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https://github.com/lutris/lutris
synced 2024-09-19 15:52:08 +00:00
Get game from running games by default in game bar
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@ -500,7 +500,7 @@ class Application(Gtk.Application):
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def get_game_by_id(self, game_id):
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for i in range(self.running_games.get_n_items()):
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game = self.running_games.get_item(i)
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if str(game.id) == game_id:
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if str(game.id) == str(game_id):
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return game
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return None
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@ -432,7 +432,7 @@ class LutrisWindow(Gtk.ApplicationWindow): # pylint: disable=too-many-public-me
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if game:
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if self.game_bar:
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self.game_bar.destroy()
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self.game_bar = GameBar(game, self.game_actions)
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self.game_bar = GameBar(game, self.game_actions, self.application)
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self.revealer_box.pack_start(self.game_bar, True, True, 0)
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elif self.game_bar:
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self.game_bar.destroy()
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@ -13,7 +13,7 @@ from lutris.util.strings import gtk_safe
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class GameBar(Gtk.Fixed):
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play_button_position = (12, 42)
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def __init__(self, db_game, game_actions):
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def __init__(self, db_game, game_actions, application):
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"""Create the game bar with a database row"""
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super().__init__(visible=True)
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GObject.add_emission_hook(Game, "game-start", self.on_game_state_changed)
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@ -40,7 +40,7 @@ class GameBar(Gtk.Fixed):
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if game:
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game_id = game["id"]
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if game_id:
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self.game = Game(game_id)
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self.game = application.get_game_by_id(game_id) or Game(game_id)
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game_actions.set_game(self.game)
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else:
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self.game = Game()
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