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mirror of https://github.com/lutris/lutris synced 2024-07-08 19:45:47 +00:00

Remove disable_monitoring option

This commit is contained in:
Mathieu Comandon 2018-12-17 23:15:18 -08:00
parent 5fc0d92ae4
commit 9ae36e6793
3 changed files with 1 additions and 26 deletions

View File

@ -1022,8 +1022,6 @@ Sysoptions
``disable_runtime`` (example: ``true``)
``disable_monitoring`` (example: ``true``)
``disable_compositor`` (example: ``true``)
``reset_pulse`` (example: ``true``)

View File

@ -440,18 +440,6 @@ class Game(GObject.Object):
include_processes = shlex.split(system_config.get("include_processes", ""))
exclude_processes = shlex.split(system_config.get("exclude_processes", ""))
monitoring_disabled = system_config.get("disable_monitoring")
if monitoring_disabled:
dialogs.ErrorDialog(
"<b>The process monitor is disabled, Lutris "
"won't be able to keep track of the game status. "
"If this game requires the process monitor to be "
"disabled in order to run, please submit an "
"issue.</b>\n"
"To disable this message, re-enable the process monitor"
)
process_watch = not monitoring_disabled
if system_config.get("disable_compositor"):
self.set_desktop_compositing(False)
@ -472,7 +460,7 @@ class Game(GObject.Object):
runner=self.runner,
env=env,
rootpid=gameplay_info.get("rootpid"),
watch=process_watch,
watch=True,
term=terminal,
log_buffer=self.log_buffer,
include_processes=include_processes,

View File

@ -312,17 +312,6 @@ system_options = [ # pylint: disable=invalid-name
" over the provided ones."
),
},
{
"option": "disable_monitoring",
"label": "Disable process monitor",
"type": "bool",
"default": False,
"advanced": True,
"help": (
"Disables process monitoring of games, "
"Lutris won't detect when game quits."
),
},
{
"option": "disable_compositor",
"label": "Disable desktop effects",