mirror of
https://github.com/godotengine/godot
synced 2024-09-06 03:13:26 +00:00
![Yuri Sizov](/assets/img/avatar_default.png)
Also start organizing editor-specific GUI components into a dedicated folder, `editor/gui`. Also move `editor_file_server` next to the rest of debugger classes.
60 lines
2.7 KiB
C++
60 lines
2.7 KiB
C++
/**************************************************************************/
|
|
/* reparent_dialog.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef REPARENT_DIALOG_H
|
|
#define REPARENT_DIALOG_H
|
|
|
|
#include "scene/gui/dialogs.h"
|
|
|
|
class CheckBox;
|
|
class SceneTreeEditor;
|
|
|
|
class ReparentDialog : public ConfirmationDialog {
|
|
GDCLASS(ReparentDialog, ConfirmationDialog);
|
|
|
|
SceneTreeEditor *tree = nullptr;
|
|
CheckBox *keep_transform = nullptr;
|
|
|
|
void _reparent();
|
|
void _cancel();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_current(const HashSet<Node *> &p_selection);
|
|
|
|
ReparentDialog();
|
|
~ReparentDialog();
|
|
};
|
|
|
|
#endif // REPARENT_DIALOG_H
|