mirror of
https://github.com/godotengine/godot
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39 lines
943 B
Python
39 lines
943 B
Python
#!/usr/bin/env python
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Import("env")
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import main_builders
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env.main_sources = []
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env_main = env.Clone()
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env_main.add_source_files(env.main_sources, "*.cpp")
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if env["tests"]:
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env_main.Append(CPPDEFINES=["TESTS_ENABLED"])
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env_main.Depends("#main/splash.gen.h", "#main/splash.png")
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env_main.CommandNoCache(
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"#main/splash.gen.h",
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"#main/splash.png",
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env.Run(main_builders.make_splash),
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)
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if not env_main["no_editor_splash"]:
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env_main.Depends("#main/splash_editor.gen.h", "#main/splash_editor.png")
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env_main.CommandNoCache(
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"#main/splash_editor.gen.h",
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"#main/splash_editor.png",
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env.Run(main_builders.make_splash_editor),
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)
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env_main.Depends("#main/app_icon.gen.h", "#main/app_icon.png")
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env_main.CommandNoCache(
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"#main/app_icon.gen.h",
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"#main/app_icon.png",
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env.Run(main_builders.make_app_icon),
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)
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lib = env_main.add_library("main", env.main_sources)
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env.Prepend(LIBS=[lib])
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