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Autogen Class List
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@ -21,6 +21,9 @@ Sprite node that can use multiple textures for animation.
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* void **[set_modulate](#set_modulate)** **(** [Color](class_color) modulate **)**
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* [Color](class_color) **[get_modulate](#get_modulate)** **(** **)** const
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### Signals
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* **frame_changed** **(** **)**
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### Description
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Sprite node that can use multiple textures for animation.
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@ -11,4 +11,7 @@
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* void **[set_frame](#set_frame)** **(** [int](class_int) frame **)**
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* [int](class_int) **[get_frame](#get_frame)** **(** **)** const
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### Signals
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* **frame_changed** **(** **)**
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### Member Function Description
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@ -29,6 +29,9 @@ General purpose Sprite node.
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* void **[set_modulate](#set_modulate)** **(** [Color](class_color) modulate **)**
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* [Color](class_color) **[get_modulate](#get_modulate)** **(** **)** const
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### Signals
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* **frame_changed** **(** **)**
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### Description
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General purpose Sprite node. This Sprite node can show any texture as a sprite. The texture can be used as a spritesheet for animation, or only a region from a bigger texture can referenced, like an atlas.
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@ -19,4 +19,7 @@
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* void **[set_hframes](#set_hframes)** **(** [int](class_int) hframes **)**
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* [int](class_int) **[get_hframes](#get_hframes)** **(** **)** const
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### Signals
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* **frame_changed** **(** **)**
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### Member Function Description
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