godot/editor/plugins/node_3d_editor_plugin.cpp

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/**************************************************************************/
/* node_3d_editor_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "node_3d_editor_plugin.h"
#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/input/input_map.h"
#include "core/math/math_funcs.h"
#include "core/math/projection.h"
#include "core/os/keyboard.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_run_bar.h"
#include "editor/gui/editor_spin_slider.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/gizmos/audio_listener_3d_gizmo_plugin.h"
#include "editor/plugins/gizmos/audio_stream_player_3d_gizmo_plugin.h"
#include "editor/plugins/gizmos/camera_3d_gizmo_plugin.h"
#include "editor/plugins/gizmos/collision_object_3d_gizmo_plugin.h"
#include "editor/plugins/gizmos/collision_polygon_3d_gizmo_plugin.h"
#include "editor/plugins/gizmos/collision_shape_3d_gizmo_plugin.h"
#include "editor/plugins/gizmos/cpu_particles_3d_gizmo_plugin.h"
#include "editor/plugins/gizmos/decal_gizmo_plugin.h"
#include "editor/plugins/gizmos/fog_volume_gizmo_plugin.h"
#include "editor/plugins/gizmos/geometry_instance_3d_gizmo_plugin.h"
#include "editor/plugins/gizmos/gpu_particles_3d_gizmo_plugin.h"
#include "editor/plugins/gizmos/gpu_particles_collision_3d_gizmo_plugin.h"
#include "editor/plugins/gizmos/joint_3d_gizmo_plugin.h"
#include "editor/plugins/gizmos/label_3d_gizmo_plugin.h"
#include "editor/plugins/gizmos/light_3d_gizmo_plugin.h"
#include "editor/plugins/gizmos/lightmap_gi_gizmo_plugin.h"
#include "editor/plugins/gizmos/lightmap_probe_gizmo_plugin.h"
#include "editor/plugins/gizmos/marker_3d_gizmo_plugin.h"
#include "editor/plugins/gizmos/mesh_instance_3d_gizmo_plugin.h"
#include "editor/plugins/gizmos/navigation_link_3d_gizmo_plugin.h"
#include "editor/plugins/gizmos/navigation_region_3d_gizmo_plugin.h"
#include "editor/plugins/gizmos/occluder_instance_3d_gizmo_plugin.h"
#include "editor/plugins/gizmos/physics_bone_3d_gizmo_plugin.h"
#include "editor/plugins/gizmos/ray_cast_3d_gizmo_plugin.h"
#include "editor/plugins/gizmos/reflection_probe_gizmo_plugin.h"
#include "editor/plugins/gizmos/shape_cast_3d_gizmo_plugin.h"
#include "editor/plugins/gizmos/soft_body_3d_gizmo_plugin.h"
#include "editor/plugins/gizmos/spring_arm_3d_gizmo_plugin.h"
#include "editor/plugins/gizmos/sprite_base_3d_gizmo_plugin.h"
#include "editor/plugins/gizmos/vehicle_body_3d_gizmo_plugin.h"
#include "editor/plugins/gizmos/visible_on_screen_notifier_3d_gizmo_plugin.h"
#include "editor/plugins/gizmos/voxel_gi_gizmo_plugin.h"
#include "editor/plugins/node_3d_editor_gizmos.h"
#include "editor/scene_tree_dock.h"
#include "scene/3d/audio_stream_player_3d.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/decal.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/physics/collision_shape_3d.h"
#include "scene/3d/physics/physics_body_3d.h"
#include "scene/3d/sprite_3d.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/3d/world_environment.h"
#include "scene/gui/center_container.h"
#include "scene/gui/color_picker.h"
#include "scene/gui/flow_container.h"
#include "scene/gui/split_container.h"
#include "scene/gui/subviewport_container.h"
#include "scene/resources/3d/sky_material.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/surface_tool.h"
constexpr real_t DISTANCE_DEFAULT = 4;
constexpr real_t GIZMO_ARROW_SIZE = 0.35;
constexpr real_t GIZMO_RING_HALF_WIDTH = 0.1;
constexpr real_t GIZMO_PLANE_SIZE = 0.2;
constexpr real_t GIZMO_PLANE_DST = 0.3;
constexpr real_t GIZMO_CIRCLE_SIZE = 1.1;
constexpr real_t GIZMO_SCALE_OFFSET = GIZMO_CIRCLE_SIZE + 0.3;
constexpr real_t GIZMO_ARROW_OFFSET = GIZMO_CIRCLE_SIZE + 0.3;
constexpr real_t ZOOM_FREELOOK_MIN = 0.01;
constexpr real_t ZOOM_FREELOOK_MULTIPLIER = 1.08;
constexpr real_t ZOOM_FREELOOK_INDICATOR_DELAY_S = 1.5;
#ifdef REAL_T_IS_DOUBLE
constexpr double ZOOM_FREELOOK_MAX = 1'000'000'000'000;
#else
constexpr float ZOOM_FREELOOK_MAX = 10'000;
#endif
constexpr real_t MIN_Z = 0.01;
constexpr real_t MAX_Z = 1000000.0;
constexpr real_t MIN_FOV = 0.01;
constexpr real_t MAX_FOV = 179;
void ViewportNavigationControl::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
if (!is_connected(SceneStringName(mouse_exited), callable_mp(this, &ViewportNavigationControl::_on_mouse_exited))) {
connect(SceneStringName(mouse_exited), callable_mp(this, &ViewportNavigationControl::_on_mouse_exited));
}
if (!is_connected(SceneStringName(mouse_entered), callable_mp(this, &ViewportNavigationControl::_on_mouse_entered))) {
connect(SceneStringName(mouse_entered), callable_mp(this, &ViewportNavigationControl::_on_mouse_entered));
}
} break;
case NOTIFICATION_DRAW: {
if (viewport != nullptr) {
_draw();
_update_navigation();
}
} break;
}
}
void ViewportNavigationControl::_draw() {
if (nav_mode == Node3DEditorViewport::NAVIGATION_NONE) {
return;
}
Vector2 center = get_size() / 2.0;
float radius = get_size().x / 2.0;
const bool focused = focused_index != -1;
draw_circle(center, radius, Color(0.5, 0.5, 0.5, focused || hovered ? 0.35 : 0.15));
const Color c = focused ? Color(0.9, 0.9, 0.9, 0.9) : Color(0.5, 0.5, 0.5, 0.25);
Vector2 circle_pos = focused ? center.move_toward(focused_pos, radius) : center;
draw_circle(circle_pos, AXIS_CIRCLE_RADIUS, c);
draw_circle(circle_pos, AXIS_CIRCLE_RADIUS * 0.8, c.darkened(0.4));
}
void ViewportNavigationControl::_process_click(int p_index, Vector2 p_position, bool p_pressed) {
hovered = false;
queue_redraw();
if (focused_index != -1 && focused_index != p_index) {
return;
}
if (p_pressed) {
if (p_position.distance_to(get_size() / 2.0) < get_size().x / 2.0) {
focused_pos = p_position;
focused_index = p_index;
queue_redraw();
}
} else {
focused_index = -1;
if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) {
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
Input::get_singleton()->warp_mouse(focused_mouse_start);
}
}
}
void ViewportNavigationControl::_process_drag(int p_index, Vector2 p_position, Vector2 p_relative_position) {
if (focused_index == p_index) {
if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_VISIBLE) {
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
focused_mouse_start = p_position;
}
focused_pos += p_relative_position;
queue_redraw();
}
}
void ViewportNavigationControl::gui_input(const Ref<InputEvent> &p_event) {
// Mouse events
const Ref<InputEventMouseButton> mouse_button = p_event;
if (mouse_button.is_valid() && mouse_button->get_button_index() == MouseButton::LEFT) {
_process_click(100, mouse_button->get_position(), mouse_button->is_pressed());
}
const Ref<InputEventMouseMotion> mouse_motion = p_event;
if (mouse_motion.is_valid()) {
_process_drag(100, mouse_motion->get_global_position(), viewport->_get_warped_mouse_motion(mouse_motion));
}
// Touch events
const Ref<InputEventScreenTouch> screen_touch = p_event;
if (screen_touch.is_valid()) {
_process_click(screen_touch->get_index(), screen_touch->get_position(), screen_touch->is_pressed());
}
const Ref<InputEventScreenDrag> screen_drag = p_event;
if (screen_drag.is_valid()) {
_process_drag(screen_drag->get_index(), screen_drag->get_position(), screen_drag->get_relative());
}
}
void ViewportNavigationControl::_update_navigation() {
if (focused_index == -1) {
return;
}
Vector2 delta = focused_pos - (get_size() / 2.0);
Vector2 delta_normalized = delta.normalized();
switch (nav_mode) {
case Node3DEditorViewport::NavigationMode::NAVIGATION_MOVE: {
real_t speed_multiplier = MIN(delta.length() / (get_size().x * 100.0), 3.0);
real_t speed = viewport->freelook_speed * speed_multiplier;
const Node3DEditorViewport::FreelookNavigationScheme navigation_scheme = (Node3DEditorViewport::FreelookNavigationScheme)EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_navigation_scheme").operator int();
Vector3 forward;
if (navigation_scheme == Node3DEditorViewport::FreelookNavigationScheme::FREELOOK_FULLY_AXIS_LOCKED) {
// Forward/backward keys will always go straight forward/backward, never moving on the Y axis.
forward = Vector3(0, 0, delta_normalized.y).rotated(Vector3(0, 1, 0), viewport->camera->get_rotation().y);
} else {
// Forward/backward keys will be relative to the camera pitch.
forward = viewport->camera->get_transform().basis.xform(Vector3(0, 0, delta_normalized.y));
}
const Vector3 right = viewport->camera->get_transform().basis.xform(Vector3(delta_normalized.x, 0, 0));
const Vector3 direction = forward + right;
const Vector3 motion = direction * speed;
viewport->cursor.pos += motion;
viewport->cursor.eye_pos += motion;
} break;
case Node3DEditorViewport::NavigationMode::NAVIGATION_LOOK: {
real_t speed_multiplier = MIN(delta.length() / (get_size().x * 2.5), 3.0);
real_t speed = viewport->freelook_speed * speed_multiplier;
viewport->_nav_look(nullptr, delta_normalized * speed);
} break;
case Node3DEditorViewport::NAVIGATION_PAN: {
real_t speed_multiplier = MIN(delta.length() / (get_size().x), 3.0);
real_t speed = viewport->freelook_speed * speed_multiplier;
viewport->_nav_pan(nullptr, -delta_normalized * speed);
} break;
case Node3DEditorViewport::NAVIGATION_ZOOM: {
real_t speed_multiplier = MIN(delta.length() / (get_size().x), 3.0);
real_t speed = viewport->freelook_speed * speed_multiplier;
viewport->_nav_zoom(nullptr, delta_normalized * speed);
} break;
case Node3DEditorViewport::NAVIGATION_ORBIT: {
real_t speed_multiplier = MIN(delta.length() / (get_size().x), 3.0);
real_t speed = viewport->freelook_speed * speed_multiplier;
viewport->_nav_orbit(nullptr, delta_normalized * speed);
} break;
case Node3DEditorViewport::NAVIGATION_NONE: {
} break;
}
}
void ViewportNavigationControl::_on_mouse_entered() {
hovered = true;
queue_redraw();
}
void ViewportNavigationControl::_on_mouse_exited() {
hovered = false;
queue_redraw();
}
void ViewportNavigationControl::set_navigation_mode(Node3DEditorViewport::NavigationMode p_nav_mode) {
nav_mode = p_nav_mode;
}
void ViewportNavigationControl::set_viewport(Node3DEditorViewport *p_viewport) {
viewport = p_viewport;
}
void ViewportRotationControl::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
axis_menu_options.clear();
axis_menu_options.push_back(Node3DEditorViewport::VIEW_RIGHT);
axis_menu_options.push_back(Node3DEditorViewport::VIEW_TOP);
axis_menu_options.push_back(Node3DEditorViewport::VIEW_FRONT);
axis_menu_options.push_back(Node3DEditorViewport::VIEW_LEFT);
axis_menu_options.push_back(Node3DEditorViewport::VIEW_BOTTOM);
axis_menu_options.push_back(Node3DEditorViewport::VIEW_REAR);
axis_colors.clear();
axis_colors.push_back(get_theme_color(SNAME("axis_x_color"), EditorStringName(Editor)));
axis_colors.push_back(get_theme_color(SNAME("axis_y_color"), EditorStringName(Editor)));
axis_colors.push_back(get_theme_color(SNAME("axis_z_color"), EditorStringName(Editor)));
queue_redraw();
if (!is_connected(SceneStringName(mouse_exited), callable_mp(this, &ViewportRotationControl::_on_mouse_exited))) {
connect(SceneStringName(mouse_exited), callable_mp(this, &ViewportRotationControl::_on_mouse_exited));
}
} break;
case NOTIFICATION_DRAW: {
if (viewport != nullptr) {
_draw();
}
} break;
}
}
void ViewportRotationControl::_draw() {
const Vector2i center = get_size() / 2.0;
const real_t radius = get_size().x / 2.0;
if (focused_axis > -2 || orbiting_index != -1) {
draw_circle(center, radius, Color(0.5, 0.5, 0.5, 0.25));
}
Vector<Axis2D> axis_to_draw;
_get_sorted_axis(axis_to_draw);
for (int i = 0; i < axis_to_draw.size(); ++i) {
_draw_axis(axis_to_draw[i]);
}
}
void ViewportRotationControl::_draw_axis(const Axis2D &p_axis) {
const bool focused = focused_axis == p_axis.axis;
const bool positive = p_axis.axis < 3;
const int direction = p_axis.axis % 3;
const Color axis_color = axis_colors[direction];
const double alpha = focused ? 1.0 : ((p_axis.z_axis + 1.0) / 2.0) * 0.5 + 0.5;
const Color c = focused ? Color(0.9, 0.9, 0.9) : Color(axis_color, alpha);
if (positive) {
// Draw axis lines for the positive axes.
const Vector2i center = get_size() / 2.0;
draw_line(center, p_axis.screen_point, c, 1.5 * EDSCALE);
draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c);
// Draw the axis letter for the positive axes.
const String axis_name = direction == 0 ? "X" : (direction == 1 ? "Y" : "Z");
draw_char(get_theme_font(SNAME("rotation_control"), EditorStringName(EditorFonts)), p_axis.screen_point + Vector2i(Math::round(-4.0 * EDSCALE), Math::round(5.0 * EDSCALE)), axis_name, get_theme_font_size(SNAME("rotation_control_size"), EditorStringName(EditorFonts)), Color(0.0, 0.0, 0.0, alpha));
} else {
// Draw an outline around the negative axes.
draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c);
draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS * 0.8, c.darkened(0.4));
}
}
void ViewportRotationControl::_get_sorted_axis(Vector<Axis2D> &r_axis) {
const Vector2i center = get_size() / 2.0;
const real_t radius = get_size().x / 2.0 - AXIS_CIRCLE_RADIUS - 2.0 * EDSCALE;
const Basis camera_basis = viewport->to_camera_transform(viewport->cursor).get_basis().inverse();
for (int i = 0; i < 3; ++i) {
Vector3 axis_3d = camera_basis.get_column(i);
Vector2i axis_vector = Vector2(axis_3d.x, -axis_3d.y) * radius;
if (Math::abs(axis_3d.z) <= 1.0) {
Axis2D pos_axis;
pos_axis.axis = i;
pos_axis.screen_point = center + axis_vector;
pos_axis.z_axis = axis_3d.z;
r_axis.push_back(pos_axis);
Axis2D neg_axis;
neg_axis.axis = i + 3;
neg_axis.screen_point = center - axis_vector;
neg_axis.z_axis = -axis_3d.z;
r_axis.push_back(neg_axis);
} else {
// Special case when the camera is aligned with one axis
Axis2D axis;
axis.axis = i + (axis_3d.z <= 0 ? 0 : 3);
axis.screen_point = center;
axis.z_axis = 1.0;
r_axis.push_back(axis);
}
}
r_axis.sort_custom<Axis2DCompare>();
}
void ViewportRotationControl::_process_click(int p_index, Vector2 p_position, bool p_pressed) {
if (orbiting_index != -1 && orbiting_index != p_index) {
return;
}
if (p_pressed) {
if (p_position.distance_to(get_size() / 2.0) < get_size().x / 2.0) {
orbiting_index = p_index;
}
} else {
if (focused_axis > -1) {
viewport->_menu_option(axis_menu_options[focused_axis]);
_update_focus();
}
orbiting_index = -1;
if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) {
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
Input::get_singleton()->warp_mouse(orbiting_mouse_start);
}
}
}
void ViewportRotationControl::_process_drag(Ref<InputEventWithModifiers> p_event, int p_index, Vector2 p_position, Vector2 p_relative_position) {
if (orbiting_index == p_index) {
if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_VISIBLE) {
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
orbiting_mouse_start = p_position;
}
viewport->_nav_orbit(p_event, p_relative_position);
focused_axis = -1;
} else {
_update_focus();
}
}
void ViewportRotationControl::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
// Mouse events
const Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
_process_click(100, mb->get_position(), mb->is_pressed());
}
const Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
_process_drag(mm, 100, mm->get_global_position(), viewport->_get_warped_mouse_motion(mm));
}
// Touch events
const Ref<InputEventScreenTouch> screen_touch = p_event;
if (screen_touch.is_valid()) {
_process_click(screen_touch->get_index(), screen_touch->get_position(), screen_touch->is_pressed());
}
const Ref<InputEventScreenDrag> screen_drag = p_event;
if (screen_drag.is_valid()) {
_process_drag(screen_drag, screen_drag->get_index(), screen_drag->get_position(), screen_drag->get_relative());
}
}
void ViewportRotationControl::_update_focus() {
int original_focus = focused_axis;
focused_axis = -2;
Vector2 mouse_pos = get_local_mouse_position();
if (mouse_pos.distance_to(get_size() / 2.0) < get_size().x / 2.0) {
focused_axis = -1;
}
Vector<Axis2D> axes;
_get_sorted_axis(axes);
for (int i = 0; i < axes.size(); i++) {
const Axis2D &axis = axes[i];
if (mouse_pos.distance_to(axis.screen_point) < AXIS_CIRCLE_RADIUS) {
focused_axis = axis.axis;
}
}
if (focused_axis != original_focus) {
queue_redraw();
}
}
void ViewportRotationControl::_on_mouse_exited() {
focused_axis = -2;
queue_redraw();
}
void ViewportRotationControl::set_viewport(Node3DEditorViewport *p_viewport) {
viewport = p_viewport;
}
void Node3DEditorViewport::_view_settings_confirmed(real_t p_interp_delta) {
// Set FOV override multiplier back to the default, so that the FOV
// setting specified in the View menu is correctly applied.
cursor.fov_scale = 1.0;
_update_camera(p_interp_delta);
}
void Node3DEditorViewport::_update_navigation_controls_visibility() {
bool show_viewport_rotation_gizmo = EDITOR_GET("editors/3d/navigation/show_viewport_rotation_gizmo") && (!previewing_cinema && !previewing_camera);
rotation_control->set_visible(show_viewport_rotation_gizmo);
bool show_viewport_navigation_gizmo = EDITOR_GET("editors/3d/navigation/show_viewport_navigation_gizmo") && (!previewing_cinema && !previewing_camera);
position_control->set_visible(show_viewport_navigation_gizmo);
look_control->set_visible(show_viewport_navigation_gizmo);
}
void Node3DEditorViewport::_update_camera(real_t p_interp_delta) {
bool is_orthogonal = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL;
Cursor old_camera_cursor = camera_cursor;
camera_cursor = cursor;
if (p_interp_delta > 0) {
//-------
// Perform smoothing
if (is_freelook_active()) {
// Higher inertia should increase "lag" (lerp with factor between 0 and 1)
// Inertia of zero should produce instant movement (lerp with factor of 1) in this case it returns a really high value and gets clamped to 1.
const real_t inertia = EDITOR_GET("editors/3d/freelook/freelook_inertia");
real_t factor = (1.0 / inertia) * p_interp_delta;
// We interpolate a different point here, because in freelook mode the focus point (cursor.pos) orbits around eye_pos
camera_cursor.eye_pos = old_camera_cursor.eye_pos.lerp(cursor.eye_pos, CLAMP(factor, 0, 1));
const real_t orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/orbit_inertia");
camera_cursor.x_rot = Math::lerp(old_camera_cursor.x_rot, cursor.x_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
camera_cursor.y_rot = Math::lerp(old_camera_cursor.y_rot, cursor.y_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
if (Math::abs(camera_cursor.x_rot - cursor.x_rot) < 0.1) {
camera_cursor.x_rot = cursor.x_rot;
}
if (Math::abs(camera_cursor.y_rot - cursor.y_rot) < 0.1) {
camera_cursor.y_rot = cursor.y_rot;
}
Vector3 forward = to_camera_transform(camera_cursor).basis.xform(Vector3(0, 0, -1));
camera_cursor.pos = camera_cursor.eye_pos + forward * camera_cursor.distance;
} else {
const real_t orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/orbit_inertia");
const real_t translation_inertia = EDITOR_GET("editors/3d/navigation_feel/translation_inertia");
const real_t zoom_inertia = EDITOR_GET("editors/3d/navigation_feel/zoom_inertia");
camera_cursor.x_rot = Math::lerp(old_camera_cursor.x_rot, cursor.x_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
camera_cursor.y_rot = Math::lerp(old_camera_cursor.y_rot, cursor.y_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
if (Math::abs(camera_cursor.x_rot - cursor.x_rot) < 0.1) {
camera_cursor.x_rot = cursor.x_rot;
}
if (Math::abs(camera_cursor.y_rot - cursor.y_rot) < 0.1) {
camera_cursor.y_rot = cursor.y_rot;
}
camera_cursor.pos = old_camera_cursor.pos.lerp(cursor.pos, MIN(1.f, p_interp_delta * (1 / translation_inertia)));
camera_cursor.distance = Math::lerp(old_camera_cursor.distance, cursor.distance, MIN((real_t)1.0, p_interp_delta * (1 / zoom_inertia)));
}
}
//-------
// Apply camera transform
real_t tolerance = 0.001;
bool equal = true;
if (!Math::is_equal_approx(old_camera_cursor.x_rot, camera_cursor.x_rot, tolerance) || !Math::is_equal_approx(old_camera_cursor.y_rot, camera_cursor.y_rot, tolerance)) {
equal = false;
} else if (!old_camera_cursor.pos.is_equal_approx(camera_cursor.pos)) {
equal = false;
} else if (!Math::is_equal_approx(old_camera_cursor.distance, camera_cursor.distance, tolerance)) {
equal = false;
} else if (!Math::is_equal_approx(old_camera_cursor.fov_scale, camera_cursor.fov_scale, tolerance)) {
equal = false;
}
if (!equal || p_interp_delta == 0 || is_orthogonal != orthogonal) {
camera->set_global_transform(to_camera_transform(camera_cursor));
if (orthogonal) {
float half_fov = Math::deg_to_rad(get_fov()) / 2.0;
float height = 2.0 * cursor.distance * Math::tan(half_fov);
camera->set_orthogonal(height, get_znear(), get_zfar());
} else {
camera->set_perspective(get_fov(), get_znear(), get_zfar());
}
update_transform_gizmo_view();
rotation_control->queue_redraw();
position_control->queue_redraw();
look_control->queue_redraw();
spatial_editor->update_grid();
}
}
Transform3D Node3DEditorViewport::to_camera_transform(const Cursor &p_cursor) const {
Transform3D camera_transform;
camera_transform.translate_local(p_cursor.pos);
camera_transform.basis.rotate(Vector3(1, 0, 0), -p_cursor.x_rot);
camera_transform.basis.rotate(Vector3(0, 1, 0), -p_cursor.y_rot);
if (orthogonal) {
camera_transform.translate_local(0, 0, (get_zfar() - get_znear()) / 2.0);
} else {
camera_transform.translate_local(0, 0, p_cursor.distance);
}
return camera_transform;
}
int Node3DEditorViewport::get_selected_count() const {
const HashMap<Node *, Object *> &selection = editor_selection->get_selection();
int count = 0;
for (const KeyValue<Node *, Object *> &E : selection) {
Node3D *sp = Object::cast_to<Node3D>(E.key);
if (!sp) {
continue;
}
Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
if (!se) {
continue;
}
count++;
}
return count;
}
void Node3DEditorViewport::cancel_transform() {
List<Node *> &selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Node3D *sp = Object::cast_to<Node3D>(E->get());
if (!sp) {
continue;
}
Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
if (!se) {
continue;
}
if (se && se->gizmo.is_valid()) {
Vector<int> ids;
Vector<Transform3D> restore;
for (const KeyValue<int, Transform3D> &GE : se->subgizmos) {
ids.push_back(GE.key);
restore.push_back(GE.value);
}
se->gizmo->commit_subgizmos(ids, restore, true);
}
sp->set_global_transform(se->original);
}
finish_transform();
set_message(TTR("Transform Aborted."), 3);
}
void Node3DEditorViewport::_update_shrink() {
bool shrink = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION));
subviewport_container->set_stretch_shrink(shrink ? 2 : 1);
subviewport_container->set_texture_filter(shrink ? TEXTURE_FILTER_NEAREST : TEXTURE_FILTER_PARENT_NODE);
}
float Node3DEditorViewport::get_znear() const {
return CLAMP(spatial_editor->get_znear(), MIN_Z, MAX_Z);
}
float Node3DEditorViewport::get_zfar() const {
return CLAMP(spatial_editor->get_zfar(), MIN_Z, MAX_Z);
}
float Node3DEditorViewport::get_fov() const {
return CLAMP(spatial_editor->get_fov() * cursor.fov_scale, MIN_FOV, MAX_FOV);
}
Transform3D Node3DEditorViewport::_get_camera_transform() const {
return camera->get_global_transform();
}
Vector3 Node3DEditorViewport::_get_camera_position() const {
return _get_camera_transform().origin;
}
Point2 Node3DEditorViewport::point_to_screen(const Vector3 &p_point) {
return camera->unproject_position(p_point) * subviewport_container->get_stretch_shrink();
}
Vector3 Node3DEditorViewport::get_ray_pos(const Vector2 &p_pos) const {
return camera->project_ray_origin(p_pos / subviewport_container->get_stretch_shrink());
}
Vector3 Node3DEditorViewport::_get_camera_normal() const {
return -_get_camera_transform().basis.get_column(2);
}
Vector3 Node3DEditorViewport::get_ray(const Vector2 &p_pos) const {
return camera->project_ray_normal(p_pos / subviewport_container->get_stretch_shrink());
}
void Node3DEditorViewport::_clear_selected() {
_edit.gizmo = Ref<EditorNode3DGizmo>();
_edit.gizmo_handle = -1;
_edit.gizmo_handle_secondary = false;
_edit.gizmo_initial_value = Variant();
Node3D *selected = spatial_editor->get_single_selected_node();
Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
if (se && se->gizmo.is_valid()) {
se->subgizmos.clear();
se->gizmo->redraw();
se->gizmo.unref();
spatial_editor->update_transform_gizmo();
} else {
editor_selection->clear();
Node3DEditor::get_singleton()->edit(nullptr);
}
}
void Node3DEditorViewport::_select_clicked(bool p_allow_locked) {
Node *node = Object::cast_to<Node3D>(ObjectDB::get_instance(clicked));
Node3D *selected = Object::cast_to<Node3D>(node);
clicked = ObjectID();
if (!selected) {
return;
}
Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
// Prevent selection of nodes not owned by the edited scene.
while (node && node != edited_scene->get_parent()) {
Node *node_owner = node->get_owner();
if (node_owner == edited_scene || node == edited_scene || (node_owner != nullptr && edited_scene->is_editable_instance(node_owner))) {
break;
}
node = node->get_parent();
selected = Object::cast_to<Node3D>(node);
}
if (!p_allow_locked) {
// Replace the node by the group if grouped
while (node && node != edited_scene->get_parent()) {
Node3D *selected_tmp = Object::cast_to<Node3D>(node);
if (selected_tmp && node->has_meta("_edit_group_")) {
selected = selected_tmp;
}
node = node->get_parent();
}
}
if (p_allow_locked || !_is_node_locked(selected)) {
if (clicked_wants_append) {
if (editor_selection->is_selected(selected)) {
editor_selection->remove_node(selected);
} else {
editor_selection->add_node(selected);
}
} else {
if (!editor_selection->is_selected(selected)) {
editor_selection->clear();
editor_selection->add_node(selected);
EditorNode::get_singleton()->edit_node(selected);
}
}
if (editor_selection->get_selected_node_list().size() == 1) {
EditorNode::get_singleton()->edit_node(editor_selection->get_selected_node_list().front()->get());
}
}
}
ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos) const {
Vector3 ray = get_ray(p_pos);
Vector3 pos = get_ray_pos(p_pos);
Vector2 shrinked_pos = p_pos / subviewport_container->get_stretch_shrink();
if (viewport->get_debug_draw() == Viewport::DEBUG_DRAW_SDFGI_PROBES) {
RS::get_singleton()->sdfgi_set_debug_probe_select(pos, ray);
}
Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, pos + ray * camera->get_far(), get_tree()->get_root()->get_world_3d()->get_scenario());
HashSet<Ref<EditorNode3DGizmo>> found_gizmos;
Node *edited_scene = get_tree()->get_edited_scene_root();
ObjectID closest;
Node *item = nullptr;
float closest_dist = 1e20;
for (int i = 0; i < instances.size(); i++) {
Node3D *spat = Object::cast_to<Node3D>(ObjectDB::get_instance(instances[i]));
if (!spat) {
continue;
}
Vector<Ref<Node3DGizmo>> gizmos = spat->get_gizmos();
for (int j = 0; j < gizmos.size(); j++) {
Ref<EditorNode3DGizmo> seg = gizmos[j];
if ((!seg.is_valid()) || found_gizmos.has(seg)) {
continue;
}
found_gizmos.insert(seg);
Vector3 point;
Vector3 normal;
bool inters = seg->intersect_ray(camera, shrinked_pos, point, normal);
if (!inters) {
continue;
}
const real_t dist = pos.distance_to(point);
if (dist < 0) {
continue;
}
if (dist < closest_dist) {
item = Object::cast_to<Node>(spat);
if (item != edited_scene) {
item = edited_scene->get_deepest_editable_node(item);
}
closest = item->get_instance_id();
closest_dist = dist;
}
}
}
if (!item) {
return ObjectID();
}
return closest;
}
void Node3DEditorViewport::_find_items_at_pos(const Point2 &p_pos, Vector<_RayResult> &r_results, bool p_include_locked_nodes) {
Vector3 ray = get_ray(p_pos);
Vector3 pos = get_ray_pos(p_pos);
Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, pos + ray * camera->get_far(), get_tree()->get_root()->get_world_3d()->get_scenario());
HashSet<Node3D *> found_nodes;
for (int i = 0; i < instances.size(); i++) {
Node3D *spat = Object::cast_to<Node3D>(ObjectDB::get_instance(instances[i]));
if (!spat) {
continue;
}
if (found_nodes.has(spat)) {
continue;
}
if (!p_include_locked_nodes && _is_node_locked(spat)) {
continue;
}
Vector<Ref<Node3DGizmo>> gizmos = spat->get_gizmos();
for (int j = 0; j < gizmos.size(); j++) {
Ref<EditorNode3DGizmo> seg = gizmos[j];
if (!seg.is_valid()) {
continue;
}
Vector3 point;
Vector3 normal;
bool inters = seg->intersect_ray(camera, p_pos, point, normal);
if (!inters) {
continue;
}
const real_t dist = pos.distance_to(point);
if (dist < 0) {
continue;
}
found_nodes.insert(spat);
_RayResult res;
res.item = spat;
res.depth = dist;
r_results.push_back(res);
break;
}
}
r_results.sort();
}
Vector3 Node3DEditorViewport::_get_screen_to_space(const Vector3 &p_vector3) {
Projection cm;
if (orthogonal) {
cm.set_orthogonal(camera->get_size(), get_size().aspect(), get_znear() + p_vector3.z, get_zfar());
} else {
cm.set_perspective(get_fov(), get_size().aspect(), get_znear() + p_vector3.z, get_zfar());
}
Vector2 screen_he = cm.get_viewport_half_extents();
Transform3D camera_transform;
camera_transform.translate_local(cursor.pos);
camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
camera_transform.translate_local(0, 0, cursor.distance);
return camera_transform.xform(Vector3(((p_vector3.x / get_size().width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (p_vector3.y / get_size().height)) * 2.0 - 1.0) * screen_he.y, -(get_znear() + p_vector3.z)));
}
void Node3DEditorViewport::_select_region() {
if (cursor.region_begin == cursor.region_end) {
if (!clicked_wants_append) {
_clear_selected();
}
return; //nothing really
}
const real_t z_offset = MAX(0.0, 5.0 - get_znear());
Vector3 box[4] = {
Vector3(
MIN(cursor.region_begin.x, cursor.region_end.x),
MIN(cursor.region_begin.y, cursor.region_end.y),
z_offset),
Vector3(
MAX(cursor.region_begin.x, cursor.region_end.x),
MIN(cursor.region_begin.y, cursor.region_end.y),
z_offset),
Vector3(
MAX(cursor.region_begin.x, cursor.region_end.x),
MAX(cursor.region_begin.y, cursor.region_end.y),
z_offset),
Vector3(
MIN(cursor.region_begin.x, cursor.region_end.x),
MAX(cursor.region_begin.y, cursor.region_end.y),
z_offset)
};
Vector<Plane> frustum;
Vector3 cam_pos = _get_camera_position();
for (int i = 0; i < 4; i++) {
Vector3 a = _get_screen_to_space(box[i]);
Vector3 b = _get_screen_to_space(box[(i + 1) % 4]);
if (orthogonal) {
frustum.push_back(Plane((a - b).normalized(), a));
} else {
frustum.push_back(Plane(a, b, cam_pos));
}
}
Plane near_plane = Plane(-_get_camera_normal(), cam_pos);
near_plane.d -= get_znear();
frustum.push_back(near_plane);
Plane far_plane = -near_plane;
far_plane.d += get_zfar();
frustum.push_back(far_plane);
if (spatial_editor->get_single_selected_node()) {
Node3D *single_selected = spatial_editor->get_single_selected_node();
Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(single_selected);
if (se) {
Ref<EditorNode3DGizmo> old_gizmo;
if (!clicked_wants_append) {
se->subgizmos.clear();
old_gizmo = se->gizmo;
se->gizmo.unref();
}
bool found_subgizmos = false;
Vector<Ref<Node3DGizmo>> gizmos = single_selected->get_gizmos();
for (int j = 0; j < gizmos.size(); j++) {
Ref<EditorNode3DGizmo> seg = gizmos[j];
if (!seg.is_valid()) {
continue;
}
if (se->gizmo.is_valid() && se->gizmo != seg) {
continue;
}
Vector<int> subgizmos = seg->subgizmos_intersect_frustum(camera, frustum);
if (!subgizmos.is_empty()) {
se->gizmo = seg;
for (int i = 0; i < subgizmos.size(); i++) {
int subgizmo_id = subgizmos[i];
if (!se->subgizmos.has(subgizmo_id)) {
se->subgizmos.insert(subgizmo_id, se->gizmo->get_subgizmo_transform(subgizmo_id));
}
}
found_subgizmos = true;
break;
}
}
if (!clicked_wants_append || found_subgizmos) {
if (se->gizmo.is_valid()) {
se->gizmo->redraw();
}
if (old_gizmo != se->gizmo && old_gizmo.is_valid()) {
old_gizmo->redraw();
}
spatial_editor->update_transform_gizmo();
}
if (found_subgizmos) {
return;
}
}
}
if (!clicked_wants_append) {
_clear_selected();
}
Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_convex(frustum, get_tree()->get_root()->get_world_3d()->get_scenario());
HashSet<Node3D *> found_nodes;
Vector<Node *> selected;
Node *edited_scene = get_tree()->get_edited_scene_root();
for (int i = 0; i < instances.size(); i++) {
Node3D *sp = Object::cast_to<Node3D>(ObjectDB::get_instance(instances[i]));
if (!sp || _is_node_locked(sp)) {
continue;
}
if (found_nodes.has(sp)) {
continue;
}
found_nodes.insert(sp);
Node *node = Object::cast_to<Node>(sp);
if (node != edited_scene) {
node = edited_scene->get_deepest_editable_node(node);
}
// Prevent selection of nodes not owned by the edited scene.
while (node && node != edited_scene->get_parent()) {
Node *node_owner = node->get_owner();
if (node_owner == edited_scene || node == edited_scene || (node_owner != nullptr && edited_scene->is_editable_instance(node_owner))) {
break;
}
node = node->get_parent();
}
// Replace the node by the group if grouped
if (node->is_class("Node3D")) {
Node3D *sel = Object::cast_to<Node3D>(node);
while (node && node != EditorNode::get_singleton()->get_edited_scene()->get_parent()) {
Node3D *selected_tmp = Object::cast_to<Node3D>(node);
if (selected_tmp && node->has_meta("_edit_group_")) {
sel = selected_tmp;
}
node = node->get_parent();
}
node = sel;
}
if (_is_node_locked(node)) {
continue;
}
Vector<Ref<Node3DGizmo>> gizmos = sp->get_gizmos();
for (int j = 0; j < gizmos.size(); j++) {
Ref<EditorNode3DGizmo> seg = gizmos[j];
if (!seg.is_valid()) {
continue;
}
if (seg->intersect_frustum(camera, frustum)) {
selected.push_back(node);
}
}
}
for (int i = 0; i < selected.size(); i++) {
if (!editor_selection->is_selected(selected[i])) {
editor_selection->add_node(selected[i]);
}
}
if (editor_selection->get_selected_node_list().size() == 1) {
EditorNode::get_singleton()->edit_node(editor_selection->get_selected_node_list().front()->get());
}
}
void Node3DEditorViewport::_update_name() {
String name;
switch (view_type) {
case VIEW_TYPE_USER: {
if (orthogonal) {
name = TTR("Orthogonal");
} else {
name = TTR("Perspective");
}
} break;
case VIEW_TYPE_TOP: {
if (orthogonal) {
name = TTR("Top Orthogonal");
} else {
name = TTR("Top Perspective");
}
} break;
case VIEW_TYPE_BOTTOM: {
if (orthogonal) {
name = TTR("Bottom Orthogonal");
} else {
name = TTR("Bottom Perspective");
}
} break;
case VIEW_TYPE_LEFT: {
if (orthogonal) {
name = TTR("Left Orthogonal");
} else {
name = TTR("Left Perspective");
}
} break;
case VIEW_TYPE_RIGHT: {
if (orthogonal) {
name = TTR("Right Orthogonal");
} else {
name = TTR("Right Perspective");
}
} break;
case VIEW_TYPE_FRONT: {
if (orthogonal) {
name = TTR("Front Orthogonal");
} else {
name = TTR("Front Perspective");
}
} break;
case VIEW_TYPE_REAR: {
if (orthogonal) {
name = TTR("Rear Orthogonal");
} else {
name = TTR("Rear Perspective");
}
} break;
}
if (auto_orthogonal) {
// TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
name += TTR(" [auto]");
}
view_menu->set_text(name);
view_menu->reset_size();
}
void Node3DEditorViewport::_compute_edit(const Point2 &p_point) {
_edit.original_local = spatial_editor->are_local_coords_enabled();
_edit.click_ray = get_ray(p_point);
_edit.click_ray_pos = get_ray_pos(p_point);
_edit.plane = TRANSFORM_VIEW;
spatial_editor->update_transform_gizmo();
_edit.center = spatial_editor->get_gizmo_transform().origin;
Node3D *selected = spatial_editor->get_single_selected_node();
Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
if (se && se->gizmo.is_valid()) {
for (const KeyValue<int, Transform3D> &E : se->subgizmos) {
int subgizmo_id = E.key;
se->subgizmos[subgizmo_id] = se->gizmo->get_subgizmo_transform(subgizmo_id);
}
se->original_local = selected->get_transform();
se->original = selected->get_global_transform();
} else {
List<Node *> &selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Node3D *sp = Object::cast_to<Node3D>(E->get());
if (!sp) {
continue;
}
Node3DEditorSelectedItem *sel_item = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
if (!sel_item) {
continue;
}
sel_item->original_local = sel_item->sp->get_local_gizmo_transform();
sel_item->original = sel_item->sp->get_global_gizmo_transform();
}
}
}
static Key _get_key_modifier_setting(const String &p_property) {
switch (EDITOR_GET(p_property).operator int()) {
case 0:
return Key::NONE;
case 1:
return Key::SHIFT;
case 2:
return Key::ALT;
case 3:
return Key::META;
case 4:
return Key::CTRL;
}
return Key::NONE;
}
static Key _get_key_modifier(Ref<InputEventWithModifiers> e) {
if (e->is_shift_pressed()) {
return Key::SHIFT;
}
if (e->is_alt_pressed()) {
return Key::ALT;
}
if (e->is_ctrl_pressed()) {
return Key::CTRL;
}
if (e->is_meta_pressed()) {
return Key::META;
}
return Key::NONE;
}
bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, bool p_highlight_only) {
if (!spatial_editor->is_gizmo_visible()) {
return false;
}
if (get_selected_count() == 0) {
if (p_highlight_only) {
spatial_editor->select_gizmo_highlight_axis(-1);
}
return false;
}
Vector3 ray_pos = get_ray_pos(p_screenpos);
Vector3 ray = get_ray(p_screenpos);
Transform3D gt = spatial_editor->get_gizmo_transform();
if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE) {
int col_axis = -1;
real_t col_d = 1e20;
for (int i = 0; i < 3; i++) {
const Vector3 grabber_pos = gt.origin + gt.basis.get_column(i).normalized() * gizmo_scale * (GIZMO_ARROW_OFFSET + (GIZMO_ARROW_SIZE * 0.5));
const real_t grabber_radius = gizmo_scale * GIZMO_ARROW_SIZE;
Vector3 r;
if (Geometry3D::segment_intersects_sphere(ray_pos, ray_pos + ray * MAX_Z, grabber_pos, grabber_radius, &r)) {
const real_t d = r.distance_to(ray_pos);
if (d < col_d) {
col_d = d;
col_axis = i;
}
}
}
bool is_plane_translate = false;
// plane select
if (col_axis == -1) {
col_d = 1e20;
for (int i = 0; i < 3; i++) {
Vector3 ivec2 = gt.basis.get_column((i + 1) % 3).normalized();
Vector3 ivec3 = gt.basis.get_column((i + 2) % 3).normalized();
// Allow some tolerance to make the plane easier to click,
// even if the click is actually slightly outside the plane.
const Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gizmo_scale * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST * 0.6667);
Vector3 r;
Plane plane(gt.basis.get_column(i).normalized(), gt.origin);
if (plane.intersects_ray(ray_pos, ray, &r)) {
const real_t dist = r.distance_to(grabber_pos);
// Allow some tolerance to make the plane easier to click,
// even if the click is actually slightly outside the plane.
if (dist < (gizmo_scale * GIZMO_PLANE_SIZE * 1.5)) {
const real_t d = ray_pos.distance_to(r);
if (d < col_d) {
col_d = d;
col_axis = i;
is_plane_translate = true;
}
}
}
}
}
if (col_axis != -1) {
if (p_highlight_only) {
spatial_editor->select_gizmo_highlight_axis(col_axis + (is_plane_translate ? 6 : 0));
} else {
//handle plane translate
_edit.mode = TRANSFORM_TRANSLATE;
_compute_edit(p_screenpos);
_edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis + (is_plane_translate ? 3 : 0));
}
return true;
}
}
if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) {
int col_axis = -1;
Vector3 hit_position;
Vector3 hit_normal;
real_t ray_length = gt.origin.distance_to(ray_pos) + (GIZMO_CIRCLE_SIZE * gizmo_scale) * 4.0f;
if (Geometry3D::segment_intersects_sphere(ray_pos, ray_pos + ray * ray_length, gt.origin, gizmo_scale * (GIZMO_CIRCLE_SIZE), &hit_position, &hit_normal)) {
if (hit_normal.dot(_get_camera_normal()) < 0.05) {
hit_position = gt.xform_inv(hit_position).abs();
int min_axis = hit_position.min_axis_index();
if (hit_position[min_axis] < gizmo_scale * GIZMO_RING_HALF_WIDTH) {
col_axis = min_axis;
}
}
}
if (col_axis == -1) {
float col_d = 1e20;
for (int i = 0; i < 3; i++) {
Plane plane(gt.basis.get_column(i).normalized(), gt.origin);
Vector3 r;
if (!plane.intersects_ray(ray_pos, ray, &r)) {
continue;
}
const real_t dist = r.distance_to(gt.origin);
const Vector3 r_dir = (r - gt.origin).normalized();
if (_get_camera_normal().dot(r_dir) <= 0.005) {
if (dist > gizmo_scale * (GIZMO_CIRCLE_SIZE - GIZMO_RING_HALF_WIDTH) && dist < gizmo_scale * (GIZMO_CIRCLE_SIZE + GIZMO_RING_HALF_WIDTH)) {
const real_t d = ray_pos.distance_to(r);
if (d < col_d) {
col_d = d;
col_axis = i;
}
}
}
}
}
if (col_axis != -1) {
if (p_highlight_only) {
spatial_editor->select_gizmo_highlight_axis(col_axis + 3);
} else {
//handle rotate
_edit.mode = TRANSFORM_ROTATE;
_compute_edit(p_screenpos);
_edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis);
}
return true;
}
}
if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE) {
int col_axis = -1;
float col_d = 1e20;
for (int i = 0; i < 3; i++) {
const Vector3 grabber_pos = gt.origin + gt.basis.get_column(i).normalized() * gizmo_scale * GIZMO_SCALE_OFFSET;
const real_t grabber_radius = gizmo_scale * GIZMO_ARROW_SIZE;
Vector3 r;
if (Geometry3D::segment_intersects_sphere(ray_pos, ray_pos + ray * MAX_Z, grabber_pos, grabber_radius, &r)) {
const real_t d = r.distance_to(ray_pos);
if (d < col_d) {
col_d = d;
col_axis = i;
}
}
}
bool is_plane_scale = false;
// plane select
if (col_axis == -1) {
col_d = 1e20;
for (int i = 0; i < 3; i++) {
const Vector3 ivec2 = gt.basis.get_column((i + 1) % 3).normalized();
const Vector3 ivec3 = gt.basis.get_column((i + 2) % 3).normalized();
// Allow some tolerance to make the plane easier to click,
// even if the click is actually slightly outside the plane.
const Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gizmo_scale * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST * 0.6667);
Vector3 r;
Plane plane(gt.basis.get_column(i).normalized(), gt.origin);
if (plane.intersects_ray(ray_pos, ray, &r)) {
const real_t dist = r.distance_to(grabber_pos);
// Allow some tolerance to make the plane easier to click,
// even if the click is actually slightly outside the plane.
if (dist < (gizmo_scale * GIZMO_PLANE_SIZE * 1.5)) {
const real_t d = ray_pos.distance_to(r);
if (d < col_d) {
col_d = d;
col_axis = i;
is_plane_scale = true;
}
}
}
}
}
if (col_axis != -1) {
if (p_highlight_only) {
spatial_editor->select_gizmo_highlight_axis(col_axis + (is_plane_scale ? 12 : 9));
} else {
//handle scale
_edit.mode = TRANSFORM_SCALE;
_compute_edit(p_screenpos);
_edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis + (is_plane_scale ? 3 : 0));
}
return true;
}
}
if (p_highlight_only) {
spatial_editor->select_gizmo_highlight_axis(-1);
}
return false;
}
void Node3DEditorViewport::_transform_gizmo_apply(Node3D *p_node, const Transform3D &p_transform, bool p_local) {
if (p_transform.basis.determinant() == 0) {
return;
}
if (p_local) {
p_node->set_transform(p_transform);
} else {
p_node->set_global_transform(p_transform);
}
}
Transform3D Node3DEditorViewport::_compute_transform(TransformMode p_mode, const Transform3D &p_original, const Transform3D &p_original_local, Vector3 p_motion, double p_extra, bool p_local, bool p_orthogonal) {
switch (p_mode) {
case TRANSFORM_SCALE: {
if (_edit.snap || spatial_editor->is_snap_enabled()) {
p_motion.snapf(p_extra);
}
Transform3D s;
if (p_local) {
s.basis = p_original_local.basis.scaled_local(p_motion + Vector3(1, 1, 1));
s.origin = p_original_local.origin;
} else {
s.basis.scale(p_motion + Vector3(1, 1, 1));
Transform3D base = Transform3D(Basis(), _edit.center);
s = base * (s * (base.inverse() * p_original));
// Recalculate orthogonalized scale without moving origin.
if (p_orthogonal) {
s.basis = p_original.basis.scaled_orthogonal(p_motion + Vector3(1, 1, 1));
}
}
return s;
}
case TRANSFORM_TRANSLATE: {
if (_edit.snap || spatial_editor->is_snap_enabled()) {
p_motion.snapf(p_extra);
}
if (p_local) {
return p_original_local.translated_local(p_motion);
}
return p_original.translated(p_motion);
}
case TRANSFORM_ROTATE: {
Transform3D r;
if (p_local) {
Vector3 axis = p_original_local.basis.xform(p_motion);
r.basis = Basis(axis.normalized(), p_extra) * p_original_local.basis;
r.origin = p_original_local.origin;
} else {
Basis local = p_original.basis * p_original_local.basis.inverse();
Vector3 axis = local.xform_inv(p_motion);
r.basis = local * Basis(axis.normalized(), p_extra) * p_original_local.basis;
r.origin = Basis(p_motion, p_extra).xform(p_original.origin - _edit.center) + _edit.center;
}
return r;
}
default: {
ERR_FAIL_V_MSG(Transform3D(), "Invalid mode in '_compute_transform'");
}
}
}
void Node3DEditorViewport::_surface_mouse_enter() {
if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) {
return;
}
if (!surface->has_focus() && (!get_viewport()->gui_get_focus_owner() || !get_viewport()->gui_get_focus_owner()->is_text_field())) {
surface->grab_focus();
}
}
void Node3DEditorViewport::_surface_mouse_exit() {
_remove_preview_node();
_reset_preview_material();
_remove_preview_material();
}
void Node3DEditorViewport::_surface_focus_enter() {
view_menu->set_disable_shortcuts(false);
}
void Node3DEditorViewport::_surface_focus_exit() {
view_menu->set_disable_shortcuts(true);
}
bool Node3DEditorViewport ::_is_node_locked(const Node *p_node) {
return p_node->get_meta("_edit_lock_", false);
}
void Node3DEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
Vector<_RayResult> potential_selection_results;
_find_items_at_pos(b->get_position(), potential_selection_results, spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT);
Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
// Filter to a list of nodes which include either the edited scene or nodes directly owned by the edited scene.
// If a node has an invalid owner, recursively check their parents until a valid node is found.
for (int i = 0; i < potential_selection_results.size(); i++) {
Node3D *node = potential_selection_results[i].item;
while (true) {
if (node == nullptr || node == edited_scene->get_parent()) {
break;
} else {
Node *node_owner = node->get_owner();
if (node == edited_scene || node_owner == edited_scene || (node_owner != nullptr && edited_scene->is_editable_instance(node_owner))) {
if (selection_results.has(node)) {
selection_results.append(node);
}
break;
}
}
node = Object::cast_to<Node3D>(node->get_parent());
}
}
clicked_wants_append = b->is_shift_pressed();
if (selection_results.size() == 1) {
clicked = selection_results[0]->get_instance_id();
selection_results.clear();
if (clicked.is_valid()) {
_select_clicked(spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT);
}
} else if (!selection_results.is_empty()) {
NodePath root_path = get_tree()->get_edited_scene_root()->get_path();
StringName root_name = root_path.get_name(root_path.get_name_count() - 1);
for (int i = 0; i < selection_results.size(); i++) {
Node3D *spat = selection_results[i];
Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(spat, "Node");
String node_path = "/" + root_name + "/" + root_path.rel_path_to(spat->get_path());
int locked = 0;
if (_is_node_locked(spat)) {
locked = 1;
} else {
Node *ed_scene = EditorNode::get_singleton()->get_edited_scene();
Node *node = spat;
while (node && node != ed_scene->get_parent()) {
Node3D *selected_tmp = Object::cast_to<Node3D>(node);
if (selected_tmp && node->has_meta("_edit_group_")) {
locked = 2;
}
node = node->get_parent();
}
}
String suffix;
if (locked == 1) {
suffix = " (" + TTR("Locked") + ")";
} else if (locked == 2) {
suffix = " (" + TTR("Grouped") + ")";
}
selection_menu->add_item((String)spat->get_name() + suffix);
selection_menu->set_item_icon(i, icon);
selection_menu->set_item_metadata(i, node_path);
selection_menu->set_item_tooltip(i, String(spat->get_name()) + "\nType: " + spat->get_class() + "\nPath: " + node_path);
}
selection_results_menu = selection_results;
selection_menu->set_position(get_screen_position() + b->get_position());
selection_menu->reset_size();
selection_menu->popup();
}
}
// This is only active during instant transforms,
// to capture and wrap mouse events outside the control.
void Node3DEditorViewport::input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(!_edit.instant);
Ref<InputEventMouseMotion> m = p_event;
if (m.is_valid()) {
if (_edit.mode == TRANSFORM_ROTATE) {
_edit.mouse_pos = m->get_position(); // rotate should not wrap
} else {
_edit.mouse_pos += _get_warped_mouse_motion(p_event);
}
update_transform(_get_key_modifier(m) == Key::SHIFT);
}
}
void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (previewing) {
return; //do NONE
}
EditorPlugin::AfterGUIInput after = EditorPlugin::AFTER_GUI_INPUT_PASS;
{
EditorNode *en = EditorNode::get_singleton();
EditorPluginList *force_input_forwarding_list = en->get_editor_plugins_force_input_forwarding();
if (!force_input_forwarding_list->is_empty()) {
EditorPlugin::AfterGUIInput discard = force_input_forwarding_list->forward_3d_gui_input(camera, p_event, true);
if (discard == EditorPlugin::AFTER_GUI_INPUT_STOP) {
return;
}
if (discard == EditorPlugin::AFTER_GUI_INPUT_CUSTOM) {
after = EditorPlugin::AFTER_GUI_INPUT_CUSTOM;
}
}
}
{
EditorNode *en = EditorNode::get_singleton();
EditorPluginList *over_plugin_list = en->get_editor_plugins_over();
if (!over_plugin_list->is_empty()) {
EditorPlugin::AfterGUIInput discard = over_plugin_list->forward_3d_gui_input(camera, p_event, false);
if (discard == EditorPlugin::AFTER_GUI_INPUT_STOP) {
return;
}
if (discard == EditorPlugin::AFTER_GUI_INPUT_CUSTOM) {
after = EditorPlugin::AFTER_GUI_INPUT_CUSTOM;
}
}
}
Ref<InputEventMouseButton> b = p_event;
if (b.is_valid()) {
emit_signal(SNAME("clicked"), this);
const real_t zoom_factor = 1 + (ZOOM_FREELOOK_MULTIPLIER - 1) * b->get_factor();
switch (b->get_button_index()) {
case MouseButton::WHEEL_UP: {
if (is_freelook_active()) {
scale_freelook_speed(zoom_factor);
} else {
scale_cursor_distance(1.0 / zoom_factor);
}
} break;
case MouseButton::WHEEL_DOWN: {
if (is_freelook_active()) {
scale_freelook_speed(1.0 / zoom_factor);
} else {
scale_cursor_distance(zoom_factor);
}
} break;
case MouseButton::RIGHT: {
NavigationScheme nav_scheme = (NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int();
if (b->is_pressed() && _edit.gizmo.is_valid()) {
//restore
_edit.gizmo->commit_handle(_edit.gizmo_handle, _edit.gizmo_handle_secondary, _edit.gizmo_initial_value, true);
_edit.gizmo = Ref<EditorNode3DGizmo>();
}
if (_edit.mode == TRANSFORM_NONE && b->is_pressed()) {
if (b->is_alt_pressed()) {
if (nav_scheme == NAVIGATION_MAYA) {
break;
}
_list_select(b);
return;
}
}
if (_edit.mode != TRANSFORM_NONE && b->is_pressed()) {
cancel_transform();
break;
}
if (b->is_pressed()) {
const Key mod = _get_key_modifier(b);
if (!orthogonal) {
if (mod == _get_key_modifier_setting("editors/3d/freelook/freelook_activation_modifier")) {
set_freelook_active(true);
}
}
} else {
set_freelook_active(false);
}
if (freelook_active && !surface->has_focus()) {
// Focus usually doesn't trigger on right-click, but in case of freelook it should,
// otherwise using keyboard navigation would misbehave
surface->grab_focus();
}
} break;
case MouseButton::MIDDLE: {
if (b->is_pressed() && _edit.mode != TRANSFORM_NONE) {
switch (_edit.plane) {
case TRANSFORM_VIEW: {
_edit.plane = TRANSFORM_X_AXIS;
set_message(TTR("X-Axis Transform."), 2);
view_type = VIEW_TYPE_USER;
_update_name();
} break;
case TRANSFORM_X_AXIS: {
_edit.plane = TRANSFORM_Y_AXIS;
set_message(TTR("Y-Axis Transform."), 2);
} break;
case TRANSFORM_Y_AXIS: {
_edit.plane = TRANSFORM_Z_AXIS;
set_message(TTR("Z-Axis Transform."), 2);
} break;
case TRANSFORM_Z_AXIS: {
_edit.plane = TRANSFORM_VIEW;
// TRANSLATORS: This refers to the transform of the view plane.
set_message(TTR("View Plane Transform."), 2);
} break;
case TRANSFORM_YZ:
case TRANSFORM_XZ:
case TRANSFORM_XY: {
} break;
}
}
} break;
case MouseButton::LEFT: {
if (b->is_pressed()) {
clicked_wants_append = b->is_shift_pressed();
if (_edit.mode != TRANSFORM_NONE && _edit.instant) {
commit_transform();
break; // just commit the edit, stop processing the event so we don't deselect the object
}
NavigationScheme nav_scheme = (NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int();
if ((nav_scheme == NAVIGATION_MAYA || nav_scheme == NAVIGATION_MODO) && b->is_alt_pressed()) {
break;
}
if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_LIST_SELECT) {
_list_select(b);
break;
}
_edit.mouse_pos = b->get_position();
_edit.original_mouse_pos = b->get_position();
_edit.snap = spatial_editor->is_snap_enabled();
_edit.mode = TRANSFORM_NONE;
_edit.original = spatial_editor->get_gizmo_transform(); // To prevent to break when flipping with scale.
bool can_select_gizmos = spatial_editor->get_single_selected_node();
{
int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
can_select_gizmos = can_select_gizmos && view_menu->get_popup()->is_item_checked(idx);
}
// Gizmo handles
if (can_select_gizmos) {
Vector<Ref<Node3DGizmo>> gizmos = spatial_editor->get_single_selected_node()->get_gizmos();
bool intersected_handle = false;
for (int i = 0; i < gizmos.size(); i++) {
Ref<EditorNode3DGizmo> seg = gizmos[i];
if ((!seg.is_valid())) {
continue;
}
int gizmo_handle = -1;
bool gizmo_secondary = false;
seg->handles_intersect_ray(camera, _edit.mouse_pos, b->is_shift_pressed(), gizmo_handle, gizmo_secondary);
if (gizmo_handle != -1) {
_edit.gizmo = seg;
seg->begin_handle_action(gizmo_handle, gizmo_secondary);
_edit.gizmo_handle = gizmo_handle;
_edit.gizmo_handle_secondary = gizmo_secondary;
_edit.gizmo_initial_value = seg->get_handle_value(gizmo_handle, gizmo_secondary);
intersected_handle = true;
break;
}
}
if (intersected_handle) {
break;
}
}
// Transform gizmo
if (_transform_gizmo_select(_edit.mouse_pos)) {
break;
}
// Subgizmos
if (can_select_gizmos) {
Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(spatial_editor->get_single_selected_node());
Vector<Ref<Node3DGizmo>> gizmos = spatial_editor->get_single_selected_node()->get_gizmos();
bool intersected_subgizmo = false;
for (int i = 0; i < gizmos.size(); i++) {
Ref<EditorNode3DGizmo> seg = gizmos[i];
if ((!seg.is_valid())) {
continue;
}
int subgizmo_id = seg->subgizmos_intersect_ray(camera, _edit.mouse_pos);
if (subgizmo_id != -1) {
ERR_CONTINUE(!se);
if (b->is_shift_pressed()) {
if (se->subgizmos.has(subgizmo_id)) {
se->subgizmos.erase(subgizmo_id);
} else {
se->subgizmos.insert(subgizmo_id, seg->get_subgizmo_transform(subgizmo_id));
}
} else {
se->subgizmos.clear();
se->subgizmos.insert(subgizmo_id, seg->get_subgizmo_transform(subgizmo_id));
}
if (se->subgizmos.is_empty()) {
se->gizmo = Ref<EditorNode3DGizmo>();
} else {
se->gizmo = seg;
}
seg->redraw();
spatial_editor->update_transform_gizmo();
intersected_subgizmo = true;
break;
}
}
if (intersected_subgizmo) {
break;
}
}
clicked = ObjectID();
bool node_selected = get_selected_count() > 0;
if (node_selected && ((spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT && b->is_command_or_control_pressed()) || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE)) {
begin_transform(TRANSFORM_ROTATE, false);
break;
}
if (node_selected && spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE) {
begin_transform(TRANSFORM_TRANSLATE, false);
break;
}
if (node_selected && spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE) {
begin_transform(TRANSFORM_SCALE, false);
break;
}
if (after != EditorPlugin::AFTER_GUI_INPUT_CUSTOM) {
//clicking is always deferred to either move or release
clicked = _select_ray(b->get_position());
selection_in_progress = true;
if (clicked.is_null()) {
//default to regionselect
cursor.region_select = true;
cursor.region_begin = b->get_position();
cursor.region_end = b->get_position();
}
}
surface->queue_redraw();
} else {
if (_edit.gizmo.is_valid()) {
if (_edit.original_mouse_pos != _edit.mouse_pos) {
_edit.gizmo->commit_handle(_edit.gizmo_handle, _edit.gizmo_handle_secondary, _edit.gizmo_initial_value, false);
}
_edit.gizmo = Ref<EditorNode3DGizmo>();
break;
}
if (after != EditorPlugin::AFTER_GUI_INPUT_CUSTOM) {
selection_in_progress = false;
if (clicked.is_valid()) {
_select_clicked(false);
}
if (cursor.region_select) {
_select_region();
cursor.region_select = false;
surface->queue_redraw();
}
}
if (_edit.mode != TRANSFORM_NONE) {
Node3D *selected = spatial_editor->get_single_selected_node();
Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
if (se && se->gizmo.is_valid()) {
Vector<int> ids;
Vector<Transform3D> restore;
for (const KeyValue<int, Transform3D> &GE : se->subgizmos) {
ids.push_back(GE.key);
restore.push_back(GE.value);
}
se->gizmo->commit_subgizmos(ids, restore, false);
} else {
if (_edit.original_mouse_pos != _edit.mouse_pos) {
commit_transform();
}
}
_edit.mode = TRANSFORM_NONE;
set_message("");
spatial_editor->update_transform_gizmo();
}
surface->queue_redraw();
}
} break;
default:
break;
}
}
Ref<InputEventMouseMotion> m = p_event;
// Instant transforms process mouse motion in input() to handle wrapping.
if (m.is_valid() && !_edit.instant) {
_edit.mouse_pos = m->get_position();
if (spatial_editor->get_single_selected_node()) {
Vector<Ref<Node3DGizmo>> gizmos = spatial_editor->get_single_selected_node()->get_gizmos();
Ref<EditorNode3DGizmo> found_gizmo;
int found_handle = -1;
bool found_handle_secondary = false;
for (int i = 0; i < gizmos.size(); i++) {
Ref<EditorNode3DGizmo> seg = gizmos[i];
if (!seg.is_valid()) {
continue;
}
seg->handles_intersect_ray(camera, _edit.mouse_pos, false, found_handle, found_handle_secondary);
if (found_handle != -1) {
found_gizmo = seg;
break;
}
}
if (found_gizmo.is_valid()) {
spatial_editor->select_gizmo_highlight_axis(-1);
}
bool current_hover_handle_secondary = false;
int curreny_hover_handle = spatial_editor->get_current_hover_gizmo_handle(current_hover_handle_secondary);
if (found_gizmo != spatial_editor->get_current_hover_gizmo() || found_handle != curreny_hover_handle || found_handle_secondary != current_hover_handle_secondary) {
spatial_editor->set_current_hover_gizmo(found_gizmo);
spatial_editor->set_current_hover_gizmo_handle(found_handle, found_handle_secondary);
spatial_editor->get_single_selected_node()->update_gizmos();
}
}
if (spatial_editor->get_current_hover_gizmo().is_null() && !m->get_button_mask().has_flag(MouseButtonMask::LEFT) && !_edit.gizmo.is_valid()) {
_transform_gizmo_select(_edit.mouse_pos, true);
}
NavigationScheme nav_scheme = (NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int();
NavigationMode nav_mode = NAVIGATION_NONE;
if (_edit.gizmo.is_valid()) {
_edit.gizmo->set_handle(_edit.gizmo_handle, _edit.gizmo_handle_secondary, camera, m->get_position());
Variant v = _edit.gizmo->get_handle_value(_edit.gizmo_handle, _edit.gizmo_handle_secondary);
String n = _edit.gizmo->get_handle_name(_edit.gizmo_handle, _edit.gizmo_handle_secondary);
set_message(n + ": " + String(v));
} else if (m->get_button_mask().has_flag(MouseButtonMask::LEFT)) {
if (nav_scheme == NAVIGATION_MAYA && m->is_alt_pressed()) {
nav_mode = NAVIGATION_ORBIT;
} else if (nav_scheme == NAVIGATION_MODO && m->is_alt_pressed() && m->is_shift_pressed()) {
nav_mode = NAVIGATION_PAN;
} else if (nav_scheme == NAVIGATION_MODO && m->is_alt_pressed() && m->is_command_or_control_pressed()) {
nav_mode = NAVIGATION_ZOOM;
} else if (nav_scheme == NAVIGATION_MODO && m->is_alt_pressed()) {
nav_mode = NAVIGATION_ORBIT;
} else {
const bool movement_threshold_passed = _edit.original_mouse_pos.distance_to(_edit.mouse_pos) > 8 * EDSCALE;
if (selection_in_progress && movement_threshold_passed && clicked.is_valid()) {
if (clicked_wants_append || !editor_selection->is_selected(Object::cast_to<Node>(ObjectDB::get_instance(clicked)))) {
cursor.region_select = true;
cursor.region_begin = _edit.original_mouse_pos;
clicked = ObjectID();
}
}
if (cursor.region_select) {
cursor.region_end = m->get_position();
surface->queue_redraw();
return;
}
if (clicked.is_valid() && movement_threshold_passed) {
_compute_edit(_edit.original_mouse_pos);
clicked = ObjectID();
_edit.mode = TRANSFORM_TRANSLATE;
}
if (_edit.mode == TRANSFORM_NONE || _edit.numeric_input != 0 || _edit.numeric_next_decimal != 0) {
return;
}
update_transform(_get_key_modifier(m) == Key::SHIFT);
}
} else if (m->get_button_mask().has_flag(MouseButtonMask::RIGHT) || freelook_active) {
if (nav_scheme == NAVIGATION_MAYA && m->is_alt_pressed()) {
nav_mode = NAVIGATION_ZOOM;
} else if (freelook_active) {
nav_mode = NAVIGATION_LOOK;
} else if (orthogonal) {
nav_mode = NAVIGATION_PAN;
}
} else if (m->get_button_mask().has_flag(MouseButtonMask::MIDDLE)) {
const Key mod = _get_key_modifier(m);
if (nav_scheme == NAVIGATION_GODOT) {
if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
nav_mode = NAVIGATION_PAN;
} else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier")) {
nav_mode = NAVIGATION_ZOOM;
} else if (mod == Key::ALT || mod == _get_key_modifier_setting("editors/3d/navigation/orbit_modifier")) {
// Always allow Alt as a modifier to better support graphic tablets.
nav_mode = NAVIGATION_ORBIT;
}
} else if (nav_scheme == NAVIGATION_MAYA) {
if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
nav_mode = NAVIGATION_PAN;
}
}
} else if (EDITOR_GET("editors/3d/navigation/emulate_3_button_mouse")) {
// Handle trackpad (no external mouse) use case
const Key mod = _get_key_modifier(m);
if (mod != Key::NONE) {
if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
nav_mode = NAVIGATION_PAN;
} else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier")) {
nav_mode = NAVIGATION_ZOOM;
} else if (mod == Key::ALT || mod == _get_key_modifier_setting("editors/3d/navigation/orbit_modifier")) {
// Always allow Alt as a modifier to better support graphic tablets.
nav_mode = NAVIGATION_ORBIT;
}
}
}
switch (nav_mode) {
case NAVIGATION_PAN: {
_nav_pan(m, _get_warped_mouse_motion(m));
} break;
case NAVIGATION_ZOOM: {
_nav_zoom(m, m->get_relative());
} break;
case NAVIGATION_ORBIT: {
_nav_orbit(m, _get_warped_mouse_motion(m));
} break;
case NAVIGATION_LOOK: {
_nav_look(m, _get_warped_mouse_motion(m));
} break;
default: {
}
}
}
Ref<InputEventMagnifyGesture> magnify_gesture = p_event;
if (magnify_gesture.is_valid()) {
if (is_freelook_active()) {
scale_freelook_speed(magnify_gesture->get_factor());
} else {
scale_cursor_distance(1.0 / magnify_gesture->get_factor());
}
}
Ref<InputEventPanGesture> pan_gesture = p_event;
if (pan_gesture.is_valid()) {
NavigationScheme nav_scheme = (NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int();
NavigationMode nav_mode = NAVIGATION_NONE;
if (nav_scheme == NAVIGATION_GODOT) {
const Key mod = _get_key_modifier(pan_gesture);
if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
nav_mode = NAVIGATION_PAN;
} else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier")) {
nav_mode = NAVIGATION_ZOOM;
} else if (mod == Key::ALT || mod == _get_key_modifier_setting("editors/3d/navigation/orbit_modifier")) {
// Always allow Alt as a modifier to better support graphic tablets.
nav_mode = NAVIGATION_ORBIT;
}
} else if (nav_scheme == NAVIGATION_MAYA) {
if (pan_gesture->is_alt_pressed()) {
nav_mode = NAVIGATION_PAN;
}
}
switch (nav_mode) {
case NAVIGATION_PAN: {
_nav_pan(pan_gesture, -pan_gesture->get_delta());
} break;
case NAVIGATION_ZOOM: {
_nav_zoom(pan_gesture, pan_gesture->get_delta());
} break;
case NAVIGATION_ORBIT: {
_nav_orbit(pan_gesture, -pan_gesture->get_delta());
} break;
case NAVIGATION_LOOK: {
_nav_look(pan_gesture, pan_gesture->get_delta());
} break;
default: {
}
}
}
Ref<InputEventKey> k = p_event;
if (k.is_valid()) {
if (!k->is_pressed()) {
return;
}
if (_edit.instant) {
// In a Blender-style transform, numbers set the magnitude of the transform.
// E.g. pressing g4.5x means "translate 4.5 units along the X axis".
// Use the Unicode value because we care about the text, not the actual keycode.
// This ensures numbers work consistently across different keyboard language layouts.
bool processed = true;
Key key = k->get_physical_keycode();
char32_t unicode = k->get_unicode();
if (unicode >= '0' && unicode <= '9') {
uint32_t value = uint32_t(unicode - Key::KEY_0);
if (_edit.numeric_next_decimal < 0) {
_edit.numeric_input = _edit.numeric_input + value * Math::pow(10.0, _edit.numeric_next_decimal--);
} else {
_edit.numeric_input = _edit.numeric_input * 10 + value;
}
update_transform_numeric();
} else if (unicode == '-') {
_edit.numeric_negate = !_edit.numeric_negate;
update_transform_numeric();
} else if (unicode == '.') {
if (_edit.numeric_next_decimal == 0) {
_edit.numeric_next_decimal = -1;
}
} else if (key == Key::ENTER || key == Key::KP_ENTER || key == Key::SPACE) {
commit_transform();
} else {
processed = false;
}
if (processed) {
// Ignore mouse inputs once we receive a numeric input.
set_process_input(false);
accept_event();
return;
}
}
if (EDITOR_GET("editors/3d/navigation/emulate_numpad")) {
const Key code = k->get_physical_keycode();
if (code >= Key::KEY_0 && code <= Key::KEY_9) {
k->set_keycode(code - Key::KEY_0 + Key::KP_0);
}
}
if (_edit.mode == TRANSFORM_NONE) {
if (_edit.gizmo.is_valid() && (k->get_keycode() == Key::ESCAPE || k->get_keycode() == Key::BACKSPACE)) {
// Restore.
_edit.gizmo->commit_handle(_edit.gizmo_handle, _edit.gizmo_handle_secondary, _edit.gizmo_initial_value, true);
_edit.gizmo = Ref<EditorNode3DGizmo>();
}
if (k->get_keycode() == Key::ESCAPE && !cursor.region_select) {
_clear_selected();
return;
}
} else {
// We're actively transforming, handle keys specially
TransformPlane new_plane = TRANSFORM_VIEW;
if (ED_IS_SHORTCUT("spatial_editor/lock_transform_x", p_event)) {
new_plane = TRANSFORM_X_AXIS;
} else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_y", p_event)) {
new_plane = TRANSFORM_Y_AXIS;
} else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_z", p_event)) {
new_plane = TRANSFORM_Z_AXIS;
} else if (_edit.mode != TRANSFORM_ROTATE) { // rotating on a plane doesn't make sense
if (ED_IS_SHORTCUT("spatial_editor/lock_transform_yz", p_event)) {
new_plane = TRANSFORM_YZ;
} else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_xz", p_event)) {
new_plane = TRANSFORM_XZ;
} else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_xy", p_event)) {
new_plane = TRANSFORM_XY;
}
}
if (new_plane != TRANSFORM_VIEW) {
if (new_plane != _edit.plane) {
// lock me once and get a global constraint
_edit.plane = new_plane;
spatial_editor->set_local_coords_enabled(false);
} else if (!spatial_editor->are_local_coords_enabled()) {
// lock me twice and get a local constraint
spatial_editor->set_local_coords_enabled(true);
} else {
// lock me thrice and we're back where we started
_edit.plane = TRANSFORM_VIEW;
spatial_editor->set_local_coords_enabled(false);
}
if (_edit.numeric_input != 0 || _edit.numeric_next_decimal != 0) {
update_transform_numeric();
} else {
update_transform(Input::get_singleton()->is_key_pressed(Key::SHIFT));
}
accept_event();
return;
}
}
if (ED_IS_SHORTCUT("spatial_editor/snap", p_event)) {
if (_edit.mode != TRANSFORM_NONE) {
_edit.snap = !_edit.snap;
}
}
if (ED_IS_SHORTCUT("spatial_editor/bottom_view", p_event)) {
_menu_option(VIEW_BOTTOM);
}
if (ED_IS_SHORTCUT("spatial_editor/top_view", p_event)) {
_menu_option(VIEW_TOP);
}
if (ED_IS_SHORTCUT("spatial_editor/rear_view", p_event)) {
_menu_option(VIEW_REAR);
}
if (ED_IS_SHORTCUT("spatial_editor/front_view", p_event)) {
_menu_option(VIEW_FRONT);
}
if (ED_IS_SHORTCUT("spatial_editor/left_view", p_event)) {
_menu_option(VIEW_LEFT);
}
if (ED_IS_SHORTCUT("spatial_editor/right_view", p_event)) {
_menu_option(VIEW_RIGHT);
}
if (ED_IS_SHORTCUT("spatial_editor/orbit_view_down", p_event)) {
// Clamp rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
cursor.x_rot = CLAMP(cursor.x_rot - Math_PI / 12.0, -1.57, 1.57);
view_type = VIEW_TYPE_USER;
_update_name();
}
if (ED_IS_SHORTCUT("spatial_editor/orbit_view_up", p_event)) {
// Clamp rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
cursor.x_rot = CLAMP(cursor.x_rot + Math_PI / 12.0, -1.57, 1.57);
view_type = VIEW_TYPE_USER;
_update_name();
}
if (ED_IS_SHORTCUT("spatial_editor/orbit_view_right", p_event)) {
cursor.y_rot -= Math_PI / 12.0;
view_type = VIEW_TYPE_USER;
_update_name();
}
if (ED_IS_SHORTCUT("spatial_editor/orbit_view_left", p_event)) {
cursor.y_rot += Math_PI / 12.0;
view_type = VIEW_TYPE_USER;
_update_name();
}
if (ED_IS_SHORTCUT("spatial_editor/orbit_view_180", p_event)) {
cursor.y_rot += Math_PI;
view_type = VIEW_TYPE_USER;
_update_name();
}
if (ED_IS_SHORTCUT("spatial_editor/focus_origin", p_event)) {
_menu_option(VIEW_CENTER_TO_ORIGIN);
}
if (ED_IS_SHORTCUT("spatial_editor/focus_selection", p_event)) {
_menu_option(VIEW_CENTER_TO_SELECTION);
}
if (ED_IS_SHORTCUT("spatial_editor/align_transform_with_view", p_event)) {
_menu_option(VIEW_ALIGN_TRANSFORM_WITH_VIEW);
}
if (ED_IS_SHORTCUT("spatial_editor/align_rotation_with_view", p_event)) {
_menu_option(VIEW_ALIGN_ROTATION_WITH_VIEW);
}
if (ED_IS_SHORTCUT("spatial_editor/insert_anim_key", p_event)) {
if (!get_selected_count() || _edit.mode != TRANSFORM_NONE) {
return;
}
if (!AnimationPlayerEditor::get_singleton()->get_track_editor()->has_keying()) {
set_message(TTR("Keying is disabled (no key inserted)."));
return;
}
List<Node *> &selection = editor_selection->get_selected_node_list();
for (Node *E : selection) {
Node3D *sp = Object::cast_to<Node3D>(E);
if (!sp) {
continue;
}
spatial_editor->emit_signal(SNAME("transform_key_request"), sp, "", sp->get_transform());
}
set_message(TTR("Animation Key Inserted."));
}
if (ED_IS_SHORTCUT("spatial_editor/cancel_transform", p_event) && _edit.mode != TRANSFORM_NONE) {
cancel_transform();
}
if (!is_freelook_active()) {
if (ED_IS_SHORTCUT("spatial_editor/instant_translate", p_event)) {
begin_transform(TRANSFORM_TRANSLATE, true);
}
if (ED_IS_SHORTCUT("spatial_editor/instant_rotate", p_event)) {
begin_transform(TRANSFORM_ROTATE, true);
}
if (ED_IS_SHORTCUT("spatial_editor/instant_scale", p_event)) {
begin_transform(TRANSFORM_SCALE, true);
}
}
// Freelook doesn't work in orthogonal mode.
if (!orthogonal && ED_IS_SHORTCUT("spatial_editor/freelook_toggle", p_event)) {
set_freelook_active(!is_freelook_active());
} else if (k->get_keycode() == Key::ESCAPE) {
set_freelook_active(false);
}
if (k->get_keycode() == Key::SPACE) {
if (!k->is_pressed()) {
emit_signal(SNAME("toggle_maximize_view"), this);
}
}
if (ED_IS_SHORTCUT("spatial_editor/decrease_fov", p_event)) {
scale_fov(-0.05);
}
if (ED_IS_SHORTCUT("spatial_editor/increase_fov", p_event)) {
scale_fov(0.05);
}
if (ED_IS_SHORTCUT("spatial_editor/reset_fov", p_event)) {
reset_fov();
}
}
// freelook uses most of the useful shortcuts, like save, so its ok
// to consider freelook active as end of the line for future events.
if (freelook_active) {
accept_event();
}
}
void Node3DEditorViewport::_nav_pan(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
const NavigationScheme nav_scheme = (NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int();
real_t pan_speed = 1 / 150.0;
if (p_event.is_valid() && nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) {
pan_speed *= 10;
}
Transform3D camera_transform;
camera_transform.translate_local(cursor.pos);
camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
const bool invert_x_axis = EDITOR_GET("editors/3d/navigation/invert_x_axis");
const bool invert_y_axis = EDITOR_GET("editors/3d/navigation/invert_y_axis");
Vector3 translation(
(invert_x_axis ? -1 : 1) * -p_relative.x * pan_speed,
(invert_y_axis ? -1 : 1) * p_relative.y * pan_speed,
0);
translation *= cursor.distance / DISTANCE_DEFAULT;
camera_transform.translate_local(translation);
cursor.pos = camera_transform.origin;
}
void Node3DEditorViewport::_nav_zoom(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
const NavigationScheme nav_scheme = (NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int();
real_t zoom_speed = 1 / 80.0;
if (p_event.is_valid() && nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) {
zoom_speed *= 10;
}
NavigationZoomStyle zoom_style = (NavigationZoomStyle)EDITOR_GET("editors/3d/navigation/zoom_style").operator int();
if (zoom_style == NAVIGATION_ZOOM_HORIZONTAL) {
if (p_relative.x > 0) {
scale_cursor_distance(1 - p_relative.x * zoom_speed);
} else if (p_relative.x < 0) {
scale_cursor_distance(1.0 / (1 + p_relative.x * zoom_speed));
}
} else {
if (p_relative.y > 0) {
scale_cursor_distance(1 + p_relative.y * zoom_speed);
} else if (p_relative.y < 0) {
scale_cursor_distance(1.0 / (1 - p_relative.y * zoom_speed));
}
}
}
void Node3DEditorViewport::_nav_orbit(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
if (lock_rotation) {
_nav_pan(p_event, p_relative);
return;
}
if (orthogonal && auto_orthogonal) {
_menu_option(VIEW_PERSPECTIVE);
}
const real_t degrees_per_pixel = EDITOR_GET("editors/3d/navigation_feel/orbit_sensitivity");
const real_t radians_per_pixel = Math::deg_to_rad(degrees_per_pixel);
const bool invert_y_axis = EDITOR_GET("editors/3d/navigation/invert_y_axis");
const bool invert_x_axis = EDITOR_GET("editors/3d/navigation/invert_x_axis");
if (invert_y_axis) {
cursor.x_rot -= p_relative.y * radians_per_pixel;
} else {
cursor.x_rot += p_relative.y * radians_per_pixel;
}
// Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
if (invert_x_axis) {
cursor.y_rot -= p_relative.x * radians_per_pixel;
} else {
cursor.y_rot += p_relative.x * radians_per_pixel;
}
view_type = VIEW_TYPE_USER;
_update_name();
}
void Node3DEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
if (orthogonal) {
_nav_pan(p_event, p_relative);
return;
}
if (orthogonal && auto_orthogonal) {
_menu_option(VIEW_PERSPECTIVE);
}
// Scale mouse sensitivity with camera FOV scale when zoomed in to make it easier to point at things.
const real_t degrees_per_pixel = real_t(EDITOR_GET("editors/3d/freelook/freelook_sensitivity")) * MIN(1.0, cursor.fov_scale);
const real_t radians_per_pixel = Math::deg_to_rad(degrees_per_pixel);
const bool invert_y_axis = EDITOR_GET("editors/3d/navigation/invert_y_axis");
// Note: do NOT assume the camera has the "current" transform, because it is interpolated and may have "lag".
const Transform3D prev_camera_transform = to_camera_transform(cursor);
if (invert_y_axis) {
cursor.x_rot -= p_relative.y * radians_per_pixel;
} else {
cursor.x_rot += p_relative.y * radians_per_pixel;
}
// Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
cursor.y_rot += p_relative.x * radians_per_pixel;
// Look is like the opposite of Orbit: the focus point rotates around the camera
Transform3D camera_transform = to_camera_transform(cursor);
Vector3 pos = camera_transform.xform(Vector3(0, 0, 0));
Vector3 prev_pos = prev_camera_transform.xform(Vector3(0, 0, 0));
Vector3 diff = prev_pos - pos;
cursor.pos += diff;
view_type = VIEW_TYPE_USER;
_update_name();
}
void Node3DEditorViewport::set_freelook_active(bool active_now) {
if (!freelook_active && active_now) {
// Sync camera cursor to cursor to "cut" interpolation jumps due to changing referential
cursor = camera_cursor;
// Make sure eye_pos is synced, because freelook referential is eye pos rather than orbit pos
Vector3 forward = to_camera_transform(cursor).basis.xform(Vector3(0, 0, -1));
cursor.eye_pos = cursor.pos - cursor.distance * forward;
// Also sync the camera cursor, otherwise switching to freelook will be trippy if inertia is active
camera_cursor.eye_pos = cursor.eye_pos;
if (EDITOR_GET("editors/3d/freelook/freelook_speed_zoom_link")) {
// Re-adjust freelook speed from the current zoom level
real_t base_speed = EDITOR_GET("editors/3d/freelook/freelook_base_speed");
freelook_speed = base_speed * cursor.distance;
}
previous_mouse_position = get_local_mouse_position();
// Hide mouse like in an FPS (warping doesn't work)
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
} else if (freelook_active && !active_now) {
// Sync camera cursor to cursor to "cut" interpolation jumps due to changing referential
cursor = camera_cursor;
// Restore mouse
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
// Restore the previous mouse position when leaving freelook mode.
// This is done because leaving `Input.MOUSE_MODE_CAPTURED` will center the cursor
// due to OS limitations.
warp_mouse(previous_mouse_position);
}
freelook_active = active_now;
}
void Node3DEditorViewport::scale_fov(real_t p_fov_offset) {
cursor.fov_scale = CLAMP(cursor.fov_scale + p_fov_offset, 0.1, 2.5);
surface->queue_redraw();
}
void Node3DEditorViewport::reset_fov() {
cursor.fov_scale = 1.0;
surface->queue_redraw();
}
void Node3DEditorViewport::scale_cursor_distance(real_t scale) {
real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
if (unlikely(min_distance > max_distance)) {
cursor.distance = (min_distance + max_distance) / 2;
} else {
cursor.distance = CLAMP(cursor.distance * scale, min_distance, max_distance);
}
if (cursor.distance == max_distance || cursor.distance == min_distance) {
zoom_failed_attempts_count++;
} else {
zoom_failed_attempts_count = 0;
}
zoom_indicator_delay = ZOOM_FREELOOK_INDICATOR_DELAY_S;
surface->queue_redraw();
}
void Node3DEditorViewport::scale_freelook_speed(real_t scale) {
real_t min_speed = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
real_t max_speed = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
if (unlikely(min_speed > max_speed)) {
freelook_speed = (min_speed + max_speed) / 2;
} else {
freelook_speed = CLAMP(freelook_speed * scale, min_speed, max_speed);
}
zoom_indicator_delay = ZOOM_FREELOOK_INDICATOR_DELAY_S;
surface->queue_redraw();
}
Point2 Node3DEditorViewport::_get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_ev_mouse_motion) const {
Point2 relative;
if (bool(EDITOR_GET("editors/3d/navigation/warped_mouse_panning"))) {
relative = Input::get_singleton()->warp_mouse_motion(p_ev_mouse_motion, surface->get_global_rect());
} else {
relative = p_ev_mouse_motion->get_relative();
}
return relative;
}
void Node3DEditorViewport::_update_freelook(real_t delta) {
if (!is_freelook_active()) {
return;
}
const FreelookNavigationScheme navigation_scheme = (FreelookNavigationScheme)EDITOR_GET("editors/3d/freelook/freelook_navigation_scheme").operator int();
Vector3 forward;
if (navigation_scheme == FREELOOK_FULLY_AXIS_LOCKED) {
// Forward/backward keys will always go straight forward/backward, never moving on the Y axis.
forward = Vector3(0, 0, -1).rotated(Vector3(0, 1, 0), camera->get_rotation().y);
} else {
// Forward/backward keys will be relative to the camera pitch.
forward = camera->get_transform().basis.xform(Vector3(0, 0, -1));
}
const Vector3 right = camera->get_transform().basis.xform(Vector3(1, 0, 0));
Vector3 up;
if (navigation_scheme == FREELOOK_PARTIALLY_AXIS_LOCKED || navigation_scheme == FREELOOK_FULLY_AXIS_LOCKED) {
// Up/down keys will always go up/down regardless of camera pitch.
up = Vector3(0, 1, 0);
} else {
// Up/down keys will be relative to the camera pitch.
up = camera->get_transform().basis.xform(Vector3(0, 1, 0));
}
Vector3 direction;
// Use actions from the inputmap, as this is the only way to reliably detect input in this method.
// See #54469 for more discussion and explanation.
Input *inp = Input::get_singleton();
if (inp->is_action_pressed("spatial_editor/freelook_left")) {
direction -= right;
}
if (inp->is_action_pressed("spatial_editor/freelook_right")) {
direction += right;
}
if (inp->is_action_pressed("spatial_editor/freelook_forward")) {
direction += forward;
}
if (inp->is_action_pressed("spatial_editor/freelook_backwards")) {
direction -= forward;
}
if (inp->is_action_pressed("spatial_editor/freelook_up")) {
direction += up;
}
if (inp->is_action_pressed("spatial_editor/freelook_down")) {
direction -= up;
}
real_t speed = freelook_speed;
if (inp->is_action_pressed("spatial_editor/freelook_speed_modifier")) {
speed *= 3.0;
}
if (inp->is_action_pressed("spatial_editor/freelook_slow_modifier")) {
speed *= 0.333333;
}
const Vector3 motion = direction * speed * delta;
cursor.pos += motion;
cursor.eye_pos += motion;
}
void Node3DEditorViewport::set_message(const String &p_message, float p_time) {
message = p_message;
message_time = p_time;
}
void Node3DEditorPlugin::edited_scene_changed() {
for (uint32_t i = 0; i < Node3DEditor::VIEWPORTS_COUNT; i++) {
Node3DEditorViewport *viewport = Node3DEditor::get_singleton()->get_editor_viewport(i);
if (viewport->is_visible()) {
viewport->notification(Control::NOTIFICATION_VISIBILITY_CHANGED);
}
}
}
void Node3DEditorViewport::_project_settings_changed() {
// Update shadow atlas if changed.
int shadowmap_size = GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/atlas_size");
bool shadowmap_16_bits = GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/atlas_16_bits");
int atlas_q0 = GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv");
int atlas_q1 = GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv");
int atlas_q2 = GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv");
int atlas_q3 = GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv");
viewport->set_positional_shadow_atlas_size(shadowmap_size);
viewport->set_positional_shadow_atlas_16_bits(shadowmap_16_bits);
viewport->set_positional_shadow_atlas_quadrant_subdiv(0, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q0));
viewport->set_positional_shadow_atlas_quadrant_subdiv(1, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q1));
viewport->set_positional_shadow_atlas_quadrant_subdiv(2, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q2));
viewport->set_positional_shadow_atlas_quadrant_subdiv(3, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q3));
_update_shrink();
// Update MSAA, screen-space AA and debanding if changed
const int msaa_mode = GLOBAL_GET("rendering/anti_aliasing/quality/msaa_3d");
viewport->set_msaa_3d(Viewport::MSAA(msaa_mode));
const int ssaa_mode = GLOBAL_GET("rendering/anti_aliasing/quality/screen_space_aa");
viewport->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode));
const bool use_taa = GLOBAL_GET("rendering/anti_aliasing/quality/use_taa");
viewport->set_use_taa(use_taa);
const bool transparent_background = GLOBAL_GET("rendering/viewport/transparent_background");
viewport->set_transparent_background(transparent_background);
const bool use_hdr_2d = GLOBAL_GET("rendering/viewport/hdr_2d");
viewport->set_use_hdr_2d(use_hdr_2d);
const bool use_debanding = GLOBAL_GET("rendering/anti_aliasing/quality/use_debanding");
viewport->set_use_debanding(use_debanding);
const bool use_occlusion_culling = GLOBAL_GET("rendering/occlusion_culling/use_occlusion_culling");
viewport->set_use_occlusion_culling(use_occlusion_culling);
const float mesh_lod_threshold = GLOBAL_GET("rendering/mesh_lod/lod_change/threshold_pixels");
viewport->set_mesh_lod_threshold(mesh_lod_threshold);
const Viewport::Scaling3DMode scaling_3d_mode = Viewport::Scaling3DMode(int(GLOBAL_GET("rendering/scaling_3d/mode")));
viewport->set_scaling_3d_mode(scaling_3d_mode);
const float scaling_3d_scale = GLOBAL_GET("rendering/scaling_3d/scale");
viewport->set_scaling_3d_scale(scaling_3d_scale);
const float fsr_sharpness = GLOBAL_GET("rendering/scaling_3d/fsr_sharpness");
viewport->set_fsr_sharpness(fsr_sharpness);
const float texture_mipmap_bias = GLOBAL_GET("rendering/textures/default_filters/texture_mipmap_bias");
viewport->set_texture_mipmap_bias(texture_mipmap_bias);
}
void Node3DEditorViewport::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
ProjectSettings::get_singleton()->connect("settings_changed", callable_mp(this, &Node3DEditorViewport::_project_settings_changed));
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
bool vp_visible = is_visible_in_tree();
set_process(vp_visible);
set_physics_process(vp_visible);
if (vp_visible) {
orthogonal = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL));
_update_name();
_update_camera(0);
} else {
set_freelook_active(false);
}
callable_mp(this, &Node3DEditorViewport::update_transform_gizmo_view).call_deferred();
} break;
case NOTIFICATION_RESIZED: {
callable_mp(this, &Node3DEditorViewport::update_transform_gizmo_view).call_deferred();
} break;
case NOTIFICATION_PROCESS: {
real_t delta = get_process_delta_time();
if (zoom_indicator_delay > 0) {
zoom_indicator_delay -= delta;
if (zoom_indicator_delay <= 0) {
surface->queue_redraw();
zoom_limit_label->hide();
}
}
_update_navigation_controls_visibility();
_update_freelook(delta);
Node *scene_root = SceneTreeDock::get_singleton()->get_editor_data()->get_edited_scene_root();
if (previewing_cinema && scene_root != nullptr) {
Camera3D *cam = scene_root->get_viewport()->get_camera_3d();
if (cam != nullptr && cam != previewing) {
//then switch the viewport's camera to the scene's viewport camera
if (previewing != nullptr) {
previewing->disconnect(SceneStringName(tree_exited), callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
}
previewing = cam;
previewing->connect(SceneStringName(tree_exited), callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), cam->get_camera());
surface->queue_redraw();
}
}
_update_camera(delta);
const HashMap<Node *, Object *> &selection = editor_selection->get_selection();
bool changed = false;
bool exist = false;
for (const KeyValue<Node *, Object *> &E : selection) {
Node3D *sp = Object::cast_to<Node3D>(E.key);
if (!sp) {
continue;
}
Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
if (!se) {
continue;
}
Transform3D t = sp->get_global_gizmo_transform();
AABB new_aabb = _calculate_spatial_bounds(sp);
exist = true;
if (se->last_xform == t && se->aabb == new_aabb && !se->last_xform_dirty) {
continue;
}
changed = true;
se->last_xform_dirty = false;
se->last_xform = t;
se->aabb = new_aabb;
Transform3D t_offset = t;
// apply AABB scaling before item's global transform
{
const Vector3 offset(0.005, 0.005, 0.005);
Basis aabb_s;
aabb_s.scale(se->aabb.size + offset);
t.translate_local(se->aabb.position - offset / 2);
t.basis = t.basis * aabb_s;
}
{
const Vector3 offset(0.01, 0.01, 0.01);
Basis aabb_s;
aabb_s.scale(se->aabb.size + offset);
t_offset.translate_local(se->aabb.position - offset / 2);
t_offset.basis = t_offset.basis * aabb_s;
}
RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance, t);
RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance_offset, t_offset);
RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance_xray, t);
RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance_xray_offset, t_offset);
}
if (changed || (spatial_editor->is_gizmo_visible() && !exist)) {
spatial_editor->update_transform_gizmo();
}
if (message_time > 0) {
if (message != last_message) {
surface->queue_redraw();
last_message = message;
}
message_time -= get_process_delta_time();
if (message_time < 0) {
surface->queue_redraw();
}
}
bool show_info = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION));
if (show_info != info_label->is_visible()) {
info_label->set_visible(show_info);
}
Camera3D *current_camera;
if (previewing) {
current_camera = previewing;
} else {
current_camera = camera;
}
if (show_info) {
const String viewport_size = vformat(U"%d × %d", viewport->get_size().x, viewport->get_size().y);
String text;
text += vformat(TTR("X: %s\n"), rtos(current_camera->get_position().x).pad_decimals(1));
text += vformat(TTR("Y: %s\n"), rtos(current_camera->get_position().y).pad_decimals(1));
text += vformat(TTR("Z: %s\n"), rtos(current_camera->get_position().z).pad_decimals(1));
text += "\n";
text += vformat(
TTR("Size: %s (%.1fMP)\n"),
viewport_size,
viewport->get_size().x * viewport->get_size().y * 0.000001);
text += "\n";
text += vformat(TTR("Objects: %d\n"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_OBJECTS_IN_FRAME));
text += vformat(TTR("Primitives: %d\n"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_PRIMITIVES_IN_FRAME));
text += vformat(TTR("Draw Calls: %d"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_DRAW_CALLS_IN_FRAME));
info_label->set_text(text);
}
// FPS Counter.
bool show_fps = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME));
if (show_fps != frame_time_panel->is_visible()) {
frame_time_panel->set_visible(show_fps);
RS::get_singleton()->viewport_set_measure_render_time(viewport->get_viewport_rid(), show_fps);
for (int i = 0; i < FRAME_TIME_HISTORY; i++) {
// Initialize to 120 FPS, so that the initial estimation until we get enough data is always reasonable.
cpu_time_history[i] = 8.333333;
gpu_time_history[i] = 8.333333;
}
cpu_time_history_index = 0;
gpu_time_history_index = 0;
}
if (show_fps) {
cpu_time_history[cpu_time_history_index] = RS::get_singleton()->viewport_get_measured_render_time_cpu(viewport->get_viewport_rid());
cpu_time_history_index = (cpu_time_history_index + 1) % FRAME_TIME_HISTORY;
double cpu_time = 0.0;
for (int i = 0; i < FRAME_TIME_HISTORY; i++) {
cpu_time += cpu_time_history[i];
}
cpu_time /= FRAME_TIME_HISTORY;
// Prevent unrealistically low values.
cpu_time = MAX(0.01, cpu_time);
gpu_time_history[gpu_time_history_index] = RS::get_singleton()->viewport_get_measured_render_time_gpu(viewport->get_viewport_rid());
gpu_time_history_index = (gpu_time_history_index + 1) % FRAME_TIME_HISTORY;
double gpu_time = 0.0;
for (int i = 0; i < FRAME_TIME_HISTORY; i++) {
gpu_time += gpu_time_history[i];
}
gpu_time /= FRAME_TIME_HISTORY;
// Prevent division by zero for the FPS counter (and unrealistically low values).
// This limits the reported FPS to 100000.
gpu_time = MAX(0.01, gpu_time);
// Color labels depending on performance level ("good" = green, "OK" = yellow, "bad" = red).
// Middle point is at 15 ms.
cpu_time_label->set_text(vformat(TTR("CPU Time: %s ms"), rtos(cpu_time).pad_decimals(2)));
cpu_time_label->add_theme_color_override(
"font_color",
frame_time_gradient->get_color_at_offset(
Math::remap(cpu_time, 0, 30, 0, 1)));
gpu_time_label->set_text(vformat(TTR("GPU Time: %s ms"), rtos(gpu_time).pad_decimals(2)));
// Middle point is at 15 ms.
gpu_time_label->add_theme_color_override(
"font_color",
frame_time_gradient->get_color_at_offset(
Math::remap(gpu_time, 0, 30, 0, 1)));
const double fps = 1000.0 / gpu_time;
fps_label->set_text(vformat(TTR("FPS: %d"), fps));
// Middle point is at 60 FPS.
fps_label->add_theme_color_override(
"font_color",
frame_time_gradient->get_color_at_offset(
Math::remap(fps, 110, 10, 0, 1)));
}
bool show_cinema = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW));
cinema_label->set_visible(show_cinema);
if (show_cinema) {
float cinema_half_width = cinema_label->get_size().width / 2.0f;
cinema_label->set_anchor_and_offset(SIDE_LEFT, 0.5f, -cinema_half_width);
}
if (lock_rotation) {
float locked_half_width = locked_label->get_size().width / 2.0f;
locked_label->set_anchor_and_offset(SIDE_LEFT, 0.5f, -locked_half_width);
}
} break;
case NOTIFICATION_PHYSICS_PROCESS: {
if (!update_preview_node) {
return;
}
if (preview_node->is_inside_tree()) {
preview_node_pos = spatial_editor->snap_point(_get_instance_position(preview_node_viewport_pos));
double snap = EDITOR_GET("interface/inspector/default_float_step");
int snap_step_decimals = Math::range_step_decimals(snap);
set_message(TTR("Instantiating:") + " (" + String::num(preview_node_pos.x, snap_step_decimals) + ", " +
String::num(preview_node_pos.y, snap_step_decimals) + ", " + String::num(preview_node_pos.z, snap_step_decimals) + ")");
Transform3D preview_gl_transform = Transform3D(Basis(), preview_node_pos);
preview_node->set_global_transform(preview_gl_transform);
if (!preview_node->is_visible()) {
preview_node->show();
}
}
update_preview_node = false;
} break;
case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {
set_freelook_active(false);
} break;
case NOTIFICATION_ENTER_TREE: {
surface->connect(SceneStringName(draw), callable_mp(this, &Node3DEditorViewport::_draw));
surface->connect(SceneStringName(gui_input), callable_mp(this, &Node3DEditorViewport::_sinput));
surface->connect(SceneStringName(mouse_entered), callable_mp(this, &Node3DEditorViewport::_surface_mouse_enter));
surface->connect(SceneStringName(mouse_exited), callable_mp(this, &Node3DEditorViewport::_surface_mouse_exit));
surface->connect(SceneStringName(focus_entered), callable_mp(this, &Node3DEditorViewport::_surface_focus_enter));
surface->connect(SceneStringName(focus_exited), callable_mp(this, &Node3DEditorViewport::_surface_focus_exit));
_init_gizmo_instance(index);
} break;
case NOTIFICATION_EXIT_TREE: {
_finish_gizmo_instances();
} break;
case NOTIFICATION_THEME_CHANGED: {
view_menu->set_icon(get_editor_theme_icon(SNAME("GuiTabMenuHl")));
preview_camera->set_icon(get_editor_theme_icon(SNAME("Camera3D")));
Control *gui_base = EditorNode::get_singleton()->get_gui_base();
view_menu->begin_bulk_theme_override();
view_menu->add_theme_style_override(CoreStringName(normal), gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
view_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
view_menu->add_theme_style_override(SceneStringName(pressed), gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
view_menu->add_theme_style_override("focus", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
view_menu->add_theme_style_override("disabled", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
view_menu->end_bulk_theme_override();
preview_camera->begin_bulk_theme_override();
preview_camera->add_theme_style_override(CoreStringName(normal), gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
preview_camera->add_theme_style_override("hover", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
preview_camera->add_theme_style_override(SceneStringName(pressed), gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
preview_camera->add_theme_style_override("focus", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
preview_camera->add_theme_style_override("disabled", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
preview_camera->end_bulk_theme_override();
frame_time_gradient->set_color(0, get_theme_color(SNAME("success_color"), EditorStringName(Editor)));
frame_time_gradient->set_color(1, get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
frame_time_gradient->set_color(2, get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
info_label->add_theme_style_override(CoreStringName(normal), gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
frame_time_panel->add_theme_style_override(SceneStringName(panel), gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
// Set a minimum width to prevent the width from changing all the time
// when numbers vary rapidly. This minimum width is set based on a
// GPU time of 999.99 ms in the current editor language.
const float min_width = get_theme_font(SNAME("main"), EditorStringName(EditorFonts))->get_string_size(vformat(TTR("GPU Time: %s ms"), 999.99)).x;
frame_time_panel->set_custom_minimum_size(Size2(min_width, 0) * EDSCALE);
frame_time_vbox->add_theme_constant_override("separation", Math::round(-1 * EDSCALE));
cinema_label->add_theme_style_override(CoreStringName(normal), gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
locked_label->add_theme_style_override(CoreStringName(normal), gui_base->get_theme_stylebox(SNAME("Information3dViewport"), EditorStringName(EditorStyles)));
} break;
case NOTIFICATION_DRAG_END: {
// Clear preview material when dropped outside applicable object.
if (spatial_editor->get_preview_material().is_valid() && !is_drag_successful()) {
_remove_preview_material();
} else {
_remove_preview_node();
}
} break;
}
}
static void draw_indicator_bar(Control &p_surface, real_t p_fill, const Ref<Texture2D> p_icon, const Ref<Font> p_font, int p_font_size, const String &p_text, const Color &p_color) {
// Adjust bar size from control height
const Vector2 surface_size = p_surface.get_size();
const real_t h = surface_size.y / 2.0;
const real_t y = (surface_size.y - h) / 2.0;
const Rect2 r(10 * EDSCALE, y, 6 * EDSCALE, h);
const real_t sy = r.size.y * p_fill;
// Note: because this bar appears over the viewport, it has to stay readable for any background color
// Draw both neutral dark and bright colors to account this
p_surface.draw_rect(r, p_color * Color(1, 1, 1, 0.2));
p_surface.draw_rect(Rect2(r.position.x, r.position.y + r.size.y - sy, r.size.x, sy), p_color * Color(1, 1, 1, 0.6));
p_surface.draw_rect(r.grow(1), Color(0, 0, 0, 0.7), false, Math::round(EDSCALE));
const Vector2 icon_size = p_icon->get_size();
const Vector2 icon_pos = Vector2(r.position.x - (icon_size.x - r.size.x) / 2, r.position.y + r.size.y + 2 * EDSCALE);
p_surface.draw_texture(p_icon, icon_pos, p_color);
// Draw text below the bar (for speed/zoom information).
p_surface.draw_string_outline(p_font, Vector2(icon_pos.x, icon_pos.y + icon_size.y + 16 * EDSCALE), p_text, HORIZONTAL_ALIGNMENT_LEFT, -1.f, p_font_size, Math::round(2 * EDSCALE), Color(0, 0, 0));
p_surface.draw_string(p_font, Vector2(icon_pos.x, icon_pos.y + icon_size.y + 16 * EDSCALE), p_text, HORIZONTAL_ALIGNMENT_LEFT, -1.f, p_font_size, p_color);
}
void Node3DEditorViewport::_draw() {
EditorPluginList *over_plugin_list = EditorNode::get_singleton()->get_editor_plugins_over();
if (!over_plugin_list->is_empty()) {
over_plugin_list->forward_3d_draw_over_viewport(surface);
}
EditorPluginList *force_over_plugin_list = EditorNode::get_singleton()->get_editor_plugins_force_over();
if (!force_over_plugin_list->is_empty()) {
force_over_plugin_list->forward_3d_force_draw_over_viewport(surface);
}
if (surface->has_focus()) {
Size2 size = surface->get_size();
Rect2 r = Rect2(Point2(), size);
get_theme_stylebox(SNAME("FocusViewport"), EditorStringName(EditorStyles))->draw(surface->get_canvas_item(), r);
}
if (cursor.region_select) {
const Rect2 selection_rect = Rect2(cursor.region_begin, cursor.region_end - cursor.region_begin);
surface->draw_rect(
selection_rect,
get_theme_color(SNAME("box_selection_fill_color"), EditorStringName(Editor)));
surface->draw_rect(
selection_rect,
get_theme_color(SNAME("box_selection_stroke_color"), EditorStringName(Editor)),
false,
Math::round(EDSCALE));
}
RID ci = surface->get_canvas_item();
if (message_time > 0) {
Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
Point2 msgpos = Point2(5, get_size().y - 20);
font->draw_string(ci, msgpos + Point2(1, 1), message, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(0, 0, 0, 0.8));
font->draw_string(ci, msgpos + Point2(-1, -1), message, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(0, 0, 0, 0.8));
font->draw_string(ci, msgpos, message, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(1, 1, 1, 1));
}
if (_edit.mode == TRANSFORM_ROTATE && _edit.show_rotation_line) {
Point2 center = point_to_screen(_edit.center);
Color handle_color;
switch (_edit.plane) {
case TRANSFORM_X_AXIS:
handle_color = get_theme_color(SNAME("axis_x_color"), EditorStringName(Editor));
break;
case TRANSFORM_Y_AXIS:
handle_color = get_theme_color(SNAME("axis_y_color"), EditorStringName(Editor));
break;
case TRANSFORM_Z_AXIS:
handle_color = get_theme_color(SNAME("axis_z_color"), EditorStringName(Editor));
break;
default:
handle_color = get_theme_color(SNAME("accent_color"), EditorStringName(Editor));
break;
}
handle_color = handle_color.from_hsv(handle_color.get_h(), 0.25, 1.0, 1);
RenderingServer::get_singleton()->canvas_item_add_line(
ci,
_edit.mouse_pos,
center,
handle_color,
Math::round(2 * EDSCALE));
}
if (previewing) {
Size2 ss = Size2(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height"));
float aspect = ss.aspect();
Size2 s = get_size();
Rect2 draw_rect;
switch (previewing->get_keep_aspect_mode()) {
case Camera3D::KEEP_WIDTH: {
draw_rect.size = Size2(s.width, s.width / aspect);
draw_rect.position.x = 0;
draw_rect.position.y = (s.height - draw_rect.size.y) * 0.5;
} break;
case Camera3D::KEEP_HEIGHT: {
draw_rect.size = Size2(s.height * aspect, s.height);
draw_rect.position.y = 0;
draw_rect.position.x = (s.width - draw_rect.size.x) * 0.5;
} break;
}
draw_rect = Rect2(Vector2(), s).intersection(draw_rect);
surface->draw_rect(draw_rect, Color(0.6, 0.6, 0.1, 0.5), false, Math::round(2 * EDSCALE));
} else {
if (zoom_indicator_delay > 0.0) {
if (is_freelook_active()) {
// Show speed
real_t min_speed = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
real_t max_speed = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
real_t scale_length = (max_speed - min_speed);
if (!Math::is_zero_approx(scale_length)) {
real_t logscale_t = 1.0 - Math::log1p(freelook_speed - min_speed) / Math::log1p(scale_length);
// Display the freelook speed to help the user get a better sense of scale.
const int precision = freelook_speed < 1.0 ? 2 : 1;
draw_indicator_bar(
*surface,
1.0 - logscale_t,
get_editor_theme_icon(SNAME("ViewportSpeed")),
get_theme_font(SNAME("font"), SNAME("Label")),
get_theme_font_size(SNAME("font_size"), SNAME("Label")),
vformat("%s m/s", String::num(freelook_speed).pad_decimals(precision)),
Color(1.0, 0.95, 0.7));
}
} else {
// Show zoom
zoom_limit_label->set_visible(zoom_failed_attempts_count > 15);
real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
real_t scale_length = (max_distance - min_distance);
if (!Math::is_zero_approx(scale_length)) {
real_t logscale_t = 1.0 - Math::log1p(cursor.distance - min_distance) / Math::log1p(scale_length);
// Display the zoom center distance to help the user get a better sense of scale.
const int precision = cursor.distance < 1.0 ? 2 : 1;
draw_indicator_bar(
*surface,
logscale_t,
get_editor_theme_icon(SNAME("ViewportZoom")),
get_theme_font(SNAME("font"), SNAME("Label")),
get_theme_font_size(SNAME("font_size"), SNAME("Label")),
vformat("%s m", String::num(cursor.distance).pad_decimals(precision)),
Color(0.7, 0.95, 1.0));
}
}
}
}
}
void Node3DEditorViewport::_menu_option(int p_option) {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
switch (p_option) {
case VIEW_TOP: {
cursor.y_rot = 0;
cursor.x_rot = Math_PI / 2.0;
set_message(TTR("Top View."), 2);
view_type = VIEW_TYPE_TOP;
_set_auto_orthogonal();
_update_name();
} break;
case VIEW_BOTTOM: {
cursor.y_rot = 0;
cursor.x_rot = -Math_PI / 2.0;
set_message(TTR("Bottom View."), 2);
view_type = VIEW_TYPE_BOTTOM;
_set_auto_orthogonal();
_update_name();
} break;
case VIEW_LEFT: {
cursor.x_rot = 0;
cursor.y_rot = Math_PI / 2.0;
set_message(TTR("Left View."), 2);
view_type = VIEW_TYPE_LEFT;
_set_auto_orthogonal();
_update_name();
} break;
case VIEW_RIGHT: {
cursor.x_rot = 0;
cursor.y_rot = -Math_PI / 2.0;
set_message(TTR("Right View."), 2);
view_type = VIEW_TYPE_RIGHT;
_set_auto_orthogonal();
_update_name();
} break;
case VIEW_FRONT: {
cursor.x_rot = 0;
cursor.y_rot = 0;
set_message(TTR("Front View."), 2);
view_type = VIEW_TYPE_FRONT;
_set_auto_orthogonal();
_update_name();
} break;
case VIEW_REAR: {
cursor.x_rot = 0;
cursor.y_rot = Math_PI;
set_message(TTR("Rear View."), 2);
view_type = VIEW_TYPE_REAR;
_set_auto_orthogonal();
_update_name();
} break;
case VIEW_CENTER_TO_ORIGIN: {
cursor.pos = Vector3(0, 0, 0);
} break;
case VIEW_CENTER_TO_SELECTION: {
focus_selection();
} break;
case VIEW_ALIGN_TRANSFORM_WITH_VIEW: {
if (!get_selected_count()) {
break;
}
Transform3D camera_transform = camera->get_global_transform();
List<Node *> &selection = editor_selection->get_selected_node_list();
undo_redo->create_action(TTR("Align Transform with View"));
for (Node *E : selection) {
Node3D *sp = Object::cast_to<Node3D>(E);
if (!sp) {
continue;
}
Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
if (!se) {
continue;
}
Transform3D xform;
if (orthogonal) {
xform = sp->get_global_transform();
xform.basis = Basis::from_euler(camera_transform.basis.get_euler());
} else {
xform = camera_transform;
xform.scale_basis(sp->get_scale());
}
if (Object::cast_to<Decal>(E)) {
// Adjust rotation to match Decal's default orientation.
// This makes the decal "look" in the same direction as the camera,
// rather than pointing down relative to the camera orientation.
xform.basis.rotate_local(Vector3(1, 0, 0), Math_TAU * 0.25);
}
Node3D *parent = sp->get_parent_node_3d();
Transform3D local_xform = parent ? parent->get_global_transform().affine_inverse() * xform : xform;
undo_redo->add_do_method(sp, "set_transform", local_xform);
undo_redo->add_undo_method(sp, "set_transform", sp->get_local_gizmo_transform());
}
undo_redo->commit_action();
} break;
case VIEW_ALIGN_ROTATION_WITH_VIEW: {
if (!get_selected_count()) {
break;
}
Transform3D camera_transform = camera->get_global_transform();
List<Node *> &selection = editor_selection->get_selected_node_list();
undo_redo->create_action(TTR("Align Rotation with View"));
for (Node *E : selection) {
Node3D *sp = Object::cast_to<Node3D>(E);
if (!sp) {
continue;
}
Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
if (!se) {
continue;
}
Basis basis = camera_transform.basis;
if (Object::cast_to<Decal>(E)) {
// Adjust rotation to match Decal's default orientation.
// This makes the decal "look" in the same direction as the camera,
// rather than pointing down relative to the camera orientation.
basis.rotate_local(Vector3(1, 0, 0), Math_TAU * 0.25);
}
undo_redo->add_do_method(sp, "set_rotation", basis.get_euler_normalized());
undo_redo->add_undo_method(sp, "set_rotation", sp->get_rotation());
}
undo_redo->commit_action();
} break;
case VIEW_ENVIRONMENT: {
int idx = view_menu->get_popup()->get_item_index(VIEW_ENVIRONMENT);
bool current = view_menu->get_popup()->is_item_checked(idx);
current = !current;
if (current) {
camera->set_environment(Ref<Resource>());
} else {
camera->set_environment(Node3DEditor::get_singleton()->get_viewport_environment());
}
view_menu->get_popup()->set_item_checked(idx, current);
} break;
case VIEW_PERSPECTIVE: {
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL), false);
orthogonal = false;
auto_orthogonal = false;
callable_mp(this, &Node3DEditorViewport::update_transform_gizmo_view).call_deferred();
_update_camera(0);
_update_name();
} break;
case VIEW_ORTHOGONAL: {
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL), true);
orthogonal = true;
auto_orthogonal = false;
callable_mp(this, &Node3DEditorViewport::update_transform_gizmo_view).call_deferred();
_update_camera(0);
_update_name();
} break;
case VIEW_SWITCH_PERSPECTIVE_ORTHOGONAL: {
_menu_option(orthogonal ? VIEW_PERSPECTIVE : VIEW_ORTHOGONAL);
} break;
case VIEW_AUTO_ORTHOGONAL: {
int idx = view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL);
bool current = view_menu->get_popup()->is_item_checked(idx);
current = !current;
view_menu->get_popup()->set_item_checked(idx, current);
if (auto_orthogonal) {
auto_orthogonal = false;
_update_name();
}
} break;
case VIEW_LOCK_ROTATION: {
int idx = view_menu->get_popup()->get_item_index(VIEW_LOCK_ROTATION);
bool current = view_menu->get_popup()->is_item_checked(idx);
_set_lock_view_rotation(!current);
} break;
case VIEW_AUDIO_LISTENER: {
int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER);
bool current = view_menu->get_popup()->is_item_checked(idx);
current = !current;
viewport->set_as_audio_listener_3d(current);
view_menu->get_popup()->set_item_checked(idx, current);
} break;
case VIEW_AUDIO_DOPPLER: {
int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER);
bool current = view_menu->get_popup()->is_item_checked(idx);
current = !current;
camera->set_doppler_tracking(current ? Camera3D::DOPPLER_TRACKING_IDLE_STEP : Camera3D::DOPPLER_TRACKING_DISABLED);
view_menu->get_popup()->set_item_checked(idx, current);
} break;
case VIEW_CINEMATIC_PREVIEW: {
int idx = view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW);
bool current = view_menu->get_popup()->is_item_checked(idx);
current = !current;
view_menu->get_popup()->set_item_checked(idx, current);
previewing_cinema = true;
_toggle_cinema_preview(current);
if (current) {
preview_camera->hide();
} else {
if (previewing != nullptr) {
preview_camera->show();
}
}
} break;
case VIEW_GIZMOS: {
int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
bool current = view_menu->get_popup()->is_item_checked(idx);
current = !current;
uint32_t layers = camera->get_cull_mask();
layers &= ~(1 << GIZMO_EDIT_LAYER);
if (current) {
layers |= (1 << GIZMO_EDIT_LAYER);
}
camera->set_cull_mask(layers);
view_menu->get_popup()->set_item_checked(idx, current);
} break;
case VIEW_HALF_RESOLUTION: {
int idx = view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION);
bool current = view_menu->get_popup()->is_item_checked(idx);
view_menu->get_popup()->set_item_checked(idx, !current);
_update_shrink();
} break;
case VIEW_INFORMATION: {
int idx = view_menu->get_popup()->get_item_index(VIEW_INFORMATION);
bool current = view_menu->get_popup()->is_item_checked(idx);
view_menu->get_popup()->set_item_checked(idx, !current);
} break;
case VIEW_FRAME_TIME: {
int idx = view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME);
bool current = view_menu->get_popup()->is_item_checked(idx);
view_menu->get_popup()->set_item_checked(idx, !current);
} break;
case VIEW_GRID: {
int idx = view_menu->get_popup()->get_item_index(VIEW_GRID);
bool current = view_menu->get_popup()->is_item_checked(idx);
current = !current;
uint32_t layers = camera->get_cull_mask();
layers &= ~(1 << GIZMO_GRID_LAYER);
if (current) {
layers |= (1 << GIZMO_GRID_LAYER);
}
camera->set_cull_mask(layers);
view_menu->get_popup()->set_item_checked(idx, current);
} break;
case VIEW_DISPLAY_NORMAL:
case VIEW_DISPLAY_WIREFRAME:
case VIEW_DISPLAY_OVERDRAW:
case VIEW_DISPLAY_UNSHADED:
case VIEW_DISPLAY_LIGHTING:
case VIEW_DISPLAY_NORMAL_BUFFER:
case VIEW_DISPLAY_DEBUG_SHADOW_ATLAS:
case VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS:
case VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO:
case VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING:
case VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION:
case VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE:
case VIEW_DISPLAY_DEBUG_SSAO:
case VIEW_DISPLAY_DEBUG_SSIL:
case VIEW_DISPLAY_DEBUG_PSSM_SPLITS:
case VIEW_DISPLAY_DEBUG_DECAL_ATLAS:
case VIEW_DISPLAY_DEBUG_SDFGI:
case VIEW_DISPLAY_DEBUG_SDFGI_PROBES:
case VIEW_DISPLAY_DEBUG_GI_BUFFER:
case VIEW_DISPLAY_DEBUG_DISABLE_LOD:
case VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS:
case VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS:
case VIEW_DISPLAY_DEBUG_CLUSTER_DECALS:
case VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES:
case VIEW_DISPLAY_DEBUG_OCCLUDERS:
case VIEW_DISPLAY_MOTION_VECTORS:
case VIEW_DISPLAY_INTERNAL_BUFFER: {
static const int display_options[] = {
VIEW_DISPLAY_NORMAL,
VIEW_DISPLAY_WIREFRAME,
VIEW_DISPLAY_OVERDRAW,
VIEW_DISPLAY_UNSHADED,
VIEW_DISPLAY_LIGHTING,
VIEW_DISPLAY_NORMAL_BUFFER,
VIEW_DISPLAY_DEBUG_SHADOW_ATLAS,
VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS,
VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO,
VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING,
VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION,
VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE,
VIEW_DISPLAY_DEBUG_SSAO,
VIEW_DISPLAY_DEBUG_SSIL,
VIEW_DISPLAY_DEBUG_GI_BUFFER,
VIEW_DISPLAY_DEBUG_DISABLE_LOD,
VIEW_DISPLAY_DEBUG_PSSM_SPLITS,
VIEW_DISPLAY_DEBUG_DECAL_ATLAS,
VIEW_DISPLAY_DEBUG_SDFGI,
VIEW_DISPLAY_DEBUG_SDFGI_PROBES,
VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS,
VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS,
VIEW_DISPLAY_DEBUG_CLUSTER_DECALS,
VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES,
VIEW_DISPLAY_DEBUG_OCCLUDERS,
VIEW_DISPLAY_MOTION_VECTORS,
VIEW_DISPLAY_INTERNAL_BUFFER,
VIEW_MAX
};
static const Viewport::DebugDraw debug_draw_modes[] = {
Viewport::DEBUG_DRAW_DISABLED,
Viewport::DEBUG_DRAW_WIREFRAME,
Viewport::DEBUG_DRAW_OVERDRAW,
Viewport::DEBUG_DRAW_UNSHADED,
Viewport::DEBUG_DRAW_LIGHTING,
Viewport::DEBUG_DRAW_NORMAL_BUFFER,
Viewport::DEBUG_DRAW_SHADOW_ATLAS,
Viewport::DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
Viewport::DEBUG_DRAW_VOXEL_GI_ALBEDO,
Viewport::DEBUG_DRAW_VOXEL_GI_LIGHTING,
Viewport::DEBUG_DRAW_VOXEL_GI_EMISSION,
Viewport::DEBUG_DRAW_SCENE_LUMINANCE,
Viewport::DEBUG_DRAW_SSAO,
Viewport::DEBUG_DRAW_SSIL,
Viewport::DEBUG_DRAW_GI_BUFFER,
Viewport::DEBUG_DRAW_DISABLE_LOD,
Viewport::DEBUG_DRAW_PSSM_SPLITS,
Viewport::DEBUG_DRAW_DECAL_ATLAS,
Viewport::DEBUG_DRAW_SDFGI,
Viewport::DEBUG_DRAW_SDFGI_PROBES,
Viewport::DEBUG_DRAW_CLUSTER_OMNI_LIGHTS,
Viewport::DEBUG_DRAW_CLUSTER_SPOT_LIGHTS,
Viewport::DEBUG_DRAW_CLUSTER_DECALS,
Viewport::DEBUG_DRAW_CLUSTER_REFLECTION_PROBES,
Viewport::DEBUG_DRAW_OCCLUDERS,
Viewport::DEBUG_DRAW_MOTION_VECTORS,
Viewport::DEBUG_DRAW_INTERNAL_BUFFER,
};
for (int idx = 0; display_options[idx] != VIEW_MAX; idx++) {
int id = display_options[idx];
int item_idx = view_menu->get_popup()->get_item_index(id);
if (item_idx != -1) {
view_menu->get_popup()->set_item_checked(item_idx, id == p_option);
}
item_idx = display_submenu->get_item_index(id);
if (item_idx != -1) {
display_submenu->set_item_checked(item_idx, id == p_option);
}
if (id == p_option) {
viewport->set_debug_draw(debug_draw_modes[idx]);
}
}
} break;
}
}
void Node3DEditorViewport::_set_auto_orthogonal() {
if (!orthogonal && view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL))) {
_menu_option(VIEW_ORTHOGONAL);
auto_orthogonal = true;
}
}
void Node3DEditorViewport::_preview_exited_scene() {
preview_camera->disconnect("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
preview_camera->set_pressed(false);
_toggle_camera_preview(false);
preview_camera->connect("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
view_menu->show();
}
void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
uint32_t layer = 1 << (GIZMO_BASE_LAYER + p_idx);
for (int i = 0; i < 3; i++) {
move_gizmo_instance[i] = RS::get_singleton()->instance_create();
RS::get_singleton()->instance_set_base(move_gizmo_instance[i], spatial_editor->get_move_gizmo(i)->get_rid());
RS::get_singleton()->instance_set_scenario(move_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(move_gizmo_instance[i], layer);
RS::get_singleton()->instance_geometry_set_flag(move_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
RS::get_singleton()->instance_geometry_set_flag(move_gizmo_instance[i], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
move_plane_gizmo_instance[i] = RS::get_singleton()->instance_create();
RS::get_singleton()->instance_set_base(move_plane_gizmo_instance[i], spatial_editor->get_move_plane_gizmo(i)->get_rid());
RS::get_singleton()->instance_set_scenario(move_plane_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(move_plane_gizmo_instance[i], layer);
RS::get_singleton()->instance_geometry_set_flag(move_plane_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
RS::get_singleton()->instance_geometry_set_flag(move_plane_gizmo_instance[i], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
rotate_gizmo_instance[i] = RS::get_singleton()->instance_create();
RS::get_singleton()->instance_set_base(rotate_gizmo_instance[i], spatial_editor->get_rotate_gizmo(i)->get_rid());
RS::get_singleton()->instance_set_scenario(rotate_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(rotate_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(rotate_gizmo_instance[i], layer);
RS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
RS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[i], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
scale_gizmo_instance[i] = RS::get_singleton()->instance_create();
RS::get_singleton()->instance_set_base(scale_gizmo_instance[i], spatial_editor->get_scale_gizmo(i)->get_rid());
RS::get_singleton()->instance_set_scenario(scale_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(scale_gizmo_instance[i], layer);
RS::get_singleton()->instance_geometry_set_flag(scale_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
RS::get_singleton()->instance_geometry_set_flag(scale_gizmo_instance[i], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
scale_plane_gizmo_instance[i] = RS::get_singleton()->instance_create();
RS::get_singleton()->instance_set_base(scale_plane_gizmo_instance[i], spatial_editor->get_scale_plane_gizmo(i)->get_rid());
RS::get_singleton()->instance_set_scenario(scale_plane_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(scale_plane_gizmo_instance[i], layer);
RS::get_singleton()->instance_geometry_set_flag(scale_plane_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
RS::get_singleton()->instance_geometry_set_flag(scale_plane_gizmo_instance[i], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
axis_gizmo_instance[i] = RS::get_singleton()->instance_create();
RS::get_singleton()->instance_set_base(axis_gizmo_instance[i], spatial_editor->get_axis_gizmo(i)->get_rid());
RS::get_singleton()->instance_set_scenario(axis_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_visible(axis_gizmo_instance[i], true);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(axis_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(axis_gizmo_instance[i], layer);
RS::get_singleton()->instance_geometry_set_flag(axis_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
RS::get_singleton()->instance_geometry_set_flag(axis_gizmo_instance[i], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
}
// Rotation white outline
rotate_gizmo_instance[3] = RS::get_singleton()->instance_create();
RS::get_singleton()->instance_set_base(rotate_gizmo_instance[3], spatial_editor->get_rotate_gizmo(3)->get_rid());
RS::get_singleton()->instance_set_scenario(rotate_gizmo_instance[3], get_tree()->get_root()->get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(rotate_gizmo_instance[3], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(rotate_gizmo_instance[3], layer);
RS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[3], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
RS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[3], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
}
void Node3DEditorViewport::_finish_gizmo_instances() {
ERR_FAIL_NULL(RenderingServer::get_singleton());
for (int i = 0; i < 3; i++) {
RS::get_singleton()->free(move_gizmo_instance[i]);
RS::get_singleton()->free(move_plane_gizmo_instance[i]);
RS::get_singleton()->free(rotate_gizmo_instance[i]);
RS::get_singleton()->free(scale_gizmo_instance[i]);
RS::get_singleton()->free(scale_plane_gizmo_instance[i]);
RS::get_singleton()->free(axis_gizmo_instance[i]);
}
// Rotation white outline
RS::get_singleton()->free(rotate_gizmo_instance[3]);
}
void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) {
ERR_FAIL_COND(p_activate && !preview);
ERR_FAIL_COND(!p_activate && !previewing);
previewing_camera = p_activate;
_update_navigation_controls_visibility();
if (!p_activate) {
previewing->disconnect(SceneStringName(tree_exiting), callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
previewing = nullptr;
RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), camera->get_camera()); //restore
if (!preview) {
preview_camera->hide();
}
surface->queue_redraw();
} else {
previewing = preview;
previewing->connect(SceneStringName(tree_exiting), callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), preview->get_camera()); //replace
surface->queue_redraw();
}
}
void Node3DEditorViewport::_toggle_cinema_preview(bool p_activate) {
previewing_cinema = p_activate;
_update_navigation_controls_visibility();
if (!previewing_cinema) {
if (previewing != nullptr) {
previewing->disconnect(SceneStringName(tree_exited), callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
}
previewing = nullptr;
RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), camera->get_camera()); //restore
preview_camera->set_pressed(false);
if (!preview) {
preview_camera->hide();
} else {
preview_camera->show();
}
view_menu->show();
surface->queue_redraw();
}
}
void Node3DEditorViewport::_selection_result_pressed(int p_result) {
if (selection_results_menu.size() <= p_result) {
return;
}
clicked = selection_results_menu[p_result]->get_instance_id();
if (clicked.is_valid()) {
_select_clicked(spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT);
}
selection_results_menu.clear();
}
void Node3DEditorViewport::_selection_menu_hide() {
selection_results.clear();
selection_menu->clear();
selection_menu->reset_size();
}
void Node3DEditorViewport::set_can_preview(Camera3D *p_preview) {
preview = p_preview;
if (!preview_camera->is_pressed() && !previewing_cinema) {
preview_camera->set_visible(p_preview);
}
}
void Node3DEditorViewport::update_transform_gizmo_view() {
if (!is_visible_in_tree()) {
return;
}
Transform3D xform = spatial_editor->get_gizmo_transform();
Transform3D camera_xform = camera->get_transform();
if (xform.origin.is_equal_approx(camera_xform.origin)) {
for (int i = 0; i < 3; i++) {
RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
RenderingServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
RenderingServer::get_singleton()->instance_set_visible(axis_gizmo_instance[i], false);
}
// Rotation white outline
RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false);
return;
}
const Vector3 camz = -camera_xform.get_basis().get_column(2).normalized();
const Vector3 camy = -camera_xform.get_basis().get_column(1).normalized();
const Plane p = Plane(camz, camera_xform.origin);
const real_t gizmo_d = MAX(Math::abs(p.distance_to(xform.origin)), CMP_EPSILON);
const real_t d0 = camera->unproject_position(camera_xform.origin + camz * gizmo_d).y;
const real_t d1 = camera->unproject_position(camera_xform.origin + camz * gizmo_d + camy).y;
const real_t dd = MAX(Math::abs(d0 - d1), CMP_EPSILON);
const real_t gizmo_size = EDITOR_GET("editors/3d/manipulator_gizmo_size");
// At low viewport heights, multiply the gizmo scale based on the viewport height.
// This prevents the gizmo from growing very large and going outside the viewport.
const int viewport_base_height = 400 * MAX(1, EDSCALE);
gizmo_scale =
(gizmo_size / Math::abs(dd)) * MAX(1, EDSCALE) *
MIN(viewport_base_height, subviewport_container->get_size().height) / viewport_base_height /
subviewport_container->get_stretch_shrink();
Vector3 scale = Vector3(1, 1, 1) * gizmo_scale;
// if the determinant is zero, we should disable the gizmo from being rendered
// this prevents supplying bad values to the renderer and then having to filter it out again
if (xform.basis.determinant() == 0) {
for (int i = 0; i < 3; i++) {
RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
RenderingServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
}
// Rotation white outline
RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false);
return;
}
bool show_gizmo = spatial_editor->is_gizmo_visible() && !_edit.instant;
for (int i = 0; i < 3; i++) {
Transform3D axis_angle;
if (xform.basis.get_column(i).normalized().dot(xform.basis.get_column((i + 1) % 3).normalized()) < 1.0) {
axis_angle = axis_angle.looking_at(xform.basis.get_column(i).normalized(), xform.basis.get_column((i + 1) % 3).normalized());
}
axis_angle.basis.scale(scale);
axis_angle.origin = xform.origin;
RenderingServer::get_singleton()->instance_set_transform(move_gizmo_instance[i], axis_angle);
RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], show_gizmo && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE));
RenderingServer::get_singleton()->instance_set_transform(move_plane_gizmo_instance[i], axis_angle);
RenderingServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], show_gizmo && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE));
RenderingServer::get_singleton()->instance_set_transform(rotate_gizmo_instance[i], axis_angle);
RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], show_gizmo && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE));
RenderingServer::get_singleton()->instance_set_transform(scale_gizmo_instance[i], axis_angle);
RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], show_gizmo && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE));
RenderingServer::get_singleton()->instance_set_transform(scale_plane_gizmo_instance[i], axis_angle);
RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], show_gizmo && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE));
RenderingServer::get_singleton()->instance_set_transform(axis_gizmo_instance[i], xform);
}
bool show_axes = spatial_editor->is_gizmo_visible() && _edit.mode != TRANSFORM_NONE;
RenderingServer *rs = RenderingServer::get_singleton();
rs->instance_set_visible(axis_gizmo_instance[0], show_axes && (_edit.plane == TRANSFORM_X_AXIS || _edit.plane == TRANSFORM_XY || _edit.plane == TRANSFORM_XZ));
rs->instance_set_visible(axis_gizmo_instance[1], show_axes && (_edit.plane == TRANSFORM_Y_AXIS || _edit.plane == TRANSFORM_XY || _edit.plane == TRANSFORM_YZ));
rs->instance_set_visible(axis_gizmo_instance[2], show_axes && (_edit.plane == TRANSFORM_Z_AXIS || _edit.plane == TRANSFORM_XZ || _edit.plane == TRANSFORM_YZ));
// Rotation white outline
xform.orthonormalize();
xform.basis.scale(scale);
RenderingServer::get_singleton()->instance_set_transform(rotate_gizmo_instance[3], xform);
RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE));
}
void Node3DEditorViewport::set_state(const Dictionary &p_state) {
if (p_state.has("position")) {
cursor.pos = p_state["position"];
}
if (p_state.has("x_rotation")) {
cursor.x_rot = p_state["x_rotation"];
}
if (p_state.has("y_rotation")) {
cursor.y_rot = p_state["y_rotation"];
}
if (p_state.has("distance")) {
cursor.distance = p_state["distance"];
}
if (p_state.has("orthogonal")) {
bool orth = p_state["orthogonal"];
_menu_option(orth ? VIEW_ORTHOGONAL : VIEW_PERSPECTIVE);
}
if (p_state.has("view_type")) {
view_type = ViewType(p_state["view_type"].operator int());
_update_name();
}
if (p_state.has("auto_orthogonal")) {
auto_orthogonal = p_state["auto_orthogonal"];
_update_name();
}
if (p_state.has("auto_orthogonal_enabled")) {
bool enabled = p_state["auto_orthogonal_enabled"];
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL), enabled);
}
if (p_state.has("display_mode")) {
int display = p_state["display_mode"];
int idx = view_menu->get_popup()->get_item_index(display);
if (idx != -1 && !view_menu->get_popup()->is_item_checked(idx)) {
_menu_option(display);
} else {
idx = display_submenu->get_item_index(display);
if (idx != -1 && !display_submenu->is_item_checked(idx)) {
_menu_option(display);
}
}
}
if (p_state.has("lock_rotation")) {
_set_lock_view_rotation(p_state["lock_rotation"]);
}
if (p_state.has("use_environment")) {
bool env = p_state["use_environment"];
if (env != camera->get_environment().is_valid()) {
_menu_option(VIEW_ENVIRONMENT);
}
}
if (p_state.has("listener")) {
bool listener = p_state["listener"];
int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER);
viewport->set_as_audio_listener_3d(listener);
view_menu->get_popup()->set_item_checked(idx, listener);
}
if (p_state.has("doppler")) {
bool doppler = p_state["doppler"];
int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER);
camera->set_doppler_tracking(doppler ? Camera3D::DOPPLER_TRACKING_IDLE_STEP : Camera3D::DOPPLER_TRACKING_DISABLED);
view_menu->get_popup()->set_item_checked(idx, doppler);
}
if (p_state.has("gizmos")) {
bool gizmos = p_state["gizmos"];
int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
if (view_menu->get_popup()->is_item_checked(idx) != gizmos) {
_menu_option(VIEW_GIZMOS);
}
}
if (p_state.has("information")) {
bool information = p_state["information"];
int idx = view_menu->get_popup()->get_item_index(VIEW_INFORMATION);
if (view_menu->get_popup()->is_item_checked(idx) != information) {
_menu_option(VIEW_INFORMATION);
}
}
if (p_state.has("frame_time")) {
bool fps = p_state["frame_time"];
int idx = view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME);
if (view_menu->get_popup()->is_item_checked(idx) != fps) {
_menu_option(VIEW_FRAME_TIME);
}
}
if (p_state.has("half_res")) {
bool half_res = p_state["half_res"];
int idx = view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION);
view_menu->get_popup()->set_item_checked(idx, half_res);
_update_shrink();
}
if (p_state.has("cinematic_preview")) {
previewing_cinema = p_state["cinematic_preview"];
int idx = view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW);
view_menu->get_popup()->set_item_checked(idx, previewing_cinema);
}
if (preview_camera->is_connected("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview))) {
preview_camera->disconnect("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
}
if (p_state.has("previewing")) {
Node *pv = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["previewing"]);
if (Object::cast_to<Camera3D>(pv)) {
previewing = Object::cast_to<Camera3D>(pv);
previewing->connect(SceneStringName(tree_exiting), callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), previewing->get_camera()); //replace
surface->queue_redraw();
preview_camera->set_pressed(true);
preview_camera->show();
}
}
preview_camera->connect("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
}
Dictionary Node3DEditorViewport::get_state() const {
Dictionary d;
d["position"] = cursor.pos;
d["x_rotation"] = cursor.x_rot;
d["y_rotation"] = cursor.y_rot;
d["distance"] = cursor.distance;
d["use_environment"] = camera->get_environment().is_valid();
d["orthogonal"] = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL;
d["view_type"] = view_type;
d["auto_orthogonal"] = auto_orthogonal;
d["auto_orthogonal_enabled"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL));
// Find selected display mode.
int display_mode = VIEW_DISPLAY_NORMAL;
for (int i = VIEW_DISPLAY_NORMAL; i < VIEW_DISPLAY_ADVANCED; i++) {
if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(i))) {
display_mode = i;
break;
}
}
for (int i = VIEW_DISPLAY_ADVANCED + 1; i < VIEW_DISPLAY_MAX; i++) {
if (display_submenu->is_item_checked(display_submenu->get_item_index(i))) {
display_mode = i;
break;
}
}
d["display_mode"] = display_mode;
d["listener"] = viewport->is_audio_listener_3d();
d["doppler"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER));
d["gizmos"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_GIZMOS));
d["information"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION));
d["frame_time"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME));
d["half_res"] = subviewport_container->get_stretch_shrink() > 1;
d["cinematic_preview"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW));
if (previewing) {
d["previewing"] = EditorNode::get_singleton()->get_edited_scene()->get_path_to(previewing);
}
d["lock_rotation"] = lock_rotation;
return d;
}
void Node3DEditorViewport::_bind_methods() {
ADD_SIGNAL(MethodInfo("toggle_maximize_view", PropertyInfo(Variant::OBJECT, "viewport")));
ADD_SIGNAL(MethodInfo("clicked", PropertyInfo(Variant::OBJECT, "viewport")));
}
void Node3DEditorViewport::reset() {
orthogonal = false;
auto_orthogonal = false;
lock_rotation = false;
message_time = 0;
message = "";
last_message = "";
view_type = VIEW_TYPE_USER;
cursor = Cursor();
_update_name();
}
void Node3DEditorViewport::focus_selection() {
Vector3 center;
int count = 0;
const List<Node *> &selection = editor_selection->get_selected_node_list();
for (Node *E : selection) {
Node3D *sp = Object::cast_to<Node3D>(E);
if (!sp) {
continue;
}
Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
if (!se) {
continue;
}
if (se->gizmo.is_valid()) {
for (const KeyValue<int, Transform3D> &GE : se->subgizmos) {
center += se->gizmo->get_subgizmo_transform(GE.key).origin;
count++;
}
}
center += sp->get_global_gizmo_transform().origin;
count++;
}
if (count != 0) {
center /= count;
}
cursor.pos = center;
}
void Node3DEditorViewport::assign_pending_data_pointers(Node3D *p_preview_node, AABB *p_preview_bounds, AcceptDialog *p_accept) {
preview_node = p_preview_node;
preview_bounds = p_preview_bounds;
accept = p_accept;
}
Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos) const {
const float MAX_DISTANCE = 50.0;
const float FALLBACK_DISTANCE = 5.0;
Vector3 world_ray = get_ray(p_pos);
Vector3 world_pos = get_ray_pos(p_pos);
PhysicsDirectSpaceState3D *ss = get_tree()->get_root()->get_world_3d()->get_direct_space_state();
PhysicsDirectSpaceState3D::RayParameters ray_params;
ray_params.from = world_pos;
ray_params.to = world_pos + world_ray * camera->get_far();
PhysicsDirectSpaceState3D::RayResult result;
if (ss->intersect_ray(ray_params, result)) {
return result.position;
}
const bool is_orthogonal = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL;
// The XZ plane.
Vector3 intersection;
Plane plane(Vector3(0, 1, 0));
if (plane.intersects_ray(world_pos, world_ray, &intersection)) {
if (is_orthogonal || world_pos.distance_to(intersection) <= MAX_DISTANCE) {
return intersection;
}
}
// Plane facing the camera using fallback distance.
if (is_orthogonal) {
plane = Plane(world_ray, cursor.pos - world_ray * (cursor.distance - FALLBACK_DISTANCE));
} else {
plane = Plane(world_ray, world_pos + world_ray * FALLBACK_DISTANCE);
}
if (plane.intersects_ray(world_pos, world_ray, &intersection)) {
return intersection;
}
// Not likely, but just in case...
return world_pos + world_ray * FALLBACK_DISTANCE;
}
AABB Node3DEditorViewport::_calculate_spatial_bounds(const Node3D *p_parent, const Node3D *p_top_level_parent) {
AABB bounds;
if (!p_top_level_parent) {
p_top_level_parent = p_parent;
}
if (!p_parent) {
return AABB(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4));
}
Transform3D xform_to_top_level_parent_space = p_top_level_parent->get_global_transform().affine_inverse() * p_parent->get_global_transform();
const VisualInstance3D *visual_instance = Object::cast_to<VisualInstance3D>(p_parent);
if (visual_instance) {
bounds = visual_instance->get_aabb();
} else {
bounds = AABB();
}
bounds = xform_to_top_level_parent_space.xform(bounds);
for (int i = 0; i < p_parent->get_child_count(); i++) {
Node3D *child = Object::cast_to<Node3D>(p_parent->get_child(i));
if (child) {
AABB child_bounds = _calculate_spatial_bounds(child, p_top_level_parent);
bounds.merge_with(child_bounds);
}
}
return bounds;
}
Node *Node3DEditorViewport::_sanitize_preview_node(Node *p_node) const {
Node3D *node_3d = Object::cast_to<Node3D>(p_node);
if (node_3d == nullptr) {
Node3D *replacement_node = memnew(Node3D);
replacement_node->set_name(p_node->get_name());
p_node->replace_by(replacement_node);
memdelete(p_node);
p_node = replacement_node;
} else {
VisualInstance3D *visual_instance = Object::cast_to<VisualInstance3D>(node_3d);
if (visual_instance == nullptr) {
Node3D *replacement_node = memnew(Node3D);
replacement_node->set_name(node_3d->get_name());
replacement_node->set_visible(node_3d->is_visible());
replacement_node->set_transform(node_3d->get_transform());
replacement_node->set_rotation_edit_mode(node_3d->get_rotation_edit_mode());
replacement_node->set_rotation_order(node_3d->get_rotation_order());
replacement_node->set_as_top_level(node_3d->is_set_as_top_level());
p_node->replace_by(replacement_node);
memdelete(p_node);
p_node = replacement_node;
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_sanitize_preview_node(p_node->get_child(i));
}
return p_node;
}
void Node3DEditorViewport::_create_preview_node(const Vector<String> &files) const {
bool add_preview = false;
for (const String &path : files) {
Ref<Resource> res = ResourceLoader::load(path);
ERR_CONTINUE(res.is_null());
Ref<PackedScene> scene = res;
if (scene.is_valid()) {
Node *instance = scene->instantiate();
if (instance) {
instance = _sanitize_preview_node(instance);
preview_node->add_child(instance);
}
add_preview = true;
}
Ref<Mesh> mesh = res;
if (mesh.is_valid()) {
MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
mesh_instance->set_mesh(mesh);
preview_node->add_child(mesh_instance);
add_preview = true;
}
Ref<AudioStream> audio = res;
if (audio.is_valid()) {
Sprite3D *sprite = memnew(Sprite3D);
sprite->set_texture(get_editor_theme_icon(SNAME("Gizmo3DSamplePlayer")));
sprite->set_billboard_mode(StandardMaterial3D::BILLBOARD_ENABLED);
sprite->set_pixel_size(0.005);
preview_node->add_child(sprite);
add_preview = true;
}
}
if (add_preview) {
EditorNode::get_singleton()->get_scene_root()->add_child(preview_node);
}
*preview_bounds = _calculate_spatial_bounds(preview_node);
}
void Node3DEditorViewport::_remove_preview_node() {
set_message("");
if (preview_node->get_parent()) {
for (int i = preview_node->get_child_count() - 1; i >= 0; i--) {
Node *node = preview_node->get_child(i);
node->queue_free();
preview_node->remove_child(node);
}
EditorNode::get_singleton()->get_scene_root()->remove_child(preview_node);
}
}
bool Node3DEditorViewport::_apply_preview_material(ObjectID p_target, const Point2 &p_point) const {
_reset_preview_material();
if (p_target.is_null()) {
return false;
}
spatial_editor->set_preview_material_target(p_target);
Object *target_inst = ObjectDB::get_instance(p_target);
bool is_ctrl = Input::get_singleton()->is_key_pressed(Key::CTRL);
MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(target_inst);
if (is_ctrl && mesh_instance) {
Ref<Mesh> mesh = mesh_instance->get_mesh();
int surface_count = mesh->get_surface_count();
Vector3 world_ray = get_ray(p_point);
Vector3 world_pos = get_ray_pos(p_point);
int closest_surface = -1;
float closest_dist = 1e20;
Transform3D gt = mesh_instance->get_global_transform();
Transform3D ai = gt.affine_inverse();
Vector3 xform_ray = ai.basis.xform(world_ray).normalized();
Vector3 xform_pos = ai.xform(world_pos);
for (int surface_idx = 0; surface_idx < surface_count; surface_idx++) {
Ref<TriangleMesh> surface_mesh = mesh->generate_surface_triangle_mesh(surface_idx);
Vector3 rpos, rnorm;
if (surface_mesh->intersect_ray(xform_pos, xform_ray, rpos, rnorm)) {
Vector3 hitpos = gt.xform(rpos);
const real_t dist = world_pos.distance_to(hitpos);
if (dist < 0) {
continue;
}
if (dist < closest_dist) {
closest_surface = surface_idx;
closest_dist = dist;
}
}
}
if (closest_surface == -1) {
return false;
}
spatial_editor->set_preview_material_surface(closest_surface);
spatial_editor->set_preview_reset_material(mesh_instance->get_surface_override_material(closest_surface));
mesh_instance->set_surface_override_material(closest_surface, spatial_editor->get_preview_material());
return true;
}
GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(target_inst);
if (geometry_instance) {
spatial_editor->set_preview_material_surface(-1);
spatial_editor->set_preview_reset_material(geometry_instance->get_material_override());
geometry_instance->set_material_override(spatial_editor->get_preview_material());
return true;
}
return false;
}
void Node3DEditorViewport::_reset_preview_material() const {
ObjectID last_target = spatial_editor->get_preview_material_target();
if (last_target.is_null()) {
return;
}
Object *last_target_inst = ObjectDB::get_instance(last_target);
MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(last_target_inst);
GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(last_target_inst);
if (mesh_instance && spatial_editor->get_preview_material_surface() != -1) {
mesh_instance->set_surface_override_material(spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_reset_material());
} else if (geometry_instance) {
geometry_instance->set_material_override(spatial_editor->get_preview_reset_material());
}
}
void Node3DEditorViewport::_remove_preview_material() {
preview_material_label->hide();
preview_material_label_desc->hide();
spatial_editor->set_preview_material(Ref<Material>());
spatial_editor->set_preview_reset_material(Ref<Material>());
spatial_editor->set_preview_material_target(ObjectID());
spatial_editor->set_preview_material_surface(-1);
}
bool Node3DEditorViewport::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) const {
if (p_desired_node->get_scene_file_path() == p_target_scene_path) {
return true;
}
int childCount = p_desired_node->get_child_count();
for (int i = 0; i < childCount; i++) {
Node *child = p_desired_node->get_child(i);
if (_cyclical_dependency_exists(p_target_scene_path, child)) {
return true;
}
}
return false;
}
bool Node3DEditorViewport::_create_instance(Node *p_parent, const String &p_path, const Point2 &p_point) {
Ref<Resource> res = ResourceLoader::load(p_path);
ERR_FAIL_COND_V(res.is_null(), false);
Ref<PackedScene> scene = res;
Ref<Mesh> mesh = res;
Node *instantiated_scene = nullptr;
if (mesh != nullptr || scene != nullptr) {
if (mesh != nullptr) {
MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
mesh_instance->set_mesh(mesh);
// Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others.
const String &node_name = Node::adjust_name_casing(p_path.get_file().get_basename());
if (!node_name.is_empty()) {
mesh_instance->set_name(node_name);
}
instantiated_scene = mesh_instance;
} else {
if (!scene.is_valid()) { // invalid scene
return false;
} else {
instantiated_scene = scene->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
}
}
}
if (instantiated_scene == nullptr) {
return false;
}
if (!EditorNode::get_singleton()->get_edited_scene()->get_scene_file_path().is_empty()) { // Cyclic instantiation.
if (_cyclical_dependency_exists(EditorNode::get_singleton()->get_edited_scene()->get_scene_file_path(), instantiated_scene)) {
memdelete(instantiated_scene);
return false;
}
}
if (scene != nullptr) {
instantiated_scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(p_path));
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->add_do_method(p_parent, "add_child", instantiated_scene, true);
undo_redo->add_do_method(instantiated_scene, "set_owner", EditorNode::get_singleton()->get_edited_scene());
undo_redo->add_do_reference(instantiated_scene);
undo_redo->add_undo_method(p_parent, "remove_child", instantiated_scene);
undo_redo->add_do_method(editor_selection, "add_node", instantiated_scene);
String new_name = p_parent->validate_child_name(instantiated_scene);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
undo_redo->add_do_method(ed, "live_debug_instantiate_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent), p_path, new_name);
undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent)) + "/" + new_name));
Node3D *node3d = Object::cast_to<Node3D>(instantiated_scene);
if (node3d) {
Transform3D parent_tf;
Node3D *parent_node3d = Object::cast_to<Node3D>(p_parent);
if (parent_node3d) {
parent_tf = parent_node3d->get_global_gizmo_transform();
}
Transform3D new_tf = node3d->get_transform();
new_tf.origin = parent_tf.affine_inverse().xform(preview_node_pos + node3d->get_position());
new_tf.basis = parent_tf.affine_inverse().basis * new_tf.basis;
undo_redo->add_do_method(instantiated_scene, "set_transform", new_tf);
}
return true;
}
bool Node3DEditorViewport::_create_audio_node(Node *p_parent, const String &p_path, const Point2 &p_point) {
Ref<AudioStream> audio = ResourceLoader::load(p_path);
ERR_FAIL_COND_V(audio.is_null(), false);
AudioStreamPlayer3D *audio_player = memnew(AudioStreamPlayer3D);
audio_player->set_stream(audio);
// Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others.
const String &node_name = Node::adjust_name_casing(p_path.get_file().get_basename());
if (!node_name.is_empty()) {
audio_player->set_name(node_name);
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->add_do_method(p_parent, "add_child", audio_player, true);
undo_redo->add_do_method(audio_player, "set_owner", EditorNode::get_singleton()->get_edited_scene());
undo_redo->add_do_reference(audio_player);
undo_redo->add_undo_method(p_parent, "remove_child", audio_player);
undo_redo->add_do_method(editor_selection, "add_node", audio_player);
const String new_name = p_parent->validate_child_name(audio_player);
EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
undo_redo->add_do_method(ed, "live_debug_create_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent), audio_player->get_class(), new_name);
undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(p_parent)) + "/" + new_name));
Transform3D parent_tf;
Node3D *parent_node3d = Object::cast_to<Node3D>(p_parent);
if (parent_node3d) {
parent_tf = parent_node3d->get_global_gizmo_transform();
}
Transform3D new_tf = audio_player->get_transform();
new_tf.origin = parent_tf.affine_inverse().xform(preview_node_pos + audio_player->get_position());
new_tf.basis = parent_tf.affine_inverse().basis * new_tf.basis;
undo_redo->add_do_method(audio_player, "set_transform", new_tf);
return true;
}
void Node3DEditorViewport::_perform_drop_data() {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
if (spatial_editor->get_preview_material_target().is_valid()) {
GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(ObjectDB::get_instance(spatial_editor->get_preview_material_target()));
MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(ObjectDB::get_instance(spatial_editor->get_preview_material_target()));
if (mesh_instance && spatial_editor->get_preview_material_surface() != -1) {
undo_redo->create_action(vformat(TTR("Set Surface %d Override Material"), spatial_editor->get_preview_material_surface()));
undo_redo->add_do_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_material());
undo_redo->add_undo_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_reset_material());
undo_redo->commit_action();
} else if (geometry_instance) {
undo_redo->create_action(TTR("Set Material Override"));
undo_redo->add_do_method(geometry_instance, "set_material_override", spatial_editor->get_preview_material());
undo_redo->add_undo_method(geometry_instance, "set_material_override", spatial_editor->get_preview_reset_material());
undo_redo->commit_action();
}
_remove_preview_material();
return;
}
_remove_preview_node();
PackedStringArray error_files;
undo_redo->create_action(TTR("Create Node"), UndoRedo::MERGE_DISABLE, target_node);
undo_redo->add_do_method(editor_selection, "clear");
for (int i = 0; i < selected_files.size(); i++) {
String path = selected_files[i];
Ref<Resource> res = ResourceLoader::load(path);
if (res.is_null()) {
continue;
}
Ref<PackedScene> scene = res;
Ref<Mesh> mesh = res;
if (mesh.is_valid() || scene.is_valid()) {
if (!_create_instance(target_node, path, drop_pos)) {
error_files.push_back(path.get_file());
}
}
Ref<AudioStream> audio = res;
if (audio.is_valid()) {
if (!_create_audio_node(target_node, path, drop_pos)) {
error_files.push_back(path.get_file());
}
}
}
undo_redo->commit_action();
if (error_files.size() > 0) {
accept->set_text(vformat(TTR("Error instantiating scene from %s."), String(", ").join(error_files)));
accept->popup_centered();
}
}
bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
preview_node_viewport_pos = p_point;
bool can_instantiate = false;
bool is_cyclical_dep = false;
String error_file;
if (!preview_node->is_inside_tree() && spatial_editor->get_preview_material().is_null()) {
Dictionary d = p_data;
if (d.has("type") && (String(d["type"]) == "files")) {
Vector<String> files = d["files"];
// Track whether a type other than PackedScene is valid to stop checking them and only
// continue to check if the rest of the scenes are valid (don't have cyclic dependencies).
bool is_other_valid = false;
// Check if at least one of the dragged files is a mesh, material, texture or scene.
for (int i = 0; i < files.size(); i++) {
const String &res_type = ResourceLoader::get_resource_type(files[i]);
bool is_scene = ClassDB::is_parent_class(res_type, "PackedScene");
bool is_mesh = ClassDB::is_parent_class(res_type, "Mesh");
bool is_material = ClassDB::is_parent_class(res_type, "Material");
bool is_texture = ClassDB::is_parent_class(res_type, "Texture");
bool is_audio = ClassDB::is_parent_class(res_type, "AudioStream");
if (is_mesh || is_scene || is_material || is_texture || is_audio) {
Ref<Resource> res = ResourceLoader::load(files[i]);
if (res.is_null()) {
continue;
}
Ref<PackedScene> scn = res;
Ref<Mesh> mesh = res;
Ref<Material> mat = res;
Ref<Texture2D> tex = res;
Ref<AudioStream> audio = res;
if (scn.is_valid()) {
Node *instantiated_scene = scn->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
if (!instantiated_scene) {
continue;
}
Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
if (edited_scene && !edited_scene->get_scene_file_path().is_empty() && _cyclical_dependency_exists(edited_scene->get_scene_file_path(), instantiated_scene)) {
memdelete(instantiated_scene);
can_instantiate = false;
is_cyclical_dep = true;
error_file = files[i].get_file();
break;
}
memdelete(instantiated_scene);
} else if (!is_other_valid && mat.is_valid()) {
Ref<BaseMaterial3D> base_mat = res;
Ref<ShaderMaterial> shader_mat = res;
if (base_mat.is_null() && shader_mat.is_null()) {
continue;
}
spatial_editor->set_preview_material(mat);
is_other_valid = true;
continue;
} else if (!is_other_valid && mesh.is_valid()) {
// Let the mesh pass.
is_other_valid = true;
} else if (!is_other_valid && tex.is_valid()) {
Ref<StandardMaterial3D> new_mat = memnew(StandardMaterial3D);
new_mat->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, tex);
spatial_editor->set_preview_material(new_mat);
is_other_valid = true;
continue;
} else if (!is_other_valid && audio.is_valid()) {
is_other_valid = true;
} else {
continue;
}
can_instantiate = true;
}
}
if (can_instantiate) {
_create_preview_node(files);
preview_node->hide();
}
}
} else {
if (preview_node->is_inside_tree()) {
can_instantiate = true;
}
}
if (is_cyclical_dep) {
set_message(vformat(TTR("Can't instantiate: %s."), vformat(TTR("Circular dependency found at %s"), error_file)));
return false;
}
if (can_instantiate) {
update_preview_node = true;
return true;
}
if (spatial_editor->get_preview_material().is_valid()) {
preview_material_label->show();
preview_material_label_desc->show();
ObjectID new_preview_material_target = _select_ray(p_point);
return _apply_preview_material(new_preview_material_target, p_point);
}
return false;
}
void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
if (!can_drop_data_fw(p_point, p_data, p_from)) {
return;
}
bool is_shift = Input::get_singleton()->is_key_pressed(Key::SHIFT);
bool is_alt = Input::get_singleton()->is_key_pressed(Key::ALT);
selected_files.clear();
Dictionary d = p_data;
if (d.has("type") && String(d["type"]) == "files") {
selected_files = d["files"];
}
List<Node *> selected_nodes = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list();
Node *root_node = EditorNode::get_singleton()->get_edited_scene();
if (selected_nodes.size() > 0) {
Node *selected_node = selected_nodes.front()->get();
if (is_alt) {
target_node = root_node;
} else if (is_shift) {
target_node = selected_node;
} else { // Default behavior.
target_node = (selected_node != root_node) ? selected_node->get_parent() : root_node;
}
} else {
if (root_node) {
target_node = root_node;
} else {
// Create a root node so we can add child nodes to it.
SceneTreeDock::get_singleton()->add_root_node(memnew(Node3D));
target_node = get_tree()->get_edited_scene_root();
}
}
drop_pos = p_point;
_perform_drop_data();
}
void Node3DEditorViewport::begin_transform(TransformMode p_mode, bool instant) {
if (get_selected_count() > 0) {
_edit.mode = p_mode;
_compute_edit(_edit.mouse_pos);
_edit.instant = instant;
_edit.snap = spatial_editor->is_snap_enabled();
update_transform_gizmo_view();
set_process_input(instant);
}
}
// Apply the current transform operation.
void Node3DEditorViewport::commit_transform() {
ERR_FAIL_COND(_edit.mode == TRANSFORM_NONE);
static const char *_transform_name[4] = {
TTRC("None"),
TTRC("Rotate"),
// TRANSLATORS: This refers to the movement that changes the position of an object.
TTRC("Translate"),
TTRC("Scale"),
};
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(_transform_name[_edit.mode]);
List<Node *> &selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Node3D *sp = Object::cast_to<Node3D>(E->get());
if (!sp) {
continue;
}
Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
if (!se) {
continue;
}
undo_redo->add_do_method(sp, "set_transform", sp->get_local_gizmo_transform());
undo_redo->add_undo_method(sp, "set_transform", se->original_local);
}
undo_redo->commit_action();
finish_transform();
set_message("");
}
void Node3DEditorViewport::apply_transform(Vector3 p_motion, double p_snap) {
bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW);
List<Node *> &selection = editor_selection->get_selected_node_list();
for (Node *E : selection) {
Node3D *sp = Object::cast_to<Node3D>(E);
if (!sp) {
continue;
}
Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
if (!se) {
continue;
}
if (sp->has_meta("_edit_lock_")) {
continue;
}
if (se->gizmo.is_valid()) {
for (KeyValue<int, Transform3D> &GE : se->subgizmos) {
Transform3D xform = GE.value;
Transform3D new_xform = _compute_transform(_edit.mode, se->original * xform, xform, p_motion, p_snap, local_coords, _edit.plane != TRANSFORM_VIEW); // Force orthogonal with subgizmo.
if (!local_coords) {
new_xform = se->original.affine_inverse() * new_xform;
}
se->gizmo->set_subgizmo_transform(GE.key, new_xform);
}
} else {
Transform3D new_xform = _compute_transform(_edit.mode, se->original, se->original_local, p_motion, p_snap, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS && _edit.plane != TRANSFORM_VIEW);
_transform_gizmo_apply(se->sp, new_xform, local_coords);
}
}
spatial_editor->update_transform_gizmo();
surface->queue_redraw();
}
// Update the current transform operation in response to an input.
void Node3DEditorViewport::update_transform(bool p_shift) {
Vector3 ray_pos = get_ray_pos(_edit.mouse_pos);
Vector3 ray = get_ray(_edit.mouse_pos);
double snap = EDITOR_GET("interface/inspector/default_float_step");
int snap_step_decimals = Math::range_step_decimals(snap);
switch (_edit.mode) {
case TRANSFORM_SCALE: {
Vector3 motion_mask;
Plane plane;
bool plane_mv = false;
switch (_edit.plane) {
case TRANSFORM_VIEW:
motion_mask = Vector3(0, 0, 0);
plane = Plane(_get_camera_normal(), _edit.center);
break;
case TRANSFORM_X_AXIS:
motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(0).normalized();
plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
break;
case TRANSFORM_Y_AXIS:
motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(1).normalized();
plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
break;
case TRANSFORM_Z_AXIS:
motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(2).normalized();
plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
break;
case TRANSFORM_YZ:
motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_column(1).normalized();
plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(0).normalized(), _edit.center);
plane_mv = true;
break;
case TRANSFORM_XZ:
motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_column(0).normalized();
plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(1).normalized(), _edit.center);
plane_mv = true;
break;
case TRANSFORM_XY:
motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(0).normalized() + spatial_editor->get_gizmo_transform().basis.get_column(1).normalized();
plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(2).normalized(), _edit.center);
plane_mv = true;
break;
}
Vector3 intersection;
if (!plane.intersects_ray(ray_pos, ray, &intersection)) {
break;
}
Vector3 click;
if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) {
break;
}
Vector3 motion = intersection - click;
if (_edit.plane != TRANSFORM_VIEW) {
if (!plane_mv) {
motion = motion_mask.dot(motion) * motion_mask;
} else {
// Alternative planar scaling mode
if (p_shift) {
motion = motion_mask.dot(motion) * motion_mask;
}
}
} else {
const real_t center_click_dist = click.distance_to(_edit.center);
const real_t center_inters_dist = intersection.distance_to(_edit.center);
if (center_click_dist == 0) {
break;
}
const real_t scale = center_inters_dist - center_click_dist;
motion = Vector3(scale, scale, scale);
}
motion /= click.distance_to(_edit.center);
// Disable local transformation for TRANSFORM_VIEW
bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW);
if (_edit.snap || spatial_editor->is_snap_enabled()) {
snap = spatial_editor->get_scale_snap() / 100;
}
Vector3 motion_snapped = motion;
motion_snapped.snapf(snap);
// This might not be necessary anymore after issue #288 is solved (in 4.0?).
// TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
set_message(TTR("Scaling:") + " (" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
if (local_coords) {
// TODO: needed?
motion = _edit.original.basis.inverse().xform(motion);
}
apply_transform(motion, snap);
} break;
case TRANSFORM_TRANSLATE: {
Vector3 motion_mask;
Plane plane;
bool plane_mv = false;
switch (_edit.plane) {
case TRANSFORM_VIEW:
plane = Plane(_get_camera_normal(), _edit.center);
break;
case TRANSFORM_X_AXIS:
motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(0).normalized();
plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
break;
case TRANSFORM_Y_AXIS:
motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(1).normalized();
plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
break;
case TRANSFORM_Z_AXIS:
motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(2).normalized();
plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
break;
case TRANSFORM_YZ:
plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(0).normalized(), _edit.center);
plane_mv = true;
break;
case TRANSFORM_XZ:
plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(1).normalized(), _edit.center);
plane_mv = true;
break;
case TRANSFORM_XY:
plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(2).normalized(), _edit.center);
plane_mv = true;
break;
}
Vector3 intersection;
if (!plane.intersects_ray(ray_pos, ray, &intersection)) {
break;
}
Vector3 click;
if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) {
break;
}
Vector3 motion = intersection - click;
if (_edit.plane != TRANSFORM_VIEW) {
if (!plane_mv) {
motion = motion_mask.dot(motion) * motion_mask;
}
}
// Disable local transformation for TRANSFORM_VIEW
bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW);
if (_edit.snap || spatial_editor->is_snap_enabled()) {
snap = spatial_editor->get_translate_snap();
}
Vector3 motion_snapped = motion;
motion_snapped.snapf(snap);
// TRANSLATORS: Refers to changing the position of a node in the 3D editor.
set_message(TTR("Translating:") + " (" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
if (local_coords) {
motion = spatial_editor->get_gizmo_transform().basis.inverse().xform(motion);
}
apply_transform(motion, snap);
} break;
case TRANSFORM_ROTATE: {
Plane plane = Plane(_get_camera_normal(), _edit.center);
Vector3 local_axis;
Vector3 global_axis;
switch (_edit.plane) {
case TRANSFORM_VIEW:
// local_axis unused
global_axis = _get_camera_normal();
break;
case TRANSFORM_X_AXIS:
local_axis = Vector3(1, 0, 0);
break;
case TRANSFORM_Y_AXIS:
local_axis = Vector3(0, 1, 0);
break;
case TRANSFORM_Z_AXIS:
local_axis = Vector3(0, 0, 1);
break;
case TRANSFORM_YZ:
case TRANSFORM_XZ:
case TRANSFORM_XY:
break;
}
if (_edit.plane != TRANSFORM_VIEW) {
global_axis = spatial_editor->get_gizmo_transform().basis.xform(local_axis).normalized();
}
Vector3 intersection;
if (!plane.intersects_ray(ray_pos, ray, &intersection)) {
break;
}
Vector3 click;
if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) {
break;
}
static const float orthogonal_threshold = Math::cos(Math::deg_to_rad(87.0f));
bool axis_is_orthogonal = ABS(plane.normal.dot(global_axis)) < orthogonal_threshold;
double angle = 0.0f;
if (axis_is_orthogonal) {
_edit.show_rotation_line = false;
Vector3 projection_axis = plane.normal.cross(global_axis);
Vector3 delta = intersection - click;
float projection = delta.dot(projection_axis);
angle = (projection * (Math_PI / 2.0f)) / (gizmo_scale * GIZMO_CIRCLE_SIZE);
} else {
_edit.show_rotation_line = true;
Vector3 click_axis = (click - _edit.center).normalized();
Vector3 current_axis = (intersection - _edit.center).normalized();
angle = click_axis.signed_angle_to(current_axis, global_axis);
}
if (_edit.snap || spatial_editor->is_snap_enabled()) {
snap = spatial_editor->get_rotate_snap();
}
angle = Math::snapped(Math::rad_to_deg(angle), snap);
set_message(vformat(TTR("Rotating %s degrees."), String::num(angle, snap_step_decimals)));
angle = Math::deg_to_rad(angle);
bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); // Disable local transformation for TRANSFORM_VIEW
Vector3 compute_axis = local_coords ? local_axis : global_axis;
apply_transform(compute_axis, angle);
} break;
default: {
}
}
}
void Node3DEditorViewport::update_transform_numeric() {
Vector3 motion;
switch (_edit.plane) {
case TRANSFORM_VIEW: {
switch (_edit.mode) {
case TRANSFORM_TRANSLATE:
motion = Vector3(1, 0, 0);
break;
case TRANSFORM_ROTATE:
motion = spatial_editor->get_gizmo_transform().basis.xform_inv(_get_camera_normal()).normalized();
break;
case TRANSFORM_SCALE:
motion = Vector3(1, 1, 1);
break;
case TRANSFORM_NONE:
ERR_FAIL_MSG("_edit.mode cannot be TRANSFORM_NONE in update_transform_numeric.");
}
break;
}
case TRANSFORM_X_AXIS:
motion = Vector3(1, 0, 0);
break;
case TRANSFORM_Y_AXIS:
motion = Vector3(0, 1, 0);
break;
case TRANSFORM_Z_AXIS:
motion = Vector3(0, 0, 1);
break;
case TRANSFORM_XY:
motion = Vector3(1, 1, 0);
break;
case TRANSFORM_XZ:
motion = Vector3(1, 0, 1);
break;
case TRANSFORM_YZ:
motion = Vector3(0, 1, 1);
break;
}
double value = _edit.numeric_input * (_edit.numeric_negate ? -1 : 1);
double extra = 0.0;
switch (_edit.mode) {
case TRANSFORM_TRANSLATE:
motion *= value;
set_message(vformat(TTR("Translating %s."), motion));
break;
case TRANSFORM_ROTATE:
extra = Math::deg_to_rad(value);
set_message(vformat(TTR("Rotating %f degrees."), value));
break;
case TRANSFORM_SCALE:
// To halve the size of an object in Blender, you scale it by 0.5.
// Doing the same in Godot is considered scaling it by -0.5.
motion *= (value - 1.0);
set_message(vformat(TTR("Scaling %s."), motion));
break;
case TRANSFORM_NONE:
ERR_FAIL_MSG("_edit.mode cannot be TRANSFORM_NONE in update_transform_numeric.");
}
apply_transform(motion, extra);
}
// Perform cleanup after a transform operation is committed or canceled.
void Node3DEditorViewport::finish_transform() {
_edit.mode = TRANSFORM_NONE;
_edit.instant = false;
_edit.numeric_input = 0;
_edit.numeric_next_decimal = 0;
_edit.numeric_negate = false;
spatial_editor->set_local_coords_enabled(_edit.original_local);
spatial_editor->update_transform_gizmo();
surface->queue_redraw();
set_process_input(false);
}
// Register a shortcut and also add it as an input action with the same events.
void Node3DEditorViewport::register_shortcut_action(const String &p_path, const String &p_name, Key p_keycode, bool p_physical) {
Ref<Shortcut> sc = ED_SHORTCUT(p_path, p_name, p_keycode, p_physical);
shortcut_changed_callback(sc, p_path);
// Connect to the change event on the shortcut so the input binding can be updated.
sc->connect_changed(callable_mp(this, &Node3DEditorViewport::shortcut_changed_callback).bind(sc, p_path));
}
// Update the action in the InputMap to the provided shortcut events.
void Node3DEditorViewport::shortcut_changed_callback(const Ref<Shortcut> p_shortcut, const String &p_shortcut_path) {
InputMap *im = InputMap::get_singleton();
if (im->has_action(p_shortcut_path)) {
im->action_erase_events(p_shortcut_path);
} else {
im->add_action(p_shortcut_path);
}
for (int i = 0; i < p_shortcut->get_events().size(); i++) {
im->action_add_event(p_shortcut_path, p_shortcut->get_events()[i]);
}
}
void Node3DEditorViewport::_set_lock_view_rotation(bool p_lock_rotation) {
lock_rotation = p_lock_rotation;
int idx = view_menu->get_popup()->get_item_index(VIEW_LOCK_ROTATION);
view_menu->get_popup()->set_item_checked(idx, p_lock_rotation);
if (p_lock_rotation) {
locked_label->show();
} else {
locked_label->hide();
}
}
Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p_index) {
cpu_time_history_index = 0;
gpu_time_history_index = 0;
_edit.mode = TRANSFORM_NONE;
_edit.plane = TRANSFORM_VIEW;
_edit.snap = true;
_edit.show_rotation_line = true;
_edit.instant = false;
_edit.gizmo_handle = -1;
_edit.gizmo_handle_secondary = false;
index = p_index;
editor_selection = EditorNode::get_singleton()->get_editor_selection();
orthogonal = false;
auto_orthogonal = false;
lock_rotation = false;
message_time = 0;
zoom_indicator_delay = 0.0;
spatial_editor = p_spatial_editor;
SubViewportContainer *c = memnew(SubViewportContainer);
subviewport_container = c;
c->set_stretch(true);
add_child(c);
c->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
viewport = memnew(SubViewport);
viewport->set_disable_input(true);
c->add_child(viewport);
surface = memnew(Control);
SET_DRAG_FORWARDING_CD(surface, Node3DEditorViewport);
add_child(surface);
surface->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
surface->set_clip_contents(true);
camera = memnew(Camera3D);
camera->set_disable_gizmos(true);
camera->set_cull_mask(((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + p_index)) | (1 << GIZMO_EDIT_LAYER) | (1 << GIZMO_GRID_LAYER) | (1 << MISC_TOOL_LAYER));
viewport->add_child(camera);
camera->make_current();
surface->set_focus_mode(FOCUS_ALL);
VBoxContainer *vbox = memnew(VBoxContainer);
surface->add_child(vbox);
vbox->set_offset(SIDE_LEFT, 10 * EDSCALE);
vbox->set_offset(SIDE_TOP, 10 * EDSCALE);
view_menu = memnew(MenuButton);
view_menu->set_flat(false);
view_menu->set_h_size_flags(0);
view_menu->set_shortcut_context(this);
vbox->add_child(view_menu);
view_menu->get_popup()->set_hide_on_checkable_item_selection(false);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/top_view"), VIEW_TOP);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/bottom_view"), VIEW_BOTTOM);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/left_view"), VIEW_LEFT);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/right_view"), VIEW_RIGHT);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/front_view"), VIEW_FRONT);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/rear_view"), VIEW_REAR);
view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/switch_perspective_orthogonal"), VIEW_SWITCH_PERSPECTIVE_ORTHOGONAL);
view_menu->get_popup()->add_radio_check_item(TTR("Perspective"), VIEW_PERSPECTIVE);
view_menu->get_popup()->add_radio_check_item(TTR("Orthogonal"), VIEW_ORTHOGONAL);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), true);
view_menu->get_popup()->add_check_item(TTR("Auto Orthogonal Enabled"), VIEW_AUTO_ORTHOGONAL);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL), true);
view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_lock_rotation", TTR("Lock View Rotation")), VIEW_LOCK_ROTATION);
view_menu->get_popup()->add_separator();
// TRANSLATORS: "Normal" as in "normal life", not "normal vector".
view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_normal", TTR("Display Normal")), VIEW_DISPLAY_NORMAL);
view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_wireframe", TTR("Display Wireframe")), VIEW_DISPLAY_WIREFRAME);
view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_overdraw", TTR("Display Overdraw")), VIEW_DISPLAY_OVERDRAW);
view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_lighting", TTR("Display Lighting")), VIEW_DISPLAY_LIGHTING);
view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_unshaded", TTR("Display Unshaded")), VIEW_DISPLAY_UNSHADED);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL), true);
display_submenu = memnew(PopupMenu);
display_submenu->set_hide_on_checkable_item_selection(false);
display_submenu->add_radio_check_item(TTR("Directional Shadow Splits"), VIEW_DISPLAY_DEBUG_PSSM_SPLITS);
display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("Normal Buffer"), VIEW_DISPLAY_NORMAL_BUFFER);
display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("Shadow Atlas"), VIEW_DISPLAY_DEBUG_SHADOW_ATLAS);
display_submenu->add_radio_check_item(TTR("Directional Shadow Map"), VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS);
display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("Decal Atlas"), VIEW_DISPLAY_DEBUG_DECAL_ATLAS);
display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("VoxelGI Lighting"), VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING);
display_submenu->add_radio_check_item(TTR("VoxelGI Albedo"), VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO);
display_submenu->add_radio_check_item(TTR("VoxelGI Emission"), VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION);
display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("SDFGI Cascades"), VIEW_DISPLAY_DEBUG_SDFGI);
display_submenu->add_radio_check_item(TTR("SDFGI Probes"), VIEW_DISPLAY_DEBUG_SDFGI_PROBES);
display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("Scene Luminance"), VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE);
display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("SSAO"), VIEW_DISPLAY_DEBUG_SSAO);
display_submenu->add_radio_check_item(TTR("SSIL"), VIEW_DISPLAY_DEBUG_SSIL);
display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("VoxelGI/SDFGI Buffer"), VIEW_DISPLAY_DEBUG_GI_BUFFER);
display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("Disable Mesh LOD"), VIEW_DISPLAY_DEBUG_DISABLE_LOD);
display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("OmniLight3D Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS);
display_submenu->add_radio_check_item(TTR("SpotLight3D Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS);
display_submenu->add_radio_check_item(TTR("Decal Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_DECALS);
display_submenu->add_radio_check_item(TTR("ReflectionProbe Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES);
display_submenu->add_radio_check_item(TTR("Occlusion Culling Buffer"), VIEW_DISPLAY_DEBUG_OCCLUDERS);
display_submenu->add_radio_check_item(TTR("Motion Vectors"), VIEW_DISPLAY_MOTION_VECTORS);
display_submenu->add_radio_check_item(TTR("Internal Buffer"), VIEW_DISPLAY_INTERNAL_BUFFER);
view_menu->get_popup()->add_submenu_node_item(TTR("Display Advanced..."), display_submenu, VIEW_DISPLAY_ADVANCED);
view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_environment", TTR("View Environment")), VIEW_ENVIRONMENT);
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_gizmos", TTR("View Gizmos")), VIEW_GIZMOS);
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_grid_lines", TTR("View Grid")), VIEW_GRID);
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_information", TTR("View Information")), VIEW_INFORMATION);
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_fps", TTR("View Frame Time")), VIEW_FRAME_TIME);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_ENVIRONMENT), true);
view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_half_resolution", TTR("Half Resolution")), VIEW_HALF_RESOLUTION);
view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_audio_listener", TTR("Audio Listener")), VIEW_AUDIO_LISTENER);
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_audio_doppler", TTR("Enable Doppler")), VIEW_AUDIO_DOPPLER);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_GIZMOS), true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_GRID), true);
view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_cinematic_preview", TTR("Cinematic Preview")), VIEW_CINEMATIC_PREVIEW);
view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/focus_origin"), VIEW_CENTER_TO_ORIGIN);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/focus_selection"), VIEW_CENTER_TO_SELECTION);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/align_transform_with_view"), VIEW_ALIGN_TRANSFORM_WITH_VIEW);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/align_rotation_with_view"), VIEW_ALIGN_ROTATION_WITH_VIEW);
view_menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &Node3DEditorViewport::_menu_option));
display_submenu->connect(SceneStringName(id_pressed), callable_mp(this, &Node3DEditorViewport::_menu_option));
view_menu->set_disable_shortcuts(true);
// TODO: Re-evaluate with new OpenGL3 renderer, and implement.
//if (OS::get_singleton()->get_current_video_driver() == OS::RENDERING_DRIVER_OPENGL3) {
if (false) {
// Alternate display modes only work when using the Vulkan renderer; make this explicit.
const int normal_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL);
const int wireframe_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_WIREFRAME);
const int overdraw_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_OVERDRAW);
const int shadeless_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_UNSHADED);
const String unsupported_tooltip = TTR("Not available when using the OpenGL renderer.");
view_menu->get_popup()->set_item_disabled(normal_idx, true);
view_menu->get_popup()->set_item_tooltip(normal_idx, unsupported_tooltip);
view_menu->get_popup()->set_item_disabled(wireframe_idx, true);
view_menu->get_popup()->set_item_tooltip(wireframe_idx, unsupported_tooltip);
view_menu->get_popup()->set_item_disabled(overdraw_idx, true);
view_menu->get_popup()->set_item_tooltip(overdraw_idx, unsupported_tooltip);
view_menu->get_popup()->set_item_disabled(shadeless_idx, true);
view_menu->get_popup()->set_item_tooltip(shadeless_idx, unsupported_tooltip);
}
register_shortcut_action("spatial_editor/freelook_left", TTR("Freelook Left"), Key::A, true);
register_shortcut_action("spatial_editor/freelook_right", TTR("Freelook Right"), Key::D, true);
register_shortcut_action("spatial_editor/freelook_forward", TTR("Freelook Forward"), Key::W, true);
register_shortcut_action("spatial_editor/freelook_backwards", TTR("Freelook Backwards"), Key::S, true);
register_shortcut_action("spatial_editor/freelook_up", TTR("Freelook Up"), Key::E, true);
register_shortcut_action("spatial_editor/freelook_down", TTR("Freelook Down"), Key::Q, true);
register_shortcut_action("spatial_editor/freelook_speed_modifier", TTR("Freelook Speed Modifier"), Key::SHIFT);
register_shortcut_action("spatial_editor/freelook_slow_modifier", TTR("Freelook Slow Modifier"), Key::ALT);
ED_SHORTCUT("spatial_editor/lock_transform_x", TTR("Lock Transformation to X axis"), Key::X);
ED_SHORTCUT("spatial_editor/lock_transform_y", TTR("Lock Transformation to Y axis"), Key::Y);
ED_SHORTCUT("spatial_editor/lock_transform_z", TTR("Lock Transformation to Z axis"), Key::Z);
ED_SHORTCUT("spatial_editor/lock_transform_yz", TTR("Lock Transformation to YZ plane"), KeyModifierMask::SHIFT | Key::X);
ED_SHORTCUT("spatial_editor/lock_transform_xz", TTR("Lock Transformation to XZ plane"), KeyModifierMask::SHIFT | Key::Y);
ED_SHORTCUT("spatial_editor/lock_transform_xy", TTR("Lock Transformation to XY plane"), KeyModifierMask::SHIFT | Key::Z);
ED_SHORTCUT("spatial_editor/cancel_transform", TTR("Cancel Transformation"), Key::ESCAPE);
ED_SHORTCUT("spatial_editor/instant_translate", TTR("Begin Translate Transformation"));
ED_SHORTCUT("spatial_editor/instant_rotate", TTR("Begin Rotate Transformation"));
ED_SHORTCUT("spatial_editor/instant_scale", TTR("Begin Scale Transformation"));
preview_camera = memnew(CheckBox);
preview_camera->set_text(TTR("Preview"));
preview_camera->set_shortcut(ED_SHORTCUT("spatial_editor/toggle_camera_preview", TTR("Toggle Camera Preview"), KeyModifierMask::CMD_OR_CTRL | Key::P));
vbox->add_child(preview_camera);
preview_camera->set_h_size_flags(0);
preview_camera->hide();
preview_camera->connect("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
previewing = nullptr;
gizmo_scale = 1.0;
preview_node = nullptr;
bottom_center_vbox = memnew(VBoxContainer);
bottom_center_vbox->set_anchors_preset(LayoutPreset::PRESET_CENTER);
bottom_center_vbox->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -20 * EDSCALE);
bottom_center_vbox->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -10 * EDSCALE);
bottom_center_vbox->set_h_grow_direction(GROW_DIRECTION_BOTH);
bottom_center_vbox->set_v_grow_direction(GROW_DIRECTION_BEGIN);
surface->add_child(bottom_center_vbox);
info_label = memnew(Label);
info_label->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -90 * EDSCALE);
info_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -90 * EDSCALE);
info_label->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, -10 * EDSCALE);
info_label->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -10 * EDSCALE);
info_label->set_h_grow_direction(GROW_DIRECTION_BEGIN);
info_label->set_v_grow_direction(GROW_DIRECTION_BEGIN);
surface->add_child(info_label);
info_label->hide();
cinema_label = memnew(Label);
cinema_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, 10 * EDSCALE);
cinema_label->set_h_grow_direction(GROW_DIRECTION_END);
cinema_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
surface->add_child(cinema_label);
cinema_label->set_text(TTR("Cinematic Preview"));
cinema_label->hide();
previewing_cinema = false;
locked_label = memnew(Label);
locked_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
locked_label->set_h_size_flags(SIZE_SHRINK_CENTER);
bottom_center_vbox->add_child(locked_label);
locked_label->set_text(TTR("View Rotation Locked"));
locked_label->hide();
zoom_limit_label = memnew(Label);
zoom_limit_label->set_text(TTR("To zoom further, change the camera's clipping planes (View -> Settings...)"));
zoom_limit_label->set_name("ZoomLimitMessageLabel");
zoom_limit_label->add_theme_color_override("font_color", Color(1, 1, 1, 1));
zoom_limit_label->hide();
bottom_center_vbox->add_child(zoom_limit_label);
preview_material_label = memnew(Label);
preview_material_label->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT);
preview_material_label->set_offset(Side::SIDE_TOP, -70 * EDSCALE);
preview_material_label->set_text(TTR("Overriding material..."));
preview_material_label->add_theme_color_override("font_color", Color(1, 1, 1, 1));
preview_material_label->hide();
surface->add_child(preview_material_label);
preview_material_label_desc = memnew(Label);
preview_material_label_desc->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT);
preview_material_label_desc->set_offset(Side::SIDE_TOP, -50 * EDSCALE);
Key key = (OS::get_singleton()->has_feature("macos") || OS::get_singleton()->has_feature("web_macos") || OS::get_singleton()->has_feature("web_ios")) ? Key::META : Key::CTRL;
preview_material_label_desc->set_text(vformat(TTR("Drag and drop to override the material of any geometry node.\nHold %s when dropping to override a specific surface."), find_keycode_name(key)));
preview_material_label_desc->add_theme_color_override("font_color", Color(0.8, 0.8, 0.8, 1));
preview_material_label_desc->add_theme_constant_override("line_spacing", 0);
preview_material_label_desc->hide();
surface->add_child(preview_material_label_desc);
frame_time_gradient = memnew(Gradient);
// The color is set when the theme changes.
frame_time_gradient->add_point(0.5, Color());
top_right_vbox = memnew(VBoxContainer);
top_right_vbox->set_anchors_and_offsets_preset(PRESET_TOP_RIGHT, PRESET_MODE_MINSIZE, 10.0 * EDSCALE);
top_right_vbox->set_h_grow_direction(GROW_DIRECTION_BEGIN);
const int navigation_control_size = 150;
position_control = memnew(ViewportNavigationControl);
position_control->set_navigation_mode(Node3DEditorViewport::NAVIGATION_MOVE);
position_control->set_custom_minimum_size(Size2(navigation_control_size, navigation_control_size) * EDSCALE);
position_control->set_h_size_flags(SIZE_SHRINK_END);
position_control->set_anchor_and_offset(SIDE_LEFT, ANCHOR_BEGIN, 0);
position_control->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -navigation_control_size * EDSCALE);
position_control->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_BEGIN, navigation_control_size * EDSCALE);
position_control->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0);
position_control->set_viewport(this);
surface->add_child(position_control);
look_control = memnew(ViewportNavigationControl);
look_control->set_navigation_mode(Node3DEditorViewport::NAVIGATION_LOOK);
look_control->set_custom_minimum_size(Size2(navigation_control_size, navigation_control_size) * EDSCALE);
look_control->set_h_size_flags(SIZE_SHRINK_END);
look_control->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -navigation_control_size * EDSCALE);
look_control->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -navigation_control_size * EDSCALE);
look_control->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0);
look_control->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0);
look_control->set_viewport(this);
surface->add_child(look_control);
rotation_control = memnew(ViewportRotationControl);
rotation_control->set_custom_minimum_size(Size2(80, 80) * EDSCALE);
rotation_control->set_h_size_flags(SIZE_SHRINK_END);
rotation_control->set_viewport(this);
top_right_vbox->add_child(rotation_control);
frame_time_panel = memnew(PanelContainer);
top_right_vbox->add_child(frame_time_panel);
frame_time_panel->hide();
frame_time_vbox = memnew(VBoxContainer);
frame_time_panel->add_child(frame_time_vbox);
// Individual Labels are used to allow coloring each label with its own color.
cpu_time_label = memnew(Label);
frame_time_vbox->add_child(cpu_time_label);
gpu_time_label = memnew(Label);
frame_time_vbox->add_child(gpu_time_label);
fps_label = memnew(Label);
frame_time_vbox->add_child(fps_label);
surface->add_child(top_right_vbox);
accept = nullptr;
freelook_active = false;
freelook_speed = EDITOR_GET("editors/3d/freelook/freelook_base_speed");
selection_menu = memnew(PopupMenu);
add_child(selection_menu);
selection_menu->set_min_size(Size2(100, 0) * EDSCALE);
selection_menu->connect(SceneStringName(id_pressed), callable_mp(this, &Node3DEditorViewport::_selection_result_pressed));
selection_menu->connect("popup_hide", callable_mp(this, &Node3DEditorViewport::_selection_menu_hide));
if (p_index == 0) {
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER), true);
viewport->set_as_audio_listener_3d(true);
}
view_type = VIEW_TYPE_USER;
_update_name();
EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &Node3DEditorViewport::update_transform_gizmo_view));
}
Node3DEditorViewport::~Node3DEditorViewport() {
memdelete(frame_time_gradient);
}
//////////////////////////////////////////////////////////////
void Node3DEditorViewportContainer::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
Vector2 size = get_size();
int h_sep = get_theme_constant(SNAME("separation"), SNAME("HSplitContainer"));
int v_sep = get_theme_constant(SNAME("separation"), SNAME("VSplitContainer"));
int mid_w = size.width * ratio_h;
int mid_h = size.height * ratio_v;
dragging_h = mb->get_position().x > (mid_w - h_sep / 2) && mb->get_position().x < (mid_w + h_sep / 2);
dragging_v = mb->get_position().y > (mid_h - v_sep / 2) && mb->get_position().y < (mid_h + v_sep / 2);
drag_begin_pos = mb->get_position();
drag_begin_ratio.x = ratio_h;
drag_begin_ratio.y = ratio_v;
switch (view) {
case VIEW_USE_1_VIEWPORT: {
dragging_h = false;
dragging_v = false;
} break;
case VIEW_USE_2_VIEWPORTS: {
dragging_h = false;
} break;
case VIEW_USE_2_VIEWPORTS_ALT: {
dragging_v = false;
} break;
case VIEW_USE_3_VIEWPORTS:
case VIEW_USE_3_VIEWPORTS_ALT:
case VIEW_USE_4_VIEWPORTS: {
// Do nothing.
} break;
}
} else {
dragging_h = false;
dragging_v = false;
}
}
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
if (view == VIEW_USE_3_VIEWPORTS || view == VIEW_USE_3_VIEWPORTS_ALT || view == VIEW_USE_4_VIEWPORTS) {
Vector2 size = get_size();
int h_sep = get_theme_constant(SNAME("separation"), SNAME("HSplitContainer"));
int v_sep = get_theme_constant(SNAME("separation"), SNAME("VSplitContainer"));
int mid_w = size.width * ratio_h;
int mid_h = size.height * ratio_v;
bool was_hovering_h = hovering_h;
bool was_hovering_v = hovering_v;
hovering_h = mm->get_position().x > (mid_w - h_sep / 2) && mm->get_position().x < (mid_w + h_sep / 2);
hovering_v = mm->get_position().y > (mid_h - v_sep / 2) && mm->get_position().y < (mid_h + v_sep / 2);
if (was_hovering_h != hovering_h || was_hovering_v != hovering_v) {
queue_redraw();
}
}
if (dragging_h) {
real_t new_ratio = drag_begin_ratio.x + (mm->get_position().x - drag_begin_pos.x) / get_size().width;
new_ratio = CLAMP(new_ratio, 40 / get_size().width, (get_size().width - 40) / get_size().width);
ratio_h = new_ratio;
queue_sort();
queue_redraw();
}
if (dragging_v) {
real_t new_ratio = drag_begin_ratio.y + (mm->get_position().y - drag_begin_pos.y) / get_size().height;
new_ratio = CLAMP(new_ratio, 40 / get_size().height, (get_size().height - 40) / get_size().height);
ratio_v = new_ratio;
queue_sort();
queue_redraw();
}
}
}
void Node3DEditorViewportContainer::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_MOUSE_ENTER:
case NOTIFICATION_MOUSE_EXIT: {
mouseover = (p_what == NOTIFICATION_MOUSE_ENTER);
queue_redraw();
} break;
case NOTIFICATION_DRAW: {
if (mouseover) {
Ref<Texture2D> h_grabber = get_theme_icon(SNAME("grabber"), SNAME("HSplitContainer"));
Ref<Texture2D> v_grabber = get_theme_icon(SNAME("grabber"), SNAME("VSplitContainer"));
Ref<Texture2D> hdiag_grabber = get_editor_theme_icon(SNAME("GuiViewportHdiagsplitter"));
Ref<Texture2D> vdiag_grabber = get_editor_theme_icon(SNAME("GuiViewportVdiagsplitter"));
Ref<Texture2D> vh_grabber = get_editor_theme_icon(SNAME("GuiViewportVhsplitter"));
Vector2 size = get_size();
int h_sep = get_theme_constant(SNAME("separation"), SNAME("HSplitContainer"));
int v_sep = get_theme_constant(SNAME("separation"), SNAME("VSplitContainer"));
int mid_w = size.width * ratio_h;
int mid_h = size.height * ratio_v;
int size_left = mid_w - h_sep / 2;
int size_bottom = size.height - mid_h - v_sep / 2;
switch (view) {
case VIEW_USE_1_VIEWPORT: {
// Nothing to show.
} break;
case VIEW_USE_2_VIEWPORTS: {
draw_texture(v_grabber, Vector2((size.width - v_grabber->get_width()) / 2, mid_h - v_grabber->get_height() / 2));
set_default_cursor_shape(CURSOR_VSPLIT);
} break;
case VIEW_USE_2_VIEWPORTS_ALT: {
draw_texture(h_grabber, Vector2(mid_w - h_grabber->get_width() / 2, (size.height - h_grabber->get_height()) / 2));
set_default_cursor_shape(CURSOR_HSPLIT);
} break;
case VIEW_USE_3_VIEWPORTS: {
if ((hovering_v && hovering_h && !dragging_v && !dragging_h) || (dragging_v && dragging_h)) {
draw_texture(hdiag_grabber, Vector2(mid_w - hdiag_grabber->get_width() / 2, mid_h - v_grabber->get_height() / 4));
set_default_cursor_shape(CURSOR_DRAG);
} else if ((hovering_v && !dragging_h) || dragging_v) {
draw_texture(v_grabber, Vector2((size.width - v_grabber->get_width()) / 2, mid_h - v_grabber->get_height() / 2));
set_default_cursor_shape(CURSOR_VSPLIT);
} else if (hovering_h || dragging_h) {
draw_texture(h_grabber, Vector2(mid_w - h_grabber->get_width() / 2, mid_h + v_grabber->get_height() / 2 + (size_bottom - h_grabber->get_height()) / 2));
set_default_cursor_shape(CURSOR_HSPLIT);
}
} break;
case VIEW_USE_3_VIEWPORTS_ALT: {
if ((hovering_v && hovering_h && !dragging_v && !dragging_h) || (dragging_v && dragging_h)) {
draw_texture(vdiag_grabber, Vector2(mid_w - vdiag_grabber->get_width() + v_grabber->get_height() / 4, mid_h - vdiag_grabber->get_height() / 2));
set_default_cursor_shape(CURSOR_DRAG);
} else if ((hovering_v && !dragging_h) || dragging_v) {
draw_texture(v_grabber, Vector2((size_left - v_grabber->get_width()) / 2, mid_h - v_grabber->get_height() / 2));
set_default_cursor_shape(CURSOR_VSPLIT);
} else if (hovering_h || dragging_h) {
draw_texture(h_grabber, Vector2(mid_w - h_grabber->get_width() / 2, (size.height - h_grabber->get_height()) / 2));
set_default_cursor_shape(CURSOR_HSPLIT);
}
} break;
case VIEW_USE_4_VIEWPORTS: {
Vector2 half(mid_w, mid_h);
if ((hovering_v && hovering_h && !dragging_v && !dragging_h) || (dragging_v && dragging_h)) {
draw_texture(vh_grabber, half - vh_grabber->get_size() / 2.0);
set_default_cursor_shape(CURSOR_DRAG);
} else if ((hovering_v && !dragging_h) || dragging_v) {
draw_texture(v_grabber, half - v_grabber->get_size() / 2.0);
set_default_cursor_shape(CURSOR_VSPLIT);
} else if (hovering_h || dragging_h) {
draw_texture(h_grabber, half - h_grabber->get_size() / 2.0);
set_default_cursor_shape(CURSOR_HSPLIT);
}
} break;
}
}
} break;
case NOTIFICATION_SORT_CHILDREN: {
Node3DEditorViewport *viewports[4];
int vc = 0;
for (int i = 0; i < get_child_count(); i++) {
viewports[vc] = Object::cast_to<Node3DEditorViewport>(get_child(i));
if (viewports[vc]) {
vc++;
}
}
ERR_FAIL_COND(vc != 4);
Size2 size = get_size();
if (size.x < 10 || size.y < 10) {
for (int i = 0; i < 4; i++) {
viewports[i]->hide();
}
return;
}
int h_sep = get_theme_constant(SNAME("separation"), SNAME("HSplitContainer"));
int v_sep = get_theme_constant(SNAME("separation"), SNAME("VSplitContainer"));
int mid_w = size.width * ratio_h;
int mid_h = size.height * ratio_v;
int size_left = mid_w - h_sep / 2;
int size_right = size.width - mid_w - h_sep / 2;
int size_top = mid_h - v_sep / 2;
int size_bottom = size.height - mid_h - v_sep / 2;
switch (view) {
case VIEW_USE_1_VIEWPORT: {
viewports[0]->show();
for (int i = 1; i < 4; i++) {
viewports[i]->hide();
}
fit_child_in_rect(viewports[0], Rect2(Vector2(), size));
} break;
case VIEW_USE_2_VIEWPORTS: {
for (int i = 0; i < 4; i++) {
if (i == 1 || i == 3) {
viewports[i]->hide();
} else {
viewports[i]->show();
}
}
fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size.width, size_top)));
fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size.width, size_bottom)));
} break;
case VIEW_USE_2_VIEWPORTS_ALT: {
for (int i = 0; i < 4; i++) {
if (i == 1 || i == 3) {
viewports[i]->hide();
} else {
viewports[i]->show();
}
}
fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size_left, size.height)));
fit_child_in_rect(viewports[2], Rect2(Vector2(mid_w + h_sep / 2, 0), Vector2(size_right, size.height)));
} break;
case VIEW_USE_3_VIEWPORTS: {
for (int i = 0; i < 4; i++) {
if (i == 1) {
viewports[i]->hide();
} else {
viewports[i]->show();
}
}
fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size.width, size_top)));
fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size_left, size_bottom)));
fit_child_in_rect(viewports[3], Rect2(Vector2(mid_w + h_sep / 2, mid_h + v_sep / 2), Vector2(size_right, size_bottom)));
} break;
case VIEW_USE_3_VIEWPORTS_ALT: {
for (int i = 0; i < 4; i++) {
if (i == 1) {
viewports[i]->hide();
} else {
viewports[i]->show();
}
}
fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size_left, size_top)));
fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size_left, size_bottom)));
fit_child_in_rect(viewports[3], Rect2(Vector2(mid_w + h_sep / 2, 0), Vector2(size_right, size.height)));
} break;
case VIEW_USE_4_VIEWPORTS: {
for (int i = 0; i < 4; i++) {
viewports[i]->show();
}
fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size_left, size_top)));
fit_child_in_rect(viewports[1], Rect2(Vector2(mid_w + h_sep / 2, 0), Vector2(size_right, size_top)));
fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size_left, size_bottom)));
fit_child_in_rect(viewports[3], Rect2(Vector2(mid_w + h_sep / 2, mid_h + v_sep / 2), Vector2(size_right, size_bottom)));
} break;
}
} break;
}
}
void Node3DEditorViewportContainer::set_view(View p_view) {
view = p_view;
queue_sort();
}
Node3DEditorViewportContainer::View Node3DEditorViewportContainer::get_view() {
return view;
}
Node3DEditorViewportContainer::Node3DEditorViewportContainer() {
set_clip_contents(true);
view = VIEW_USE_1_VIEWPORT;
mouseover = false;
ratio_h = 0.5;
ratio_v = 0.5;
hovering_v = false;
hovering_h = false;
dragging_v = false;
dragging_h = false;
}
///////////////////////////////////////////////////////////////////
Node3DEditor *Node3DEditor::singleton = nullptr;
Node3DEditorSelectedItem::~Node3DEditorSelectedItem() {
ERR_FAIL_NULL(RenderingServer::get_singleton());
if (sbox_instance.is_valid()) {
RenderingServer::get_singleton()->free(sbox_instance);
}
if (sbox_instance_offset.is_valid()) {
RenderingServer::get_singleton()->free(sbox_instance_offset);
}
if (sbox_instance_xray.is_valid()) {
RenderingServer::get_singleton()->free(sbox_instance_xray);
}
if (sbox_instance_xray_offset.is_valid()) {
RenderingServer::get_singleton()->free(sbox_instance_xray_offset);
}
}
void Node3DEditor::select_gizmo_highlight_axis(int p_axis) {
for (int i = 0; i < 3; i++) {
move_gizmo[i]->surface_set_material(0, i == p_axis ? gizmo_color_hl[i] : gizmo_color[i]);
move_plane_gizmo[i]->surface_set_material(0, (i + 6) == p_axis ? plane_gizmo_color_hl[i] : plane_gizmo_color[i]);
rotate_gizmo[i]->surface_set_material(0, (i + 3) == p_axis ? rotate_gizmo_color_hl[i] : rotate_gizmo_color[i]);
scale_gizmo[i]->surface_set_material(0, (i + 9) == p_axis ? gizmo_color_hl[i] : gizmo_color[i]);
scale_plane_gizmo[i]->surface_set_material(0, (i + 12) == p_axis ? plane_gizmo_color_hl[i] : plane_gizmo_color[i]);
}
}
void Node3DEditor::update_transform_gizmo() {
int count = 0;
bool local_gizmo_coords = are_local_coords_enabled();
Vector3 gizmo_center;
Basis gizmo_basis;
Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
if (se && se->gizmo.is_valid()) {
for (const KeyValue<int, Transform3D> &E : se->subgizmos) {
Transform3D xf = se->sp->get_global_transform() * se->gizmo->get_subgizmo_transform(E.key);
gizmo_center += xf.origin;
if (count == 0 && local_gizmo_coords) {
gizmo_basis = xf.basis;
}
count++;
}
} else {
List<Node *> &selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Node3D *sp = Object::cast_to<Node3D>(E->get());
if (!sp) {
continue;
}
if (sp->has_meta("_edit_lock_")) {
continue;
}
Node3DEditorSelectedItem *sel_item = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
if (!sel_item) {
continue;
}
Transform3D xf = sel_item->sp->get_global_transform();
gizmo_center += xf.origin;
if (count == 0 && local_gizmo_coords) {
gizmo_basis = xf.basis;
}
count++;
}
}
gizmo.visible = count > 0;
gizmo.transform.origin = (count > 0) ? gizmo_center / count : Vector3();
gizmo.transform.basis = (count == 1) ? gizmo_basis : Basis();
for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
viewports[i]->update_transform_gizmo_view();
}
}
void _update_all_gizmos(Node *p_node) {
for (int i = p_node->get_child_count() - 1; 0 <= i; --i) {
Node3D *spatial_node = Object::cast_to<Node3D>(p_node->get_child(i));
if (spatial_node) {
spatial_node->update_gizmos();
}
_update_all_gizmos(p_node->get_child(i));
}
}
void Node3DEditor::update_all_gizmos(Node *p_node) {
if (!p_node && is_inside_tree()) {
p_node = get_tree()->get_edited_scene_root();
}
if (!p_node) {
// No edited scene, so nothing to update.
return;
}
_update_all_gizmos(p_node);
}
Object *Node3DEditor::_get_editor_data(Object *p_what) {
Node3D *sp = Object::cast_to<Node3D>(p_what);
if (!sp) {
return nullptr;
}
Node3DEditorSelectedItem *si = memnew(Node3DEditorSelectedItem);
si->sp = sp;
si->sbox_instance = RenderingServer::get_singleton()->instance_create2(
selection_box->get_rid(),
sp->get_world_3d()->get_scenario());
si->sbox_instance_offset = RenderingServer::get_singleton()->instance_create2(
selection_box->get_rid(),
sp->get_world_3d()->get_scenario());
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(
si->sbox_instance,
RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(
si->sbox_instance_offset,
RS::SHADOW_CASTING_SETTING_OFF);
// Use the Edit layer to hide the selection box when View Gizmos is disabled, since it is a bit distracting.
// It's still possible to approximately guess what is selected by looking at the manipulation gizmo position.
RS::get_singleton()->instance_set_layer_mask(si->sbox_instance, 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER);
RS::get_singleton()->instance_set_layer_mask(si->sbox_instance_offset, 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER);
RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance_offset, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance_offset, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
si->sbox_instance_xray = RenderingServer::get_singleton()->instance_create2(
selection_box_xray->get_rid(),
sp->get_world_3d()->get_scenario());
si->sbox_instance_xray_offset = RenderingServer::get_singleton()->instance_create2(
selection_box_xray->get_rid(),
sp->get_world_3d()->get_scenario());
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(
si->sbox_instance_xray,
RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(
si->sbox_instance_xray_offset,
RS::SHADOW_CASTING_SETTING_OFF);
// Use the Edit layer to hide the selection box when View Gizmos is disabled, since it is a bit distracting.
// It's still possible to approximately guess what is selected by looking at the manipulation gizmo position.
RS::get_singleton()->instance_set_layer_mask(si->sbox_instance_xray, 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER);
RS::get_singleton()->instance_set_layer_mask(si->sbox_instance_xray_offset, 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER);
RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance_xray, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance_xray, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance_xray_offset, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance_xray_offset, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
return si;
}
void Node3DEditor::_generate_selection_boxes() {
// Use two AABBs to create the illusion of a slightly thicker line.
AABB aabb(Vector3(), Vector3(1, 1, 1));
// Create a x-ray (visible through solid surfaces) and standard version of the selection box.
// Both will be drawn at the same position, but with different opacity.
// This lets the user see where the selection is while still having a sense of depth.
Ref<SurfaceTool> st = memnew(SurfaceTool);
Ref<SurfaceTool> st_xray = memnew(SurfaceTool);
st->begin(Mesh::PRIMITIVE_LINES);
st_xray->begin(Mesh::PRIMITIVE_LINES);
for (int i = 0; i < 12; i++) {
Vector3 a, b;
aabb.get_edge(i, a, b);
st->add_vertex(a);
st->add_vertex(b);
st_xray->add_vertex(a);
st_xray->add_vertex(b);
}
Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
const Color selection_box_color = EDITOR_GET("editors/3d/selection_box_color");
mat->set_albedo(selection_box_color);
mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
st->set_material(mat);
selection_box = st->commit();
Ref<StandardMaterial3D> mat_xray = memnew(StandardMaterial3D);
mat_xray->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
mat_xray->set_albedo(selection_box_color * Color(1, 1, 1, 0.15));
mat_xray->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
st_xray->set_material(mat_xray);
selection_box_xray = st_xray->commit();
}
Dictionary Node3DEditor::get_state() const {
Dictionary d;
d["snap_enabled"] = snap_enabled;
d["translate_snap"] = snap_translate_value;
d["rotate_snap"] = snap_rotate_value;
d["scale_snap"] = snap_scale_value;
d["local_coords"] = tool_option_button[TOOL_OPT_LOCAL_COORDS]->is_pressed();
int vc = 0;
if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT))) {
vc = 1;
} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS))) {
vc = 2;
} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS))) {
vc = 3;
} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS))) {
vc = 4;
} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT))) {
vc = 5;
} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT))) {
vc = 6;
}
d["viewport_mode"] = vc;
Array vpdata;
for (int i = 0; i < 4; i++) {
vpdata.push_back(viewports[i]->get_state());
}
d["viewports"] = vpdata;
d["show_grid"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID));
d["show_origin"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN));
d["fov"] = get_fov();
d["znear"] = get_znear();
d["zfar"] = get_zfar();
Dictionary gizmos_status;
for (int i = 0; i < gizmo_plugins_by_name.size(); i++) {
if (!gizmo_plugins_by_name[i]->can_be_hidden()) {
continue;
}
int state = gizmos_menu->get_item_state(gizmos_menu->get_item_index(i));
String name = gizmo_plugins_by_name[i]->get_gizmo_name();
gizmos_status[name] = state;
}
d["gizmos_status"] = gizmos_status;
{
Dictionary pd;
pd["sun_rotation"] = sun_rotation;
pd["environ_sky_color"] = environ_sky_color->get_pick_color();
pd["environ_ground_color"] = environ_ground_color->get_pick_color();
pd["environ_energy"] = environ_energy->get_value();
pd["environ_glow_enabled"] = environ_glow_button->is_pressed();
pd["environ_tonemap_enabled"] = environ_tonemap_button->is_pressed();
pd["environ_ao_enabled"] = environ_ao_button->is_pressed();
pd["environ_gi_enabled"] = environ_gi_button->is_pressed();
pd["sun_max_distance"] = sun_max_distance->get_value();
pd["sun_color"] = sun_color->get_pick_color();
pd["sun_energy"] = sun_energy->get_value();
pd["sun_enabled"] = sun_button->is_pressed();
pd["environ_enabled"] = environ_button->is_pressed();
d["preview_sun_env"] = pd;
}
return d;
}
void Node3DEditor::set_state(const Dictionary &p_state) {
Dictionary d = p_state;
if (d.has("snap_enabled")) {
snap_enabled = d["snap_enabled"];
tool_option_button[TOOL_OPT_USE_SNAP]->set_pressed(d["snap_enabled"]);
}
if (d.has("translate_snap")) {
snap_translate_value = d["translate_snap"];
}
if (d.has("rotate_snap")) {
snap_rotate_value = d["rotate_snap"];
}
if (d.has("scale_snap")) {
snap_scale_value = d["scale_snap"];
}
_snap_update();
if (d.has("local_coords")) {
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_pressed(d["local_coords"]);
update_transform_gizmo();
}
if (d.has("viewport_mode")) {
int vc = d["viewport_mode"];
if (vc == 1) {
_menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
} else if (vc == 2) {
_menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS);
} else if (vc == 3) {
_menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS);
} else if (vc == 4) {
_menu_item_pressed(MENU_VIEW_USE_4_VIEWPORTS);
} else if (vc == 5) {
_menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS_ALT);
} else if (vc == 6) {
_menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS_ALT);
}
}
if (d.has("viewports")) {
Array vp = d["viewports"];
uint32_t vp_size = static_cast<uint32_t>(vp.size());
if (vp_size > VIEWPORTS_COUNT) {
WARN_PRINT("Ignoring superfluous viewport settings from spatial editor state.");
vp_size = VIEWPORTS_COUNT;
}
for (uint32_t i = 0; i < vp_size; i++) {
viewports[i]->set_state(vp[i]);
}
}
if (d.has("zfar")) {
settings_zfar->set_value(double(d["zfar"]));
}
if (d.has("znear")) {
settings_znear->set_value(double(d["znear"]));
}
if (d.has("fov")) {
settings_fov->set_value(double(d["fov"]));
}
if (d.has("show_grid")) {
bool use = d["show_grid"];
if (use != view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID))) {
_menu_item_pressed(MENU_VIEW_GRID);
}
}
if (d.has("show_origin")) {
bool use = d["show_origin"];
if (use != view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN))) {
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN), use);
RenderingServer::get_singleton()->instance_set_visible(origin_instance, use);
}
}
if (d.has("gizmos_status")) {
Dictionary gizmos_status = d["gizmos_status"];
List<Variant> keys;
gizmos_status.get_key_list(&keys);
for (int j = 0; j < gizmo_plugins_by_name.size(); ++j) {
if (!gizmo_plugins_by_name[j]->can_be_hidden()) {
continue;
}
int state = EditorNode3DGizmoPlugin::VISIBLE;
for (const Variant &key : keys) {
if (gizmo_plugins_by_name.write[j]->get_gizmo_name() == String(key)) {
state = gizmos_status[key];
break;
}
}
gizmo_plugins_by_name.write[j]->set_state(state);
}
_update_gizmos_menu();
}
if (d.has("preview_sun_env")) {
sun_environ_updating = true;
Dictionary pd = d["preview_sun_env"];
sun_rotation = pd["sun_rotation"];
environ_sky_color->set_pick_color(pd["environ_sky_color"]);
environ_ground_color->set_pick_color(pd["environ_ground_color"]);
environ_energy->set_value(pd["environ_energy"]);
environ_glow_button->set_pressed(pd["environ_glow_enabled"]);
environ_tonemap_button->set_pressed(pd["environ_tonemap_enabled"]);
environ_ao_button->set_pressed(pd["environ_ao_enabled"]);
environ_gi_button->set_pressed(pd["environ_gi_enabled"]);
sun_max_distance->set_value(pd["sun_max_distance"]);
sun_color->set_pick_color(pd["sun_color"]);
sun_energy->set_value(pd["sun_energy"]);
sun_button->set_pressed(pd["sun_enabled"]);
environ_button->set_pressed(pd["environ_enabled"]);
sun_environ_updating = false;
_preview_settings_changed();
_update_preview_environment();
} else {
_load_default_preview_settings();
sun_button->set_pressed(true);
environ_button->set_pressed(true);
_preview_settings_changed();
_update_preview_environment();
}
}
void Node3DEditor::edit(Node3D *p_spatial) {
if (p_spatial != selected) {
if (selected) {
Vector<Ref<Node3DGizmo>> gizmos = selected->get_gizmos();
for (int i = 0; i < gizmos.size(); i++) {
Ref<EditorNode3DGizmo> seg = gizmos[i];
if (!seg.is_valid()) {
continue;
}
seg->set_selected(false);
}
Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected);
if (se) {
se->gizmo.unref();
se->subgizmos.clear();
}
selected->update_gizmos();
}
selected = p_spatial;
current_hover_gizmo = Ref<EditorNode3DGizmo>();
current_hover_gizmo_handle = -1;
current_hover_gizmo_handle_secondary = false;
if (selected) {
Vector<Ref<Node3DGizmo>> gizmos = selected->get_gizmos();
for (int i = 0; i < gizmos.size(); i++) {
Ref<EditorNode3DGizmo> seg = gizmos[i];
if (!seg.is_valid()) {
continue;
}
seg->set_selected(true);
}
selected->update_gizmos();
}
}
}
void Node3DEditor::_snap_changed() {
snap_translate_value = snap_translate->get_text().to_float();
snap_rotate_value = snap_rotate->get_text().to_float();
snap_scale_value = snap_scale->get_text().to_float();
EditorSettings::get_singleton()->set_project_metadata("3d_editor", "snap_translate_value", snap_translate_value);
EditorSettings::get_singleton()->set_project_metadata("3d_editor", "snap_rotate_value", snap_rotate_value);
EditorSettings::get_singleton()->set_project_metadata("3d_editor", "snap_scale_value", snap_scale_value);
}
void Node3DEditor::_snap_update() {
snap_translate->set_text(String::num(snap_translate_value));
snap_rotate->set_text(String::num(snap_rotate_value));
snap_scale->set_text(String::num(snap_scale_value));
}
void Node3DEditor::_xform_dialog_action() {
Transform3D t;
//translation
Vector3 scale;
Vector3 rotate;
Vector3 translate;
for (int i = 0; i < 3; i++) {
translate[i] = xform_translate[i]->get_text().to_float();
rotate[i] = Math::deg_to_rad(xform_rotate[i]->get_text().to_float());
scale[i] = xform_scale[i]->get_text().to_float();
}
t.basis.scale(scale);
t.basis.rotate(rotate);
t.origin = translate;
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("XForm Dialog"));
const List<Node *> &selection = editor_selection->get_selected_node_list();
for (Node *E : selection) {
Node3D *sp = Object::cast_to<Node3D>(E);
if (!sp) {
continue;
}
Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
if (!se) {
continue;
}
bool post = xform_type->get_selected() > 0;
Transform3D tr = sp->get_global_gizmo_transform();
if (post) {
tr = tr * t;
} else {
tr.basis = t.basis * tr.basis;
tr.origin += t.origin;
}
Node3D *parent = sp->get_parent_node_3d();
Transform3D local_tr = parent ? parent->get_global_transform().affine_inverse() * tr : tr;
undo_redo->add_do_method(sp, "set_transform", local_tr);
undo_redo->add_undo_method(sp, "set_transform", sp->get_transform());
}
undo_redo->commit_action();
}
void Node3DEditor::_menu_item_toggled(bool pressed, int p_option) {
switch (p_option) {
case MENU_TOOL_LOCAL_COORDS: {
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_pressed(pressed);
update_transform_gizmo();
} break;
case MENU_TOOL_USE_SNAP: {
tool_option_button[TOOL_OPT_USE_SNAP]->set_pressed(pressed);
snap_enabled = pressed;
} break;
case MENU_TOOL_OVERRIDE_CAMERA: {
EditorDebuggerNode *const debugger = EditorDebuggerNode::get_singleton();
using Override = EditorDebuggerNode::CameraOverride;
if (pressed) {
debugger->set_camera_override((Override)(Override::OVERRIDE_3D_1 + camera_override_viewport_id));
} else {
debugger->set_camera_override(Override::OVERRIDE_NONE);
}
} break;
}
}
void Node3DEditor::_menu_gizmo_toggled(int p_option) {
const int idx = gizmos_menu->get_item_index(p_option);
gizmos_menu->toggle_item_multistate(idx);
// Change icon
const int state = gizmos_menu->get_item_state(idx);
switch (state) {
case EditorNode3DGizmoPlugin::VISIBLE:
gizmos_menu->set_item_icon(idx, view_menu->get_popup()->get_theme_icon(SNAME("visibility_visible")));
break;
case EditorNode3DGizmoPlugin::ON_TOP:
gizmos_menu->set_item_icon(idx, view_menu->get_popup()->get_theme_icon(SNAME("visibility_xray")));
break;
case EditorNode3DGizmoPlugin::HIDDEN:
gizmos_menu->set_item_icon(idx, view_menu->get_popup()->get_theme_icon(SNAME("visibility_hidden")));
break;
}
gizmo_plugins_by_name.write[p_option]->set_state(state);
update_all_gizmos();
}
void Node3DEditor::_update_camera_override_button(bool p_game_running) {
Button *const button = tool_option_button[TOOL_OPT_OVERRIDE_CAMERA];
if (p_game_running) {
button->set_disabled(false);
button->set_tooltip_text(TTR("Project Camera Override\nOverrides the running project's camera with the editor viewport camera."));
} else {
button->set_disabled(true);
button->set_pressed(false);
button->set_tooltip_text(TTR("Project Camera Override\nNo project instance running. Run the project from the editor to use this feature."));
}
}
void Node3DEditor::_update_camera_override_viewport(Object *p_viewport) {
Node3DEditorViewport *current_viewport = Object::cast_to<Node3DEditorViewport>(p_viewport);
if (!current_viewport) {
return;
}
EditorDebuggerNode *const debugger = EditorDebuggerNode::get_singleton();
camera_override_viewport_id = current_viewport->index;
if (debugger->get_camera_override() >= EditorDebuggerNode::OVERRIDE_3D_1) {
using Override = EditorDebuggerNode::CameraOverride;
debugger->set_camera_override((Override)(Override::OVERRIDE_3D_1 + camera_override_viewport_id));
}
}
void Node3DEditor::_menu_item_pressed(int p_option) {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
switch (p_option) {
case MENU_TOOL_SELECT:
case MENU_TOOL_MOVE:
case MENU_TOOL_ROTATE:
case MENU_TOOL_SCALE:
case MENU_TOOL_LIST_SELECT: {
for (int i = 0; i < TOOL_MAX; i++) {
tool_button[i]->set_pressed(i == p_option);
}
tool_mode = (ToolMode)p_option;
update_transform_gizmo();
} break;
case MENU_TRANSFORM_CONFIGURE_SNAP: {
snap_dialog->popup_centered(Size2(200, 180));
} break;
case MENU_TRANSFORM_DIALOG: {
for (int i = 0; i < 3; i++) {
xform_translate[i]->set_text("0");
xform_rotate[i]->set_text("0");
xform_scale[i]->set_text("1");
}
xform_dialog->popup_centered(Size2(320, 240) * EDSCALE);
} break;
case MENU_VIEW_USE_1_VIEWPORT: {
viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_1_VIEWPORT);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
} break;
case MENU_VIEW_USE_2_VIEWPORTS: {
viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_2_VIEWPORTS);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
} break;
case MENU_VIEW_USE_2_VIEWPORTS_ALT: {
viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_2_VIEWPORTS_ALT);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
} break;
case MENU_VIEW_USE_3_VIEWPORTS: {
viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_3_VIEWPORTS);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
} break;
case MENU_VIEW_USE_3_VIEWPORTS_ALT: {
viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_3_VIEWPORTS_ALT);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), true);
} break;
case MENU_VIEW_USE_4_VIEWPORTS: {
viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_4_VIEWPORTS);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
} break;
case MENU_VIEW_ORIGIN: {
bool is_checked = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(p_option));
origin_enabled = !is_checked;
RenderingServer::get_singleton()->instance_set_visible(origin_instance, origin_enabled);
// Update the grid since its appearance depends on whether the origin is enabled
_finish_grid();
_init_grid();
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(p_option), origin_enabled);
} break;
case MENU_VIEW_GRID: {
bool is_checked = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(p_option));
grid_enabled = !is_checked;
for (int i = 0; i < 3; ++i) {
if (grid_enable[i]) {
grid_visible[i] = grid_enabled;
}
}
_finish_grid();
_init_grid();
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(p_option), grid_enabled);
} break;
case MENU_VIEW_CAMERA_SETTINGS: {
settings_dialog->popup_centered(settings_vbc->get_combined_minimum_size() + Size2(50, 50));
} break;
case MENU_SNAP_TO_FLOOR: {
snap_selected_nodes_to_floor();
} break;
case MENU_LOCK_SELECTED: {
undo_redo->create_action(TTR("Lock Selected"));
List<Node *> &selection = editor_selection->get_selected_node_list();
for (Node *E : selection) {
Node3D *spatial = Object::cast_to<Node3D>(E);
if (!spatial || !spatial->is_inside_tree()) {
continue;
}
if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
continue;
}
undo_redo->add_do_method(spatial, "set_meta", "_edit_lock_", true);
undo_redo->add_undo_method(spatial, "remove_meta", "_edit_lock_");
undo_redo->add_do_method(this, "emit_signal", "item_lock_status_changed");
undo_redo->add_undo_method(this, "emit_signal", "item_lock_status_changed");
}
undo_redo->add_do_method(this, "_refresh_menu_icons");
undo_redo->add_undo_method(this, "_refresh_menu_icons");
undo_redo->commit_action();
} break;
case MENU_UNLOCK_SELECTED: {
undo_redo->create_action(TTR("Unlock Selected"));
List<Node *> &selection = editor_selection->get_selected_node_list();
for (Node *E : selection) {
Node3D *spatial = Object::cast_to<Node3D>(E);
if (!spatial || !spatial->is_inside_tree()) {
continue;
}
if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
continue;
}
undo_redo->add_do_method(spatial, "remove_meta", "_edit_lock_");
undo_redo->add_undo_method(spatial, "set_meta", "_edit_lock_", true);
undo_redo->add_do_method(this, "emit_signal", "item_lock_status_changed");
undo_redo->add_undo_method(this, "emit_signal", "item_lock_status_changed");
}
undo_redo->add_do_method(this, "_refresh_menu_icons");
undo_redo->add_undo_method(this, "_refresh_menu_icons");
undo_redo->commit_action();
} break;
case MENU_GROUP_SELECTED: {
undo_redo->create_action(TTR("Group Selected"));
List<Node *> &selection = editor_selection->get_selected_node_list();
for (Node *E : selection) {
Node3D *spatial = Object::cast_to<Node3D>(E);
if (!spatial || !spatial->is_inside_tree()) {
continue;
}
if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
continue;
}
undo_redo->add_do_method(spatial, "set_meta", "_edit_group_", true);
undo_redo->add_undo_method(spatial, "remove_meta", "_edit_group_");
undo_redo->add_do_method(this, "emit_signal", "item_group_status_changed");
undo_redo->add_undo_method(this, "emit_signal", "item_group_status_changed");
}
undo_redo->add_do_method(this, "_refresh_menu_icons");
undo_redo->add_undo_method(this, "_refresh_menu_icons");
undo_redo->commit_action();
} break;
case MENU_UNGROUP_SELECTED: {
undo_redo->create_action(TTR("Ungroup Selected"));
List<Node *> &selection = editor_selection->get_selected_node_list();
for (Node *E : selection) {
Node3D *spatial = Object::cast_to<Node3D>(E);
if (!spatial || !spatial->is_inside_tree()) {
continue;
}
if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
continue;
}
undo_redo->add_do_method(spatial, "remove_meta", "_edit_group_");
undo_redo->add_undo_method(spatial, "set_meta", "_edit_group_", true);
undo_redo->add_do_method(this, "emit_signal", "item_group_status_changed");
undo_redo->add_undo_method(this, "emit_signal", "item_group_status_changed");
}
undo_redo->add_do_method(this, "_refresh_menu_icons");
undo_redo->add_undo_method(this, "_refresh_menu_icons");
undo_redo->commit_action();
} break;
}
}
void Node3DEditor::_init_indicators() {
{
origin_enabled = true;
grid_enabled = true;
Ref<Shader> origin_shader = memnew(Shader);
origin_shader->set_code(R"(
// 3D editor origin line shader.
shader_type spatial;
render_mode blend_mix, cull_disabled, unshaded, fog_disabled;
void vertex() {
vec3 point_a = MODEL_MATRIX[3].xyz;
// Encoded in scale.
vec3 point_b = vec3(MODEL_MATRIX[0].x, MODEL_MATRIX[1].y, MODEL_MATRIX[2].z);
// Points are already in world space, so no need for MODEL_MATRIX anymore.
vec4 clip_a = PROJECTION_MATRIX * (VIEW_MATRIX * vec4(point_a, 1.0));
vec4 clip_b = PROJECTION_MATRIX * (VIEW_MATRIX * vec4(point_b, 1.0));
vec2 screen_a = VIEWPORT_SIZE * (0.5 * clip_a.xy / clip_a.w + 0.5);
vec2 screen_b = VIEWPORT_SIZE * (0.5 * clip_b.xy / clip_b.w + 0.5);
vec2 x_basis = normalize(screen_b - screen_a);
vec2 y_basis = vec2(-x_basis.y, x_basis.x);
float width = 3.0;
vec2 screen_point_a = screen_a + width * (VERTEX.x * x_basis + VERTEX.y * y_basis);
vec2 screen_point_b = screen_b + width * (VERTEX.x * x_basis + VERTEX.y * y_basis);
vec2 screen_point_final = mix(screen_point_a, screen_point_b, VERTEX.z);
vec4 clip_final = mix(clip_a, clip_b, VERTEX.z);
POSITION = vec4(clip_final.w * ((2.0 * screen_point_final) / VIEWPORT_SIZE - 1.0), clip_final.z, clip_final.w);
UV = VERTEX.yz * clip_final.w;
if (!OUTPUT_IS_SRGB) {
COLOR.rgb = mix(pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb * (1.0 / 12.92), lessThan(COLOR.rgb, vec3(0.04045)));
}
}
void fragment() {
// Multiply by 0.5 since UV is actually UV is [-1, 1].
float line_width = fwidth(UV.x * 0.5);
float line_uv = abs(UV.x * 0.5);
float line = smoothstep(line_width * 1.0, line_width * 0.25, line_uv);
ALBEDO = COLOR.rgb;
ALPHA *= COLOR.a * line;
}
)");
origin_mat.instantiate();
origin_mat->set_shader(origin_shader);
Vector<Vector3> origin_points;
origin_points.resize(6);
origin_points.set(0, Vector3(0.0, -0.5, 0.0));
origin_points.set(1, Vector3(0.0, -0.5, 1.0));
origin_points.set(2, Vector3(0.0, 0.5, 1.0));
origin_points.set(3, Vector3(0.0, -0.5, 0.0));
origin_points.set(4, Vector3(0.0, 0.5, 1.0));
origin_points.set(5, Vector3(0.0, 0.5, 0.0));
Array d;
d.resize(RS::ARRAY_MAX);
d[RenderingServer::ARRAY_VERTEX] = origin_points;
origin_mesh = RenderingServer::get_singleton()->mesh_create();
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(origin_mesh, RenderingServer::PRIMITIVE_TRIANGLES, d);
RenderingServer::get_singleton()->mesh_surface_set_material(origin_mesh, 0, origin_mat->get_rid());
origin_multimesh = RenderingServer::get_singleton()->multimesh_create();
RenderingServer::get_singleton()->multimesh_set_mesh(origin_multimesh, origin_mesh);
RenderingServer::get_singleton()->multimesh_allocate_data(origin_multimesh, 12, RS::MultimeshTransformFormat::MULTIMESH_TRANSFORM_3D, true, false);
RenderingServer::get_singleton()->multimesh_set_visible_instances(origin_multimesh, -1);
LocalVector<float> distances;
distances.resize(5);
distances[0] = -1000000.0;
distances[1] = -1000.0;
distances[2] = 0.0;
distances[3] = 1000.0;
distances[4] = 1000000.0;
for (int i = 0; i < 3; i++) {
Color origin_color;
switch (i) {
case 0:
origin_color = get_theme_color(SNAME("axis_x_color"), EditorStringName(Editor));
break;
case 1:
origin_color = get_theme_color(SNAME("axis_y_color"), EditorStringName(Editor));
break;
case 2:
origin_color = get_theme_color(SNAME("axis_z_color"), EditorStringName(Editor));
break;
default:
origin_color = Color();
break;
}
Vector3 axis;
axis[i] = 1;
for (int j = 0; j < 4; j++) {
Transform3D t = Transform3D();
if (distances[j] > 0.0) {
t = t.scaled(axis * distances[j + 1]);
t = t.translated(axis * distances[j]);
} else {
t = t.scaled(axis * distances[j]);
t = t.translated(axis * distances[j + 1]);
}
RenderingServer::get_singleton()->multimesh_instance_set_transform(origin_multimesh, i * 4 + j, t);
RenderingServer::get_singleton()->multimesh_instance_set_color(origin_multimesh, i * 4 + j, origin_color);
}
}
origin_instance = RenderingServer::get_singleton()->instance_create2(origin_multimesh, get_tree()->get_root()->get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_layer_mask(origin_instance, 1 << Node3DEditorViewport::GIZMO_GRID_LAYER);
RS::get_singleton()->instance_geometry_set_flag(origin_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
RS::get_singleton()->instance_geometry_set_flag(origin_instance, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(origin_instance, RS::SHADOW_CASTING_SETTING_OFF);
Ref<Shader> grid_shader = memnew(Shader);
grid_shader->set_code(R"(
// 3D editor grid shader.
shader_type spatial;
render_mode unshaded, fog_disabled;
uniform bool orthogonal;
uniform float grid_size;
void vertex() {
// From FLAG_SRGB_VERTEX_COLOR.
if (!OUTPUT_IS_SRGB) {
COLOR.rgb = mix(pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb * (1.0 / 12.92), lessThan(COLOR.rgb, vec3(0.04045)));
}
}
void fragment() {
ALBEDO = COLOR.rgb;
vec3 dir = orthogonal ? -vec3(0, 0, 1) : VIEW;
float angle_fade = abs(dot(dir, NORMAL));
angle_fade = smoothstep(0.05, 0.2, angle_fade);
vec3 world_pos = (INV_VIEW_MATRIX * vec4(VERTEX, 1.0)).xyz;
vec3 world_normal = (INV_VIEW_MATRIX * vec4(NORMAL, 0.0)).xyz;
vec3 camera_world_pos = INV_VIEW_MATRIX[3].xyz;
vec3 camera_world_pos_on_plane = camera_world_pos * (1.0 - world_normal);
float dist_fade = 1.0 - (distance(world_pos, camera_world_pos_on_plane) / grid_size);
dist_fade = smoothstep(0.02, 0.3, dist_fade);
ALPHA = COLOR.a * dist_fade * angle_fade;
}
)");
for (int i = 0; i < 3; i++) {
grid_mat[i].instantiate();
grid_mat[i]->set_shader(grid_shader);
}
grid_enable[0] = EDITOR_GET("editors/3d/grid_xy_plane");
grid_enable[1] = EDITOR_GET("editors/3d/grid_yz_plane");
grid_enable[2] = EDITOR_GET("editors/3d/grid_xz_plane");
grid_visible[0] = grid_enable[0];
grid_visible[1] = grid_enable[1];
grid_visible[2] = grid_enable[2];
_init_grid();
}
{
//move gizmo
// Inverted zxy.
Vector3 ivec = Vector3(0, 0, -1);
Vector3 nivec = Vector3(-1, -1, 0);
Vector3 ivec2 = Vector3(-1, 0, 0);
Vector3 ivec3 = Vector3(0, -1, 0);
for (int i = 0; i < 3; i++) {
Color col;
switch (i) {
case 0:
col = get_theme_color(SNAME("axis_x_color"), EditorStringName(Editor));
break;
case 1:
col = get_theme_color(SNAME("axis_y_color"), EditorStringName(Editor));
break;
case 2:
col = get_theme_color(SNAME("axis_z_color"), EditorStringName(Editor));
break;
default:
col = Color();
break;
}
col.a = EDITOR_GET("editors/3d/manipulator_gizmo_opacity");
move_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
move_plane_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
rotate_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
scale_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
scale_plane_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
axis_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
mat->set_on_top_of_alpha();
mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
mat->set_albedo(col);
gizmo_color[i] = mat;
Ref<StandardMaterial3D> mat_hl = mat->duplicate();
const Color albedo = col.from_hsv(col.get_h(), 0.25, 1.0, 1);
mat_hl->set_albedo(albedo);
gizmo_color_hl[i] = mat_hl;
//translate
{
Ref<SurfaceTool> surftool = memnew(SurfaceTool);
surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
// Arrow profile
const int arrow_points = 5;
Vector3 arrow[5] = {
nivec * 0.0 + ivec * 0.0,
nivec * 0.01 + ivec * 0.0,
nivec * 0.01 + ivec * GIZMO_ARROW_OFFSET,
nivec * 0.065 + ivec * GIZMO_ARROW_OFFSET,
nivec * 0.0 + ivec * (GIZMO_ARROW_OFFSET + GIZMO_ARROW_SIZE),
};
int arrow_sides = 16;
const real_t arrow_sides_step = Math_TAU / arrow_sides;
for (int k = 0; k < arrow_sides; k++) {
Basis ma(ivec, k * arrow_sides_step);
Basis mb(ivec, (k + 1) * arrow_sides_step);
for (int j = 0; j < arrow_points - 1; j++) {
Vector3 points[4] = {
ma.xform(arrow[j]),
mb.xform(arrow[j]),
mb.xform(arrow[j + 1]),
ma.xform(arrow[j + 1]),
};
surftool->add_vertex(points[0]);
surftool->add_vertex(points[1]);
surftool->add_vertex(points[2]);
surftool->add_vertex(points[0]);
surftool->add_vertex(points[2]);
surftool->add_vertex(points[3]);
}
}
surftool->set_material(mat);
surftool->commit(move_gizmo[i]);
}
// Plane Translation
{
Ref<SurfaceTool> surftool = memnew(SurfaceTool);
surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
Vector3 vec = ivec2 - ivec3;
Vector3 plane[4] = {
vec * GIZMO_PLANE_DST,
vec * GIZMO_PLANE_DST + ivec2 * GIZMO_PLANE_SIZE,
vec * (GIZMO_PLANE_DST + GIZMO_PLANE_SIZE),
vec * GIZMO_PLANE_DST - ivec3 * GIZMO_PLANE_SIZE
};
Basis ma(ivec, Math_PI / 2);
Vector3 points[4] = {
ma.xform(plane[0]),
ma.xform(plane[1]),
ma.xform(plane[2]),
ma.xform(plane[3]),
};
surftool->add_vertex(points[0]);
surftool->add_vertex(points[1]);
surftool->add_vertex(points[2]);
surftool->add_vertex(points[0]);
surftool->add_vertex(points[2]);
surftool->add_vertex(points[3]);
Ref<StandardMaterial3D> plane_mat = memnew(StandardMaterial3D);
plane_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
plane_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
plane_mat->set_on_top_of_alpha();
plane_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
plane_mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
plane_mat->set_albedo(col);
plane_gizmo_color[i] = plane_mat; // needed, so we can draw planes from both sides
surftool->set_material(plane_mat);
surftool->commit(move_plane_gizmo[i]);
Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
plane_mat_hl->set_albedo(albedo);
plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
}
// Rotate
{
Ref<SurfaceTool> surftool = memnew(SurfaceTool);
surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
int n = 128; // number of circle segments
int m = 3; // number of thickness segments
real_t step = Math_TAU / n;
for (int j = 0; j < n; ++j) {
Basis basis = Basis(ivec, j * step);
Vector3 vertex = basis.xform(ivec2 * GIZMO_CIRCLE_SIZE);
for (int k = 0; k < m; ++k) {
Vector2 ofs = Vector2(Math::cos((Math_TAU * k) / m), Math::sin((Math_TAU * k) / m));
Vector3 normal = ivec * ofs.x + ivec2 * ofs.y;
surftool->set_normal(basis.xform(normal));
surftool->add_vertex(vertex);
}
}
for (int j = 0; j < n; ++j) {
for (int k = 0; k < m; ++k) {
int current_ring = j * m;
int next_ring = ((j + 1) % n) * m;
int current_segment = k;
int next_segment = (k + 1) % m;
surftool->add_index(current_ring + next_segment);
surftool->add_index(current_ring + current_segment);
surftool->add_index(next_ring + current_segment);
surftool->add_index(next_ring + current_segment);
surftool->add_index(next_ring + next_segment);
surftool->add_index(current_ring + next_segment);
}
}
Ref<Shader> rotate_shader = memnew(Shader);
rotate_shader->set_code(R"(
// 3D editor rotation manipulator gizmo shader.
shader_type spatial;
render_mode unshaded, depth_test_disabled, fog_disabled;
uniform vec4 albedo;
mat3 orthonormalize(mat3 m) {
vec3 x = normalize(m[0]);
vec3 y = normalize(m[1] - x * dot(x, m[1]));
vec3 z = m[2] - x * dot(x, m[2]);
z = normalize(z - y * (dot(y, m[2])));
return mat3(x,y,z);
}
void vertex() {
mat3 mv = orthonormalize(mat3(MODELVIEW_MATRIX));
vec3 n = mv * VERTEX;
float orientation = dot(vec3(0.0, 0.0, -1.0), n);
if (orientation <= 0.005) {
VERTEX += NORMAL * 0.02;
}
}
void fragment() {
ALBEDO = albedo.rgb;
ALPHA = albedo.a;
}
)");
Ref<ShaderMaterial> rotate_mat = memnew(ShaderMaterial);
rotate_mat->set_render_priority(Material::RENDER_PRIORITY_MAX);
rotate_mat->set_shader(rotate_shader);
rotate_mat->set_shader_parameter("albedo", col);
rotate_gizmo_color[i] = rotate_mat;
Array arrays = surftool->commit_to_arrays();
rotate_gizmo[i]->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays);
rotate_gizmo[i]->surface_set_material(0, rotate_mat);
Ref<ShaderMaterial> rotate_mat_hl = rotate_mat->duplicate();
rotate_mat_hl->set_shader_parameter("albedo", albedo);
rotate_gizmo_color_hl[i] = rotate_mat_hl;
if (i == 2) { // Rotation white outline
Ref<ShaderMaterial> border_mat = rotate_mat->duplicate();
Ref<Shader> border_shader = memnew(Shader);
border_shader->set_code(R"(
// 3D editor rotation manipulator gizmo shader (white outline).
shader_type spatial;
render_mode unshaded, depth_test_disabled, fog_disabled;
uniform vec4 albedo;
mat3 orthonormalize(mat3 m) {
vec3 x = normalize(m[0]);
vec3 y = normalize(m[1] - x * dot(x, m[1]));
vec3 z = m[2] - x * dot(x, m[2]);
z = normalize(z - y * (dot(y, m[2])));
return mat3(x, y, z);
}
void vertex() {
mat3 mv = orthonormalize(mat3(MODELVIEW_MATRIX));
mv = inverse(mv);
VERTEX += NORMAL * 0.008;
vec3 camera_dir_local = mv * vec3(0.0, 0.0, 1.0);
vec3 camera_up_local = mv * vec3(0.0, 1.0, 0.0);
mat3 rotation_matrix = mat3(cross(camera_dir_local, camera_up_local), camera_up_local, camera_dir_local);
VERTEX = rotation_matrix * VERTEX;
}
void fragment() {
ALBEDO = albedo.rgb;
ALPHA = albedo.a;
}
)");
border_mat->set_shader(border_shader);
border_mat->set_shader_parameter("albedo", Color(0.75, 0.75, 0.75, col.a / 3.0));
rotate_gizmo[3] = Ref<ArrayMesh>(memnew(ArrayMesh));
rotate_gizmo[3]->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays);
rotate_gizmo[3]->surface_set_material(0, border_mat);
}
}
// Scale
{
Ref<SurfaceTool> surftool = memnew(SurfaceTool);
surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
// Cube arrow profile
const int arrow_points = 6;
Vector3 arrow[6] = {
nivec * 0.0 + ivec * 0.0,
nivec * 0.01 + ivec * 0.0,
nivec * 0.01 + ivec * 1.0 * GIZMO_SCALE_OFFSET,
nivec * 0.07 + ivec * 1.0 * GIZMO_SCALE_OFFSET,
nivec * 0.07 + ivec * 1.11 * GIZMO_SCALE_OFFSET,
nivec * 0.0 + ivec * 1.11 * GIZMO_SCALE_OFFSET,
};
int arrow_sides = 4;
const real_t arrow_sides_step = Math_TAU / arrow_sides;
for (int k = 0; k < 4; k++) {
Basis ma(ivec, k * arrow_sides_step);
Basis mb(ivec, (k + 1) * arrow_sides_step);
for (int j = 0; j < arrow_points - 1; j++) {
Vector3 points[4] = {
ma.xform(arrow[j]),
mb.xform(arrow[j]),
mb.xform(arrow[j + 1]),
ma.xform(arrow[j + 1]),
};
surftool->add_vertex(points[0]);
surftool->add_vertex(points[1]);
surftool->add_vertex(points[2]);
surftool->add_vertex(points[0]);
surftool->add_vertex(points[2]);
surftool->add_vertex(points[3]);
}
}
surftool->set_material(mat);
surftool->commit(scale_gizmo[i]);
}
// Plane Scale
{
Ref<SurfaceTool> surftool = memnew(SurfaceTool);
surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
Vector3 vec = ivec2 - ivec3;
Vector3 plane[4] = {
vec * GIZMO_PLANE_DST,
vec * GIZMO_PLANE_DST + ivec2 * GIZMO_PLANE_SIZE,
vec * (GIZMO_PLANE_DST + GIZMO_PLANE_SIZE),
vec * GIZMO_PLANE_DST - ivec3 * GIZMO_PLANE_SIZE
};
Basis ma(ivec, Math_PI / 2);
Vector3 points[4] = {
ma.xform(plane[0]),
ma.xform(plane[1]),
ma.xform(plane[2]),
ma.xform(plane[3]),
};
surftool->add_vertex(points[0]);
surftool->add_vertex(points[1]);
surftool->add_vertex(points[2]);
surftool->add_vertex(points[0]);
surftool->add_vertex(points[2]);
surftool->add_vertex(points[3]);
Ref<StandardMaterial3D> plane_mat = memnew(StandardMaterial3D);
plane_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
plane_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
plane_mat->set_on_top_of_alpha();
plane_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
plane_mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
plane_mat->set_albedo(col);
plane_gizmo_color[i] = plane_mat; // needed, so we can draw planes from both sides
surftool->set_material(plane_mat);
surftool->commit(scale_plane_gizmo[i]);
Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
plane_mat_hl->set_albedo(col.from_hsv(col.get_h(), 0.25, 1.0, 1));
plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
}
// Lines to visualize transforms locked to an axis/plane
{
Ref<SurfaceTool> surftool = memnew(SurfaceTool);
surftool->begin(Mesh::PRIMITIVE_LINE_STRIP);
Vector3 vec;
vec[i] = 1;
// line extending through infinity(ish)
surftool->add_vertex(vec * -1048576);
surftool->add_vertex(Vector3());
surftool->add_vertex(vec * 1048576);
surftool->set_material(mat_hl);
surftool->commit(axis_gizmo[i]);
}
}
}
_generate_selection_boxes();
}
void Node3DEditor::_update_gizmos_menu() {
gizmos_menu->clear();
for (int i = 0; i < gizmo_plugins_by_name.size(); ++i) {
if (!gizmo_plugins_by_name[i]->can_be_hidden()) {
continue;
}
String plugin_name = gizmo_plugins_by_name[i]->get_gizmo_name();
const int plugin_state = gizmo_plugins_by_name[i]->get_state();
gizmos_menu->add_multistate_item(plugin_name, 3, plugin_state, i);
const int idx = gizmos_menu->get_item_index(i);
gizmos_menu->set_item_tooltip(
idx,
TTR("Click to toggle between visibility states.\n\nOpen eye: Gizmo is visible.\nClosed eye: Gizmo is hidden.\nHalf-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."));
switch (plugin_state) {
case EditorNode3DGizmoPlugin::VISIBLE:
gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon(SNAME("visibility_visible")));
break;
case EditorNode3DGizmoPlugin::ON_TOP:
gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon(SNAME("visibility_xray")));
break;
case EditorNode3DGizmoPlugin::HIDDEN:
gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon(SNAME("visibility_hidden")));
break;
}
}
}
void Node3DEditor::_update_gizmos_menu_theme() {
for (int i = 0; i < gizmo_plugins_by_name.size(); ++i) {
if (!gizmo_plugins_by_name[i]->can_be_hidden()) {
continue;
}
const int plugin_state = gizmo_plugins_by_name[i]->get_state();
const int idx = gizmos_menu->get_item_index(i);
switch (plugin_state) {
case EditorNode3DGizmoPlugin::VISIBLE:
gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon(SNAME("visibility_visible")));
break;
case EditorNode3DGizmoPlugin::ON_TOP:
gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon(SNAME("visibility_xray")));
break;
case EditorNode3DGizmoPlugin::HIDDEN:
gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon(SNAME("visibility_hidden")));
break;
}
}
}
void Node3DEditor::_init_grid() {
if (!grid_enabled) {
return;
}
Camera3D *camera = get_editor_viewport(0)->camera;
Vector3 camera_position = camera->get_position();
if (camera_position == Vector3()) {
return; // Camera3D is invalid, don't draw the grid.
}
bool orthogonal = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL;
Vector<Color> grid_colors[3];
Vector<Vector3> grid_points[3];
Vector<Vector3> grid_normals[3];
Color primary_grid_color = EDITOR_GET("editors/3d/primary_grid_color");
Color secondary_grid_color = EDITOR_GET("editors/3d/secondary_grid_color");
int grid_size = EDITOR_GET("editors/3d/grid_size");
int primary_grid_steps = EDITOR_GET("editors/3d/primary_grid_steps");
// Which grid planes are enabled? Which should we generate?
grid_enable[0] = grid_visible[0] = EDITOR_GET("editors/3d/grid_xy_plane");
grid_enable[1] = grid_visible[1] = EDITOR_GET("editors/3d/grid_yz_plane");
grid_enable[2] = grid_visible[2] = EDITOR_GET("editors/3d/grid_xz_plane");
// Offsets division_level for bigger or smaller grids.
// Default value is -0.2. -1.0 gives Blender-like behavior, 0.5 gives huge grids.
real_t division_level_bias = EDITOR_GET("editors/3d/grid_division_level_bias");
// Default largest grid size is 8^2 (default value is 2) when primary_grid_steps is 8 (64m apart, so primary grid lines are 512m apart).
int division_level_max = EDITOR_GET("editors/3d/grid_division_level_max");
// Default smallest grid size is 8^0 (default value is 0) when primary_grid_steps is 8.
int division_level_min = EDITOR_GET("editors/3d/grid_division_level_min");
ERR_FAIL_COND_MSG(division_level_max < division_level_min, "The 3D grid's maximum division level cannot be lower than its minimum division level.");
if (primary_grid_steps != 10) { // Log10 of 10 is 1.
// Change of base rule, divide by ln(10).
real_t div = Math::log((real_t)primary_grid_steps) / (real_t)2.302585092994045901094;
// Truncation (towards zero) is intentional.
division_level_max = (int)(division_level_max / div);
division_level_min = (int)(division_level_min / div);
}
for (int a = 0; a < 3; a++) {
if (!grid_enable[a]) {
continue; // If this grid plane is disabled, skip generation.
}
int b = (a + 1) % 3;
int c = (a + 2) % 3;
Vector3 normal;
normal[c] = 1.0;
real_t camera_distance = Math::abs(camera_position[c]);
if (orthogonal) {
camera_distance = camera->get_size() / 2.0;
Vector3 camera_direction = -camera->get_global_transform().get_basis().get_column(2);
Plane grid_plane = Plane(normal);
Vector3 intersection;
if (grid_plane.intersects_ray(camera_position, camera_direction, &intersection)) {
camera_position = intersection;
}
}
real_t division_level = Math::log(Math::abs(camera_distance)) / Math::log((double)primary_grid_steps) + division_level_bias;
real_t clamped_division_level = CLAMP(division_level, division_level_min, division_level_max);
real_t division_level_floored = Math::floor(clamped_division_level);
real_t division_level_decimals = clamped_division_level - division_level_floored;
real_t small_step_size = Math::pow(primary_grid_steps, division_level_floored);
real_t large_step_size = small_step_size * primary_grid_steps;
real_t center_a = large_step_size * (int)(camera_position[a] / large_step_size);
real_t center_b = large_step_size * (int)(camera_position[b] / large_step_size);
real_t bgn_a = center_a - grid_size * small_step_size;
real_t end_a = center_a + grid_size * small_step_size;
real_t bgn_b = center_b - grid_size * small_step_size;
real_t end_b = center_b + grid_size * small_step_size;
real_t fade_size = Math::pow(primary_grid_steps, division_level - 1.0);
real_t min_fade_size = Math::pow(primary_grid_steps, float(division_level_min));
real_t max_fade_size = Math::pow(primary_grid_steps, float(division_level_max));
fade_size = CLAMP(fade_size, min_fade_size, max_fade_size);
real_t grid_fade_size = (grid_size - primary_grid_steps) * fade_size;
grid_mat[c]->set_shader_parameter("grid_size", grid_fade_size);
grid_mat[c]->set_shader_parameter("orthogonal", orthogonal);
// Cache these so we don't have to re-access memory.
Vector<Vector3> &ref_grid = grid_points[c];
Vector<Vector3> &ref_grid_normals = grid_normals[c];
Vector<Color> &ref_grid_colors = grid_colors[c];
// Count our elements same as code below it.
int expected_size = 0;
for (int i = -grid_size; i <= grid_size; i++) {
const real_t position_a = center_a + i * small_step_size;
const real_t position_b = center_b + i * small_step_size;
// Don't draw lines over the origin if it's enabled.
if (!(origin_enabled && Math::is_zero_approx(position_a))) {
expected_size += 2;
}
if (!(origin_enabled && Math::is_zero_approx(position_b))) {
expected_size += 2;
}
}
int idx = 0;
ref_grid.resize(expected_size);
ref_grid_normals.resize(expected_size);
ref_grid_colors.resize(expected_size);
// In each iteration of this loop, draw one line in each direction (so two lines per loop, in each if statement).
for (int i = -grid_size; i <= grid_size; i++) {
Color line_color;
// Is this a primary line? Set the appropriate color.
if (i % primary_grid_steps == 0) {
line_color = primary_grid_color.lerp(secondary_grid_color, division_level_decimals);
} else {
line_color = secondary_grid_color;
line_color.a = line_color.a * (1 - division_level_decimals);
}
real_t position_a = center_a + i * small_step_size;
real_t position_b = center_b + i * small_step_size;
// Don't draw lines over the origin if it's enabled.
if (!(origin_enabled && Math::is_zero_approx(position_a))) {
Vector3 line_bgn;
Vector3 line_end;
line_bgn[a] = position_a;
line_end[a] = position_a;
line_bgn[b] = bgn_b;
line_end[b] = end_b;
ref_grid.set(idx, line_bgn);
ref_grid.set(idx + 1, line_end);
ref_grid_colors.set(idx, line_color);
ref_grid_colors.set(idx + 1, line_color);
ref_grid_normals.set(idx, normal);
ref_grid_normals.set(idx + 1, normal);
idx += 2;
}
if (!(origin_enabled && Math::is_zero_approx(position_b))) {
Vector3 line_bgn;
Vector3 line_end;
line_bgn[b] = position_b;
line_end[b] = position_b;
line_bgn[a] = bgn_a;
line_end[a] = end_a;
ref_grid.set(idx, line_bgn);
ref_grid.set(idx + 1, line_end);
ref_grid_colors.set(idx, line_color);
ref_grid_colors.set(idx + 1, line_color);
ref_grid_normals.set(idx, normal);
ref_grid_normals.set(idx + 1, normal);
idx += 2;
}
}
// Create a mesh from the pushed vector points and colors.
grid[c] = RenderingServer::get_singleton()->mesh_create();
Array d;
d.resize(RS::ARRAY_MAX);
d[RenderingServer::ARRAY_VERTEX] = grid_points[c];
d[RenderingServer::ARRAY_COLOR] = grid_colors[c];
d[RenderingServer::ARRAY_NORMAL] = grid_normals[c];
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(grid[c], RenderingServer::PRIMITIVE_LINES, d);
RenderingServer::get_singleton()->mesh_surface_set_material(grid[c], 0, grid_mat[c]->get_rid());
grid_instance[c] = RenderingServer::get_singleton()->instance_create2(grid[c], get_tree()->get_root()->get_world_3d()->get_scenario());
// Yes, the end of this line is supposed to be a.
RenderingServer::get_singleton()->instance_set_visible(grid_instance[c], grid_visible[a]);
RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(grid_instance[c], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(grid_instance[c], 1 << Node3DEditorViewport::GIZMO_GRID_LAYER);
RS::get_singleton()->instance_geometry_set_flag(grid_instance[c], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
RS::get_singleton()->instance_geometry_set_flag(grid_instance[c], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
}
}
void Node3DEditor::_finish_indicators() {
RenderingServer::get_singleton()->free(origin_instance);
RenderingServer::get_singleton()->free(origin_multimesh);
RenderingServer::get_singleton()->free(origin_mesh);
_finish_grid();
}
void Node3DEditor::_finish_grid() {
for (int i = 0; i < 3; i++) {
RenderingServer::get_singleton()->free(grid_instance[i]);
RenderingServer::get_singleton()->free(grid[i]);
}
}
void Node3DEditor::update_grid() {
const Camera3D::ProjectionType current_projection = viewports[0]->camera->get_projection();
if (current_projection != grid_camera_last_update_perspective) {
grid_init_draw = false; // redraw
grid_camera_last_update_perspective = current_projection;
}
// Gets a orthogonal or perspective position correctly (for the grid comparison)
const Vector3 camera_position = get_editor_viewport(0)->camera->get_position();
if (!grid_init_draw || grid_camera_last_update_position.distance_squared_to(camera_position) >= 100.0f) {
_finish_grid();
_init_grid();
grid_init_draw = true;
grid_camera_last_update_position = camera_position;
}
}
void Node3DEditor::_selection_changed() {
_refresh_menu_icons();
if (selected && editor_selection->get_selected_node_list().size() != 1) {
Vector<Ref<Node3DGizmo>> gizmos = selected->get_gizmos();
for (int i = 0; i < gizmos.size(); i++) {
Ref<EditorNode3DGizmo> seg = gizmos[i];
if (!seg.is_valid()) {
continue;
}
seg->set_selected(false);
}
Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected);
if (se) {
se->gizmo.unref();
se->subgizmos.clear();
}
selected->update_gizmos();
selected = nullptr;
}
update_transform_gizmo();
}
void Node3DEditor::_refresh_menu_icons() {
bool all_locked = true;
bool all_grouped = true;
bool has_node3d_item = false;
List<Node *> &selection = editor_selection->get_selected_node_list();
if (selection.is_empty()) {
all_locked = false;
all_grouped = false;
} else {
for (Node *E : selection) {
Node3D *node = Object::cast_to<Node3D>(E);
if (node) {
if (all_locked && !node->has_meta("_edit_lock_")) {
all_locked = false;
}
if (all_grouped && !node->has_meta("_edit_group_")) {
all_grouped = false;
}
has_node3d_item = true;
}
if (!all_locked && !all_grouped) {
break;
}
}
}
all_locked = all_locked && has_node3d_item;
all_grouped = all_grouped && has_node3d_item;
tool_button[TOOL_LOCK_SELECTED]->set_visible(!all_locked);
tool_button[TOOL_LOCK_SELECTED]->set_disabled(!has_node3d_item);
tool_button[TOOL_UNLOCK_SELECTED]->set_visible(all_locked);
tool_button[TOOL_UNLOCK_SELECTED]->set_disabled(!has_node3d_item);
tool_button[TOOL_GROUP_SELECTED]->set_visible(!all_grouped);
tool_button[TOOL_GROUP_SELECTED]->set_disabled(!has_node3d_item);
tool_button[TOOL_UNGROUP_SELECTED]->set_visible(all_grouped);
tool_button[TOOL_UNGROUP_SELECTED]->set_disabled(!has_node3d_item);
}
template <typename T>
HashSet<T *> _get_child_nodes(Node *parent_node) {
HashSet<T *> nodes = HashSet<T *>();
T *node = Node::cast_to<T>(parent_node);
if (node) {
nodes.insert(node);
}
for (int i = 0; i < parent_node->get_child_count(); i++) {
Node *child_node = parent_node->get_child(i);
HashSet<T *> child_nodes = _get_child_nodes<T>(child_node);
for (T *I : child_nodes) {
nodes.insert(I);
}
}
return nodes;
}
HashSet<RID> _get_physics_bodies_rid(Node *node) {
HashSet<RID> rids = HashSet<RID>();
PhysicsBody3D *pb = Node::cast_to<PhysicsBody3D>(node);
if (pb) {
rids.insert(pb->get_rid());
}
HashSet<PhysicsBody3D *> child_nodes = _get_child_nodes<PhysicsBody3D>(node);
for (const PhysicsBody3D *I : child_nodes) {
rids.insert(I->get_rid());
}
return rids;
}
void Node3DEditor::snap_selected_nodes_to_floor() {
do_snap_selected_nodes_to_floor = true;
}
void Node3DEditor::_snap_selected_nodes_to_floor() {
const List<Node *> &selection = editor_selection->get_selected_node_list();
Dictionary snap_data;
for (Node *E : selection) {
Node3D *sp = Object::cast_to<Node3D>(E);
if (sp) {
Vector3 from;
Vector3 position_offset;
// Priorities for snapping to floor are CollisionShapes, VisualInstances and then origin
HashSet<VisualInstance3D *> vi = _get_child_nodes<VisualInstance3D>(sp);
HashSet<CollisionShape3D *> cs = _get_child_nodes<CollisionShape3D>(sp);
bool found_valid_shape = false;
if (cs.size()) {
AABB aabb;
HashSet<CollisionShape3D *>::Iterator I = cs.begin();
if ((*I)->get_shape().is_valid()) {
CollisionShape3D *collision_shape = *cs.begin();
aabb = collision_shape->get_global_transform().xform(collision_shape->get_shape()->get_debug_mesh()->get_aabb());
found_valid_shape = true;
}
for (++I; I; ++I) {
CollisionShape3D *col_shape = *I;
if (col_shape->get_shape().is_valid()) {
aabb.merge_with(col_shape->get_global_transform().xform(col_shape->get_shape()->get_debug_mesh()->get_aabb()));
found_valid_shape = true;
}
}
if (found_valid_shape) {
Vector3 size = aabb.size * Vector3(0.5, 0.0, 0.5);
from = aabb.position + size;
position_offset.y = from.y - sp->get_global_transform().origin.y;
}
}
if (!found_valid_shape && vi.size()) {
VisualInstance3D *begin = *vi.begin();
AABB aabb = begin->get_global_transform().xform(begin->get_aabb());
for (const VisualInstance3D *I : vi) {
aabb.merge_with(I->get_global_transform().xform(I->get_aabb()));
}
Vector3 size = aabb.size * Vector3(0.5, 0.0, 0.5);
from = aabb.position + size;
position_offset.y = from.y - sp->get_global_transform().origin.y;
} else if (!found_valid_shape) {
from = sp->get_global_transform().origin;
}
// We add a bit of margin to the from position to avoid it from snapping
// when the spatial is already on a floor and there's another floor under
// it
from = from + Vector3(0.0, 1, 0.0);
Dictionary d;
d["from"] = from;
d["position_offset"] = position_offset;
snap_data[sp] = d;
}
}
PhysicsDirectSpaceState3D *ss = get_tree()->get_root()->get_world_3d()->get_direct_space_state();
PhysicsDirectSpaceState3D::RayResult result;
Array keys = snap_data.keys();
// The maximum height an object can travel to be snapped
const float max_snap_height = 500.0;
// Will be set to `true` if at least one node from the selection was successfully snapped
bool snapped_to_floor = false;
if (keys.size()) {
// For snapping to be performed, there must be solid geometry under at least one of the selected nodes.
// We need to check this before snapping to register the undo/redo action only if needed.
for (int i = 0; i < keys.size(); i++) {
Node *node = Object::cast_to<Node>(keys[i]);
Node3D *sp = Object::cast_to<Node3D>(node);
Dictionary d = snap_data[node];
Vector3 from = d["from"];
Vector3 to = from - Vector3(0.0, max_snap_height, 0.0);
HashSet<RID> excluded = _get_physics_bodies_rid(sp);
PhysicsDirectSpaceState3D::RayParameters ray_params;
ray_params.from = from;
ray_params.to = to;
ray_params.exclude = excluded;
if (ss->intersect_ray(ray_params, result)) {
snapped_to_floor = true;
}
}
if (snapped_to_floor) {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Snap Nodes to Floor"));
// Perform snapping if at least one node can be snapped
for (int i = 0; i < keys.size(); i++) {
Node *node = Object::cast_to<Node>(keys[i]);
Node3D *sp = Object::cast_to<Node3D>(node);
Dictionary d = snap_data[node];
Vector3 from = d["from"];
Vector3 to = from - Vector3(0.0, max_snap_height, 0.0);
HashSet<RID> excluded = _get_physics_bodies_rid(sp);
PhysicsDirectSpaceState3D::RayParameters ray_params;
ray_params.from = from;
ray_params.to = to;
ray_params.exclude = excluded;
if (ss->intersect_ray(ray_params, result)) {
Vector3 position_offset = d["position_offset"];
Transform3D new_transform = sp->get_global_transform();
new_transform.origin.y = result.position.y;
new_transform.origin = new_transform.origin - position_offset;
Node3D *parent = sp->get_parent_node_3d();
Transform3D new_local_xform = parent ? parent->get_global_transform().affine_inverse() * new_transform : new_transform;
undo_redo->add_do_method(sp, "set_transform", new_local_xform);
undo_redo->add_undo_method(sp, "set_transform", sp->get_transform());
}
}
undo_redo->commit_action();
} else {
EditorNode::get_singleton()->show_warning(TTR("Couldn't find a solid floor to snap the selection to."));
}
}
}
void Node3DEditor::shortcut_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
if (!is_visible_in_tree()) {
return;
}
snap_key_enabled = Input::get_singleton()->is_key_pressed(Key::CTRL);
}
void Node3DEditor::_sun_environ_settings_pressed() {
Vector2 pos = sun_environ_settings->get_screen_position() + sun_environ_settings->get_size();
sun_environ_popup->set_position(pos - Vector2(sun_environ_popup->get_contents_minimum_size().width / 2, 0));
sun_environ_popup->reset_size();
sun_environ_popup->popup();
}
void Node3DEditor::_add_sun_to_scene(bool p_already_added_environment) {
sun_environ_popup->hide();
if (!p_already_added_environment && world_env_count == 0 && Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
// Prevent infinite feedback loop between the sun and environment methods.
_add_environment_to_scene(true);
}
Node *base = get_tree()->get_edited_scene_root();
if (!base) {
// Create a root node so we can add child nodes to it.
SceneTreeDock::get_singleton()->add_root_node(memnew(Node3D));
base = get_tree()->get_edited_scene_root();
}
ERR_FAIL_NULL(base);
Node *new_sun = preview_sun->duplicate();
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Add Preview Sun to Scene"));
undo_redo->add_do_method(base, "add_child", new_sun, true);
// Move to the beginning of the scene tree since more "global" nodes
// generally look better when placed at the top.
undo_redo->add_do_method(base, "move_child", new_sun, 0);
undo_redo->add_do_method(new_sun, "set_owner", base);
undo_redo->add_undo_method(base, "remove_child", new_sun);
undo_redo->add_do_reference(new_sun);
undo_redo->commit_action();
}
void Node3DEditor::_add_environment_to_scene(bool p_already_added_sun) {
sun_environ_popup->hide();
if (!p_already_added_sun && directional_light_count == 0 && Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
// Prevent infinite feedback loop between the sun and environment methods.
_add_sun_to_scene(true);
}
Node *base = get_tree()->get_edited_scene_root();
if (!base) {
// Create a root node so we can add child nodes to it.
SceneTreeDock::get_singleton()->add_root_node(memnew(Node3D));
base = get_tree()->get_edited_scene_root();
}
ERR_FAIL_NULL(base);
WorldEnvironment *new_env = memnew(WorldEnvironment);
new_env->set_environment(preview_environment->get_environment()->duplicate(true));
if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
new_env->set_camera_attributes(preview_environment->get_camera_attributes()->duplicate(true));
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Add Preview Environment to Scene"));
undo_redo->add_do_method(base, "add_child", new_env, true);
// Move to the beginning of the scene tree since more "global" nodes
// generally look better when placed at the top.
undo_redo->add_do_method(base, "move_child", new_env, 0);
undo_redo->add_do_method(new_env, "set_owner", base);
undo_redo->add_undo_method(base, "remove_child", new_env);
undo_redo->add_do_reference(new_env);
undo_redo->commit_action();
}
void Node3DEditor::_update_theme() {
tool_button[TOOL_MODE_SELECT]->set_icon(get_editor_theme_icon(SNAME("ToolSelect")));
tool_button[TOOL_MODE_MOVE]->set_icon(get_editor_theme_icon(SNAME("ToolMove")));
tool_button[TOOL_MODE_ROTATE]->set_icon(get_editor_theme_icon(SNAME("ToolRotate")));
tool_button[TOOL_MODE_SCALE]->set_icon(get_editor_theme_icon(SNAME("ToolScale")));
tool_button[TOOL_MODE_LIST_SELECT]->set_icon(get_editor_theme_icon(SNAME("ListSelect")));
tool_button[TOOL_LOCK_SELECTED]->set_icon(get_editor_theme_icon(SNAME("Lock")));
tool_button[TOOL_UNLOCK_SELECTED]->set_icon(get_editor_theme_icon(SNAME("Unlock")));
tool_button[TOOL_GROUP_SELECTED]->set_icon(get_editor_theme_icon(SNAME("Group")));
tool_button[TOOL_UNGROUP_SELECTED]->set_icon(get_editor_theme_icon(SNAME("Ungroup")));
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_icon(get_editor_theme_icon(SNAME("Object")));
tool_option_button[TOOL_OPT_USE_SNAP]->set_icon(get_editor_theme_icon(SNAME("Snap")));
tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_icon(get_editor_theme_icon(SNAME("Camera3D")));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), get_editor_theme_icon(SNAME("Panels1")));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), get_editor_theme_icon(SNAME("Panels2")));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), get_editor_theme_icon(SNAME("Panels2Alt")));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), get_editor_theme_icon(SNAME("Panels3")));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), get_editor_theme_icon(SNAME("Panels3Alt")));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), get_editor_theme_icon(SNAME("Panels4")));
sun_button->set_icon(get_editor_theme_icon(SNAME("PreviewSun")));
environ_button->set_icon(get_editor_theme_icon(SNAME("PreviewEnvironment")));
sun_environ_settings->set_icon(get_editor_theme_icon(SNAME("GuiTabMenuHl")));
sun_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
environ_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
sun_color->set_custom_minimum_size(Size2(0, get_theme_constant(SNAME("color_picker_button_height"), EditorStringName(Editor))));
environ_sky_color->set_custom_minimum_size(Size2(0, get_theme_constant(SNAME("color_picker_button_height"), EditorStringName(Editor))));
environ_ground_color->set_custom_minimum_size(Size2(0, get_theme_constant(SNAME("color_picker_button_height"), EditorStringName(Editor))));
context_toolbar_panel->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SNAME("ContextualToolbar"), EditorStringName(EditorStyles)));
}
void Node3DEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
_menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
_refresh_menu_icons();
get_tree()->connect("node_removed", callable_mp(this, &Node3DEditor::_node_removed));
get_tree()->connect("node_added", callable_mp(this, &Node3DEditor::_node_added));
SceneTreeDock::get_singleton()->get_tree_editor()->connect("node_changed", callable_mp(this, &Node3DEditor::_refresh_menu_icons));
editor_selection->connect("selection_changed", callable_mp(this, &Node3DEditor::_selection_changed));
EditorRunBar::get_singleton()->connect("stop_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button).bind(false));
EditorRunBar::get_singleton()->connect("play_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button).bind(true));
_update_preview_environment();
sun_state->set_custom_minimum_size(sun_vb->get_combined_minimum_size());
environ_state->set_custom_minimum_size(environ_vb->get_combined_minimum_size());
ProjectSettings::get_singleton()->connect("settings_changed", callable_mp(this, &Node3DEditor::update_all_gizmos).bind(Variant()));
} break;
case NOTIFICATION_ENTER_TREE: {
_update_theme();
_register_all_gizmos();
_update_gizmos_menu();
_init_indicators();
update_all_gizmos();
} break;
case NOTIFICATION_EXIT_TREE: {
_finish_indicators();
} break;
case NOTIFICATION_THEME_CHANGED: {
_update_theme();
_update_gizmos_menu_theme();
sun_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
environ_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
} break;
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
// Update grid color by rebuilding grid.
if (EditorSettings::get_singleton()->check_changed_settings_in_group("editors/3d")) {
_finish_grid();
_init_grid();
}
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
if (!is_visible() && tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->is_pressed()) {
EditorDebuggerNode *debugger = EditorDebuggerNode::get_singleton();
debugger->set_camera_override(EditorDebuggerNode::OVERRIDE_NONE);
tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_pressed(false);
}
} break;
case NOTIFICATION_PHYSICS_PROCESS: {
if (do_snap_selected_nodes_to_floor) {
_snap_selected_nodes_to_floor();
do_snap_selected_nodes_to_floor = false;
}
}
}
}
bool Node3DEditor::is_subgizmo_selected(int p_id) {
Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
if (se) {
return se->subgizmos.has(p_id);
}
return false;
}
bool Node3DEditor::is_current_selected_gizmo(const EditorNode3DGizmo *p_gizmo) {
Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
if (se) {
return se->gizmo == p_gizmo;
}
return false;
}
Vector<int> Node3DEditor::get_subgizmo_selection() {
Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
Vector<int> ret;
if (se) {
for (const KeyValue<int, Transform3D> &E : se->subgizmos) {
ret.push_back(E.key);
}
}
return ret;
}
void Node3DEditor::clear_subgizmo_selection(Object *p_obj) {
_clear_subgizmo_selection(p_obj);
}
void Node3DEditor::add_control_to_menu_panel(Control *p_control) {
ERR_FAIL_NULL(p_control);
ERR_FAIL_COND(p_control->get_parent());
VSeparator *sep = memnew(VSeparator);
context_toolbar_hbox->add_child(sep);
context_toolbar_hbox->add_child(p_control);
context_toolbar_separators[p_control] = sep;
p_control->connect(SceneStringName(visibility_changed), callable_mp(this, &Node3DEditor::_update_context_toolbar));
_update_context_toolbar();
}
void Node3DEditor::remove_control_from_menu_panel(Control *p_control) {
ERR_FAIL_NULL(p_control);
ERR_FAIL_COND(p_control->get_parent() != context_toolbar_hbox);
p_control->disconnect(SceneStringName(visibility_changed), callable_mp(this, &Node3DEditor::_update_context_toolbar));
VSeparator *sep = context_toolbar_separators[p_control];
context_toolbar_hbox->remove_child(sep);
context_toolbar_hbox->remove_child(p_control);
context_toolbar_separators.erase(p_control);
memdelete(sep);
_update_context_toolbar();
}
void Node3DEditor::_update_context_toolbar() {
bool has_visible = false;
bool first_visible = false;
for (int i = 0; i < context_toolbar_hbox->get_child_count(); i++) {
Control *child = Object::cast_to<Control>(context_toolbar_hbox->get_child(i));
if (!child || !context_toolbar_separators.has(child)) {
continue;
}
if (child->is_visible()) {
first_visible = !has_visible;
has_visible = true;
}
VSeparator *sep = context_toolbar_separators[child];
sep->set_visible(!first_visible && child->is_visible());
}
context_toolbar_panel->set_visible(has_visible);
}
void Node3DEditor::set_can_preview(Camera3D *p_preview) {
for (int i = 0; i < 4; i++) {
viewports[i]->set_can_preview(p_preview);
}
}
VSplitContainer *Node3DEditor::get_shader_split() {
return shader_split;
}
void Node3DEditor::add_control_to_left_panel(Control *p_control) {
left_panel_split->add_child(p_control);
left_panel_split->move_child(p_control, 0);
}
void Node3DEditor::add_control_to_right_panel(Control *p_control) {
right_panel_split->add_child(p_control);
right_panel_split->move_child(p_control, 1);
}
void Node3DEditor::remove_control_from_left_panel(Control *p_control) {
left_panel_split->remove_child(p_control);
}
void Node3DEditor::remove_control_from_right_panel(Control *p_control) {
right_panel_split->remove_child(p_control);
}
void Node3DEditor::move_control_to_left_panel(Control *p_control) {
ERR_FAIL_NULL(p_control);
if (p_control->get_parent() == left_panel_split) {
return;
}
ERR_FAIL_COND(p_control->get_parent() != right_panel_split);
right_panel_split->remove_child(p_control);
add_control_to_left_panel(p_control);
}
void Node3DEditor::move_control_to_right_panel(Control *p_control) {
ERR_FAIL_NULL(p_control);
if (p_control->get_parent() == right_panel_split) {
return;
}
ERR_FAIL_COND(p_control->get_parent() != left_panel_split);
left_panel_split->remove_child(p_control);
add_control_to_right_panel(p_control);
}
void Node3DEditor::_request_gizmo(Object *p_obj) {
Node3D *sp = Object::cast_to<Node3D>(p_obj);
if (!sp) {
return;
}
bool is_selected = (sp == selected);
Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
if (edited_scene && (sp == edited_scene || (sp->get_owner() && edited_scene->is_ancestor_of(sp)))) {
for (int i = 0; i < gizmo_plugins_by_priority.size(); ++i) {
Ref<EditorNode3DGizmo> seg = gizmo_plugins_by_priority.write[i]->get_gizmo(sp);
if (seg.is_valid()) {
sp->add_gizmo(seg);
if (is_selected != seg->is_selected()) {
seg->set_selected(is_selected);
}
}
}
if (!sp->get_gizmos().is_empty()) {
sp->update_gizmos();
}
}
}
void Node3DEditor::_request_gizmo_for_id(ObjectID p_id) {
Node3D *node = Object::cast_to<Node3D>(ObjectDB::get_instance(p_id));
if (node) {
_request_gizmo(node);
}
}
void Node3DEditor::_set_subgizmo_selection(Object *p_obj, Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform) {
if (p_id == -1) {
_clear_subgizmo_selection(p_obj);
return;
}
Node3D *sp = nullptr;
if (p_obj) {
sp = Object::cast_to<Node3D>(p_obj);
} else {
sp = selected;
}
if (!sp) {
return;
}
Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
if (se) {
se->subgizmos.clear();
se->subgizmos.insert(p_id, p_transform);
se->gizmo = p_gizmo;
sp->update_gizmos();
update_transform_gizmo();
}
}
void Node3DEditor::_clear_subgizmo_selection(Object *p_obj) {
Node3D *sp = nullptr;
if (p_obj) {
sp = Object::cast_to<Node3D>(p_obj);
} else {
sp = selected;
}
if (!sp) {
return;
}
Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
if (se) {
se->subgizmos.clear();
se->gizmo.unref();
sp->update_gizmos();
update_transform_gizmo();
}
}
void Node3DEditor::_toggle_maximize_view(Object *p_viewport) {
if (!p_viewport) {
return;
}
Node3DEditorViewport *current_viewport = Object::cast_to<Node3DEditorViewport>(p_viewport);
if (!current_viewport) {
return;
}
int index = -1;
bool maximized = false;
for (int i = 0; i < 4; i++) {
if (viewports[i] == current_viewport) {
index = i;
if (current_viewport->get_global_rect() == viewport_base->get_global_rect()) {
maximized = true;
}
break;
}
}
if (index == -1) {
return;
}
if (!maximized) {
for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
if (i == (uint32_t)index) {
viewports[i]->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
} else {
viewports[i]->hide();
}
}
} else {
for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
viewports[i]->show();
}
if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT))) {
_menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS))) {
_menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS);
} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT))) {
_menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS_ALT);
} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS))) {
_menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS);
} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT))) {
_menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS_ALT);
} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS))) {
_menu_item_pressed(MENU_VIEW_USE_4_VIEWPORTS);
}
}
}
void Node3DEditor::_node_added(Node *p_node) {
if (EditorNode::get_singleton()->get_scene_root()->is_ancestor_of(p_node)) {
if (Object::cast_to<WorldEnvironment>(p_node)) {
world_env_count++;
if (world_env_count == 1) {
_update_preview_environment();
}
} else if (Object::cast_to<DirectionalLight3D>(p_node)) {
directional_light_count++;
if (directional_light_count == 1) {
_update_preview_environment();
}
}
}
}
void Node3DEditor::_node_removed(Node *p_node) {
if (EditorNode::get_singleton()->get_scene_root()->is_ancestor_of(p_node)) {
if (Object::cast_to<WorldEnvironment>(p_node)) {
world_env_count--;
if (world_env_count == 0) {
_update_preview_environment();
}
} else if (Object::cast_to<DirectionalLight3D>(p_node)) {
directional_light_count--;
if (directional_light_count == 0) {
_update_preview_environment();
}
}
}
if (p_node == selected) {
Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected);
if (se) {
se->gizmo.unref();
se->subgizmos.clear();
}
selected = nullptr;
update_transform_gizmo();
}
}
void Node3DEditor::_register_all_gizmos() {
add_gizmo_plugin(Ref<Camera3DGizmoPlugin>(memnew(Camera3DGizmoPlugin)));
add_gizmo_plugin(Ref<Light3DGizmoPlugin>(memnew(Light3DGizmoPlugin)));
add_gizmo_plugin(Ref<AudioStreamPlayer3DGizmoPlugin>(memnew(AudioStreamPlayer3DGizmoPlugin)));
add_gizmo_plugin(Ref<AudioListener3DGizmoPlugin>(memnew(AudioListener3DGizmoPlugin)));
add_gizmo_plugin(Ref<MeshInstance3DGizmoPlugin>(memnew(MeshInstance3DGizmoPlugin)));
add_gizmo_plugin(Ref<OccluderInstance3DGizmoPlugin>(memnew(OccluderInstance3DGizmoPlugin)));
add_gizmo_plugin(Ref<SoftBody3DGizmoPlugin>(memnew(SoftBody3DGizmoPlugin)));
add_gizmo_plugin(Ref<SpriteBase3DGizmoPlugin>(memnew(SpriteBase3DGizmoPlugin)));
add_gizmo_plugin(Ref<Label3DGizmoPlugin>(memnew(Label3DGizmoPlugin)));
add_gizmo_plugin(Ref<GeometryInstance3DGizmoPlugin>(memnew(GeometryInstance3DGizmoPlugin)));
add_gizmo_plugin(Ref<Marker3DGizmoPlugin>(memnew(Marker3DGizmoPlugin)));
add_gizmo_plugin(Ref<RayCast3DGizmoPlugin>(memnew(RayCast3DGizmoPlugin)));
add_gizmo_plugin(Ref<ShapeCast3DGizmoPlugin>(memnew(ShapeCast3DGizmoPlugin)));
add_gizmo_plugin(Ref<SpringArm3DGizmoPlugin>(memnew(SpringArm3DGizmoPlugin)));
add_gizmo_plugin(Ref<VehicleWheel3DGizmoPlugin>(memnew(VehicleWheel3DGizmoPlugin)));
add_gizmo_plugin(Ref<VisibleOnScreenNotifier3DGizmoPlugin>(memnew(VisibleOnScreenNotifier3DGizmoPlugin)));
add_gizmo_plugin(Ref<GPUParticles3DGizmoPlugin>(memnew(GPUParticles3DGizmoPlugin)));
add_gizmo_plugin(Ref<GPUParticlesCollision3DGizmoPlugin>(memnew(GPUParticlesCollision3DGizmoPlugin)));
add_gizmo_plugin(Ref<CPUParticles3DGizmoPlugin>(memnew(CPUParticles3DGizmoPlugin)));
add_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin)));
add_gizmo_plugin(Ref<DecalGizmoPlugin>(memnew(DecalGizmoPlugin)));
add_gizmo_plugin(Ref<VoxelGIGizmoPlugin>(memnew(VoxelGIGizmoPlugin)));
add_gizmo_plugin(Ref<LightmapGIGizmoPlugin>(memnew(LightmapGIGizmoPlugin)));
add_gizmo_plugin(Ref<LightmapProbeGizmoPlugin>(memnew(LightmapProbeGizmoPlugin)));
add_gizmo_plugin(Ref<CollisionObject3DGizmoPlugin>(memnew(CollisionObject3DGizmoPlugin)));
add_gizmo_plugin(Ref<CollisionShape3DGizmoPlugin>(memnew(CollisionShape3DGizmoPlugin)));
add_gizmo_plugin(Ref<CollisionPolygon3DGizmoPlugin>(memnew(CollisionPolygon3DGizmoPlugin)));
add_gizmo_plugin(Ref<NavigationLink3DGizmoPlugin>(memnew(NavigationLink3DGizmoPlugin)));
add_gizmo_plugin(Ref<NavigationRegion3DGizmoPlugin>(memnew(NavigationRegion3DGizmoPlugin)));
add_gizmo_plugin(Ref<Joint3DGizmoPlugin>(memnew(Joint3DGizmoPlugin)));
add_gizmo_plugin(Ref<PhysicalBone3DGizmoPlugin>(memnew(PhysicalBone3DGizmoPlugin)));
add_gizmo_plugin(Ref<FogVolumeGizmoPlugin>(memnew(FogVolumeGizmoPlugin)));
}
void Node3DEditor::_bind_methods() {
ClassDB::bind_method("_get_editor_data", &Node3DEditor::_get_editor_data);
ClassDB::bind_method("_request_gizmo", &Node3DEditor::_request_gizmo);
ClassDB::bind_method("_request_gizmo_for_id", &Node3DEditor::_request_gizmo_for_id);
ClassDB::bind_method("_set_subgizmo_selection", &Node3DEditor::_set_subgizmo_selection);
ClassDB::bind_method("_clear_subgizmo_selection", &Node3DEditor::_clear_subgizmo_selection);
ClassDB::bind_method("_refresh_menu_icons", &Node3DEditor::_refresh_menu_icons);
ClassDB::bind_method("update_all_gizmos", &Node3DEditor::update_all_gizmos);
ClassDB::bind_method("update_transform_gizmo", &Node3DEditor::update_transform_gizmo);
ADD_SIGNAL(MethodInfo("transform_key_request"));
ADD_SIGNAL(MethodInfo("item_lock_status_changed"));
ADD_SIGNAL(MethodInfo("item_group_status_changed"));
}
void Node3DEditor::clear() {
settings_fov->set_value(EDITOR_GET("editors/3d/default_fov"));
settings_znear->set_value(EDITOR_GET("editors/3d/default_z_near"));
settings_zfar->set_value(EDITOR_GET("editors/3d/default_z_far"));
snap_translate_value = EditorSettings::get_singleton()->get_project_metadata("3d_editor", "snap_translate_value", 1);
snap_rotate_value = EditorSettings::get_singleton()->get_project_metadata("3d_editor", "snap_rotate_value", 15);
snap_scale_value = EditorSettings::get_singleton()->get_project_metadata("3d_editor", "snap_scale_value", 10);
_snap_update();
for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
viewports[i]->reset();
}
if (origin_instance.is_valid()) {
RenderingServer::get_singleton()->instance_set_visible(origin_instance, true);
}
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN), true);
for (int i = 0; i < 3; ++i) {
if (grid_enable[i]) {
grid_visible[i] = true;
}
}
for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
viewports[i]->view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(Node3DEditorViewport::VIEW_AUDIO_LISTENER), i == 0);
viewports[i]->viewport->set_as_audio_listener_3d(i == 0);
}
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID), true);
grid_enabled = true;
grid_init_draw = false;
}
void Node3DEditor::_sun_direction_draw() {
sun_direction->draw_rect(Rect2(Vector2(), sun_direction->get_size()), Color(1, 1, 1, 1));
Vector3 z_axis = preview_sun->get_transform().basis.get_column(Vector3::AXIS_Z);
z_axis = get_editor_viewport(0)->camera->get_camera_transform().basis.xform_inv(z_axis);
sun_direction_material->set_shader_parameter("sun_direction", Vector3(z_axis.x, -z_axis.y, z_axis.z));
Color color = sun_color->get_pick_color() * sun_energy->get_value();
sun_direction_material->set_shader_parameter("sun_color", Vector3(color.r, color.g, color.b));
}
void Node3DEditor::_preview_settings_changed() {
if (sun_environ_updating) {
return;
}
{ // preview sun
Transform3D t;
t.basis = Basis::from_euler(Vector3(sun_rotation.x, sun_rotation.y, 0));
preview_sun->set_transform(t);
sun_direction->queue_redraw();
preview_sun->set_param(Light3D::PARAM_ENERGY, sun_energy->get_value());
preview_sun->set_param(Light3D::PARAM_SHADOW_MAX_DISTANCE, sun_max_distance->get_value());
preview_sun->set_color(sun_color->get_pick_color());
}
{ //preview env
sky_material->set_sky_energy_multiplier(environ_energy->get_value());
Color hz_color = environ_sky_color->get_pick_color().lerp(environ_ground_color->get_pick_color(), 0.5).lerp(Color(1, 1, 1), 0.5);
sky_material->set_sky_top_color(environ_sky_color->get_pick_color());
sky_material->set_sky_horizon_color(hz_color);
sky_material->set_ground_bottom_color(environ_ground_color->get_pick_color());
sky_material->set_ground_horizon_color(hz_color);
environment->set_ssao_enabled(environ_ao_button->is_pressed());
environment->set_glow_enabled(environ_glow_button->is_pressed());
environment->set_sdfgi_enabled(environ_gi_button->is_pressed());
environment->set_tonemapper(environ_tonemap_button->is_pressed() ? Environment::TONE_MAPPER_FILMIC : Environment::TONE_MAPPER_LINEAR);
}
}
void Node3DEditor::_load_default_preview_settings() {
sun_environ_updating = true;
// These default rotations place the preview sun at an angular altitude
// of 60 degrees (must be negative) and an azimuth of 30 degrees clockwise
// from north (or 150 CCW from south), from north east, facing south west.
// On any not-tidally-locked planet, a sun would have an angular altitude
// of 60 degrees as the average of all points on the sphere at noon.
// The azimuth choice is arbitrary, but ideally shouldn't be on an axis.
sun_rotation = Vector2(-Math::deg_to_rad(60.0), Math::deg_to_rad(150.0));
sun_angle_altitude->set_value(-Math::rad_to_deg(sun_rotation.x));
sun_angle_azimuth->set_value(180.0 - Math::rad_to_deg(sun_rotation.y));
sun_direction->queue_redraw();
environ_sky_color->set_pick_color(Color(0.385, 0.454, 0.55));
environ_ground_color->set_pick_color(Color(0.2, 0.169, 0.133));
environ_energy->set_value(1.0);
if (OS::get_singleton()->get_current_rendering_method() != "gl_compatibility") {
environ_glow_button->set_pressed(true);
}
environ_tonemap_button->set_pressed(true);
environ_ao_button->set_pressed(false);
environ_gi_button->set_pressed(false);
sun_max_distance->set_value(100);
sun_color->set_pick_color(Color(1, 1, 1));
sun_energy->set_value(1.0);
sun_environ_updating = false;
}
void Node3DEditor::_update_preview_environment() {
bool disable_light = directional_light_count > 0 || !sun_button->is_pressed();
sun_button->set_disabled(directional_light_count > 0);
if (disable_light) {
if (preview_sun->get_parent()) {
preview_sun->get_parent()->remove_child(preview_sun);
sun_state->show();
sun_vb->hide();
preview_sun_dangling = true;
}
if (directional_light_count > 0) {
sun_state->set_text(TTR("Scene contains\nDirectionalLight3D.\nPreview disabled."));
} else {
sun_state->set_text(TTR("Preview disabled."));
}
} else {
if (!preview_sun->get_parent()) {
add_child(preview_sun, true);
sun_state->hide();
sun_vb->show();
preview_sun_dangling = false;
}
}
sun_angle_altitude->set_value(-Math::rad_to_deg(sun_rotation.x));
sun_angle_azimuth->set_value(180.0 - Math::rad_to_deg(sun_rotation.y));
bool disable_env = world_env_count > 0 || !environ_button->is_pressed();
environ_button->set_disabled(world_env_count > 0);
if (disable_env) {
if (preview_environment->get_parent()) {
preview_environment->get_parent()->remove_child(preview_environment);
environ_state->show();
environ_vb->hide();
preview_env_dangling = true;
}
if (world_env_count > 0) {
environ_state->set_text(TTR("Scene contains\nWorldEnvironment.\nPreview disabled."));
} else {
environ_state->set_text(TTR("Preview disabled."));
}
} else {
if (!preview_environment->get_parent()) {
add_child(preview_environment);
environ_state->hide();
environ_vb->show();
preview_env_dangling = false;
}
}
}
void Node3DEditor::_sun_direction_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
sun_rotation.x += mm->get_relative().y * (0.02 * EDSCALE);
sun_rotation.y -= mm->get_relative().x * (0.02 * EDSCALE);
sun_rotation.x = CLAMP(sun_rotation.x, -Math_TAU / 4, Math_TAU / 4);
sun_angle_altitude->set_value(-Math::rad_to_deg(sun_rotation.x));
sun_angle_azimuth->set_value(180.0 - Math::rad_to_deg(sun_rotation.y));
_preview_settings_changed();
}
}
void Node3DEditor::_sun_direction_angle_set() {
sun_rotation.x = Math::deg_to_rad(-sun_angle_altitude->get_value());
sun_rotation.y = Math::deg_to_rad(180.0 - sun_angle_azimuth->get_value());
_preview_settings_changed();
}
Node3DEditor::Node3DEditor() {
gizmo.visible = true;
gizmo.scale = 1.0;
viewport_environment = Ref<Environment>(memnew(Environment));
VBoxContainer *vbc = this;
custom_camera = nullptr;
singleton = this;
editor_selection = EditorNode::get_singleton()->get_editor_selection();
editor_selection->add_editor_plugin(this);
snap_enabled = false;
snap_key_enabled = false;
tool_mode = TOOL_MODE_SELECT;
camera_override_viewport_id = 0;
// Add some margin to the sides for better esthetics.
// This prevents the first button's hover/pressed effect from "touching" the panel's border,
// which looks ugly.
MarginContainer *toolbar_margin = memnew(MarginContainer);
toolbar_margin->add_theme_constant_override("margin_left", 4 * EDSCALE);
toolbar_margin->add_theme_constant_override("margin_right", 4 * EDSCALE);
vbc->add_child(toolbar_margin);
// A fluid container for all toolbars.
HFlowContainer *main_flow = memnew(HFlowContainer);
toolbar_margin->add_child(main_flow);
// Main toolbars.
HBoxContainer *main_menu_hbox = memnew(HBoxContainer);
main_flow->add_child(main_menu_hbox);
String sct;
tool_button[TOOL_MODE_SELECT] = memnew(Button);
main_menu_hbox->add_child(tool_button[TOOL_MODE_SELECT]);
tool_button[TOOL_MODE_SELECT]->set_toggle_mode(true);
tool_button[TOOL_MODE_SELECT]->set_theme_type_variation("FlatButton");
tool_button[TOOL_MODE_SELECT]->set_pressed(true);
tool_button[TOOL_MODE_SELECT]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_SELECT));
tool_button[TOOL_MODE_SELECT]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_select", TTR("Select Mode"), Key::Q));
tool_button[TOOL_MODE_SELECT]->set_shortcut_context(this);
tool_button[TOOL_MODE_SELECT]->set_tooltip_text(keycode_get_string((Key)KeyModifierMask::CMD_OR_CTRL) + TTR("Drag: Rotate selected node around pivot.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked."));
main_menu_hbox->add_child(memnew(VSeparator));
tool_button[TOOL_MODE_MOVE] = memnew(Button);
main_menu_hbox->add_child(tool_button[TOOL_MODE_MOVE]);
tool_button[TOOL_MODE_MOVE]->set_toggle_mode(true);
tool_button[TOOL_MODE_MOVE]->set_theme_type_variation("FlatButton");
tool_button[TOOL_MODE_MOVE]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_MOVE));
tool_button[TOOL_MODE_MOVE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_move", TTR("Move Mode"), Key::W));
tool_button[TOOL_MODE_MOVE]->set_shortcut_context(this);
tool_button[TOOL_MODE_MOVE]->set_tooltip_text(keycode_get_string((Key)KeyModifierMask::CMD_OR_CTRL) + TTR("Drag: Use snap.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked."));
tool_button[TOOL_MODE_ROTATE] = memnew(Button);
main_menu_hbox->add_child(tool_button[TOOL_MODE_ROTATE]);
tool_button[TOOL_MODE_ROTATE]->set_toggle_mode(true);
tool_button[TOOL_MODE_ROTATE]->set_theme_type_variation("FlatButton");
tool_button[TOOL_MODE_ROTATE]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_ROTATE));
tool_button[TOOL_MODE_ROTATE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_rotate", TTR("Rotate Mode"), Key::E));
tool_button[TOOL_MODE_ROTATE]->set_shortcut_context(this);
tool_button[TOOL_MODE_ROTATE]->set_tooltip_text(keycode_get_string((Key)KeyModifierMask::CMD_OR_CTRL) + TTR("Drag: Use snap.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked."));
tool_button[TOOL_MODE_SCALE] = memnew(Button);
main_menu_hbox->add_child(tool_button[TOOL_MODE_SCALE]);
tool_button[TOOL_MODE_SCALE]->set_toggle_mode(true);
tool_button[TOOL_MODE_SCALE]->set_theme_type_variation("FlatButton");
tool_button[TOOL_MODE_SCALE]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_SCALE));
tool_button[TOOL_MODE_SCALE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_scale", TTR("Scale Mode"), Key::R));
tool_button[TOOL_MODE_SCALE]->set_shortcut_context(this);
tool_button[TOOL_MODE_SCALE]->set_tooltip_text(keycode_get_string((Key)KeyModifierMask::CMD_OR_CTRL) + TTR("Drag: Use snap.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked."));
main_menu_hbox->add_child(memnew(VSeparator));
tool_button[TOOL_MODE_LIST_SELECT] = memnew(Button);
main_menu_hbox->add_child(tool_button[TOOL_MODE_LIST_SELECT]);
tool_button[TOOL_MODE_LIST_SELECT]->set_toggle_mode(true);
tool_button[TOOL_MODE_LIST_SELECT]->set_theme_type_variation("FlatButton");
tool_button[TOOL_MODE_LIST_SELECT]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_LIST_SELECT));
tool_button[TOOL_MODE_LIST_SELECT]->set_tooltip_text(TTR("Show list of selectable nodes at position clicked."));
tool_button[TOOL_LOCK_SELECTED] = memnew(Button);
main_menu_hbox->add_child(tool_button[TOOL_LOCK_SELECTED]);
tool_button[TOOL_LOCK_SELECTED]->set_theme_type_variation("FlatButton");
tool_button[TOOL_LOCK_SELECTED]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_LOCK_SELECTED));
tool_button[TOOL_LOCK_SELECTED]->set_tooltip_text(TTR("Lock selected node, preventing selection and movement."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
tool_button[TOOL_LOCK_SELECTED]->set_shortcut(ED_GET_SHORTCUT("editor/lock_selected_nodes"));
tool_button[TOOL_UNLOCK_SELECTED] = memnew(Button);
main_menu_hbox->add_child(tool_button[TOOL_UNLOCK_SELECTED]);
tool_button[TOOL_UNLOCK_SELECTED]->set_theme_type_variation("FlatButton");
tool_button[TOOL_UNLOCK_SELECTED]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_UNLOCK_SELECTED));
tool_button[TOOL_UNLOCK_SELECTED]->set_tooltip_text(TTR("Unlock selected node, allowing selection and movement."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
tool_button[TOOL_UNLOCK_SELECTED]->set_shortcut(ED_GET_SHORTCUT("editor/unlock_selected_nodes"));
tool_button[TOOL_GROUP_SELECTED] = memnew(Button);
main_menu_hbox->add_child(tool_button[TOOL_GROUP_SELECTED]);
tool_button[TOOL_GROUP_SELECTED]->set_theme_type_variation("FlatButton");
tool_button[TOOL_GROUP_SELECTED]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_GROUP_SELECTED));
tool_button[TOOL_GROUP_SELECTED]->set_tooltip_text(TTR("Groups the selected node with its children. This selects the parent when any child node is clicked in 2D and 3D view."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
tool_button[TOOL_GROUP_SELECTED]->set_shortcut(ED_GET_SHORTCUT("editor/group_selected_nodes"));
tool_button[TOOL_UNGROUP_SELECTED] = memnew(Button);
main_menu_hbox->add_child(tool_button[TOOL_UNGROUP_SELECTED]);
tool_button[TOOL_UNGROUP_SELECTED]->set_theme_type_variation("FlatButton");
tool_button[TOOL_UNGROUP_SELECTED]->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_UNGROUP_SELECTED));
tool_button[TOOL_UNGROUP_SELECTED]->set_tooltip_text(TTR("Ungroups the selected node from its children. Child nodes will be individual items in 2D and 3D view."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
tool_button[TOOL_UNGROUP_SELECTED]->set_shortcut(ED_GET_SHORTCUT("editor/ungroup_selected_nodes"));
main_menu_hbox->add_child(memnew(VSeparator));
tool_option_button[TOOL_OPT_LOCAL_COORDS] = memnew(Button);
main_menu_hbox->add_child(tool_option_button[TOOL_OPT_LOCAL_COORDS]);
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_toggle_mode(true);
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_theme_type_variation("FlatButton");
tool_option_button[TOOL_OPT_LOCAL_COORDS]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled).bind(MENU_TOOL_LOCAL_COORDS));
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut(ED_SHORTCUT("spatial_editor/local_coords", TTR("Use Local Space"), Key::T));
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut_context(this);
tool_option_button[TOOL_OPT_USE_SNAP] = memnew(Button);
main_menu_hbox->add_child(tool_option_button[TOOL_OPT_USE_SNAP]);
tool_option_button[TOOL_OPT_USE_SNAP]->set_toggle_mode(true);
tool_option_button[TOOL_OPT_USE_SNAP]->set_theme_type_variation("FlatButton");
tool_option_button[TOOL_OPT_USE_SNAP]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled).bind(MENU_TOOL_USE_SNAP));
tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut(ED_SHORTCUT("spatial_editor/snap", TTR("Use Snap"), Key::Y));
tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut_context(this);
main_menu_hbox->add_child(memnew(VSeparator));
tool_option_button[TOOL_OPT_OVERRIDE_CAMERA] = memnew(Button);
main_menu_hbox->add_child(tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]);
tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_toggle_mode(true);
tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_theme_type_variation("FlatButton");
tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_disabled(true);
tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled).bind(MENU_TOOL_OVERRIDE_CAMERA));
_update_camera_override_button(false);
main_menu_hbox->add_child(memnew(VSeparator));
sun_button = memnew(Button);
sun_button->set_tooltip_text(TTR("Toggle preview sunlight.\nIf a DirectionalLight3D node is added to the scene, preview sunlight is disabled."));
sun_button->set_toggle_mode(true);
sun_button->set_theme_type_variation("FlatButton");
sun_button->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_update_preview_environment), CONNECT_DEFERRED);
// Preview is enabled by default - ensure this applies on editor startup when there is no state yet.
sun_button->set_pressed(true);
main_menu_hbox->add_child(sun_button);
environ_button = memnew(Button);
environ_button->set_tooltip_text(TTR("Toggle preview environment.\nIf a WorldEnvironment node is added to the scene, preview environment is disabled."));
environ_button->set_toggle_mode(true);
environ_button->set_theme_type_variation("FlatButton");
environ_button->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_update_preview_environment), CONNECT_DEFERRED);
// Preview is enabled by default - ensure this applies on editor startup when there is no state yet.
environ_button->set_pressed(true);
main_menu_hbox->add_child(environ_button);
sun_environ_settings = memnew(Button);
sun_environ_settings->set_tooltip_text(TTR("Edit Sun and Environment settings."));
sun_environ_settings->set_theme_type_variation("FlatButton");
sun_environ_settings->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_sun_environ_settings_pressed));
main_menu_hbox->add_child(sun_environ_settings);
main_menu_hbox->add_child(memnew(VSeparator));
// Drag and drop support;
preview_node = memnew(Node3D);
preview_bounds = AABB();
ED_SHORTCUT("spatial_editor/bottom_view", TTR("Bottom View"), KeyModifierMask::ALT + Key::KP_7);
ED_SHORTCUT("spatial_editor/top_view", TTR("Top View"), Key::KP_7);
ED_SHORTCUT("spatial_editor/rear_view", TTR("Rear View"), KeyModifierMask::ALT + Key::KP_1);
ED_SHORTCUT("spatial_editor/front_view", TTR("Front View"), Key::KP_1);
ED_SHORTCUT("spatial_editor/left_view", TTR("Left View"), KeyModifierMask::ALT + Key::KP_3);
ED_SHORTCUT("spatial_editor/right_view", TTR("Right View"), Key::KP_3);
ED_SHORTCUT("spatial_editor/orbit_view_down", TTR("Orbit View Down"), Key::KP_2);
ED_SHORTCUT("spatial_editor/orbit_view_left", TTR("Orbit View Left"), Key::KP_4);
ED_SHORTCUT("spatial_editor/orbit_view_right", TTR("Orbit View Right"), Key::KP_6);
ED_SHORTCUT("spatial_editor/orbit_view_up", TTR("Orbit View Up"), Key::KP_8);
ED_SHORTCUT("spatial_editor/orbit_view_180", TTR("Orbit View 180"), Key::KP_9);
ED_SHORTCUT("spatial_editor/switch_perspective_orthogonal", TTR("Switch Perspective/Orthogonal View"), Key::KP_5);
ED_SHORTCUT("spatial_editor/insert_anim_key", TTR("Insert Animation Key"), Key::K);
ED_SHORTCUT("spatial_editor/focus_origin", TTR("Focus Origin"), Key::O);
ED_SHORTCUT("spatial_editor/focus_selection", TTR("Focus Selection"), Key::F);
ED_SHORTCUT("spatial_editor/align_transform_with_view", TTR("Align Transform with View"), KeyModifierMask::ALT + KeyModifierMask::CMD_OR_CTRL + Key::M);
ED_SHORTCUT("spatial_editor/align_rotation_with_view", TTR("Align Rotation with View"), KeyModifierMask::ALT + KeyModifierMask::CMD_OR_CTRL + Key::F);
ED_SHORTCUT("spatial_editor/freelook_toggle", TTR("Toggle Freelook"), KeyModifierMask::SHIFT + Key::F);
ED_SHORTCUT("spatial_editor/decrease_fov", TTR("Decrease Field of View"), KeyModifierMask::CMD_OR_CTRL + Key::EQUAL); // Usually direct access key for `KEY_PLUS`.
ED_SHORTCUT("spatial_editor/increase_fov", TTR("Increase Field of View"), KeyModifierMask::CMD_OR_CTRL + Key::MINUS);
ED_SHORTCUT("spatial_editor/reset_fov", TTR("Reset Field of View to Default"), KeyModifierMask::CMD_OR_CTRL + Key::KEY_0);
PopupMenu *p;
transform_menu = memnew(MenuButton);
transform_menu->set_flat(false);
transform_menu->set_theme_type_variation("FlatMenuButton");
transform_menu->set_text(TTR("Transform"));
transform_menu->set_switch_on_hover(true);
transform_menu->set_shortcut_context(this);
main_menu_hbox->add_child(transform_menu);
p = transform_menu->get_popup();
p->add_shortcut(ED_SHORTCUT("spatial_editor/snap_to_floor", TTR("Snap Object to Floor"), Key::PAGEDOWN), MENU_SNAP_TO_FLOOR);
p->add_shortcut(ED_SHORTCUT("spatial_editor/transform_dialog", TTR("Transform Dialog...")), MENU_TRANSFORM_DIALOG);
p->add_separator();
p->add_shortcut(ED_SHORTCUT("spatial_editor/configure_snap", TTR("Configure Snap...")), MENU_TRANSFORM_CONFIGURE_SNAP);
p->connect(SceneStringName(id_pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed));
view_menu = memnew(MenuButton);
view_menu->set_flat(false);
view_menu->set_theme_type_variation("FlatMenuButton");
// TRANSLATORS: Noun, name of the 2D/3D View menus.
view_menu->set_text(TTR("View"));
view_menu->set_switch_on_hover(true);
view_menu->set_shortcut_context(this);
main_menu_hbox->add_child(view_menu);
main_menu_hbox->add_child(memnew(VSeparator));
context_toolbar_panel = memnew(PanelContainer);
context_toolbar_hbox = memnew(HBoxContainer);
context_toolbar_panel->add_child(context_toolbar_hbox);
main_flow->add_child(context_toolbar_panel);
// Get the view menu popup and have it stay open when a checkable item is selected
p = view_menu->get_popup();
p->set_hide_on_checkable_item_selection(false);
accept = memnew(AcceptDialog);
EditorNode::get_singleton()->get_gui_base()->add_child(accept);
p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/1_viewport", TTR("1 Viewport"), KeyModifierMask::CMD_OR_CTRL + Key::KEY_1), MENU_VIEW_USE_1_VIEWPORT);
p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports", TTR("2 Viewports"), KeyModifierMask::CMD_OR_CTRL + Key::KEY_2), MENU_VIEW_USE_2_VIEWPORTS);
p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports_alt", TTR("2 Viewports (Alt)"), KeyModifierMask::ALT + KeyModifierMask::CMD_OR_CTRL + Key::KEY_2), MENU_VIEW_USE_2_VIEWPORTS_ALT);
p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/3_viewports", TTR("3 Viewports"), KeyModifierMask::CMD_OR_CTRL + Key::KEY_3), MENU_VIEW_USE_3_VIEWPORTS);
p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/3_viewports_alt", TTR("3 Viewports (Alt)"), KeyModifierMask::ALT + KeyModifierMask::CMD_OR_CTRL + Key::KEY_3), MENU_VIEW_USE_3_VIEWPORTS_ALT);
p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/4_viewports", TTR("4 Viewports"), KeyModifierMask::CMD_OR_CTRL + Key::KEY_4), MENU_VIEW_USE_4_VIEWPORTS);
p->add_separator();
gizmos_menu = memnew(PopupMenu);
gizmos_menu->set_hide_on_checkable_item_selection(false);
p->add_submenu_node_item(TTR("Gizmos"), gizmos_menu);
gizmos_menu->connect(SceneStringName(id_pressed), callable_mp(this, &Node3DEditor::_menu_gizmo_toggled));
p->add_separator();
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_origin", TTR("View Origin")), MENU_VIEW_ORIGIN);
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_grid", TTR("View Grid"), Key::NUMBERSIGN), MENU_VIEW_GRID);
p->add_separator();
p->add_shortcut(ED_SHORTCUT("spatial_editor/settings", TTR("Settings...")), MENU_VIEW_CAMERA_SETTINGS);
p->set_item_checked(p->get_item_index(MENU_VIEW_ORIGIN), true);
p->set_item_checked(p->get_item_index(MENU_VIEW_GRID), true);
p->connect(SceneStringName(id_pressed), callable_mp(this, &Node3DEditor::_menu_item_pressed));
/* REST OF MENU */
left_panel_split = memnew(HSplitContainer);
left_panel_split->set_v_size_flags(SIZE_EXPAND_FILL);
vbc->add_child(left_panel_split);
right_panel_split = memnew(HSplitContainer);
right_panel_split->set_v_size_flags(SIZE_EXPAND_FILL);
left_panel_split->add_child(right_panel_split);
shader_split = memnew(VSplitContainer);
shader_split->set_h_size_flags(SIZE_EXPAND_FILL);
right_panel_split->add_child(shader_split);
viewport_base = memnew(Node3DEditorViewportContainer);
shader_split->add_child(viewport_base);
viewport_base->set_v_size_flags(SIZE_EXPAND_FILL);
for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
viewports[i] = memnew(Node3DEditorViewport(this, i));
viewports[i]->connect("toggle_maximize_view", callable_mp(this, &Node3DEditor::_toggle_maximize_view));
viewports[i]->connect("clicked", callable_mp(this, &Node3DEditor::_update_camera_override_viewport));
viewports[i]->assign_pending_data_pointers(preview_node, &preview_bounds, accept);
viewport_base->add_child(viewports[i]);
}
/* SNAP DIALOG */
snap_dialog = memnew(ConfirmationDialog);
snap_dialog->set_title(TTR("Snap Settings"));
add_child(snap_dialog);
snap_dialog->connect("confirmed", callable_mp(this, &Node3DEditor::_snap_changed));
snap_dialog->get_cancel_button()->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_snap_update));
VBoxContainer *snap_dialog_vbc = memnew(VBoxContainer);
snap_dialog->add_child(snap_dialog_vbc);
snap_translate = memnew(LineEdit);
snap_translate->set_select_all_on_focus(true);
snap_dialog_vbc->add_margin_child(TTR("Translate Snap:"), snap_translate);
snap_rotate = memnew(LineEdit);
snap_rotate->set_select_all_on_focus(true);
snap_dialog_vbc->add_margin_child(TTR("Rotate Snap (deg.):"), snap_rotate);
snap_scale = memnew(LineEdit);
snap_scale->set_select_all_on_focus(true);
snap_dialog_vbc->add_margin_child(TTR("Scale Snap (%):"), snap_scale);
/* SETTINGS DIALOG */
settings_dialog = memnew(ConfirmationDialog);
settings_dialog->set_title(TTR("Viewport Settings"));
add_child(settings_dialog);
settings_vbc = memnew(VBoxContainer);
settings_vbc->set_custom_minimum_size(Size2(200, 0) * EDSCALE);
settings_dialog->add_child(settings_vbc);
settings_fov = memnew(SpinBox);
settings_fov->set_max(MAX_FOV);
settings_fov->set_min(MIN_FOV);
settings_fov->set_step(0.1);
settings_fov->set_value(EDITOR_GET("editors/3d/default_fov"));
settings_fov->set_select_all_on_focus(true);
settings_fov->set_tooltip_text(TTR("FOV is defined as a vertical value, as the editor camera always uses the Keep Height aspect mode."));
settings_vbc->add_margin_child(TTR("Perspective VFOV (deg.):"), settings_fov);
settings_znear = memnew(SpinBox);
settings_znear->set_max(MAX_Z);
settings_znear->set_min(MIN_Z);
settings_znear->set_step(0.01);
settings_znear->set_value(EDITOR_GET("editors/3d/default_z_near"));
settings_znear->set_select_all_on_focus(true);
settings_vbc->add_margin_child(TTR("View Z-Near:"), settings_znear);
settings_zfar = memnew(SpinBox);
settings_zfar->set_max(MAX_Z);
settings_zfar->set_min(MIN_Z);
settings_zfar->set_step(0.1);
settings_zfar->set_value(EDITOR_GET("editors/3d/default_z_far"));
settings_zfar->set_select_all_on_focus(true);
settings_vbc->add_margin_child(TTR("View Z-Far:"), settings_zfar);
for (uint32_t i = 0; i < VIEWPORTS_COUNT; ++i) {
settings_dialog->connect("confirmed", callable_mp(viewports[i], &Node3DEditorViewport::_view_settings_confirmed).bind(0.0));
}
/* XFORM DIALOG */
xform_dialog = memnew(ConfirmationDialog);
xform_dialog->set_title(TTR("Transform Change"));
add_child(xform_dialog);
VBoxContainer *xform_vbc = memnew(VBoxContainer);
xform_dialog->add_child(xform_vbc);
Label *l = memnew(Label);
l->set_text(TTR("Translate:"));
xform_vbc->add_child(l);
HBoxContainer *xform_hbc = memnew(HBoxContainer);
xform_vbc->add_child(xform_hbc);
for (int i = 0; i < 3; i++) {
xform_translate[i] = memnew(LineEdit);
xform_translate[i]->set_h_size_flags(SIZE_EXPAND_FILL);
xform_translate[i]->set_select_all_on_focus(true);
xform_hbc->add_child(xform_translate[i]);
}
l = memnew(Label);
l->set_text(TTR("Rotate (deg.):"));
xform_vbc->add_child(l);
xform_hbc = memnew(HBoxContainer);
xform_vbc->add_child(xform_hbc);
for (int i = 0; i < 3; i++) {
xform_rotate[i] = memnew(LineEdit);
xform_rotate[i]->set_h_size_flags(SIZE_EXPAND_FILL);
xform_rotate[i]->set_select_all_on_focus(true);
xform_hbc->add_child(xform_rotate[i]);
}
l = memnew(Label);
l->set_text(TTR("Scale (ratio):"));
xform_vbc->add_child(l);
xform_hbc = memnew(HBoxContainer);
xform_vbc->add_child(xform_hbc);
for (int i = 0; i < 3; i++) {
xform_scale[i] = memnew(LineEdit);
xform_scale[i]->set_h_size_flags(SIZE_EXPAND_FILL);
xform_scale[i]->set_select_all_on_focus(true);
xform_hbc->add_child(xform_scale[i]);
}
l = memnew(Label);
l->set_text(TTR("Transform Type"));
xform_vbc->add_child(l);
xform_type = memnew(OptionButton);
xform_type->set_h_size_flags(SIZE_EXPAND_FILL);
xform_type->add_item(TTR("Pre"));
xform_type->add_item(TTR("Post"));
xform_vbc->add_child(xform_type);
xform_dialog->connect("confirmed", callable_mp(this, &Node3DEditor::_xform_dialog_action));
selected = nullptr;
set_process_shortcut_input(true);
add_to_group(SceneStringName(_spatial_editor_group));
EDITOR_DEF("editors/3d/manipulator_gizmo_size", 80);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "editors/3d/manipulator_gizmo_size", PROPERTY_HINT_RANGE, "16,160,1"));
EDITOR_DEF("editors/3d/manipulator_gizmo_opacity", 0.9);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::FLOAT, "editors/3d/manipulator_gizmo_opacity", PROPERTY_HINT_RANGE, "0,1,0.01"));
EDITOR_DEF("editors/3d/navigation/show_viewport_rotation_gizmo", true);
EDITOR_DEF("editors/3d/navigation/show_viewport_navigation_gizmo", DisplayServer::get_singleton()->is_touchscreen_available());
current_hover_gizmo_handle = -1;
current_hover_gizmo_handle_secondary = false;
{
//sun popup
sun_environ_popup = memnew(PopupPanel);
add_child(sun_environ_popup);
HBoxContainer *sun_environ_hb = memnew(HBoxContainer);
sun_environ_popup->add_child(sun_environ_hb);
sun_vb = memnew(VBoxContainer);
sun_environ_hb->add_child(sun_vb);
sun_vb->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
sun_vb->hide();
sun_title = memnew(Label);
sun_title->set_theme_type_variation("HeaderSmall");
sun_vb->add_child(sun_title);
sun_title->set_text(TTR("Preview Sun"));
sun_title->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
CenterContainer *sun_direction_center = memnew(CenterContainer);
sun_direction = memnew(Control);
sun_direction->set_custom_minimum_size(Size2(128, 128) * EDSCALE);
sun_direction_center->add_child(sun_direction);
sun_vb->add_margin_child(TTR("Sun Direction"), sun_direction_center);
sun_direction->connect(SceneStringName(gui_input), callable_mp(this, &Node3DEditor::_sun_direction_input));
sun_direction->connect(SceneStringName(draw), callable_mp(this, &Node3DEditor::_sun_direction_draw));
sun_direction->set_default_cursor_shape(CURSOR_MOVE);
sun_direction_shader.instantiate();
sun_direction_shader->set_code(R"(
// 3D editor Preview Sun direction shader.
shader_type canvas_item;
uniform vec3 sun_direction;
uniform vec3 sun_color;
void fragment() {
vec3 n;
n.xy = UV * 2.0 - 1.0;
n.z = sqrt(max(0.0, 1.0 - dot(n.xy, n.xy)));
COLOR.rgb = dot(n, sun_direction) * sun_color;
COLOR.a = 1.0 - smoothstep(0.99, 1.0, length(n.xy));
}
)");
sun_direction_material.instantiate();
sun_direction_material->set_shader(sun_direction_shader);
sun_direction_material->set_shader_parameter("sun_direction", Vector3(0, 0, 1));
sun_direction_material->set_shader_parameter("sun_color", Vector3(1, 1, 1));
sun_direction->set_material(sun_direction_material);
HBoxContainer *sun_angle_hbox = memnew(HBoxContainer);
VBoxContainer *sun_angle_altitude_vbox = memnew(VBoxContainer);
Label *sun_angle_altitude_label = memnew(Label);
sun_angle_altitude_label->set_text(TTR("Angular Altitude"));
sun_angle_altitude_vbox->add_child(sun_angle_altitude_label);
sun_angle_altitude = memnew(EditorSpinSlider);
sun_angle_altitude->set_max(90);
sun_angle_altitude->set_min(-90);
sun_angle_altitude->set_step(0.1);
sun_angle_altitude->connect("value_changed", callable_mp(this, &Node3DEditor::_sun_direction_angle_set).unbind(1));
sun_angle_altitude_vbox->add_child(sun_angle_altitude);
sun_angle_hbox->add_child(sun_angle_altitude_vbox);
VBoxContainer *sun_angle_azimuth_vbox = memnew(VBoxContainer);
sun_angle_azimuth_vbox->set_custom_minimum_size(Vector2(100, 0));
Label *sun_angle_azimuth_label = memnew(Label);
sun_angle_azimuth_label->set_text(TTR("Azimuth"));
sun_angle_azimuth_vbox->add_child(sun_angle_azimuth_label);
sun_angle_azimuth = memnew(EditorSpinSlider);
sun_angle_azimuth->set_max(180);
sun_angle_azimuth->set_min(-180);
sun_angle_azimuth->set_step(0.1);
sun_angle_azimuth->set_allow_greater(true);
sun_angle_azimuth->set_allow_lesser(true);
sun_angle_azimuth->connect("value_changed", callable_mp(this, &Node3DEditor::_sun_direction_angle_set).unbind(1));
sun_angle_azimuth_vbox->add_child(sun_angle_azimuth);
sun_angle_hbox->add_child(sun_angle_azimuth_vbox);
sun_angle_hbox->add_theme_constant_override("separation", 10);
sun_vb->add_child(sun_angle_hbox);
sun_color = memnew(ColorPickerButton);
sun_color->set_edit_alpha(false);
sun_vb->add_margin_child(TTR("Sun Color"), sun_color);
sun_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
sun_color->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(sun_color->get_picker()));
sun_energy = memnew(EditorSpinSlider);
sun_energy->set_max(64.0);
sun_energy->set_min(0);
sun_energy->set_step(0.05);
sun_vb->add_margin_child(TTR("Sun Energy"), sun_energy);
sun_energy->connect("value_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
sun_max_distance = memnew(EditorSpinSlider);
sun_vb->add_margin_child(TTR("Shadow Max Distance"), sun_max_distance);
sun_max_distance->connect("value_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
sun_max_distance->set_min(1);
sun_max_distance->set_max(4096);
sun_add_to_scene = memnew(Button);
sun_add_to_scene->set_text(TTR("Add Sun to Scene"));
sun_add_to_scene->set_tooltip_text(TTR("Adds a DirectionalLight3D node matching the preview sun settings to the current scene.\nHold Shift while clicking to also add the preview environment to the current scene."));
sun_add_to_scene->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_add_sun_to_scene).bind(false));
sun_vb->add_spacer();
sun_vb->add_child(sun_add_to_scene);
sun_state = memnew(Label);
sun_environ_hb->add_child(sun_state);
sun_state->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
sun_state->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
sun_state->set_h_size_flags(SIZE_EXPAND_FILL);
VSeparator *sc = memnew(VSeparator);
sc->set_custom_minimum_size(Size2(50 * EDSCALE, 0));
sc->set_v_size_flags(SIZE_EXPAND_FILL);
sun_environ_hb->add_child(sc);
environ_vb = memnew(VBoxContainer);
sun_environ_hb->add_child(environ_vb);
environ_vb->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
environ_vb->hide();
environ_title = memnew(Label);
environ_title->set_theme_type_variation("HeaderSmall");
environ_vb->add_child(environ_title);
environ_title->set_text(TTR("Preview Environment"));
environ_title->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
environ_sky_color = memnew(ColorPickerButton);
environ_sky_color->set_edit_alpha(false);
environ_sky_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
environ_sky_color->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(environ_sky_color->get_picker()));
environ_vb->add_margin_child(TTR("Sky Color"), environ_sky_color);
environ_ground_color = memnew(ColorPickerButton);
environ_ground_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
environ_ground_color->set_edit_alpha(false);
environ_ground_color->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(environ_ground_color->get_picker()));
environ_vb->add_margin_child(TTR("Ground Color"), environ_ground_color);
environ_energy = memnew(EditorSpinSlider);
environ_energy->set_max(8.0);
environ_energy->set_min(0);
environ_energy->set_step(0.05);
environ_energy->connect("value_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
environ_vb->add_margin_child(TTR("Sky Energy"), environ_energy);
HBoxContainer *fx_vb = memnew(HBoxContainer);
fx_vb->set_h_size_flags(SIZE_EXPAND_FILL);
environ_ao_button = memnew(Button);
environ_ao_button->set_text(TTR("AO"));
environ_ao_button->set_toggle_mode(true);
environ_ao_button->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED);
fx_vb->add_child(environ_ao_button);
environ_glow_button = memnew(Button);
environ_glow_button->set_text(TTR("Glow"));
environ_glow_button->set_toggle_mode(true);
environ_glow_button->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED);
fx_vb->add_child(environ_glow_button);
environ_tonemap_button = memnew(Button);
environ_tonemap_button->set_text(TTR("Tonemap"));
environ_tonemap_button->set_toggle_mode(true);
environ_tonemap_button->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED);
fx_vb->add_child(environ_tonemap_button);
environ_gi_button = memnew(Button);
environ_gi_button->set_text(TTR("GI"));
environ_gi_button->set_toggle_mode(true);
environ_gi_button->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED);
fx_vb->add_child(environ_gi_button);
environ_vb->add_margin_child(TTR("Post Process"), fx_vb);
environ_add_to_scene = memnew(Button);
environ_add_to_scene->set_text(TTR("Add Environment to Scene"));
environ_add_to_scene->set_tooltip_text(TTR("Adds a WorldEnvironment node matching the preview environment settings to the current scene.\nHold Shift while clicking to also add the preview sun to the current scene."));
environ_add_to_scene->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_add_environment_to_scene).bind(false));
environ_vb->add_spacer();
environ_vb->add_child(environ_add_to_scene);
environ_state = memnew(Label);
sun_environ_hb->add_child(environ_state);
environ_state->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
environ_state->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
environ_state->set_h_size_flags(SIZE_EXPAND_FILL);
preview_sun = memnew(DirectionalLight3D);
preview_sun->set_shadow(true);
preview_sun->set_shadow_mode(DirectionalLight3D::SHADOW_PARALLEL_4_SPLITS);
preview_environment = memnew(WorldEnvironment);
environment.instantiate();
preview_environment->set_environment(environment);
if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
camera_attributes.instantiate();
preview_environment->set_camera_attributes(camera_attributes);
}
Ref<Sky> sky;
sky.instantiate();
sky_material.instantiate();
sky->set_material(sky_material);
environment->set_sky(sky);
environment->set_background(Environment::BG_SKY);
_load_default_preview_settings();
_preview_settings_changed();
}
clear(); // Make sure values are initialized. Will call _snap_update() for us.
}
Node3DEditor::~Node3DEditor() {
memdelete(preview_node);
if (preview_sun_dangling && preview_sun) {
memdelete(preview_sun);
}
if (preview_env_dangling && preview_environment) {
memdelete(preview_environment);
}
}
void Node3DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
spatial_editor->show();
spatial_editor->set_process(true);
spatial_editor->set_physics_process(true);
} else {
spatial_editor->hide();
spatial_editor->set_process(false);
spatial_editor->set_physics_process(false);
}
}
void Node3DEditorPlugin::edit(Object *p_object) {
spatial_editor->edit(Object::cast_to<Node3D>(p_object));
}
bool Node3DEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("Node3D");
}
Dictionary Node3DEditorPlugin::get_state() const {
return spatial_editor->get_state();
}
void Node3DEditorPlugin::set_state(const Dictionary &p_state) {
spatial_editor->set_state(p_state);
}
Vector3 Node3DEditor::snap_point(Vector3 p_target, Vector3 p_start) const {
if (is_snap_enabled()) {
real_t snap = get_translate_snap();
p_target.snapf(snap);
}
return p_target;
}
bool Node3DEditor::is_gizmo_visible() const {
if (selected) {
return gizmo.visible && selected->is_transform_gizmo_visible();
}
return gizmo.visible;
}
real_t Node3DEditor::get_translate_snap() const {
real_t snap_value = snap_translate_value;
if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
snap_value /= 10.0f;
}
return snap_value;
}
real_t Node3DEditor::get_rotate_snap() const {
real_t snap_value = snap_rotate_value;
if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
snap_value /= 3.0f;
}
return snap_value;
}
real_t Node3DEditor::get_scale_snap() const {
real_t snap_value = snap_scale_value;
if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
snap_value /= 2.0f;
}
return snap_value;
}
struct _GizmoPluginPriorityComparator {
bool operator()(const Ref<EditorNode3DGizmoPlugin> &p_a, const Ref<EditorNode3DGizmoPlugin> &p_b) const {
if (p_a->get_priority() == p_b->get_priority()) {
return p_a->get_gizmo_name() < p_b->get_gizmo_name();
}
return p_a->get_priority() > p_b->get_priority();
}
};
struct _GizmoPluginNameComparator {
bool operator()(const Ref<EditorNode3DGizmoPlugin> &p_a, const Ref<EditorNode3DGizmoPlugin> &p_b) const {
return p_a->get_gizmo_name() < p_b->get_gizmo_name();
}
};
void Node3DEditor::add_gizmo_plugin(Ref<EditorNode3DGizmoPlugin> p_plugin) {
ERR_FAIL_NULL(p_plugin.ptr());
gizmo_plugins_by_priority.push_back(p_plugin);
gizmo_plugins_by_priority.sort_custom<_GizmoPluginPriorityComparator>();
gizmo_plugins_by_name.push_back(p_plugin);
gizmo_plugins_by_name.sort_custom<_GizmoPluginNameComparator>();
_update_gizmos_menu();
}
void Node3DEditor::remove_gizmo_plugin(Ref<EditorNode3DGizmoPlugin> p_plugin) {
gizmo_plugins_by_priority.erase(p_plugin);
gizmo_plugins_by_name.erase(p_plugin);
_update_gizmos_menu();
}
Node3DEditorPlugin::Node3DEditorPlugin() {
spatial_editor = memnew(Node3DEditor);
spatial_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
EditorNode::get_singleton()->get_main_screen_control()->add_child(spatial_editor);
spatial_editor->hide();
}
Node3DEditorPlugin::~Node3DEditorPlugin() {
}