godot/drivers/gles3/storage
Rob Blanckaert ffe0b869f5 Add LIGHT_VERTEX to fragment shader
Adds a new variable to the fragment shader to specify
the vertex position used when calculating lighting.
2024-04-25 06:56:02 -07:00
..
config.cpp
config.h
light_storage.cpp Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
light_storage.h Merge pull request #89729 from jitspoe/master.shadow_distance_fade_optimization 2024-04-10 14:21:56 +02:00
material_storage.cpp Add LIGHT_VERTEX to fragment shader 2024-04-25 06:56:02 -07:00
material_storage.h Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
mesh_storage.cpp
mesh_storage.h
particles_storage.cpp Use WorkerThreadPool for Server threads 2024-04-10 18:47:42 +02:00
particles_storage.h
render_scene_buffers_gles3.cpp Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
render_scene_buffers_gles3.h Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
SCsub
texture_storage.cpp Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
texture_storage.h
utilities.cpp Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
utilities.h