mirror of
https://github.com/lutris/lutris
synced 2024-10-14 19:53:53 +00:00
Raise the 'many games' limit to 512; without a debugger attached, the GameStore build code is quite a bit faster.
But it is still several times slower than fetching the games. It's all still async regardless; this is just about when to show the spinner.
This commit is contained in:
parent
cb55b4ee8e
commit
421f98b6a7
|
@ -614,7 +614,7 @@ class LutrisWindow(Gtk.ApplicationWindow,
|
|||
# Since get_games_from_filters() seems to be much faster than making a GameStore,
|
||||
# we defer the spinner to here, when we know how many games we will show. If there
|
||||
# are "many" we show a spinner while the store is built.
|
||||
if len(games) > 64:
|
||||
if len(games) > 512:
|
||||
self.show_spinner()
|
||||
|
||||
AsyncCall(make_game_store, apply_store, games)
|
||||
|
|
Loading…
Reference in a new issue