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mirror of https://github.com/godotengine/godot synced 2024-07-08 20:55:47 +00:00
godot/scene
smix8 fd727ab994 Fix thread use causing navigation mesh data corruption
Fixes navigation mesh data corruption caused by thread use that changed vertices or polygons while the navigation mesh was processed, e.g. by server sync or baking.
2024-06-21 09:39:16 +02:00
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2d Merge pull request #93368 from rburing/fti_skinning 2024-06-20 16:18:47 +02:00
3d Fix invalid inheritance of OccluderInstance3D 2024-06-19 16:47:37 +02:00
animation Add samples playback support 2024-06-18 11:06:31 -04:00
audio Add samples playback support 2024-06-18 11:06:31 -04:00
debugger
gui Fix GridContainer minimum size when there's a hidden parent 2024-06-20 13:49:09 +03:00
main Use _camera_3d_set instead of change camera_3d directly 2024-06-20 17:21:38 +08:00
resources Fix thread use causing navigation mesh data corruption 2024-06-21 09:39:16 +02:00
theme [Scene] Add SceneStringNames::font(_size/_color) 2024-06-18 17:24:27 +02:00
property_list_helper.cpp Automatically use property count in PropertyListHelper 2024-05-25 10:51:37 +02:00
property_list_helper.h Automatically use property count in PropertyListHelper 2024-05-25 10:51:37 +02:00
property_utils.cpp Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp
register_scene_types.h
scene_string_names.cpp [Scene] Add SceneStringNames::text/value_changed 2024-06-19 09:44:38 +02:00
scene_string_names.h [Scene] Add SceneStringNames::text/value_changed 2024-06-19 09:44:38 +02:00
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