godot/editor/themes/editor_theme_manager.h
Hugo Locurcio 1e8526659c
Add minimum width/height to dialog buttons
This makes buttons with short texts such as "OK" or "Close"
easier to click, especially on a touchscreen.

This is exposed to projects via `buttons_min_width` and `buttons_min_height`
theme items in AcceptDialog (and therefore ConfirmationDialog and FileDialog),
with the default values being 0 to preserve compatibility with existing projects.
2024-04-17 23:48:05 +02:00

174 lines
5.9 KiB
C++

/**************************************************************************/
/* editor_theme_manager.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_THEME_MANAGER_H
#define EDITOR_THEME_MANAGER_H
#include "editor/themes/editor_theme.h"
#include "scene/resources/style_box_flat.h"
class EditorThemeManager {
static int benchmark_run;
static inline bool outdated_cache = false;
static inline bool outdated_cache_dirty = true;
static String get_benchmark_key();
enum ColorMode {
AUTO_COLOR,
DARK_COLOR,
LIGHT_COLOR,
};
struct ThemeConfiguration {
// Basic properties.
String preset;
String spacing_preset;
Color base_color;
Color accent_color;
float contrast = 1.0;
float icon_saturation = 1.0;
// Extra properties.
int base_spacing = 4;
int extra_spacing = 0;
Size2 dialogs_buttons_min_size = Size2(105, 34);
int border_width = 0;
int corner_radius = 3;
bool draw_extra_borders = false;
float relationship_line_opacity = 1.0;
int thumb_size = 16;
int class_icon_size = 16;
bool increase_scrollbar_touch_area = false;
float gizmo_handle_scale = 1.0;
int color_picker_button_height = 28;
float subresource_hue_tint = 0.0;
float default_contrast = 1.0;
// Generated properties.
bool dark_theme = false;
int base_margin = 4;
int increased_margin = 4;
int separation_margin = 4;
int popup_margin = 12;
int window_border_margin = 8;
int top_bar_separation = 8;
int forced_even_separation = 0;
Color mono_color;
Color dark_color_1;
Color dark_color_2;
Color dark_color_3;
Color contrast_color_1;
Color contrast_color_2;
Color highlight_color;
Color highlight_disabled_color;
Color success_color;
Color warning_color;
Color error_color;
Color extra_border_color_1;
Color extra_border_color_2;
Color font_color;
Color font_focus_color;
Color font_hover_color;
Color font_pressed_color;
Color font_hover_pressed_color;
Color font_disabled_color;
Color font_readonly_color;
Color font_placeholder_color;
Color font_outline_color;
Color icon_normal_color;
Color icon_focus_color;
Color icon_hover_color;
Color icon_pressed_color;
Color icon_disabled_color;
Color shadow_color;
Color selection_color;
Color disabled_border_color;
Color disabled_bg_color;
Color separator_color;
Ref<StyleBoxFlat> base_style;
Ref<StyleBoxEmpty> base_empty_style;
Ref<StyleBoxFlat> button_style;
Ref<StyleBoxFlat> button_style_disabled;
Ref<StyleBoxFlat> button_style_focus;
Ref<StyleBoxFlat> button_style_pressed;
Ref<StyleBoxFlat> button_style_hover;
Ref<StyleBoxFlat> popup_style;
Ref<StyleBoxFlat> window_style;
Ref<StyleBoxFlat> dialog_style;
Ref<StyleBoxFlat> panel_container_style;
Ref<StyleBoxFlat> content_panel_style;
Ref<StyleBoxFlat> tree_panel_style;
Vector2 widget_margin;
uint32_t hash();
uint32_t hash_fonts();
uint32_t hash_icons();
};
static Ref<EditorTheme> _create_base_theme(const Ref<EditorTheme> &p_old_theme = nullptr);
static ThemeConfiguration _create_theme_config(const Ref<EditorTheme> &p_theme);
static void _create_shared_styles(const Ref<EditorTheme> &p_theme, ThemeConfiguration &p_config);
static void _populate_standard_styles(const Ref<EditorTheme> &p_theme, ThemeConfiguration &p_config);
static void _populate_editor_styles(const Ref<EditorTheme> &p_theme, ThemeConfiguration &p_config);
static void _generate_text_editor_defaults(ThemeConfiguration &p_config);
static void _populate_text_editor_styles(const Ref<EditorTheme> &p_theme, ThemeConfiguration &p_config);
static void _populate_visual_shader_styles(const Ref<EditorTheme> &p_theme, ThemeConfiguration &p_config);
static void _reset_dirty_flag();
public:
static Ref<EditorTheme> generate_theme(const Ref<EditorTheme> &p_old_theme = nullptr);
static bool is_generated_theme_outdated();
static bool is_dark_theme();
static void initialize();
static void finalize();
};
#endif // EDITOR_THEME_MANAGER_H