godot/modules/navigation
smix8 fdea269805 Add NavigationServer map_force_update() function
Adds map_force_update() function to NavigationServer. This function immediately flushes the Navigationserver command queue and recalculates all navigationmeshes and region connections for a specific map.
2022-06-23 17:32:07 +02:00
..
editor Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
config.py Rename GdNavigationServer to GodotNavigationServer 2021-06-30 00:35:18 +02:00
godot_navigation_server.cpp Add NavigationServer map_force_update() function 2022-06-23 17:32:07 +02:00
godot_navigation_server.h Add NavigationServer map_force_update() function 2022-06-23 17:32:07 +02:00
nav_map.cpp Print NavMap error only once for invalid NavMesh. 2022-06-16 13:56:16 +02:00
nav_map.h Streamline Navigation layer function names. 2022-06-15 00:18:48 +02:00
nav_region.cpp Streamline Navigation layer function names. 2022-06-15 00:18:48 +02:00
nav_region.h Streamline Navigation layer function names. 2022-06-15 00:18:48 +02:00
nav_rid.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
nav_utils.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
navigation_mesh_generator.cpp Add warnings when NavigationMesh bake settings result in precision loss 2022-06-04 11:31:52 +02:00
navigation_mesh_generator.h Fix navmesh baking 2022-04-08 21:01:59 +02:00
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
rvo_agent.cpp Fix crash of navigation agents callback when object is invalid 2022-06-14 13:04:02 +02:00
rvo_agent.h Style: Remove inconsistently used @author docstrings 2022-01-04 20:42:50 +01:00
SCsub Modules: Don't build editor-specific classes in templates 2022-03-28 16:48:15 +02:00