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Updated shader (markdown)

Juan Linietsky 2015-09-17 00:51:07 -03:00
parent 8e5efb6538
commit 2c19607336

@ -26,6 +26,7 @@ The language is statically type and only supports a few operations. Arrays, clas
| vec2 | 2-component vector, float subindices (x,y or r,g ) |
| vec3 | 3-component vector, float subindices (x,y,z or r,g,b ) |
| vec4,color | 4-component vector, float subindices (x,y,z,w or r,g,b,a ) |
| mat2 | 2x2 matrix, vec3 subindices (x,y) |
| mat3 | 3x3 matrix, vec3 subindices (x,y,z) |
| mat4 | 4x4 matrix, vec4 subindices (x,y,z,w) |
| texture | texture sampler, can only be used as uniform |
@ -328,6 +329,6 @@ vec3 world_pos = (VERTEX-INV_CAMERA_MATRIX.w.xyz) * mat3(INV_CAMERA_MATRIX);
--- //[[reduzio@gmail.com|Juan Linietsky]] 2013/11/10 18:10//
(c) Juan Linietsky, Ariel Manzur, Distributed under the terms of the [CC By](https://creativecommons.org/licenses/by/3.0/legalcode) license.
(c) Juan Linietsky, Ariel Manzur, Distributed under the terms of the [CC By](https://creativecommons.org/licenses/by/3.0/legalcode) license.