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Updated compiling_windows (markdown)
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@ -27,6 +27,29 @@ For most projects, using only scripting is enough but when development in C++ is
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C:\path_to_sdk\vcvarsall.bat && scons bin/godot_win.exe
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```
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# Cross Compiling
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If you are a Linux or Mac user, you need to install mingw32 and mingw-w64. Under Ubuntu or Debian, just run the following commands:
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```
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apt-get install ming32 mingw-w64
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```
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If you are using other distro, scons will check for the following binaries:
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```
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i586-mingw32msvc-gcc
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i686-w64-mingw32-gcc
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```
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If the binaries are named or located somewhere else, export the following env variables:
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```
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export MINGW32_PREFIX="/path/to/i586-mingw32msvc-"
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export MINGW64_PREFIX="/path/to/i686-w64-mingw32-"
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```
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# Creating Windows Export Templates
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Windows export templates are created by compiling Godot as release, with the following flags:
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