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https://github.com/lutris/lutris
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Break out a base class for game actions, and use it for service games.
We want a real service games menu, but this blocks access to inappropriate commands at least.
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@ -28,29 +28,91 @@ from lutris.util.system import path_exists
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from lutris.util.wine.shader_cache import update_shader_cache
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class GameActions:
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"""Regroup a list of callbacks for a game"""
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def get_game_actions(game, window, application=None):
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if game.is_db_stored:
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return GameActions(game, window, application)
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else:
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return BaseGameActions(game, window, application)
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class BaseGameActions:
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def __init__(self, game, window, application=None):
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self.application = application or Gio.Application.get_default()
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self.window = window # also used as a LaunchUIDelegate
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self.game = game
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def get_game_actions(self):
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"""Return a list of game actions and their callbacks"""
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return []
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def get_displayed_entries(self):
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"""Return a dictionary of actions that should be shown for a game"""
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return {}
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@property
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def is_game_launchable(self):
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return False
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def on_game_launch(self, *_args):
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"""Launch a game"""
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pass
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@property
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def is_game_running(self):
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return False
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def on_game_stop(self, *_args):
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"""Stops the game"""
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pass
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@property
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def is_installable(self):
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return False
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def on_install_clicked(self, *_args):
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"""Install a game"""
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pass
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def on_locate_installed_game(self, _button, game):
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"""Show the user a dialog to import an existing install to a DRM free service
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Params:
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game (Game): Game instance without a database ID, populated with a fields the service can provides
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"""
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AddGameDialog(self.window, game=game)
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@property
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def is_game_removable(self):
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return False
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def on_remove_game(self, *_args):
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"""Callback that present the uninstall dialog to the user"""
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pass
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class GameActions(BaseGameActions):
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"""Regroup a list of callbacks for a game"""
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def __init__(self, game, window, application=None):
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super().__init__(game, window, application)
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@property
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def is_game_launchable(self):
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return self.game and self.game.is_installed and not self.is_game_running
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@property
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def is_game_running(self):
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return self.game and self.game.is_db_stored and bool(self.application.get_running_game_by_id(self.game.id))
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@property
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def is_installable(self):
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return not self.game.is_installed
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@property
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def is_game_removable(self):
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return self.game and (self.game.is_installed or self.game.is_db_stored)
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def on_game_state_changed(self, game):
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"""Handler called when the game has changed state"""
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if self.game and game.id == self.game.get_safe_id():
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self.game = game
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def get_game_actions(self):
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"""Return a list of game actions and their callbacks"""
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return [
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("play", _("Play"), self.on_game_launch),
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("stop", _("Stop"), self.on_game_stop),
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@ -94,8 +156,8 @@ class GameActions:
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return {
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"add": not self.game.is_installed,
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"duplicate": self.game.is_installed,
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"install": not self.game.is_installed,
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"play": self.game.is_installed and not self.is_game_running,
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"install": self.is_installable,
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"play": self.is_game_launchable,
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"update": self.game.is_updatable,
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"update-shader-cache": self.game.is_cache_managed,
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"install_dlcs": self.game.is_updatable,
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@ -190,14 +252,6 @@ class GameActions:
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def on_update_shader_cache(self, _widget):
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update_shader_cache(self.game)
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def on_locate_installed_game(self, _button, game):
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"""Show the user a dialog to import an existing install to a DRM free service
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Params:
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game (Game): Game instance without a database ID, populated with a fields the service can provides
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"""
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AddGameDialog(self.window, game=game)
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def on_add_manually(self, _widget, *_args):
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"""Callback that presents the Add game dialog"""
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return AddGameDialog(self.window, game=self.game, runner=self.game.runner_name)
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@ -3,7 +3,7 @@ from gi.repository import Gdk, Gio, GObject, Gtk
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from lutris.database.games import get_game_for_service
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from lutris.database.services import ServiceGameCollection
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from lutris.game import Game
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from lutris.game_actions import GameActions
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from lutris.game_actions import GameActions, get_game_actions
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from lutris.gui.views import COL_ID
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from lutris.gui.widgets.contextual_menu import ContextualMenu
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@ -56,7 +56,7 @@ class GameView:
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else:
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return None
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return GameActions(game, window=self.get_toplevel())
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return get_game_actions(game, window=self.get_toplevel())
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def get_game_by_id(self, game_id):
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application = Gio.Application.get_default()
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@ -7,7 +7,7 @@ from lutris import runners, services
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from lutris.database.games import get_game_for_service
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from lutris.exceptions import watch_errors
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from lutris.game import Game
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from lutris.game_actions import GameActions
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from lutris.game_actions import GameActions, get_game_actions
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from lutris.gui.dialogs import ErrorDialog
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from lutris.gui.widgets.contextual_menu import update_action_widget_visibility
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from lutris.util.strings import gtk_safe
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@ -74,7 +74,7 @@ class GameBar(Gtk.Box):
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def update_view(self):
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"""Populate the view with widgets"""
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game_actions = GameActions(self.game, window=self.window, application=self.application)
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game_actions = get_game_actions(self.game, window=self.window, application=self.application)
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game_label = self.get_game_name_label()
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game_label.set_halign(Gtk.Align.START)
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@ -212,15 +212,18 @@ class GameBar(Gtk.Box):
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if self.game.state == self.game.STATE_STOPPED:
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button.set_label(_("Play"))
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button.connect("clicked", game_actions.on_game_launch)
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button.set_sensitive(game_actions.is_game_launchable)
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elif self.game.state == self.game.STATE_LAUNCHING:
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button.set_label(_("Launching"))
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button.set_sensitive(False)
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else:
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button.set_label(_("Stop"))
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button.connect("clicked", game_actions.on_game_stop)
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button.set_sensitive(game_actions.is_game_running)
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else:
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button.set_label(_("Install"))
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button.connect("clicked", game_actions.on_install_clicked)
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button.set_sensitive(game_actions.is_installable)
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if self.service:
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if self.service.local:
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# Local services don't show an install dialog, they can be launched directly
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