Daniel Johnson
4c702c254a
Add a "Turn on Library Sync" button to the notification bar.
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We do not sync by default, but once you log in this will prompt you to do so. This will turn on the setting and start a full library sync
2024-04-04 15:43:44 -07:00
Daniel Johnson
3015ca60d4
Go back to using a link to Lutris.net, but use CSS to remove the link color (which rendered it unreadable)
2024-04-04 15:43:44 -07:00
Daniel Johnson
e0c81d7024
Show the log-in notification only with the splash, not if you have games or if you have games, but they are filtered away.
2024-04-04 15:43:44 -07:00
Daniel Johnson
4975ce4030
Move away from using LutrisService
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It looks like we're moving away from this in favor of some modules; I'll do what the AccountsBox is doing.
2024-04-04 15:43:44 -07:00
Daniel Johnson
ee70fba51a
Hide and show the notification bar when you log into or out of Lutris.
2024-04-04 15:43:44 -07:00
Daniel Johnson
bed49c83e4
Hide and show the notification bar on service login/logout, and hook up the Login button
2024-04-04 15:43:44 -07:00
Daniel Johnson
507561d1d3
Create a notification bar to log in.
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First cut, always visible, buttons don't work. But it's the spirit of the thing!
2024-04-04 15:43:44 -07:00
Daniel Johnson
a4211eaf1c
More subtle logic for the Wine update.
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We'll load the latest Wine if you have the 'runners/wine' directory, but not if you do not.
The 'Update' button provided in preferences now pre-creates this directory if it is missing, enabling the update to proceed.
2024-04-04 18:36:26 -04:00
Daniel Johnson
526cebd1fb
Runner updates should be less choosy - you can have a runner without yet having its directory (it can be coming from flatpak or be part of your distro)
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So, we should be able to install versions of the runner without a pre-existing runner dir, or with one that is empty.
2024-04-04 18:02:02 -04:00
R1kaB3rN
b8d651fedb
Target Proton-GE (Latest)
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Co-authored-by: Mathieu Comandon <strycore@gmail.com>
2024-04-04 12:06:32 -07:00
R1kaB3rN
065afac87f
Kill wineserver via UMU Proton
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- Kills the wineserver process associated with the running prefix via the `wineserver` command in the UMU-Proton directory instead of wineboot which had lead to unreliable results
2024-04-04 12:06:32 -07:00
ferrreo
d51aa8ac8a
Fix "table games has no column named hidden" error
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When the hidden column was removed from the games table in schema.py the setting of the column value was never removed from installer.py
This meant on a fresh Lutris install user's cannot install games and are met with "table games has no column named hidden" errors.
This cleans up that incorrect setting of the column value.
2024-04-04 10:29:12 -07:00
Daniel Johnson
1117bf204a
Add bragging to the changelog, but also some more 'critial bug' items.
2024-04-04 06:35:22 -04:00
Mathieu Comandon
fa04547243
Initial changelog for 0.5.17
2024-04-03 14:23:31 -07:00
Mathieu Comandon
10c0354a90
Get rid of legacy.get_game_launcher, all installers on the website have been fixed
2024-04-03 13:46:40 -07:00
Mathieu Comandon
cb17de4c8e
Download media on manually added games
2024-04-03 04:20:16 -07:00
Mathieu Comandon
04c6d0da10
Don't raise error when Proton path not found, return nothing
2024-04-02 19:23:02 -07:00
Mathieu Comandon
8d5543d45c
Fortnite mention can be removed since we no longer show the installers
2024-04-02 19:07:00 -07:00
Mathieu Comandon
5a3e2cd711
Updates for installer moderation
2024-04-02 19:05:35 -07:00
Mathieu Comandon
bfe9b67747
Docstrings + handle category creation on updates
2024-04-02 18:32:18 -07:00
Mathieu Comandon
eba3a88cc2
changed = True isn't needed here
2024-04-02 06:09:37 -07:00
Mathieu Comandon
3bc822a80b
Updates for category sync
2024-04-02 06:06:15 -07:00
Mathieu Comandon
acd7257a2b
Category sync for newly created games
2024-04-02 05:39:04 -07:00
Mathieu Comandon
749c6ec06d
Start refactoring LybrarySyncer (+ rebase with last commit)
2024-04-02 05:12:38 -07:00
Daniel Johnson
a95ff285dc
Make LibrarySyncer.is_sync a global variable again.
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It really needs to be, or it's just useless - resulting in a UI error and potentially multiple threads syncing at once.
The problem is that _IS_LOCAL_LIBRARY_SYNCING is now a mutable global, and in Python this is treacherous. 'from x import G' copies G into scope, which is bad news for a global like this.
'import x' followed by 'x.G' works, but this is real dark corner, so I've added a global function just to read the global variable; it reads the original, not a copy, even if you copy the function reference into scope with 'from x import f'.
So this works without making LibrarySyncer a singleton.
2024-04-02 04:43:37 -04:00
Mathieu Comandon
e2c68e1b41
Create LibrarySyncer class
2024-04-02 00:14:51 -07:00
Mathieu Comandon
7a10f9e2d2
Update version of ruff in Makefile
2024-04-01 23:52:18 -07:00
Mathieu Comandon
eba175cbc5
Format code with newer Ruff version
2024-04-01 23:43:34 -07:00
Mathieu Comandon
f7f5da433f
Fix wrong name being applied in case of multiple GPUs from the same vendor
2024-04-01 20:32:18 -07:00
Daniel Johnson
b09efe491b
Make the file extension check for .AppImage case-insensitive.
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The problem is that we often have .AppImage instead of the more Unixy .appimage, but the later occurs too.
So, We'll tolerate whatever CrAzY Casing you can come up with.
Resolves #5396
2024-04-01 16:53:58 -04:00
Mathieu Comandon
2abe2323f7
Return default ID if no game is provided
2024-03-28 23:14:52 -07:00
Mathieu Comandon
738bda4bb4
Allow picking WUA files for Cemu
2024-03-28 19:42:06 -07:00
Mathieu Comandon
8836eae836
Fix types
2024-03-28 14:37:45 -07:00
Mathieu Comandon
782e3330dd
Add test for incorrect version
2024-03-28 14:28:57 -07:00
Mathieu Comandon
960c078e94
Add mock for runner version
2024-03-28 13:24:45 -07:00
Mathieu Comandon
916e8aa0db
Start breaking up version code and add tests
2024-03-28 12:51:00 -07:00
Mathieu Comandon
c490ae2a8d
Move some runner tests in runners folder
2024-03-28 10:58:33 -07:00
Daniel Johnson
42b74a51c9
Provide explicit types for the execute methods. Also, make sure to return a tuple on every code path of _execute().
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Resolves #5380
2024-03-27 16:56:25 -04:00
Daniel Johnson
b2a819fb2b
Add a gross hack to tolerate GE-Proton versions of Wine not having architectures on the end of them.
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I feel dirty, but it's the best I can do.
2024-03-26 17:46:54 -04:00
Daniel Johnson
ef5436edef
Do not return the wrong version from get_default_runner_version_info() if a specific version is specified; this leads to crashes when we try to install a verison already installed.
2024-03-26 17:40:03 -04:00
Daniel Johnson
cda7ce8871
Further, add a method to fix up the runner configuration, which contains the version, on a runner specific basis.
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Ugly, but since we're fixing up the versions for the installer, we should do so for the game as well.
It's that or just insist that the game scripts all should be fixed to specify architecture for their wine versions.
2024-03-26 17:13:15 -04:00
Daniel Johnson
eb96626451
Supply a missing architecture for a wine version taken from an install script.
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Resolves #5362
2024-03-26 16:49:39 -04:00
Mathieu Comandon
e513e442a6
Add umu update channel (not fully implemented yet)
2024-03-26 13:05:15 -07:00
Mathieu Comandon
f4b370c38a
Print warning when trying to use winetricks with Proton
2024-03-25 17:48:07 -07:00
Mathieu Comandon
1b57533bd8
Remove log about PROTONPATH. Show playtime log in seconds
2024-03-25 16:58:08 -07:00
Mathieu Comandon
74ff7899c4
Adapt winekill for umu
2024-03-25 16:43:52 -07:00
Tyrovox
676beb0495
Added Wezterm terminal support.
2024-03-22 13:43:17 -07:00
Mathieu Comandon
89ea5c7dbc
Use a MonitoredCommand to create prefixes with umu
2024-03-22 00:16:02 -07:00
Mathieu Comandon
99567b8057
Add import fixing to ruff format
2024-03-21 22:34:46 -07:00
Mathieu Comandon
8c14d52457
Rename command module to monitored_command
2024-03-21 22:28:39 -07:00