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![Hugo Locurcio](/assets/img/avatar_default.png)
This also tweaks EditorFileDialog to use the same shortcut, while making it select the path text after focusing (like in most file managers). Ctrl + L / Cmd + Shift + G can also now be used to focus on the property name in the project settings editor, as well in the Input Map, Autoload, Shader Globals and Global Groups tabs.
109 lines
4.3 KiB
C++
109 lines
4.3 KiB
C++
/**************************************************************************/
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/* group_settings_editor.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GROUP_SETTINGS_EDITOR_H
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#define GROUP_SETTINGS_EDITOR_H
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#include "scene/gui/dialogs.h"
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class CheckBox;
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class EditorFileSystemDirectory;
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class EditorValidationPanel;
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class FileSystemDock;
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class Label;
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class Tree;
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class GroupSettingsEditor : public VBoxContainer {
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GDCLASS(GroupSettingsEditor, VBoxContainer);
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const String GLOBAL_GROUP_PREFIX = "global_group/";
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const StringName group_changed = "group_changed";
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HashMap<StringName, String> groups_cache;
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bool updating_groups = false;
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AcceptDialog *message = nullptr;
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Tree *tree = nullptr;
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LineEdit *group_name = nullptr;
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LineEdit *group_description = nullptr;
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Button *add_button = nullptr;
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ConfirmationDialog *remove_dialog = nullptr;
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CheckBox *remove_check_box = nullptr;
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Label *remove_label = nullptr;
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ConfirmationDialog *rename_group_dialog = nullptr;
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LineEdit *rename_group = nullptr;
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CheckBox *rename_check_box = nullptr;
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EditorValidationPanel *rename_validation_panel = nullptr;
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void _show_remove_dialog();
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void _show_rename_dialog();
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String _check_new_group_name(const String &p_name);
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void _check_rename();
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void _add_group();
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void _add_group(const String &p_name, const String &p_description);
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void _modify_references(const StringName &p_name, const StringName &p_new_name, bool p_is_rename);
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void _confirm_rename();
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void _confirm_delete();
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void _text_submitted(const String &p_text);
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void _group_name_text_changed(const String &p_name);
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void _item_edited();
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void _item_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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LineEdit *get_name_box() const;
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void show_message(const String &p_message);
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void remove_references(const StringName &p_name);
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void rename_references(const StringName &p_old_name, const StringName &p_new_name);
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bool remove_node_references(Node *p_node, const StringName &p_name);
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bool rename_node_references(Node *p_node, const StringName &p_old_name, const StringName &p_new_name);
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void update_groups();
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void connect_filesystem_dock_signals(FileSystemDock *p_fs_dock);
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GroupSettingsEditor();
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};
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#endif // GROUP_SETTINGS_EDITOR_H
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