diff --git a/lutris/runner_interpreter.py b/lutris/runner_interpreter.py index b91189e7f..5c6568e4a 100644 --- a/lutris/runner_interpreter.py +++ b/lutris/runner_interpreter.py @@ -112,8 +112,6 @@ def get_launch_parameters(runner, gameplay_info): def get_gamescope_args(launch_arguments, system_config): """Insert gamescope at the start of the launch arguments""" launch_arguments.insert(0, "--") - if system_config.get("gamescope_force_grab_cursor"): - launch_arguments.insert(0, "--force-grab-cursor") if system_config.get("gamescope_fsr_sharpness"): gamescope_fsr_sharpness = system_config["gamescope_fsr_sharpness"] launch_arguments.insert(0, gamescope_fsr_sharpness) diff --git a/lutris/sysoptions.py b/lutris/sysoptions.py index e6100c8ac..01c41556b 100644 --- a/lutris/sysoptions.py +++ b/lutris/sysoptions.py @@ -149,17 +149,6 @@ system_options = [ # pylint: disable=invalid-name "help": _("Use gamescope to draw the game window isolated from your desktop.\n" "Toggle fullscreen: Super + F"), }, - { - "section": "Gamescope", - "option": "gamescope_force_grab_cursor", - "type": "bool", - "label": _("Relative Mouse Mode"), - "advanced": True, - "default": False, - "condition": bool(system.find_executable("gamescope")), - "help": _("Always use relative mouse mode instead of flipping\n" - "dependent on cursor visibility"), - }, { "section": "Gamescope", "option": "gamescope_output_res",