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Make LutrisThread.return_code do what it says
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@ -160,5 +160,6 @@ class LutrisThread(threading.Thread):
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or self.cycles_without_children >= self.max_cycles_without_children):
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logger.debug("No children left in thread, exiting")
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self.is_running = False
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self.return_code = self.game_process.returncode
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return False
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return True
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