lutris/CONTRIBUTING.md

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Contributing to Lutris
======================
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Finding features to work on
---------------------------
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If you are looking for issues to work on, have a look at the
[milestones](https://github.com/lutris/lutris/milestones) and see which one is
the closest to release then look at the tickets targeted at this release.
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Don't forget that Lutris is not only a desktop client, there are also a lot of
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issues to work on [on the website](https://github.com/lutris/website/issues)
and also in the [build scripts repository](https://github.com/lutris/buildbot)
where you can submit bash scripts for various open source games and engines we
do not already have.
Another area where users can help is [confirming some
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issues](https://github.com/lutris/lutris/issues?q=is%3Aissue+is%3Aopen+label%3A%22can%27t+reproduce%22+)
that can't be reproduced on the developers setup. Please make sure that you're able to
reproduce an issue before attempting to fix it.
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Note that Lutris is not a playground or a toy project. One cannot submit new
features that aren't on the roadmap and submit a pull request for them without
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agreeing on a design first with the development team. Please get in touch with
the developers before writing any code, so that you don't waste your efforts on
something that isn't going to be merged. Make sure to post all
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the relevant information in a ticket or on the pull request. New features must
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at all times have a valid use case based on an actual game, be very specific
about why you are implementing a feature otherwise it will get rejected.
Avoid adding options in the GUI or introducing new installer directives for
things that can be automated. Lutris focuses heavily on automation and on doing
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the right thing by default. Only introduce new options when absolutely
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necessary.
Contributors are welcome to suggest architectural changes or better code design
if they feel like the current implementation should be improved but please take
note that we're trying to stay as lean as possible. Requests introducing complex
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architectural changes for the sake of "modularity", "Unix pureness" or subjective
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aspects might not be received warmly. There are no current plans for any rewrite in
another language. Once again, make sure to discuss any change with a core developer
before writing a large amount of code. Keeping your pull requests as small as a possible
is the best way to have them reviewed and merged quickly.
Running Lutris from Git
-----------------------
Running Lutris from a local git repository is easy, it only requires cloning
the repository and executing Lutris from there.
git clone https://github.com/lutris/lutris
cd lutris
./bin/lutris -d
Make sure you have all necessary dependencies installed. It is recommended that
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you keep a copy of the stable version installed with your package manager to
ensure that all dependencies are available.
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If you are working on newly written code that might introduce
new dependencies, check in the package configuration files for new packages to
install. Debian based distros will have their dependencies listed
in `debian/control` and RPM based ones in `lutris.spec`.
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The PyGOject introspection libraries are not regular python packages, for that
reason, using a virtualenv for development is heavily discouraged. Make
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sure to always use PyGOject from your distribution's package manager. Also
install the necessary GObject bindings as described in the INSTALL file.
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Set up your development environment
-----------------------------------
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To ensure you have the proper tools installed run `make dev`
This will install all necessary python to allow testing and validating your code.
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This project includes .editorconfig so you're good to go if you're using any
editor/IDE that supports this. Otherwise make sure to configure your max line
length to 120, indent style to space and always end files with an empty new line.
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Formatting your code
--------------------
To ensure getting your contributions getting merged faster and to avoid other
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developers from going back and fixing your code, please make sure your code
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passes style checks by running `make sc` and fixing any reported issues
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before submitting your code. This runs a series of tools to apply PEP 8 coding
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style conventions, sorting and grouping imports and checking for formatting issues
and other code smells.
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You can help fix formatting issues or other code smells by having a look at
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the CodeFactor page: https://www.codefactor.io/repository/github/lutris/lutris
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Writing tests
-------------
If your patch does not require interactions with a GUI or external processes,
please consider adding unit tests for your code. Have a look at the existing
test suite in the `tests` folder to see what kind of features are tested.
Running tests
-------------
Be sure to test your changes thoroughly, never submit changes without running
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the code. Also run the test suite and check that nothing broke.
You can run the test suite by typing `make test` in the source directory.
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QAing your changes
------------------
It is very important that any of your changes be tested manually, especially if
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you didn't add unit tests. Even trivial changes should be tested
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as they could potentially introduce breaking changes from a simple oversight.
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Submitting your changes
-----------------------
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Make a new git branch based of `master` in most cases. Send a pull request
through GitHub describing what issue the patch solves.
If the PR is related to and existing bug report, you can add `(Closes #nnnn)`
or `(Fixes #nnnn)` to your PR title or message, where `nnnn` is the ticket
number you're fixing.
If you contribute to Lutris on a somewhat regular basis, be sure to add
yourself to the AUTHORS file!
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Developer resources
-------------------
Lutris uses Python 3 and GObject / Gtk+ 3 as its core stack, here are some
links to some resources that can help you familiarize yourself with the
project's code base.
* [Python 3 documentation](https://docs.python.org/3/)
* [PyGObject documentation](https://pygobject.readthedocs.io/en/latest/)
* [Python Gtk 3 tutorial](https://python-gtk-3-tutorial.readthedocs.io/en/latest/objects.html)
Project structure
-----------------
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[root]-+ Config files and READMEs
|
+-[bin] Main lutris executable script
+-[debian] Debian / Ubuntu packaging configuration
+-[docs] User documentation
+-[lutris]-+ Source folder
| |
| +-[gui] Gtk UI code
| +-[installer] Install script interpreter
| +-[migrations] Migration scripts for user side changes
| +-[runners] Runner code, detailing launch options and settings
| +-[services] External services (Steam, GOG, ...)
| +-[util] Generic utilities
|
+-[po] Translation files
+-[share] Lutris resources like icons, ui files, scripts
+-[tests] Unit tests