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Add protection against None in steam.match_game()
This is confusing, but it looks like we pass None to match_game() when the Lutris API says some service game you have corresponds to a another service game from the same service you don't have I don't understand when this would be true, but it's better not to crash over it. Resolves #5248
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@ -111,11 +111,12 @@ class SteamService(BaseService):
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def match_game(self, service_game, lutris_game):
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super().match_game(service_game, lutris_game)
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# Copy playtimes from Steam's data
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for game in get_games(filters={"service": self.id, "service_id": service_game["appid"]}):
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steam_game_playtime = json.loads(service_game["details"]).get("playtime_forever")
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playtime = steam_game_playtime / 60
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sql.db_update(PGA_DB, "games", {"playtime": playtime}, conditions={"id": game["id"]})
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if service_game:
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# Copy playtimes from Steam's data
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for game in get_games(filters={"service": self.id, "service_id": service_game["appid"]}):
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steam_game_playtime = json.loads(service_game["details"]).get("playtime_forever")
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playtime = steam_game_playtime / 60
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sql.db_update(PGA_DB, "games", {"playtime": playtime}, conditions={"id": game["id"]})
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def get_installer_files(self, installer, _installer_file_id, _selected_extras):
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steam_uri = "$STEAM:%s:."
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