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mirror of https://github.com/godotengine/godot synced 2024-07-05 16:43:46 +00:00

Autogen Class List

reduz 2014-12-09 07:00:51 -03:00
parent 77d1f70df4
commit 047ddf6ada
4 changed files with 12 additions and 0 deletions

@ -21,6 +21,9 @@ Sprite node that can use multiple textures for animation.
* void **[set_modulate](#set_modulate)** **(** [Color](class_color) modulate **)**
* [Color](class_color) **[get_modulate](#get_modulate)** **(** **)** const
### Signals
* **frame_changed** **(** **)**
### Description
Sprite node that can use multiple textures for animation.

@ -11,4 +11,7 @@
* void **[set_frame](#set_frame)** **(** [int](class_int) frame **)**
* [int](class_int) **[get_frame](#get_frame)** **(** **)** const
### Signals
* **frame_changed** **(** **)**
### Member Function Description

@ -29,6 +29,9 @@ General purpose Sprite node.
* void **[set_modulate](#set_modulate)** **(** [Color](class_color) modulate **)**
* [Color](class_color) **[get_modulate](#get_modulate)** **(** **)** const
### Signals
* **frame_changed** **(** **)**
### Description
General purpose Sprite node. This Sprite node can show any texture as a sprite. The texture can be used as a spritesheet for animation, or only a region from a bigger texture can referenced, like an atlas.

@ -19,4 +19,7 @@
* void **[set_hframes](#set_hframes)** **(** [int](class_int) hframes **)**
* [int](class_int) **[get_hframes](#get_hframes)** **(** **)** const
### Signals
* **frame_changed** **(** **)**
### Member Function Description