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mirror of https://github.com/lutris/lutris synced 2024-07-08 19:45:47 +00:00
Commit Graph

10003 Commits

Author SHA1 Message Date
Daniel Johnson
bed49c83e4 Hide and show the notification bar on service login/logout, and hook up the Login button 2024-04-04 15:43:44 -07:00
Daniel Johnson
507561d1d3 Create a notification bar to log in.
First cut, always visible, buttons don't work. But it's the spirit of the thing!
2024-04-04 15:43:44 -07:00
Daniel Johnson
a4211eaf1c More subtle logic for the Wine update.
We'll load the latest Wine if you have the 'runners/wine' directory, but not if you do not.

The 'Update' button provided in preferences now pre-creates this directory if it is missing, enabling the update to proceed.
2024-04-04 18:36:26 -04:00
Daniel Johnson
526cebd1fb Runner updates should be less choosy - you can have a runner without yet having its directory (it can be coming from flatpak or be part of your distro)
So, we should be able to install versions of the runner without a pre-existing runner dir, or with one that is empty.
2024-04-04 18:02:02 -04:00
R1kaB3rN
b8d651fedb Target Proton-GE (Latest)
Co-authored-by: Mathieu Comandon <strycore@gmail.com>
2024-04-04 12:06:32 -07:00
R1kaB3rN
065afac87f Kill wineserver via UMU Proton
- Kills the wineserver process associated with the running prefix via the `wineserver` command in the UMU-Proton directory instead of wineboot which had lead to unreliable results
2024-04-04 12:06:32 -07:00
ferrreo
d51aa8ac8a Fix "table games has no column named hidden" error
When the hidden column was removed from the games table in schema.py the setting of the column value was never removed from installer.py

This meant on a fresh Lutris install user's cannot install games and are met with "table games has no column named hidden" errors.

This cleans up that incorrect setting of the column value.
2024-04-04 10:29:12 -07:00
Daniel Johnson
1117bf204a Add bragging to the changelog, but also some more 'critial bug' items. 2024-04-04 06:35:22 -04:00
Mathieu Comandon
fa04547243 Initial changelog for 0.5.17 2024-04-03 14:23:31 -07:00
Mathieu Comandon
10c0354a90 Get rid of legacy.get_game_launcher, all installers on the website have been fixed 2024-04-03 13:46:40 -07:00
Mathieu Comandon
cb17de4c8e Download media on manually added games 2024-04-03 04:20:16 -07:00
Mathieu Comandon
04c6d0da10 Don't raise error when Proton path not found, return nothing 2024-04-02 19:23:02 -07:00
Mathieu Comandon
8d5543d45c Fortnite mention can be removed since we no longer show the installers 2024-04-02 19:07:00 -07:00
Mathieu Comandon
5a3e2cd711 Updates for installer moderation 2024-04-02 19:05:35 -07:00
Mathieu Comandon
bfe9b67747 Docstrings + handle category creation on updates 2024-04-02 18:32:18 -07:00
Mathieu Comandon
eba3a88cc2 changed = True isn't needed here 2024-04-02 06:09:37 -07:00
Mathieu Comandon
3bc822a80b Updates for category sync 2024-04-02 06:06:15 -07:00
Mathieu Comandon
acd7257a2b Category sync for newly created games 2024-04-02 05:39:04 -07:00
Mathieu Comandon
749c6ec06d Start refactoring LybrarySyncer (+ rebase with last commit) 2024-04-02 05:12:38 -07:00
Daniel Johnson
a95ff285dc Make LibrarySyncer.is_sync a global variable again.
It really needs to be, or it's just useless - resulting in a UI error and potentially multiple threads syncing at once.

The problem is that _IS_LOCAL_LIBRARY_SYNCING is now a mutable global, and in Python this is treacherous. 'from x import G' copies G into scope, which is bad news for a global like this.

 'import x' followed by 'x.G' works, but this is real dark corner, so I've added a global function just to read the global variable; it reads the original, not a copy, even if you copy the function reference into scope with 'from x import f'.

 So this works without making LibrarySyncer a singleton.
2024-04-02 04:43:37 -04:00
Mathieu Comandon
e2c68e1b41 Create LibrarySyncer class 2024-04-02 00:14:51 -07:00
Mathieu Comandon
7a10f9e2d2 Update version of ruff in Makefile 2024-04-01 23:52:18 -07:00
Mathieu Comandon
eba175cbc5 Format code with newer Ruff version 2024-04-01 23:43:34 -07:00
Mathieu Comandon
f7f5da433f Fix wrong name being applied in case of multiple GPUs from the same vendor 2024-04-01 20:32:18 -07:00
Daniel Johnson
b09efe491b Make the file extension check for .AppImage case-insensitive.
The problem is that we often have .AppImage instead of the more Unixy .appimage, but the later occurs too.

So, We'll tolerate whatever CrAzY Casing you can come up with.

Resolves #5396
2024-04-01 16:53:58 -04:00
Mathieu Comandon
2abe2323f7 Return default ID if no game is provided 2024-03-28 23:14:52 -07:00
Mathieu Comandon
738bda4bb4 Allow picking WUA files for Cemu 2024-03-28 19:42:06 -07:00
Mathieu Comandon
8836eae836 Fix types 2024-03-28 14:37:45 -07:00
Mathieu Comandon
782e3330dd Add test for incorrect version 2024-03-28 14:28:57 -07:00
Mathieu Comandon
960c078e94 Add mock for runner version 2024-03-28 13:24:45 -07:00
Mathieu Comandon
916e8aa0db Start breaking up version code and add tests 2024-03-28 12:51:00 -07:00
Mathieu Comandon
c490ae2a8d Move some runner tests in runners folder 2024-03-28 10:58:33 -07:00
Daniel Johnson
42b74a51c9 Provide explicit types for the execute methods. Also, make sure to return a tuple on every code path of _execute().
Resolves #5380
2024-03-27 16:56:25 -04:00
Daniel Johnson
b2a819fb2b Add a gross hack to tolerate GE-Proton versions of Wine not having architectures on the end of them.
I feel dirty, but it's the best I can do.
2024-03-26 17:46:54 -04:00
Daniel Johnson
ef5436edef Do not return the wrong version from get_default_runner_version_info() if a specific version is specified; this leads to crashes when we try to install a verison already installed. 2024-03-26 17:40:03 -04:00
Daniel Johnson
cda7ce8871 Further, add a method to fix up the runner configuration, which contains the version, on a runner specific basis.
Ugly, but since we're fixing up the versions for the installer, we should do so for the game as well.

It's that or just insist that the game scripts all should be fixed to specify architecture for their wine versions.
2024-03-26 17:13:15 -04:00
Daniel Johnson
eb96626451 Supply a missing architecture for a wine version taken from an install script.
Resolves #5362
2024-03-26 16:49:39 -04:00
Mathieu Comandon
e513e442a6 Add umu update channel (not fully implemented yet) 2024-03-26 13:05:15 -07:00
Mathieu Comandon
f4b370c38a Print warning when trying to use winetricks with Proton 2024-03-25 17:48:07 -07:00
Mathieu Comandon
1b57533bd8 Remove log about PROTONPATH. Show playtime log in seconds 2024-03-25 16:58:08 -07:00
Mathieu Comandon
74ff7899c4 Adapt winekill for umu 2024-03-25 16:43:52 -07:00
Tyrovox
676beb0495 Added Wezterm terminal support. 2024-03-22 13:43:17 -07:00
Mathieu Comandon
89ea5c7dbc Use a MonitoredCommand to create prefixes with umu 2024-03-22 00:16:02 -07:00
Mathieu Comandon
99567b8057 Add import fixing to ruff format 2024-03-21 22:34:46 -07:00
Mathieu Comandon
8c14d52457 Rename command module to monitored_command 2024-03-21 22:28:39 -07:00
Mathieu Comandon
d1cb902954 umu: Print errors during prefix creation, force architecture to win64 2024-03-21 22:03:23 -07:00
Mathieu Comandon
2b1c2e52c5 Wait for prefix creation with both umu and wine 2024-03-21 20:52:08 -07:00
Mathieu Comandon
ab911fb42e Provide default GAMEID when creating prefix 2024-03-21 20:29:50 -07:00
Mathieu Comandon
a244174c02 Remove condition preventing 'Install another version' 2024-03-21 20:24:30 -07:00
Daniel Johnson
44c2419ac1 Replace game filter with more efficient version.
This will just leave the list alone if 'Installed games only' is off and the filter text is empty.

Also, it no longer strips the filter text over and over again, but just once at the start. It still has to strip each game name, but it's half the strippings now.

Also, fix some ruff issues.
2024-03-21 18:36:19 -04:00