godot/editor/shader_globals_editor.h
2024-04-27 11:59:58 -07:00

71 lines
3.2 KiB
C++

/**************************************************************************/
/* shader_globals_editor.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef SHADER_GLOBALS_EDITOR_H
#define SHADER_GLOBALS_EDITOR_H
#include "editor/editor_autoload_settings.h"
#include "editor/editor_data.h"
#include "editor/editor_sectioned_inspector.h"
#include "editor/plugins/editor_plugin_settings.h"
#include "scene/gui/tab_container.h"
class ShaderGlobalsEditorInterface;
class ShaderGlobalsEditor : public VBoxContainer {
GDCLASS(ShaderGlobalsEditor, VBoxContainer)
ShaderGlobalsEditorInterface *interface = nullptr;
EditorInspector *inspector = nullptr;
LineEdit *variable_name = nullptr;
OptionButton *variable_type = nullptr;
Button *variable_add = nullptr;
String _check_new_variable_name(const String &p_variable_name);
void _variable_name_text_changed(const String &p_variable_name);
void _variable_added();
void _variable_deleted(const String &p_variable);
void _changed();
protected:
static void _bind_methods();
void _notification(int p_what);
public:
LineEdit *get_name_box() const;
ShaderGlobalsEditor();
~ShaderGlobalsEditor();
};
#endif // SHADER_GLOBALS_EDITOR_H