godot/modules/interactive_music/editor/audio_stream_interactive_editor_plugin.h
2024-04-27 11:59:58 -07:00

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4.2 KiB
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/**************************************************************************/
/* audio_stream_interactive_editor_plugin.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef AUDIO_STREAM_INTERACTIVE_EDITOR_PLUGIN_H
#define AUDIO_STREAM_INTERACTIVE_EDITOR_PLUGIN_H
#include "editor/editor_inspector.h"
#include "editor/plugins/editor_plugin.h"
#include "scene/gui/dialogs.h"
class CheckBox;
class HSplitContainer;
class VSplitContainer;
class Tree;
class TreeItem;
class AudioStreamInteractive;
class AudioStreamInteractiveTransitionEditor : public AcceptDialog {
GDCLASS(AudioStreamInteractiveTransitionEditor, AcceptDialog);
AudioStreamInteractive *audio_stream_interactive = nullptr;
HSplitContainer *split = nullptr;
Tree *tree = nullptr;
Vector<TreeItem *> rows;
CheckBox *transition_enabled = nullptr;
OptionButton *transition_from = nullptr;
OptionButton *transition_to = nullptr;
OptionButton *fade_mode = nullptr;
SpinBox *fade_beats = nullptr;
OptionButton *filler_clip = nullptr;
CheckBox *hold_previous = nullptr;
bool updating_selection = false;
int order_counter = 0;
HashMap<Vector2i, int> selection_order;
Vector<Vector2i> selected;
bool updating = false;
void _cell_selected(TreeItem *p_item, int p_column, bool p_selected);
void _update_transitions();
void _update_selection();
void _edited();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void edit(Object *p_obj);
AudioStreamInteractiveTransitionEditor();
};
//
class EditorInspectorPluginAudioStreamInteractive : public EditorInspectorPlugin {
GDCLASS(EditorInspectorPluginAudioStreamInteractive, EditorInspectorPlugin);
AudioStreamInteractiveTransitionEditor *audio_stream_interactive_transition_editor = nullptr;
void _edit(Object *p_object);
public:
virtual bool can_handle(Object *p_object) override;
virtual void parse_end(Object *p_object) override;
EditorInspectorPluginAudioStreamInteractive();
};
class AudioStreamInteractiveEditorPlugin : public EditorPlugin {
GDCLASS(AudioStreamInteractiveEditorPlugin, EditorPlugin);
public:
virtual String get_name() const override { return "AudioStreamInteractive"; }
AudioStreamInteractiveEditorPlugin();
};
#endif // AUDIO_STREAM_INTERACTIVE_EDITOR_PLUGIN_H