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https://github.com/lutris/lutris
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169 lines
4.9 KiB
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169 lines
4.9 KiB
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******
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Lutris
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******
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Lutris is an open source gaming platform for GNU/Linux. It makes gaming
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on Linux easier by taking care of managing, installing and providing
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optimal settings for games.
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Lutris does not sell games, you have to provide your own copy of the games
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unless they are Open Source or Freeware.
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The games can be installed anywhere you want on your system, the tool
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does not impose anything.
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Lutris relies on various programs referenced as 'runners' to provide a
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vast library of games. These runners (with the exception of Steam
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and Web browsers) are provided by Lutris, you don't need to install them
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with your package manager.
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We currently support the following runners:
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* Linux (Native games)
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* Steam
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* Web
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* Wine
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* Wine + Steam
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* Libretro
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* DOSBox
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* MAME
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* MESS
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* ScummVM
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* ResidualVM
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* Adventure Game Studio
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* Mednafen
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* FS-UAE
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* Vice
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* Stella
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* Atari800
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* Hatari
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* Virtual Jaguar
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* Snes9x
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* Mupen64Plus
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* Dolphin
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* PCSX2
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* PPSSPP
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* Osmose
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* Reicast
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* Frotz
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* jzIntv
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* O2EM
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* ZDoom
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* Citra
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* DeSmuME
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* DGen
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Installer scripts
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=================
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Lutris automates installation of games using configuration files written
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in JSON or YAML, these scripts list various files needed to install a game
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and run a list of actions on them (such as extract, move, execute, …).
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The syntax of installers is described in ``docs/installers.rst`` (also
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available on lutris.net when writing installers).
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A web UI is planned to ease the creation of these scripts.
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Game Library
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============
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You can optionally create an account on `lutris.net
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<https://lutris.net>`_ and connect to this
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account on the client. This will allow you to sync your game library from
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the website to the client (not the other way around). If you wish, you can
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sync your Steam library with your Lutris library on the website.
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The client does not store your lutris.net credentials on your computer.
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Instead, when you authenticate, the website will send a token which will
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be used to sync your library. This token is stored in
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``~/.cache/lutris/auth-token``
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Configuration files
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===================
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The client, runner and games configuration files are stored in
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``~/.config/lutris``. There is no need to manually edit these files as
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everything should be done from the client.
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``lutris.conf``: stores preferences for the client's UI
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``system.yml``: stores configuration that will be used for every game
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``runners/*.yml``: stores configuration used for any game from a particular
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runner
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``games/*.yml``: stores configuration used for a specific game
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The game configuration can override previously defined runner and system
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configuration and runner configuration can override system configuration.
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Runners and game database
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=========================
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The data necessary to manage your library and run the game is stored in
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``~/.local/share/lutris``
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``pga.db``: stores your game library, the installation status, the location
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on the filesystem plus some additional metadata. This file is a SQLite
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database.
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``runners/*``: runners downloaded from lutris.net (emulators and such)
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``icons/*.png`` and ``banners/*.jpg``: images for the games.
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Command line options
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====================
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The following command line arguments are available::
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--version show program's version number and exit
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-h, --help show this help message and exit
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-v, --verbose Verbose output
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-d, --debug Show debug messages
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-i INSTALLER_FILE, --install=INSTALLER_FILE
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Install a game from a yml file
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-l, --list-games List all games in database
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-o, --installed Only list installed games
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-j, --json Display the list of games in JSON format
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--list-steam-games List available Steam games
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--list-steam-folders List all known Steam library folders
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--reinstall Reinstall game
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Additionally, you can pass a ``lutris:`` protocol link followed by a game
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identifier on the command line such as::
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lutris lutris:quake
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This will install the game if not already installed or launch the game
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otherwise (unless the ``--reinstall`` flag is passed).
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Planned features
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================
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Lutris is far from complete and some of the most intertesting features
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are yet to be implemented!
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Here's what to expect from the future versions of lutris:
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* Integration with GOG and Humble Bundle
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* Integration with the TOSEC databse
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* Management of Personnal Game Archives (let you store your games files on
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private storage, allowing you to reinstall them on all your devices)
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* Game saves sync
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* Community features (friends list, chat, multiplayer game scheduling)
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* Controller configuration GUI (with xboxdrv support)
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Come with us!
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=============
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Want to make Lutris better? Help implement feature, fix bug, test our
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pre-releases or simply chat with the developers?
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You can always reach us on:
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* IRC: #lutris on the Freenode servers
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* Github: http://github.com/lutris
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* Twitter: https://twitter.com/LutrisGaming
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* Google+: https://plus.google.com/+LutrisNet
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* Email: contact@lutris.net
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