Display a spinner in the LutrisWindow while fetching games and building the GameStore.

This commit is contained in:
Daniel Johnson 2024-01-14 13:42:55 -05:00
parent 4c6a6daa76
commit 45d3a53d37

View file

@ -594,22 +594,24 @@ class LutrisWindow(Gtk.ApplicationWindow,
def update_store(self, *_args, **_kwargs):
service_id = self.filters.get("service")
service = self.service
service_media = self.service_media
self._game_store_generation += 1
generation = self._game_store_generation
def make_game_store():
games = self.get_games_from_filters()
game_store = GameStore(self.service, self.service_media)
game_store = GameStore(service, service_media)
game_store.add_preloaded_games(games, service_id)
return games, game_store
def apply_store(result, error):
if generation != self._game_store_generation:
return # no longer applicable, we got switched again!
if error:
raise error # bounce any error against the backstop
if generation != self._game_store_generation:
return # no longer applicable!
games, game_store = result
if games:
@ -632,11 +634,13 @@ class LutrisWindow(Gtk.ApplicationWindow,
self.current_view = self.views[view_type]
self.current_view.set_game_store(self.game_store)
if not games:
if games:
self.hide_overlay()
else:
self.show_empty_label()
self.hide_overlay()
self.search_timer_id = None
self.show_spinner()
AsyncCall(make_game_store, apply_store)
return False
@ -666,15 +670,6 @@ class LutrisWindow(Gtk.ApplicationWindow,
if icon_type != self.icon_type:
GLib.idle_add(self.save_icon_type, icon_type)
def show_overlay(self, widget, halign=Gtk.Align.FILL, valign=Gtk.Align.FILL):
"""Display a widget in the blank overlay"""
for child in self.blank_overlay.get_children():
child.destroy()
self.blank_overlay.set_halign(halign)
self.blank_overlay.set_valign(valign)
self.blank_overlay.add(widget)
self.blank_overlay.props.visible = True
def show_label(self, message):
"""Display a label in the middle of the UI"""
self.show_overlay(Gtk.Label(message, visible=True))
@ -695,15 +690,23 @@ class LutrisWindow(Gtk.ApplicationWindow,
self.show_overlay(splash_box, Gtk.Align.FILL, Gtk.Align.FILL)
def show_spinner(self):
spinner = Gtk.Spinner(visible=True)
spinner = Gtk.Spinner(visible=True, width_request=32, height_request=32)
spinner.start()
self.show_overlay(spinner, halign=Gtk.Align.CENTER, valign=Gtk.Align.CENTER)
def show_overlay(self, widget, halign=Gtk.Align.FILL, valign=Gtk.Align.FILL):
"""Display a widget in the blank overlay"""
for child in self.blank_overlay.get_children():
child.destroy()
self.blank_overlay.add(spinner)
self.blank_overlay.props.visible = True
self.blank_overlay.set_halign(halign)
self.blank_overlay.set_valign(valign)
self.blank_overlay.add(widget)
self.blank_overlay.show()
self.games_stack.hide()
def hide_overlay(self):
self.blank_overlay.props.visible = False
self.blank_overlay.hide()
self.games_stack.show()
for child in self.blank_overlay.get_children():
child.destroy()
@ -764,18 +767,15 @@ class LutrisWindow(Gtk.ApplicationWindow,
if not self.game_store:
logger.error("No game store yet")
return
self.game_store = GameStore(self.service, self.service_media)
view_type = self.current_view_type
if view_type in self.views:
self.current_view = self.views[view_type]
self.current_view.set_game_store(self.game_store)
else:
if view_type not in self.views:
self.game_store = GameStore(self.service, self.service_media)
if view_type == "grid":
self.current_view = GameGridView(
self.game_store,
hide_text=settings.read_setting("hide_text_under_icons") == "True"
hide_text=settings.read_bool_setting("hide_text_under_icons")
)
else:
self.current_view = GameListView(self.game_store)