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https://github.com/lutris/lutris
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Remove disable_monitoring option
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5fc0d92ae4
commit
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@ -1022,8 +1022,6 @@ Sysoptions
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``disable_runtime`` (example: ``true``)
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``disable_monitoring`` (example: ``true``)
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``disable_compositor`` (example: ``true``)
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``reset_pulse`` (example: ``true``)
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@ -440,18 +440,6 @@ class Game(GObject.Object):
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include_processes = shlex.split(system_config.get("include_processes", ""))
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exclude_processes = shlex.split(system_config.get("exclude_processes", ""))
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monitoring_disabled = system_config.get("disable_monitoring")
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if monitoring_disabled:
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dialogs.ErrorDialog(
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"<b>The process monitor is disabled, Lutris "
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"won't be able to keep track of the game status. "
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"If this game requires the process monitor to be "
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"disabled in order to run, please submit an "
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"issue.</b>\n"
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"To disable this message, re-enable the process monitor"
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)
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process_watch = not monitoring_disabled
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if system_config.get("disable_compositor"):
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self.set_desktop_compositing(False)
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@ -472,7 +460,7 @@ class Game(GObject.Object):
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runner=self.runner,
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env=env,
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rootpid=gameplay_info.get("rootpid"),
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watch=process_watch,
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watch=True,
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term=terminal,
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log_buffer=self.log_buffer,
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include_processes=include_processes,
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@ -312,17 +312,6 @@ system_options = [ # pylint: disable=invalid-name
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" over the provided ones."
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),
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},
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{
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"option": "disable_monitoring",
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"label": "Disable process monitor",
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"type": "bool",
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"default": False,
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"advanced": True,
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"help": (
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"Disables process monitoring of games, "
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"Lutris won't detect when game quits."
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),
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},
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{
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"option": "disable_compositor",
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"label": "Disable desktop effects",
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