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godot/modules/gltf/gltf_template_convert.h
2024-03-07 22:39:09 -06:00

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3.7 KiB
C++

/**************************************************************************/
/* gltf_template_convert.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GLTF_TEMPLATE_CONVERT_H
#define GLTF_TEMPLATE_CONVERT_H
#include "core/templates/hash_set.h"
#include "core/variant/array.h"
#include "core/variant/dictionary.h"
#include "core/variant/typed_array.h"
namespace GLTFTemplateConvert {
template <typename T>
static Array to_array(const Vector<T> &p_inp) {
Array ret;
for (int i = 0; i < p_inp.size(); i++) {
ret.push_back(p_inp[i]);
}
return ret;
}
template <typename T>
static TypedArray<T> to_array(const HashSet<T> &p_inp) {
TypedArray<T> ret;
typename HashSet<T>::Iterator elem = p_inp.begin();
while (elem) {
ret.push_back(*elem);
++elem;
}
return ret;
}
template <typename T>
static void set_from_array(Vector<T> &r_out, const Array &p_inp) {
r_out.clear();
for (int i = 0; i < p_inp.size(); i++) {
r_out.push_back(p_inp[i]);
}
}
template <typename T>
static void set_from_array(HashSet<T> &r_out, const TypedArray<T> &p_inp) {
r_out.clear();
for (int i = 0; i < p_inp.size(); i++) {
r_out.insert(p_inp[i]);
}
}
template <typename K, typename V>
static Dictionary to_dictionary(const HashMap<K, V> &p_inp) {
Dictionary ret;
for (const KeyValue<K, V> &E : p_inp) {
ret[E.key] = E.value;
}
return ret;
}
template <typename K, typename V>
static void set_from_dictionary(HashMap<K, V> &r_out, const Dictionary &p_inp) {
r_out.clear();
Array keys = p_inp.keys();
for (int i = 0; i < keys.size(); i++) {
r_out[keys[i]] = p_inp[keys[i]];
}
}
} //namespace GLTFTemplateConvert
#endif // GLTF_TEMPLATE_CONVERT_H