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https://github.com/lutris/lutris
synced 2024-09-15 22:09:55 +00:00
Add small icons option
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@ -311,7 +311,7 @@ class LutrisWindow(Gtk.ApplicationWindow):
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else:
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self.icon_type = settings.read_setting('icon_type_gridview')
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default = settings.ICON_TYPE_GRIDVIEW
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if self.icon_type not in ("banner_small", "banner", "icon"):
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if self.icon_type not in ("banner_small", "banner", "icon", "icon_small"):
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self.icon_type = default
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return self.icon_type
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@ -17,6 +17,14 @@ UNAVAILABLE_GAME_OVERLAY = os.path.join(datapath.get(),
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BANNER_SIZE = (184, 69)
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BANNER_SMALL_SIZE = (120, 45)
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ICON_SIZE = (32, 32)
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ICON_SMALL_SIZE = (20, 20)
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IMAGE_SIZES = {
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'banner': BANNER_SIZE,
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'banner_small': BANNER_SMALL_SIZE,
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'icon': ICON_SIZE,
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'icon_small': ICON_SMALL_SIZE
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}
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def get_pixbuf(image, default_image, size):
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@ -63,13 +71,16 @@ def get_overlay(size):
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def get_pixbuf_for_game(game_slug, icon_type, is_installed=True):
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if icon_type in ("banner", "banner_small"):
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size = BANNER_SIZE if icon_type == "banner" else BANNER_SMALL_SIZE
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default_icon_path = DEFAULT_BANNER
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icon_path = datapath.get_banner_path(game_slug)
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elif icon_type == "icon":
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size = ICON_SIZE
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elif icon_type in ("icon", "icon_small"):
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default_icon_path = DEFAULT_ICON
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icon_path = datapath.get_icon_path(game_slug)
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else:
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logger.error("Invalid icon type '%s'", icon_type)
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return
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size = IMAGE_SIZES[icon_type]
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pixbuf = get_pixbuf(icon_path, default_icon_path, size)
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if not is_installed:
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@ -69,6 +69,11 @@
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<attribute name="action">win.icon-type</attribute>
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<attribute name="target">icon</attribute>
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</item>
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<item>
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<attribute name="label">Small icon</attribute>
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<attribute name="action">win.icon-type</attribute>
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<attribute name="target">icon_small</attribute>
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</item>
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</submenu>
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<item>
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<attribute name="label">Use _dark theme</attribute>
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