godot/editor/plugins/particle_process_material_editor_plugin.h
2024-04-27 11:59:58 -07:00

138 lines
4.8 KiB
C++

/**************************************************************************/
/* particle_process_material_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PARTICLE_PROCESS_MATERIAL_EDITOR_PLUGIN_H
#define PARTICLE_PROCESS_MATERIAL_EDITOR_PLUGIN_H
#include "editor/editor_properties.h"
#include "editor/plugins/editor_plugin.h"
class Button;
class EditorSpinSlider;
class Label;
class ParticleProcessMaterial;
class Range;
class VBoxContainer;
class ParticleProcessMaterialMinMaxPropertyEditor : public EditorProperty {
GDCLASS(ParticleProcessMaterialMinMaxPropertyEditor, EditorProperty);
enum class Hover {
NONE,
LEFT,
RIGHT,
MIDDLE,
};
enum class Drag {
NONE,
LEFT,
RIGHT,
MIDDLE,
SCALE,
};
enum class Mode {
RANGE,
MIDPOINT,
};
Ref<Texture2D> range_slider_left_icon;
Ref<Texture2D> range_slider_right_icon;
Color background_color;
Color normal_color;
Color hovered_color;
Color drag_color;
Color midpoint_color;
Control *range_edit_widget = nullptr;
Button *toggle_mode_button = nullptr;
Range *min_range = nullptr;
Range *max_range = nullptr;
EditorSpinSlider *min_edit = nullptr;
EditorSpinSlider *max_edit = nullptr;
Vector2 edit_size;
Vector2 margin;
Vector2 usable_area;
Vector2 property_range;
bool mouse_inside = false;
Hover hover = Hover::NONE;
Drag drag = Drag::NONE;
float drag_from_value = 0.0;
float drag_midpoint = 0.0;
float drag_origin = 0.0;
Mode slider_mode = Mode::RANGE;
void _update_sizing();
void _range_edit_draw();
void _range_edit_gui_input(const Ref<InputEvent> &p_event);
void _set_mouse_inside(bool p_inside);
float _get_min_ratio() const;
float _get_max_ratio() const;
float _get_left_offset() const;
float _get_right_offset() const;
Rect2 _get_middle_rect() const;
void _set_clamped_values(float p_min, float p_max);
void _sync_property();
void _update_mode();
void _toggle_mode(bool p_edit_mode);
void _update_slider_values();
void _sync_sliders(float, const EditorSpinSlider *p_changed_slider);
float _get_max_spread() const;
protected:
void _notification(int p_what);
public:
void setup(float p_min, float p_max, float p_step, bool p_allow_less, bool p_allow_greater, bool p_degrees);
virtual void update_property() override;
ParticleProcessMaterialMinMaxPropertyEditor();
};
class EditorInspectorParticleProcessMaterialPlugin : public EditorInspectorPlugin {
GDCLASS(EditorInspectorParticleProcessMaterialPlugin, EditorInspectorPlugin);
public:
virtual bool can_handle(Object *p_object) override;
virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide = false) override;
};
#endif // PARTICLE_PROCESS_MATERIAL_EDITOR_PLUGIN_H