godot/editor/plugins/asset_library_editor_plugin.h
2024-04-27 11:59:58 -07:00

358 lines
12 KiB
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/**************************************************************************/
/* asset_library_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef ASSET_LIBRARY_EDITOR_PLUGIN_H
#define ASSET_LIBRARY_EDITOR_PLUGIN_H
#include "editor/editor_asset_installer.h"
#include "editor/plugins/editor_plugin.h"
#include "editor/plugins/editor_plugin_settings.h"
#include "scene/gui/box_container.h"
#include "scene/gui/check_box.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/link_button.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/texture_button.h"
#include "scene/main/http_request.h"
class EditorFileDialog;
class MenuButton;
class EditorAssetLibraryItem : public PanelContainer {
GDCLASS(EditorAssetLibraryItem, PanelContainer);
TextureButton *icon = nullptr;
LinkButton *title = nullptr;
LinkButton *category = nullptr;
LinkButton *author = nullptr;
Label *price = nullptr;
String title_text;
int asset_id = 0;
int category_id = 0;
int author_id = 0;
void _asset_clicked();
void _category_clicked();
void _author_clicked();
void set_image(int p_type, int p_index, const Ref<Texture2D> &p_image);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void configure(const String &p_title, int p_asset_id, const String &p_category, int p_category_id, const String &p_author, int p_author_id, const String &p_cost);
void clamp_width(int p_max_width);
EditorAssetLibraryItem(bool p_clickable = false);
};
class EditorAssetLibraryItemDescription : public ConfirmationDialog {
GDCLASS(EditorAssetLibraryItemDescription, ConfirmationDialog);
EditorAssetLibraryItem *item = nullptr;
RichTextLabel *description = nullptr;
VBoxContainer *previews_vbox = nullptr;
ScrollContainer *previews = nullptr;
HBoxContainer *preview_hb = nullptr;
PanelContainer *previews_bg = nullptr;
struct Preview {
int id = 0;
bool is_video = false;
String video_link;
Button *button = nullptr;
Ref<Texture2D> image;
};
Vector<Preview> preview_images;
TextureRect *preview = nullptr;
void set_image(int p_type, int p_index, const Ref<Texture2D> &p_image);
int asset_id = 0;
String download_url;
String title;
String sha256;
Ref<Texture2D> icon;
void _link_click(const String &p_url);
void _preview_click(int p_id);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void configure(const String &p_title, int p_asset_id, const String &p_category, int p_category_id, const String &p_author, int p_author_id, const String &p_cost, int p_version, const String &p_version_string, const String &p_description, const String &p_download_url, const String &p_browse_url, const String &p_sha256_hash);
void add_preview(int p_id, bool p_video, const String &p_url);
String get_title() { return title; }
Ref<Texture2D> get_preview_icon() { return icon; }
String get_download_url() { return download_url; }
int get_asset_id() { return asset_id; }
String get_sha256() { return sha256; }
EditorAssetLibraryItemDescription();
};
class EditorAssetLibraryItemDownload : public MarginContainer {
GDCLASS(EditorAssetLibraryItemDownload, MarginContainer);
PanelContainer *panel = nullptr;
TextureRect *icon = nullptr;
Label *title = nullptr;
ProgressBar *progress = nullptr;
Button *install_button = nullptr;
Button *retry_button = nullptr;
TextureButton *dismiss_button = nullptr;
AcceptDialog *download_error = nullptr;
HTTPRequest *download = nullptr;
String host;
String sha256;
Label *status = nullptr;
int prev_status;
int asset_id = 0;
bool external_install;
EditorAssetInstaller *asset_installer = nullptr;
void _close();
void _make_request();
void _http_download_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_external_install(bool p_enable) { external_install = p_enable; }
int get_asset_id() { return asset_id; }
void configure(const String &p_title, int p_asset_id, const Ref<Texture2D> &p_preview, const String &p_download_url, const String &p_sha256_hash);
bool can_install() const;
void install();
EditorAssetLibraryItemDownload();
};
class EditorAssetLibrary : public PanelContainer {
GDCLASS(EditorAssetLibrary, PanelContainer);
String host;
EditorFileDialog *asset_open = nullptr;
EditorAssetInstaller *asset_installer = nullptr;
void _asset_open();
void _asset_file_selected(const String &p_file);
void _update_repository_options();
PanelContainer *library_scroll_bg = nullptr;
ScrollContainer *library_scroll = nullptr;
VBoxContainer *library_vb = nullptr;
VBoxContainer *library_message_box = nullptr;
Label *library_message = nullptr;
Button *library_message_button = nullptr;
Callable library_message_action;
void _set_library_message(const String &p_message);
void _set_library_message_with_action(const String &p_message, const String &p_action_text, const Callable &p_action);
LineEdit *filter = nullptr;
Timer *filter_debounce_timer = nullptr;
OptionButton *categories = nullptr;
OptionButton *repository = nullptr;
OptionButton *sort = nullptr;
HBoxContainer *error_hb = nullptr;
TextureRect *error_tr = nullptr;
Label *error_label = nullptr;
MenuButton *support = nullptr;
HBoxContainer *contents = nullptr;
HBoxContainer *asset_top_page = nullptr;
GridContainer *asset_items = nullptr;
HBoxContainer *asset_bottom_page = nullptr;
HTTPRequest *request = nullptr;
bool templates_only = false;
bool initial_loading = true;
bool loading_blocked = false;
void _force_online_mode();
enum Support {
SUPPORT_FEATURED,
SUPPORT_COMMUNITY,
SUPPORT_TESTING,
SUPPORT_MAX
};
enum SortOrder {
SORT_UPDATED,
SORT_UPDATED_REVERSE,
SORT_NAME,
SORT_NAME_REVERSE,
SORT_COST,
SORT_COST_REVERSE,
SORT_MAX
};
static const char *sort_key[SORT_MAX];
static const char *sort_text[SORT_MAX];
static const char *support_key[SUPPORT_MAX];
static const char *support_text[SUPPORT_MAX];
///MainListing
enum ImageType {
IMAGE_QUEUE_ICON,
IMAGE_QUEUE_THUMBNAIL,
IMAGE_QUEUE_SCREENSHOT,
};
struct ImageQueue {
bool active = false;
int queue_id = 0;
ImageType image_type = ImageType::IMAGE_QUEUE_ICON;
int image_index = 0;
String image_url;
HTTPRequest *request = nullptr;
ObjectID target;
int asset_id = -1;
};
int last_queue_id;
HashMap<int, ImageQueue> image_queue;
void _image_update(bool p_use_cache, bool p_final, const PackedByteArray &p_data, int p_queue_id);
void _image_request_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data, int p_queue_id);
void _request_image(ObjectID p_for, int p_asset_id, String p_image_url, ImageType p_type, int p_image_index);
void _update_image_queue();
HBoxContainer *_make_pages(int p_page, int p_page_count, int p_page_len, int p_total_items, int p_current_items);
//
EditorAssetLibraryItemDescription *description = nullptr;
//
enum RequestType {
REQUESTING_NONE,
REQUESTING_CONFIG,
REQUESTING_SEARCH,
REQUESTING_ASSET,
};
RequestType requesting;
Dictionary category_map;
ScrollContainer *downloads_scroll = nullptr;
HBoxContainer *downloads_hb = nullptr;
void _install_asset();
void _select_author(const String &p_author);
void _select_category(int p_id);
void _select_asset(int p_id);
void _manage_plugins();
void _search(int p_page = 0);
void _rerun_search(int p_ignore);
void _search_text_changed(const String &p_text = "");
void _search_text_submitted(const String &p_text = "");
void _api_request(const String &p_request, RequestType p_request_type, const String &p_arguments = "");
void _http_request_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data);
void _filter_debounce_timer_timeout();
void _request_current_config();
EditorAssetLibraryItemDownload *_get_asset_in_progress(int p_asset_id) const;
void _repository_changed(int p_repository_id);
void _support_toggled(int p_support);
void _install_external_asset(String p_zip_path, String p_title);
int asset_items_column_width = 0;
void _update_asset_items_columns();
friend class EditorAssetLibraryItemDescription;
friend class EditorAssetLibraryItem;
protected:
static void _bind_methods();
void _notification(int p_what);
virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
public:
void disable_community_support();
EditorAssetLibrary(bool p_templates_only = false);
};
class AssetLibraryEditorPlugin : public EditorPlugin {
GDCLASS(AssetLibraryEditorPlugin, EditorPlugin);
EditorAssetLibrary *addon_library = nullptr;
public:
static bool is_available();
virtual String get_name() const override { return "AssetLib"; }
bool has_main_screen() const override { return true; }
virtual void edit(Object *p_object) override {}
virtual bool handles(Object *p_object) const override { return false; }
virtual void make_visible(bool p_visible) override;
//virtual bool get_remove_list(List<Node*> *p_list) { return canvas_item_editor->get_remove_list(p_list); }
//virtual Dictionary get_state() const;
//virtual void set_state(const Dictionary& p_state);
AssetLibraryEditorPlugin();
~AssetLibraryEditorPlugin();
};
#endif // ASSET_LIBRARY_EDITOR_PLUGIN_H