mirror of
https://github.com/godotengine/godot
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212 lines
7.3 KiB
C++
212 lines
7.3 KiB
C++
/**************************************************************************/
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/* editor_dock_manager.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef EDITOR_DOCK_MANAGER_H
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#define EDITOR_DOCK_MANAGER_H
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#include "scene/gui/popup.h"
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#include "scene/gui/split_container.h"
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class Button;
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class ConfigFile;
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class Control;
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class PopupMenu;
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class TabContainer;
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class VBoxContainer;
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class WindowWrapper;
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class DockSplitContainer : public SplitContainer {
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GDCLASS(DockSplitContainer, SplitContainer);
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private:
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bool is_updating = false;
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protected:
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void _update_visibility();
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virtual void add_child_notify(Node *p_child) override;
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virtual void remove_child_notify(Node *p_child) override;
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};
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class DockContextPopup;
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class EditorDockManager : public Object {
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GDCLASS(EditorDockManager, Object);
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public:
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enum DockSlot {
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DOCK_SLOT_NONE = -1,
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DOCK_SLOT_LEFT_UL,
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DOCK_SLOT_LEFT_BL,
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DOCK_SLOT_LEFT_UR,
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DOCK_SLOT_LEFT_BR,
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DOCK_SLOT_RIGHT_UL,
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DOCK_SLOT_RIGHT_BL,
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DOCK_SLOT_RIGHT_UR,
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DOCK_SLOT_RIGHT_BR,
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DOCK_SLOT_MAX
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};
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private:
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friend class DockContextPopup;
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struct DockInfo {
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String title;
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bool open = false;
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bool enabled = true;
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bool at_bottom = false;
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int previous_tab_index = -1;
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bool previous_at_bottom = false;
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WindowWrapper *dock_window = nullptr;
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int dock_slot_index = DOCK_SLOT_NONE;
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Ref<Shortcut> shortcut;
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Ref<Texture2D> icon; // Only used when `icon_name` is empty.
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StringName icon_name;
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};
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static EditorDockManager *singleton;
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// To access splits easily by index.
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Vector<DockSplitContainer *> vsplits;
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Vector<DockSplitContainer *> hsplits;
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Vector<WindowWrapper *> dock_windows;
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TabContainer *dock_slot[DOCK_SLOT_MAX];
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HashMap<Control *, DockInfo> all_docks;
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bool docks_visible = true;
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DockContextPopup *dock_context_popup = nullptr;
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PopupMenu *docks_menu = nullptr;
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Vector<Control *> docks_menu_docks;
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Control *closed_dock_parent = nullptr;
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void _dock_split_dragged(int p_offset);
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void _dock_container_gui_input(const Ref<InputEvent> &p_input, TabContainer *p_dock_container);
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void _bottom_dock_button_gui_input(const Ref<InputEvent> &p_input, Control *p_dock, Button *p_bottom_button);
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void _dock_container_update_visibility(TabContainer *p_dock_container);
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void _update_layout();
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void _update_docks_menu();
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void _docks_menu_option(int p_id);
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void _window_close_request(WindowWrapper *p_wrapper);
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Control *_close_window(WindowWrapper *p_wrapper);
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void _open_dock_in_window(Control *p_dock, bool p_show_window = true, bool p_reset_size = false);
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void _restore_dock_to_saved_window(Control *p_dock, const Dictionary &p_window_dump);
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void _dock_move_to_bottom(Control *p_dock);
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void _dock_remove_from_bottom(Control *p_dock);
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bool _is_dock_at_bottom(Control *p_dock);
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void _move_dock_tab_index(Control *p_dock, int p_tab_index, bool p_set_current);
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void _move_dock(Control *p_dock, Control *p_target, int p_tab_index = -1, bool p_set_current = true);
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void _update_tab_style(Control *p_dock);
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public:
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static EditorDockManager *get_singleton() { return singleton; }
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void update_tab_styles();
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void set_tab_icon_max_width(int p_max_width);
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void add_vsplit(DockSplitContainer *p_split);
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void add_hsplit(DockSplitContainer *p_split);
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void register_dock_slot(DockSlot p_dock_slot, TabContainer *p_tab_container);
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int get_vsplit_count() const;
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PopupMenu *get_docks_menu();
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void save_docks_to_config(Ref<ConfigFile> p_layout, const String &p_section) const;
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void load_docks_from_config(Ref<ConfigFile> p_layout, const String &p_section);
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void set_dock_enabled(Control *p_dock, bool p_enabled);
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void close_dock(Control *p_dock);
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void open_dock(Control *p_dock, bool p_set_current = true);
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void focus_dock(Control *p_dock);
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TabContainer *get_dock_tab_container(Control *p_dock) const;
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void bottom_dock_show_placement_popup(const Rect2i &p_position, Control *p_dock);
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void set_docks_visible(bool p_show);
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bool are_docks_visible() const;
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void add_dock(Control *p_dock, const String &p_title = "", DockSlot p_slot = DOCK_SLOT_NONE, const Ref<Shortcut> &p_shortcut = nullptr, const StringName &p_icon_name = StringName());
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void remove_dock(Control *p_dock);
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void set_dock_tab_icon(Control *p_dock, const Ref<Texture2D> &p_icon);
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EditorDockManager();
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};
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class DockContextPopup : public PopupPanel {
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GDCLASS(DockContextPopup, PopupPanel);
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VBoxContainer *dock_select_popup_vb = nullptr;
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Button *make_float_button = nullptr;
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Button *tab_move_left_button = nullptr;
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Button *tab_move_right_button = nullptr;
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Button *close_button = nullptr;
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Button *dock_to_bottom_button = nullptr;
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Control *dock_select = nullptr;
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Rect2 dock_select_rects[EditorDockManager::DOCK_SLOT_MAX];
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int dock_select_rect_over_idx = -1;
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Control *context_dock = nullptr;
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EditorDockManager *dock_manager = nullptr;
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void _tab_move_left();
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void _tab_move_right();
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void _close_dock();
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void _float_dock();
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void _move_dock_to_bottom();
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void _dock_select_input(const Ref<InputEvent> &p_input);
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void _dock_select_mouse_exited();
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void _dock_select_draw();
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void _update_buttons();
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protected:
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void _notification(int p_what);
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public:
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void select_current_dock_in_dock_slot(int p_dock_slot);
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void set_dock(Control *p_dock);
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Control *get_dock() const;
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void docks_updated();
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DockContextPopup();
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};
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#endif // EDITOR_DOCK_MANAGER_H
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