From e930b1631d2d3d93f27a0ed6d631076f4f038583 Mon Sep 17 00:00:00 2001 From: reduz Date: Sat, 3 May 2014 05:30:54 -0700 Subject: [PATCH] Updated tutorial_kinematic_char (markdown) --- tutorial_kinematic_char.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorial_kinematic_char.md b/tutorial_kinematic_char.md index 699f43e..9596857 100644 --- a/tutorial_kinematic_char.md +++ b/tutorial_kinematic_char.md @@ -121,7 +121,7 @@ The answer is, what it seems like it should be simple, it isn't that simple in r

-Basically, the desired motion vector will never complete because it hits the floor and the wall to early in the motion trajectory and that makes it stop there. Remember that even though the character is on the floor, the gravity is always turning the motion vector downwards. +Basically, the desired motion vector will never complete because it hits the floor and the wall too early in the motion trajectory and that makes it stop there. Remember that even though the character is on the floor, the gravity is always turning the motion vector downwards. ### Solution!