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https://github.com/lutris/lutris
synced 2024-10-06 15:59:39 +00:00
Sneaky property EXPOSED\!\!
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parent
e9a6f6a273
commit
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@ -365,13 +365,11 @@ class GameRemovalRow(Gtk.ListBoxRow):
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hbox.pack_start(label, False, False, 0)
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self.remove_from_library_checkbox = Gtk.CheckButton(
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"Remove from Library", active=False, halign=Gtk.Align.START
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_("Remove from Library"), halign=Gtk.Align.START
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)
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self.remove_from_library_checkbox.set_sensitive(game.is_installed)
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self.remove_from_library_checkbox.set_active(True)
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self.remove_from_library_checkbox.connect(
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"toggled", self.on_checkbox_toggled
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)
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self.remove_from_library_checkbox.connect("toggled", self.on_checkbox_toggled)
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hbox.pack_end(self.remove_from_library_checkbox, False, False, 0)
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if game.is_installed and self.game.directory:
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@ -429,7 +427,7 @@ class GameRemovalRow(Gtk.ListBoxRow):
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self.folder_size_spinner.hide()
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@property
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def delete_files(self) -> bool:
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def delete_files_property(self) -> bool:
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"""True if the game files should be deleted."""
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return bool(
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self.game.is_installed
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@ -438,35 +436,35 @@ class GameRemovalRow(Gtk.ListBoxRow):
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and self.delete_files_checkbox.get_active()
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)
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@delete_files.setter
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def delete_files(self, active: bool) -> None:
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@delete_files_property.setter
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def delete_files_property(self, active: bool) -> None:
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self.delete_files_checkbox.set_active(active)
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@property
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def can_delete_files(self):
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def can_delete_files_property(self):
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return self._can_delete_files
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@can_delete_files.setter
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def can_delete_files(self, can_delete):
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@can_delete_files_property.setter
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def can_delete_files_property(self, can_delete):
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if self._can_delete_files != can_delete and self.delete_files_checkbox:
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self._can_delete_files = can_delete
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self.delete_files_checkbox.set_sensitive(can_delete)
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self.delete_files_checkbox.set_active(can_delete)
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@property
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def delete_game(self) -> bool:
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def delete_game_property(self) -> bool:
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"""True if the game should be rmoved from the database."""
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if not self.game.is_installed:
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return True
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return bool(self.remove_from_library_checkbox.get_active())
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@delete_game.setter
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def delete_game(self, active: bool) -> None:
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@delete_game_property.setter
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def delete_game_property(self, active: bool) -> None:
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self.remove_from_library_checkbox.set_active(active)
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@property
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def has_game_remove_warning(self) -> bool:
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def has_game_remove_warning_property(self) -> bool:
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"""True if the game should not provoke a warning before you delete its files."""
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return not self.game.has_runner or not hasattr(
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self.game.runner, "no_game_remove_warning"
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@ -477,10 +475,10 @@ class GameRemovalRow(Gtk.ListBoxRow):
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# We uninstall installed games, and delete games where self.delete_game is true;
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# but we must be careful to fire the game-removed single only once.
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if self.game.is_installed:
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if self.delete_game:
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self.game.uninstall(delete_files=self.delete_files, no_signal=True)
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if self.delete_game_property:
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self.game.uninstall(delete_files=self.delete_files_property, no_signal=True)
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self.game.delete()
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else:
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self.game.uninstall(delete_files=self.delete_files)
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elif self.delete_game:
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self.game.uninstall(delete_files=self.delete_files_property)
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elif self.delete_game_property:
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self.game.delete()
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