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https://github.com/godotengine/godot
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85 lines
3.8 KiB
C++
85 lines
3.8 KiB
C++
/**************************************************************************/
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/* bit_map_editor_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "bit_map_editor_plugin.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/gui/label.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/resources/image_texture.h"
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void BitMapEditor::setup(const Ref<BitMap> &p_bitmap) {
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texture_rect->set_texture(ImageTexture::create_from_image(p_bitmap->convert_to_image()));
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size_label->set_text(vformat(U"%s×%s", p_bitmap->get_size().width, p_bitmap->get_size().height));
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}
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BitMapEditor::BitMapEditor() {
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texture_rect = memnew(TextureRect);
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texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
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texture_rect->set_texture_filter(TEXTURE_FILTER_NEAREST);
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texture_rect->set_custom_minimum_size(Size2(0, 250) * EDSCALE);
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add_child(texture_rect);
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size_label = memnew(Label);
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size_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
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add_child(size_label);
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// Reduce extra padding on top and bottom of size label.
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Ref<StyleBoxEmpty> stylebox;
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stylebox.instantiate();
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stylebox->set_content_margin(SIDE_RIGHT, 4 * EDSCALE);
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size_label->add_theme_style_override(CoreStringName(normal), stylebox);
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}
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///////////////////////
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bool EditorInspectorPluginBitMap::can_handle(Object *p_object) {
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return Object::cast_to<BitMap>(p_object) != nullptr;
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}
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void EditorInspectorPluginBitMap::parse_begin(Object *p_object) {
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BitMap *bitmap = Object::cast_to<BitMap>(p_object);
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if (!bitmap) {
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return;
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}
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Ref<BitMap> bm(bitmap);
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BitMapEditor *editor = memnew(BitMapEditor);
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editor->setup(bm);
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add_custom_control(editor);
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}
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///////////////////////
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BitMapEditorPlugin::BitMapEditorPlugin() {
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Ref<EditorInspectorPluginBitMap> plugin;
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plugin.instantiate();
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add_inspector_plugin(plugin);
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}
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