
|
|
working_dir: $GAMEDIR/prefix
|
|
files:
|
|
- installer: "N/A:Select the game's setup file"
|
|
installer:
|
|
- task:
|
|
executable: installer
|
|
name: wineexec
|
|
prefix: $GAMEDIR/prefix
|
|
arch: win64
|
|
wine:
|
|
Desktop: true
|
|
WineDesktop: 1024x768
|
|
overrides:
|
|
ddraw.dll: n
|
|
system:
|
|
terminal: true
|
|
env:
|
|
WINEDLLOVERRIDES: d3d11=
|
|
SOMEENV: true
|
|
|
|
Example gog wine game, some installer crash with with /SILENT or /VERYSILENT
|
|
option (Cuphead and Star Wars: Battlefront II for example), (most options can
|
|
be found here http://www.jrsoftware.org/ishelp/index.php?topic=setupcmdline,
|
|
there is undocumented gog option ``/NOGUI``, you need to use it when you use
|
|
``/SILENT`` and ``/SUPPRESSMSGBOXES`` parameters):
|
|
|
|
::
|
|
|
|
name: My Game
|
|
game_slug: my-game
|
|
version: Installer
|
|
slug: my-game-installer
|
|
runner: wine
|
|
|
|
script:
|
|
game:
|
|
exe: $GAMEDIR/prefix/game/Game.exe
|
|
args: --some-arg
|
|
prefix: $GAMEDIR/prefix
|
|
arch: win64
|
|
working_dir: $GAMEDIR/prefix
|
|
files:
|
|
- installer: "N/A:Select the game's setup file"
|
|
installer:
|
|
- task:
|
|
args: /SILENT /LANG=en /SP- /NOCANCEL /SUPPRESSMSGBOXES /NOGUI /DIR="C:/game"
|
|
executable: installer
|
|
name: wineexec
|
|
prefix: $GAMEDIR/prefix
|
|
arch: win64
|
|
wine:
|
|
Desktop: true
|
|
WineDesktop: 1024x768
|
|
overrides:
|
|
ddraw.dll: n
|
|
system:
|
|
terminal: true
|
|
env:
|
|
WINEDLLOVERRIDES: d3d11=
|
|
SOMEENV: true
|
|
|
|
|
|
Example gog wine game, alternative (requires innoextract):
|
|
|
|
::
|
|
|
|
name: My Game
|
|
game_slug: my-game
|
|
version: Installer
|
|
slug: my-game-installer
|
|
runner: wine
|
|
|
|
script:
|
|
game:
|
|
exe: $GAMEDIR/prefix/drive_c/Games/YourGame/game.exe
|
|
args: --some-arg
|
|
prefix: $GAMEDIR/prefix
|
|
arch: win64
|
|
working_dir: $GAMEDIR/prefix
|
|
files:
|
|
- installer: "N/A:Select the game's setup file"
|
|
installer:
|
|
- execute:
|
|
args: --gog -d "$CACHE" setup
|
|
description: Extracting game data
|
|
file: innoextract
|
|
- move:
|
|
description: Extracting game data
|
|
dst: $GAMEDIR/drive_c/Games/YourGame
|
|
src: $CACHE/app
|
|
wine:
|
|
Desktop: true
|
|
WineDesktop: 1024x768
|
|
overrides:
|
|
ddraw.dll: n
|
|
system:
|
|
terminal: true
|
|
env:
|
|
WINEDLLOVERRIDES: d3d11=
|
|
SOMEENV: true
|
|
|
|
|
|
Example gog linux game (mojosetup options found here https://www.reddit.com/r/linux_gaming/comments/42l258/fully_automated_gog_games_install_howto/):
|
|
|
|
::
|
|
|
|
name: My Game
|
|
game_slug: my-game
|
|
version: Installer
|
|
slug: my-game-installer
|
|
runner: linux
|
|
|
|
script:
|
|
game:
|
|
exe: $GAMEDIR/game.sh
|
|
args: --some-arg
|
|
working_dir: $GAMEDIR
|
|
files:
|
|
- installer: "N/A:Select the game's setup file"
|
|
installer:
|
|
- chmodx: installer
|
|
- execute:
|
|
file: installer
|
|
description: Installing game, it will take a while...
|
|
args: -- --i-agree-to-all-licenses --noreadme --nooptions --noprompt --destination=$GAMEDIR
|
|
system:
|
|
terminal: true
|
|
|
|
Example gog linux game, alternative (requires unzip):
|
|
|
|
::
|
|
|
|
name: My Game
|
|
game_slug: my-game
|
|
version: Installer
|
|
slug: my-game-installer
|
|
runner: linux
|
|
|
|
script:
|
|
game:
|
|
exe: Game/start.sh
|
|
args: --some-arg
|
|
working_dir: $GAMEDIR
|
|
files:
|
|
- installer: "N/A:Select the game's setup file"
|
|
installer:
|
|
- execute:
|
|
args: installer -d "$GAMEDIR" "data/noarch/*"
|
|
description: Extracting game data, it will take a while...
|
|
file: unzip
|
|
- rename:
|
|
dst: $GAMEDIR/Game
|
|
src: $GAMEDIR/data/noarch
|
|
system:
|
|
terminal: true
|
|
|
|
|
|
Example winesteam game:
|
|
|
|
::
|
|
|
|
name: My Game
|
|
game_slug: my-game
|
|
version: Installer
|
|
slug: my-game-installer
|
|
runner: winesteam
|
|
|
|
script:
|
|
game:
|
|
appid: 227300
|
|
args: --some-args
|
|
prefix: $GAMEDIR/prefix
|
|
arch: win64
|
|
installer:
|
|
- task:
|
|
description: Setting up wine prefix
|
|
name: create_prefix
|
|
prefix: $GAMEDIR/prefix
|
|
arch: win64
|
|
winesteam:
|
|
Desktop: true
|
|
WineDesktop: 1024x768
|
|
overrides:
|
|
ddraw.dll: n
|
|
system:
|
|
terminal: true
|
|
env:
|
|
WINEDLLOVERRIDES: d3d11=
|
|
SOMEENV: true
|
|
|
|
Example steam linux game:
|
|
|
|
::
|
|
|
|
name: My Game
|
|
game_slug: my-game
|
|
version: Installer
|
|
slug: my-game-installer
|
|
runner: steam
|
|
|
|
script:
|
|
game:
|
|
appid: 227300
|
|
args: --some-args
|
|
steam:
|
|
quit_steam_on_exit: true
|
|
system:
|
|
terminal: true
|
|
env:
|
|
SOMEENV: true
|
|
|
|
When submitting the installer script to lutris.net, only copy the script part. Remove the two space indentation:
|
|
|
|
::
|
|
|
|
game:
|
|
exe: $GAMEDIR/mygame
|
|
args: --some-arg
|
|
|
|
files:
|
|
- myfile: https://example.com
|
|
|
|
installer:
|
|
- chmodx: $GAMEDIR/mygame
|
|
|
|
|
|
|
|
Calling the online installer
|
|
============================
|
|
|
|
The installer can be called with the ``lutris:<game-slug>`` url scheme.
|
|
|
|
Library override info
|
|
======================
|
|
|
|
Overrides option accepts this values:
|
|
|
|
``n,b`` = Try native and fallback to builtin if native doesn't work
|
|
|
|
``b,n`` = Try builtin and fallback to native if builtin doesn't work
|
|
|
|
``b`` = Use buildin
|
|
|
|
``n`` = Use native
|
|
|
|
``disabled`` = Disable library
|
|
|
|
Overrides format for ``create_prefix``, ``wineexec`` commands and for ``wine`` options section:
|
|
|
|
::
|
|
|
|
overrides:
|
|
ddraw.dll: n
|
|
d3d9: disable
|
|
winegstreamer: builtin
|
|
|
|
|
|
Override or set env
|
|
===================
|
|
|
|
Example:
|
|
|
|
::
|
|
|
|
env:
|
|
WINEDLLOVERRIDES: d3d11=
|
|
SOMEENV: true
|
|
|
|
|
|
Sysoptions
|
|
==========
|
|
|
|
**wine section:**
|
|
|
|
``version`` (example: ``staging-2.21-x86_64``)
|
|
|
|
``custom_wine_path`` (example: ``/usr/local/bin/wine``)
|
|
|
|
``x360ce-path`` (example: ``$GAMEDIR``)
|
|
|
|
``x360ce-dinput`` (example: ``true``)
|
|
|
|
``x360ce-xinput9`` (example: ``true``)
|
|
|
|
``dumbxinputemu`` (example: ``true``)
|
|
|
|
``xinput-arch`` (example: ``win32`` or ``win64``)
|
|
|
|
``Desktop`` (example: ``true``)
|
|
|
|
``WineDesktop`` (example: ``1024x768``)
|
|
|
|
``MouseWarpOverride`` (example: ``enable``, ``disable`` or ``force``)
|
|
|
|
``OffscreenRenderingMode`` (example: ``fbo`` or ``backbuffer``)
|
|
|
|
``StrictDrawOrdering`` (example: ``enabled`` or ``disabled``)
|
|
|
|
``UseGLSL`` (example: ``enabled`` or ``disabled``)
|
|
|
|
``RenderTargetLockMode`` (example: ``disabled``, ``readtex`` or ``readdraw``)
|
|
|
|
``Audio`` (example: ``auto``, ``alsa``, ``oss`` or ``jack``)
|
|
|
|
``ShowCrashDialog`` (example: ``true``)
|
|
|
|
``show_debug`` (example: empty value, ``-all`` or ``+all``)
|
|
|
|
``overrides`` (example: described above)
|
|
|
|
**winesteam (wine section options available to winesteam runner) section:**
|
|
|
|
``steam_path`` (example: ``Z:\home\user\Steam\Steam.exe``)
|
|
|
|
``quit_steam_on_exit`` (example: ``true``)
|
|
|
|
``steamless_binary64`` (example: fallout64-nosteam)
|
|
|
|
``steamless_binary`` (example: fallout-nosteam)
|
|
|
|
``run_without_steam`` (example: ``true``)
|
|
|
|
**steam section:**
|
|
|
|
``steamless_binary64`` (example: fallout64-nosteam)
|
|
|
|
``steamless_binary`` (example: fallout-nosteam)
|
|
|
|
``run_without_steam`` (example: ``true``)
|
|
|
|
``quit_steam_on_exit`` (example: ``true``)
|
|
|
|
``start_in_big_picture`` (example: ``true``)
|
|
|
|
``steam_native_runtime`` (example: ``false``)
|
|
|
|
``args`` (example: ``-tcp -language "english"``)
|
|
|
|
**system section:**
|
|
|
|
``reset_desktop`` (example: ``true``)
|
|
|
|
``restore_gamma`` (example: ``true``)
|
|
|
|
``resolution`` (example: ``2560x1080``)
|
|
|
|
``terminal`` (example: ``true``)
|
|
|
|
``env`` (described above)
|
|
|
|
``prefix_command`` (example: ``firejail --profile=/etc/firejail/steam.profile --``)
|
|
|
|
``include_processes`` (example: ``Setup.exe``)
|
|
|
|
``exclude_processes`` (example: ``unpack.exe``)
|
|
|
|
``single_cpu`` (example: ``true``)
|
|
|
|
``disable_runtime`` (example: ``true``)
|
|
|
|
``disable_monitoring`` (example: ``true``)
|
|
|
|
``disable_compositor`` (example: ``true``)
|
|
|
|
``reset_pulse`` (example: ``true``)
|
|
|
|
``pulse_latency`` (example: ``true``)
|
|
|
|
``use_us_layout`` (example: ``true``)
|
|
|
|
``killswitch`` (example: ``/dev/input/js0``)
|
|
|
|
``xboxdrv`` (example: ``--silent --type xbox360``)
|
|
|
|
``sdl_gamecontrollerconfig`` (example: ``$HOME/gamecontrollerdb.txt``)
|
|
|
|
``xephyr`` (example: offm ``8bpp`` or ``16bpp``)
|
|
|
|
``xephyr_resolution`` (example: ``1024x768``)
|