Minor wine cleanup

This commit is contained in:
Mathieu Comandon 2015-08-05 09:43:00 -07:00
parent 9c179bbdb8
commit 4a765c8544

View file

@ -360,11 +360,6 @@ class wine(Runner):
'default': '800x600',
'help': ("The size of the virtual desktop in pixels.")
},
# {
# 'option': 'cdrom_path',
# 'label': 'CDRom mount point',
# 'type': 'directory_chooser'
# },
{
'option': 'MouseWarpOverride',
'label': 'Mouse Warp Override',
@ -374,8 +369,8 @@ class wine(Runner):
'advanced': True,
'help': (
"Override the default mouse pointer warping behavior\n"
"<b>Enable</b>: (Wine default) warp the pointer when the mouse"
" is exclusively acquired \n"
"<b>Enable</b>: (Wine default) warp the pointer when the "
"mouse is exclusively acquired \n"
"<b>Disable</b>: never warp the mouse pointer \n"
"<b>Force</b>: always warp the pointer"
)
@ -388,8 +383,8 @@ class wine(Runner):
'default': 'fbo',
'advanced': True,
'help': ("Select the offscreen rendering implementation.\n"
"<b>FBO</b>: (Wine default) Use framebuffer objects for "
"offscreen rendering \n"
"<b>FBO</b>: (Wine default) Use framebuffer objects "
"for offscreen rendering \n"
"<b>Backbuffer</b>: Render offscreen render targets "
"in the backbuffer.")
},
@ -414,8 +409,8 @@ class wine(Runner):
'help': (
"Select which mode is used for onscreen render targets:\n"
"<b>Disabled</b>: Disables render target locking \n"
"<b>ReadTex</b>: (Wine default) Reads by glReadPixels, writes "
"by drawing a textured quad \n"
"<b>ReadTex</b>: (Wine default) Reads by glReadPixels, "
"writes by drawing a textured quad \n"
"<b>ReadDraw</b>: Uses glReadPixels for reading and writing"
)
},
@ -517,25 +512,12 @@ class wine(Runner):
return True
else:
return False
# dialogs.ErrorDialog(
# "Wine is not installed on your system.\n"
# "Let's fall back on Wine " + DEFAULT_WINE +
# " bundled with Lutris, alright?\n\n"
# "(To get rid of this message, either install Wine \n"
# "or change the Wine version in the game's configuration.)")
elif self.wine_version == 'custom':
custom_path = self.runner_config.get('custom_wine_path', '')
if os.path.exists(custom_path):
return True
else:
return False
# dialogs.ErrorDialog(
# "Your custom Wine version can't be launched.\n"
# "Let's fall back on Wine " + DEFAULT_WINE +
# " bundled with Lutris, alright? \n\n"
# "(To get rid of this message, fix your "
# "Custom Wine path \n"
# "or change the Wine version in the game's configuration.)")
return os.path.exists(self.get_executable())
@classmethod